The changes aim to deduplicate data between workflows and node templates, decoupling workflows from internal implementation details. A good amount of data that was needlessly duplicated from the node template to the workflow is removed.
These changes substantially reduce the file size of workflows (and therefore the images with embedded workflows):
- Default T2I SD1.5 workflow JSON is reduced from 23.7kb (798 lines) to 10.9kb (407 lines).
- Default tiled upscale workflow JSON is reduced from 102.7kb (3341 lines) to 51.9kb (1774 lines).
The trade-off is that we need to reference node templates to get things like the field type and other things. In practice, this is a non-issue, because we need a node template to do anything with a node anyways.
- Field types are not included in the workflow. They are always pulled from the node templates.
The field type is now properly an internal implementation detail and we can change it as needed. Previously this would require a migration for the workflow itself. With the v3 schema, the structure of a field type is an internal implementation detail that we are free to change as we see fit.
- Workflow nodes no long have an `outputs` property and there is no longer such a thing as a `FieldOutputInstance`. These are only on the templates.
These were never referenced at a time when we didn't also have the templates available, and there'd be no reason to do so.
- Node width and height are no longer stored in the node.
These weren't used. Also, per https://reactflow.dev/api-reference/types/node, we shouldn't be programmatically changing these properties. A future enhancement can properly add node resizing.
- `nodeTemplates` slice is merged back into `nodesSlice` as `nodes.templates`. Turns out it's just a hassle having these separate in separate slices.
- Workflow migration logic updated to support the new schema. V1 workflows migrate all the way to v3 now.
- Changes throughout the nodes code to accommodate the above changes.
* fix(ui): download image opens in new tab
In some environments, a simple `a` element cannot trigger a download of an image. Fetching the image directly can get around this and provide more reliable download functionality.
* use hook for imageUrlToBlob so token gets sent if needed
---------
Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
There was a lot of convoluted, janky logic related to trying to not mount the context menu's portal until its needed. This was in the library where the component was originally copied from.
I've removed that and resolved the jank, at the cost of there being an extra portal for each instance of the context menu. Don't think this is going to be an issue. If it is, the whole context menu could be refactored to be a singleton.
* feat(ui): get rid of convoluted socket vs appSocket redux actions
There's no need to have `socket...` and `appSocket...` actions.
I did this initially due to a misunderstanding about the sequence of handling from middleware to reducers.
* feat(ui): bump deps
Mainly bumping to get latest `redux-remember`.
A change to socket.io required a change to the types in `useSocketIO`.
* chore(ui): format
* feat(ui): add error handling to redux persistence layer
- Add an error handler to `redux-remember` config using our logger
- Add custom errors representing storage set and get failures
- Update storage driver to raise these accordingly
- wrap method to clear idbkeyval storage and tidy its logic up
* feat(ui): add debuggingLoggerMiddleware
This simply logs every action and a diff of the state change.
Due to the noise this creates, it's not added by default at all. Add it to the middlewares if you want to use it.
* feat(ui): add $socket to window if in dev mode
* fix(ui): do not enable cancel hotkeys on inputs
* fix(ui): use JSON.stringify for ROARR logger serializer
A recent change to ROARR introduced limits to the size of data that will logged. This ends up making our logs far less useful. Change the serializer back to what it was previously.
* feat(ui): change diff util, update debuggerLoggerMiddleware
The previous diff library would present deleted things as `undefined`. Unfortunately, a JSON.stringify cycle will strip those values out. The ROARR logger does this and so the diffs end up being a lot less useful, not showing removed keys.
The new diff library uses a different format for the delta that serializes nicely.
* feat(ui): add migrations to redux persistence layer
- All persisted slices must now have a slice config, consisting of their initial state and a migrate callback. The migrate callback is very simple for now, with no type safety. It adds missing properties to the state. A future enhancement might be to model the each slice's state with e.g. zod and have proper validation and types.
