from typing import Literal import numpy as np from PIL import Image from pydantic import BaseModel from invokeai.app.invocations.baseinvocation import ( BaseInvocation, BaseInvocationOutput, Classification, invocation, invocation_output, ) from invokeai.app.invocations.fields import ImageField, Input, InputField, OutputField, WithBoard, WithMetadata from invokeai.app.invocations.primitives import ImageOutput from invokeai.app.services.shared.invocation_context import InvocationContext from invokeai.backend.tiles.tiles import ( calc_tiles_even_split, calc_tiles_min_overlap, calc_tiles_with_overlap, merge_tiles_with_linear_blending, merge_tiles_with_seam_blending, ) from invokeai.backend.tiles.utils import Tile class TileWithImage(BaseModel): tile: Tile image: ImageField @invocation_output("calculate_image_tiles_output") class CalculateImageTilesOutput(BaseInvocationOutput): tiles: list[Tile] = OutputField(description="The tiles coordinates that cover a particular image shape.") @invocation( "calculate_image_tiles", title="Calculate Image Tiles", tags=["tiles"], category="tiles", version="1.0.1", classification=Classification.Beta, ) class CalculateImageTilesInvocation(BaseInvocation): """Calculate the coordinates and overlaps of tiles that cover a target image shape.""" image_width: int = InputField(ge=1, default=1024, description="The image width, in pixels, to calculate tiles for.") image_height: int = InputField( ge=1, default=1024, description="The image height, in pixels, to calculate tiles for." ) tile_width: int = InputField(ge=1, default=576, description="The tile width, in pixels.") tile_height: int = InputField(ge=1, default=576, description="The tile height, in pixels.") overlap: int = InputField( ge=0, default=128, description="The target overlap, in pixels, between adjacent tiles. Adjacent tiles will overlap by at least this amount", ) def invoke(self, context: InvocationContext) -> CalculateImageTilesOutput: tiles = calc_tiles_with_overlap( image_height=self.image_height, image_width=self.image_width, tile_height=self.tile_height, tile_width=self.tile_width, overlap=self.overlap, ) return CalculateImageTilesOutput(tiles=tiles) @invocation( "calculate_image_tiles_even_split", title="Calculate Image Tiles Even Split", tags=["tiles"], category="tiles", version="1.1.1", classification=Classification.Beta, ) class CalculateImageTilesEvenSplitInvocation(BaseInvocation): """Calculate the coordinates and overlaps of tiles that cover a target image shape.""" image_width: int = InputField(ge=1, default=1024, description="The image width, in pixels, to calculate tiles for.") image_height: int = InputField( ge=1, default=1024, description="The image height, in pixels, to calculate tiles for." ) num_tiles_x: int = InputField( default=2, ge=1, description="Number of tiles to divide image into on the x axis", ) num_tiles_y: int = InputField( default=2, ge=1, description="Number of tiles to divide image into on the y axis", ) overlap: int = InputField( default=128, ge=0, multiple_of=8, description="The overlap, in pixels, between adjacent tiles.", ) def invoke(self, context: InvocationContext) -> CalculateImageTilesOutput: tiles = calc_tiles_even_split( image_height=self.image_height, image_width=self.image_width, num_tiles_x=self.num_tiles_x, num_tiles_y=self.num_tiles_y, overlap=self.overlap, ) return CalculateImageTilesOutput(tiles=tiles) @invocation( "calculate_image_tiles_min_overlap", title="Calculate Image Tiles Minimum Overlap", tags=["tiles"], category="tiles", version="1.0.1", classification=Classification.Beta, ) class CalculateImageTilesMinimumOverlapInvocation(BaseInvocation): """Calculate the coordinates and overlaps of tiles that cover a target image shape.""" image_width: int = InputField(ge=1, default=1024, description="The image width, in pixels, to calculate tiles for.") image_height: int = InputField( ge=1, default=1024, description="The image height, in pixels, to calculate tiles for." ) tile_width: int = InputField(ge=1, default=576, description="The tile width, in pixels.") tile_height: int = InputField(ge=1, default=576, description="The tile height, in pixels.") min_overlap: int = InputField(default=128, ge=0, description="Minimum overlap between adjacent tiles, in pixels.") def invoke(self, context: InvocationContext) -> CalculateImageTilesOutput: tiles = calc_tiles_min_overlap( image_height=self.image_height, image_width=self.image_width, tile_height=self.tile_height, tile_width=self.tile_width, min_overlap=self.min_overlap, ) return CalculateImageTilesOutput(tiles=tiles) @invocation_output("tile_to_properties_output") class TileToPropertiesOutput(BaseInvocationOutput): coords_left: int = OutputField(description="Left coordinate of the tile relative to its parent image.") coords_right: int = OutputField(description="Right coordinate of the tile relative to its parent image.") coords_top: int = OutputField(description="Top coordinate of the tile relative to its parent image.") coords_bottom: int = OutputField(description="Bottom coordinate of the tile relative to its parent image.") # HACK: The width and height fields are 'meta' fields that can easily be calculated from the other fields on this # object. Including redundant fields that can cheaply/easily be re-calculated goes against conventional API design # principles. These fields are included, because 1