- Persisted slices now have a `_version` property
- The migrate callback is called inside `redux-remember`'s `unserialize` handler. I couldn't figure out a good way to put this into the reducer and do logging (reducers should have no side effects). Also I ran into a weird race condition that I couldn't figure out. And finally, the typings are tricky. This works for now.
- `generationSlice` and `canvasSlice` both need migrations for the new aspect ratio setup, this has been added
- Stuff related to persistence has been moved in to `store.ts` for simplicity
* feat(ui): clean up StorageError class
* fix(ui): scale method default is now 'auto'
* feat(ui): when changing controlnet model, enable autoconfig
* fix(ui): make embedding popover immediately accessible
Prevents hotkeys from being captured when embeddings are still loading.
There was an extra div, needed for the fullscreen file upload dropzone, that made styling the main app containers a bit awkward.
Refactor the uploader a bit to simplify this - no longer need so many app-level wrappers. Much cleaner.
- Prompt must have an open curly brace followed by a close curly brace to enable dynamic prompts processing
- If a the given prompt already had a dynamic prompt cached, do not re-process
- If processing is not needed, user may invoke immediately
- Invoke button shows loading state when dynamic prompts are processing, tooltip says generating
- Dynamic prompts preview icon in prompt box shows loading state when processing, tooltip says generating
There are a few breaking changes, which I've addressed.
The vast majority of changes are related to new handling of `reselect`'s `createSelector` options.
For better or worse, we memoize just about all our selectors using lodash `isEqual` for `resultEqualityCheck`. The upgrade requires we explicitly set the `memoize` option to `lruMemoize` to continue using lodash here.
Doing that required changing our `defaultSelectorOptions`.
Instead of changing that and finding dozens of instances where we weren't using that and instead were defining selector options manually, I've created a pre-configured selector: `createMemoizedSelector`.
This is now used everywhere instead of `createSelector`.
This logic is moved into a hook.
This is needed for our context menus to close when the user clicks something in reactflow. It needed to be extended to support menus also.
IndexedDB has a much larger storage limit than LocalStorage, and is widely supported.
Implemented as a custom storage driver for `redux-remember` via `idb-keyval`. `idb-keyval` is a simple wrapper for IndexedDB that allows it to be used easily as a key-value store.
The logic to clear persisted storage has been updated throughout the app.
Node authors may now create their own arbitrary/custom field types. Any pydantic model is supported.
Two notes:
1. Your field type's class name must be unique.
Suggest prefixing fields with something related to the node pack as a kind of namespace.
2. Custom field types function as connection-only fields.
For example, if your custom field has string attributes, you will not get a text input for that attribute when you give a node a field with your custom type.
This is the same behaviour as other complex fields that don't have custom UIs in the workflow editor - like, say, a string collection.
feat(ui): fix tooltips for custom types
We need to hold onto the original type of the field so they don't all just show up as "Unknown".
fix(ui): fix ts error with custom fields
feat(ui): custom field types connection validation
In the initial commit, a custom field's original type was added to the *field templates* only as `originalType`. Custom fields' `type` property was `"Custom"`*. This allowed for type safety throughout the UI logic.
*Actually, it was `"Unknown"`, but I changed it to custom for clarity.
Connection validation logic, however, uses the *field instance* of the node/field. Like the templates, *field instances* with custom types have their `type` set to `"Custom"`, but they didn't have an `originalType` property. As a result, all custom fields could be connected to all other custom fields.
To resolve this, we need to add `originalType` to the *field instances*, then switch the validation logic to use this instead of `type`.
This ended up needing a bit of fanagling:
- If we make `originalType` a required property on field instances, existing workflows will break during connection validation, because they won't have this property. We'd need a new layer of logic to migrate the workflows, adding the new `originalType` property.
While this layer is probably needed anyways, typing `originalType` as optional is much simpler. Workflow migration logic can come layer.
(Technically, we could remove all references to field types from the workflow files, and let the templates hold all this information. This feels like a significant change and I'm reluctant to do it now.)
- Because `originalType` is optional, anywhere we care about the type of a field, we need to use it over `type`. So there are a number of `field.originalType ?? field.type` expressions. This is a bit of a gotcha, we'll need to remember this in the future.
- We use `Array.prototype.includes()` often in the workflow editor, e.g. `COLLECTION_TYPES.includes(type)`. In these cases, the const array is of type `FieldType[]`, and `type` is is `FieldType`.
Because we now support custom types, the arg `type` is now widened from `FieldType` to `string`.
This causes a TS error. This behaviour is somewhat controversial (see https://github.com/microsoft/TypeScript/issues/14520). These expressions are now rewritten as `COLLECTION_TYPES.some((t) => t === type)` to satisfy TS. It's logically equivalent.
fix(ui): typo
feat(ui): add CustomCollection and CustomPolymorphic field types
feat(ui): add validation for CustomCollection & CustomPolymorphic types
- Update connection validation for custom types
- Use simple string parsing to determine if a field is a collection or polymorphic type.
- No longer need to keep a list of collection and polymorphic types.
- Added runtime checks in `baseinvocation.py` to ensure no fields are named in such a way that it could mess up the new parsing
chore(ui): remove errant console.log
fix(ui): rename 'nodes.currentConnectionFieldType' -> 'nodes.connectionStartFieldType'
This was confusingly named and kept tripping me up. Renamed to be consistent with the `reactflow` `ConnectionStartParams` type.
fix(ui): fix ts error
feat(nodes): add runtime check for custom field names
"Custom", "CustomCollection" and "CustomPolymorphic" are reserved field names.
chore(ui): add TODO for revising field type names
wip refactor fieldtype structured
wip refactor field types
wip refactor types
wip refactor types
fix node layout
refactor field types
chore: mypy
organisation
organisation
organisation
fix(nodes): fix field orig_required, field_kind and input statuses
feat(nodes): remove broken implementation of default_factory on InputField
Use of this could break connection validation due to the difference in node schemas required fields and invoke() required args.
Removed entirely for now. It wasn't ever actually used by the system, because all graphs always had values provided for fields where default_factory was used.
Also, pydantic is smart enough to not reuse the same object when specifying a default value - it clones the object first. So, the common pattern of `default_factory=list` is extraneous. It can just be `default=[]`.
fix(nodes): fix InputField name validation
workflow validation
validation
chore: ruff
feat(nodes): fix up baseinvocation comments
fix(ui): improve typing & logic of buildFieldInputTemplate
improved error handling in parseFieldType
fix: back compat for deprecated default_factory and UIType
feat(nodes): do not show node packs loaded log if none loaded
chore(ui): typegen
There's a bug in chrome that screws with headers on fetch requests and 307 responses. This causes images to fail to copy in the commercial environment.
This change attempts to get around this by copying images in a different way (similar to how the canvas works). When the user requests a copy we:
- create an `<img />` element
- set `crossOrigin` if needed
- add an onload handler:
- create a canvas element
- draw image onto it
- export canvas to blob
This is wrapped in a promise which resolves to the blob, which can then be copied to clipboard.
---
A customized version of Konva's `useImage` hook is also included, which returns the image blob in addition to the `<img />` element. Unfortunately, this hook is not suitable for use across the app, because it does all the image fetching up front, regardless of whether we actually want to copy the image.
In other words, we'd have to fetch the whole image file even if the user is just skipping through image metadata, in order to have the blob to copy. The callback approach means we only fetch the image when the user clicks copy. The hook is thus currently unused.
Control adapters logic/state/ui is now generalized to hold controlnet, ip_adapter and t2i_adapter. In the future, other control adapter types can be added.
TODO:
- Limit IP adapter to 1
- Add T2I adapter to linear graphs
- Fix autoprocess
- T2I metadata saving & recall
- Improve on control adapters UI
* fix(config): fix typing issues in `config/`
`config/invokeai_config.py`:
- use `Optional` for things that are optional
- fix typing of `ram_cache_size()` and `vram_cache_size()`
- remove unused and incorrectly typed method `autoconvert_path`
- fix types and logic for `parse_args()`, in which `InvokeAIAppConfig.initconf` *must* be a `DictConfig`, but function would allow it to be set as a `ListConfig`, which presumably would cause issues elsewhere
`config/base.py`:
- use `cls` for first arg of class methods
- use `Optional` for things that are optional
- fix minor type issue related to setting of `env_prefix`
- remove unused `add_subparser()` method, which calls `add_parser()` on an `ArgumentParser` (method only available on the `_SubParsersAction` object, which is returned from ArgumentParser.add_subparsers()`)
* feat: queued generation and batches
Due to a very messy branch with broad addition of `isort` on `main` alongside it, some git surgery was needed to get an agreeable git history. This commit represents all of the work on queued generation. See PR for notes.
* chore: flake8, isort, black
* fix(nodes): fix incorrect service stop() method
* fix(nodes): improve names of a few variables
* fix(tests): fix up tests after changes to batches/queue
* feat(tests): add unit tests for session queue helper functions
* feat(ui): dynamic prompts is always enabled
* feat(queue): add queue_status_changed event
* feat(ui): wip queue graphs
* feat(nodes): move cleanup til after invoker startup
* feat(nodes): add cancel_by_batch_ids
* feat(ui): wip batch graphs & UI
* fix(nodes): remove `Batch.batch_id` from required
* fix(ui): cleanup and use fixedCacheKey for all mutations
* fix(ui): remove orphaned nodes from canvas graphs
* fix(nodes): fix cancel_by_batch_ids result count
* fix(ui): only show cancel batch tooltip when batches were canceled
* chore: isort
* fix(api): return `[""]` when dynamic prompts generates no prompts
Just a simple fallback so we always have a prompt.
* feat(ui): dynamicPrompts.combinatorial is always on
There seems to be little purpose in using the combinatorial generation for dynamic prompts. I've disabled it by hiding it from the UI and defaulting combinatorial to true. If we want to enable it again in the future it's straightforward to do so.
* feat: add queue_id & support logic
* feat(ui): fix upscale button
It prepends the upscale operation to queue
* feat(nodes): return queue item when enqueuing a single graph
This facilitates one-off graph async workflows in the client.
* feat(ui): move controlnet autoprocess to queue
* fix(ui): fix non-serializable DOMRect in redux state
* feat(ui): QueueTable performance tweaks
* feat(ui): update queue list
Queue items expand to show the full queue item. Just as JSON for now.
* wip threaded session_processor
* feat(nodes,ui): fully migrate queue to session_processor
* feat(nodes,ui): add processor events
* feat(ui): ui tweaks
* feat(nodes,ui): consolidate events, reduce network requests
* feat(ui): cleanup & abstract queue hooks
* feat(nodes): optimize batch permutation
Use a generator to do only as much work as is needed.
Previously, though we only ended up creating exactly as many queue items as was needed, there was still some intermediary work that calculated *all* permutations. When that number was very high, the system had a very hard time and used a lot of memory.
The logic has been refactored to use a generator. Additionally, the batch validators are optimized to return early and use less memory.
* feat(ui): add seed behaviour parameter
This dynamic prompts parameter allows the seed to be randomized per prompt or per iteration:
- Per iteration: Use the same seed for all prompts in a single dynamic prompt expansion
- Per prompt: Use a different seed for every single prompt
"Per iteration" is appropriate for exploring a the latents space with a stable starting noise, while "Per prompt" provides more variation.
* fix(ui): remove extraneous random seed nodes from linear graphs
* fix(ui): fix controlnet autoprocess not working when queue is running
* feat(queue): add timestamps to queue status updates
Also show execution time in queue list
* feat(queue): change all execution-related events to use the `queue_id` as the room, also include `queue_item_id` in InvocationQueueItem
This allows for much simpler handling of queue items.
* feat(api): deprecate sessions router
* chore(backend): tidy logging in `dependencies.py`
* fix(backend): respect `use_memory_db`
* feat(backend): add `config.log_sql` (enables sql trace logging)
* feat: add invocation cache
Supersedes #4574
The invocation cache provides simple node memoization functionality. Nodes that use the cache are memoized and not re-executed if their inputs haven't changed. Instead, the stored output is returned.
## Results
This feature provides anywhere some significant to massive performance improvement.
The improvement is most marked on large batches of generations where you only change a couple things (e.g. different seed or prompt for each iteration) and low-VRAM systems, where skipping an extraneous model load is a big deal.
## Overview
A new `invocation_cache` service is added to handle the caching. There's not much to it.
All nodes now inherit a boolean `use_cache` field from `BaseInvocation`. This is a node field and not a class attribute, because specific instances of nodes may want to opt in or out of caching.
The recently-added `invoke_internal()` method on `BaseInvocation` is used as an entrypoint for the cache logic.
To create a cache key, the invocation is first serialized using pydantic's provided `json()` method, skipping the unique `id` field. Then python's very fast builtin `hash()` is used to create an integer key. All implementations of `InvocationCacheBase` must provide a class method `create_key()` which accepts an invocation and outputs a string or integer key.
## In-Memory Implementation
An in-memory implementation is provided. In this implementation, the node outputs are stored in memory as python classes. The in-memory cache does not persist application restarts.
Max node cache size is added as `node_cache_size` under the `Generation` config category.
It defaults to 512 - this number is up for discussion, but given that these are relatively lightweight pydantic models, I think it's safe to up this even higher.
Note that the cache isn't storing the big stuff - tensors and images are store on disk, and outputs include only references to them.
## Node Definition
The default for all nodes is to use the cache. The `@invocation` decorator now accepts an optional `use_cache: bool` argument to override the default of `True`.
Non-deterministic nodes, however, should set this to `False`. Currently, all random-stuff nodes, including `dynamic_prompt`, are set to `False`.
The field name `use_cache` is now effectively a reserved field name and possibly a breaking change if any community nodes use this as a field name. In hindsight, all our reserved field names should have been prefixed with underscores or something.
## One Gotcha
Leaf nodes probably want to opt out of the cache, because if they are not cached, their outputs are not saved again.
If you run the same graph multiple times, you only end up with a single image output, because the image storage side-effects are in the `invoke()` method, which is bypassed if we have a cache hit.
## Linear UI
The linear graphs _almost_ just work, but due to the gotcha, we need to be careful about the final image-outputting node. To resolve this, a `SaveImageInvocation` node is added and used in the linear graphs.
This node is similar to `ImagePrimitive`, except it saves a copy of its input image, and has `use_cache` set to `False` by default.
This is now the leaf node in all linear graphs, and is the only node in those graphs with `use_cache == False` _and_ the only node with `is_intermedate == False`.
## Workflow Editor
All nodes now have a footer with a new `Use Cache [ ]` checkbox. It defaults to the value set by the invocation in its python definition, but can be changed by the user.
The workflow/node validation logic has been updated to migrate old workflows to use the new default values for `use_cache`. Users may still want to review the settings that have been chosen. In the event of catastrophic failure when running this migration, the default value of `True` is applied, as this is correct for most nodes.
Users should consider saving their workflows after loading them in and having them updated.
## Future Enhancements - Callback
A future enhancement would be to provide a callback to the `use_cache` flag that would be run as the node is executed to determine, based on its own internal state, if the cache should be used or not.
This would be useful for `DynamicPromptInvocation`, where the deterministic behaviour is determined by the `combinatorial: bool` field.
## Future Enhancements - Persisted Cache
Similar to how the latents storage is backed by disk, the invocation cache could be persisted to the database or disk. We'd need to be very careful about deserializing outputs, but it's perhaps worth exploring in the future.
* fix(ui): fix queue list item width
* feat(nodes): do not send the whole node on every generator progress
* feat(ui): strip out old logic related to sessions
Things like `isProcessing` are no longer relevant with queue. Removed them all & updated everything be appropriate for queue. May be a few little quirks I've missed...
* feat(ui): fix up param collapse labels
* feat(ui): click queue count to go to queue tab
* tidy(queue): update comment, query format
* feat(ui): fix progress bar when canceling
* fix(ui): fix circular dependency
* feat(nodes): bail on node caching logic if `node_cache_size == 0`
* feat(nodes): handle KeyError on node cache pop
* feat(nodes): bypass cache codepath if caches is disabled
more better no do thing
* fix(ui): reset api cache on connect/disconnect
* feat(ui): prevent enqueue when no prompts generated
* feat(ui): add queue controls to workflow editor
* feat(ui): update floating buttons & other incidental UI tweaks
* fix(ui): fix missing/incorrect translation keys
* fix(tests): add config service to mock invocation services
invoking needs access to `node_cache_size` to occur
* optionally remove pause/resume buttons from queue UI
* option to disable prepending
* chore(ui): remove unused file
* feat(queue): remove `order_id` entirely, `item_id` is now an autoinc pk
---------
Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
multi-select actions include:
- drag to board to move all to that board
- right click to add all to board or delete all
backend changes:
- add routes for changing board for list of image names, deleting list of images
- change image-specific routes to `images/i/{image_name}` to not clobber other routes (like `images/upload`, `images/delete`)
- subclass pydantic `BaseModel` as `BaseModelExcludeNull`, which excludes null values when calling `dict()` on the model. this fixes inconsistent types related to JSON parsing null values into `null` instead of `undefined`
- remove `board_id` from `remove_image_from_board`
frontend changes:
- multi-selection stuff uses `ImageDTO[]` as payloads, for dnd and other mutations. this gives us access to image `board_id`s when hitting routes, and enables efficient cache updates.
- consolidate change board and delete image modals to handle single and multiples
- board totals are now re-fetched on mutation and not kept in sync manually - was way too tedious to do this
- fixed warning about nested `<p>` elements
- closes#4088 , need to handle case when `autoAddBoardId` is `"none"`
- add option to show gallery image delete button on every gallery image
frontend refactors/organisation:
- make typegen script js instead of ts
- enable `noUncheckedIndexedAccess` to help avoid bugs when indexing into arrays, many small changes needed to satisfy TS after this
- move all image-related endpoints into `endpoints/images.ts`, its a big file now, but this fixes a number of circular dependency issues that were otherwise felt impossible to resolve
* feat(ui): migrate listImages to RTK query using createEntityAdapter
- see comments in `endpoints/images.ts` for explanation of the caching
- so far, only manually updating `all` images when new image is generated. no other manual cache updates are implemented, but will be needed.
- fixed some weirdness with loading state components (like the spinners in gallery)
- added `useThumbnailFallback` for `IAIDndImage`, this displays the tiny webp thumbnail while the full-size images load
- comment out some old thunk related stuff in gallerySlice, which is no longer needed
* feat(ui): add manual cache updates for board changes (wip)
- update RTK Query caches when adding/removing single image to/from board
- work more on migrating all image-related operations to RTK Query
* update AddImagesToBoardContext so that it works when user uses context menu + modal
* handle case where no image is selected
* get assets working for main list and boards - dnd only
* feat(ui): migrate image uploads to RTK Query
- minor refactor of `ImageUploader` and `useImageUploadButton` hooks, simplify some logic
- style filesystem upload overlay to match existing UI
- replace all old `imageUploaded` thunks with `uploadImage` RTK Query calls, update associated logic including canvas related uploads
- simplify `PostUploadAction`s that only need to display user input
* feat(ui): remove `receivedPageOfImages` thunks
* feat(ui): remove `receivedImageUrls` thunk
* feat(ui): finish removing all images thunks
stuff now broken:
- image usage
- delete board images
- on first load, no image selected
* feat(ui): simplify `updateImage` cache manipulation
- we don't actually ever change categories, so we can remove a lot of logic
* feat(ui): simplify canvas autosave
- instead of using a network request to set the canvas generation as not intermediate, we can just do that in the graph
* feat(ui): simplify & handle edge cases in cache updates
* feat(db, api): support `board_id='none'` for `get_many` images queries
This allows us to get all images that are not on a board.
* chore(ui): regen types
* feat(ui): add `All Assets`, `No Board` boards
Restructure boards:
- `all images` is all images
- `all assets` is all assets
- `no board` is all images/assets without a board set
- user boards may have images and assets
Update caching logic
- much simpler without every board having sub-views of images and assets
- update drag and drop operations for all possible interactions
* chore(ui): regen types
* feat(ui): move download to top of context menu
* feat(ui): improve drop overlay styles
* fix(ui): fix image not selected on first load
- listen for first load of all images board, then select the first image
* feat(ui): refactor board deletion
api changes:
- add route to list all image names for a board. this is required to handle board + image deletion. we need to know every image in the board to determine the image usage across the app. this is fetched only when the delete board and images modal is opened so it's as efficient as it can be.
- update the delete board route to respond with a list of deleted `board_images` and `images`, as image names. this is needed to perform accurate clientside state & cache updates after deleting.
db changes:
- remove unused `board_images` service method to get paginated images dtos for a board. this is now done thru the list images endpoint & images service. needs a small logic change on `images.delete_images_on_board`
ui changes:
- simplify the delete board modal - no context, just minor prop drilling. this is feasible for boards only because the components that need to trigger and manipulate the modal are very close together in the tree
- add cache updates for `deleteBoard` & `deleteBoardAndImages` mutations
- the only thing we cannot do directly is on `deleteBoardAndImages`, update the `No Board` board. we'd need to insert image dtos that we may not have loaded. instead, i am just invalidating the tags for that `listImages` cache. so when you `deleteBoardAndImages`, the `No Board` will re-fetch the initial image limit. i think this is more efficient than e.g. fetching all image dtos to insert then inserting them.
- handle image usage for `deleteBoardAndImages`
- update all (i think/hope) the little bits and pieces in the UI to accomodate these changes
* fix(ui): fix board selection logic
* feat(ui): add delete board modal loading state
* fix(ui): use thumbnails for board cover images
* fix(ui): fix race condition with board selection
when selecting a board that doesn't have any images loaded, we need to wait until the images haveloaded before selecting the first image.
this logic is debounced to ~1000ms.
* feat(ui): name 'No Board' correctly, change icon
* fix(ui): do not cache listAllImageNames query
if we cache it, we can end up with stale image usage during deletion.
we could of course manually update the cache as we are doing elsewhere. but because this is a relatively infrequent network request, i'd like to trade increased cache mgmt complexity here for increased resource usage.
* feat(ui): reduce drag preview opacity, remove border
* fix(ui): fix incorrect queryArg used in `deleteImage` and `updateImage` cache updates
* fix(ui): fix doubled open in new tab
* fix(ui): fix new generations not getting added to 'No Board'
* fix(ui): fix board id not changing on new image when autosave enabled
* fix(ui): context menu when selection is 0
need to revise how context menu is triggered later, when we approach multi select
* fix(ui): fix deleting does not update counts for all images and all assets
* fix(ui): fix all assets board name in boards list collapse button
* fix(ui): ensure we never go under 0 for total board count
* fix(ui): fix text overflow on board names
---------
Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>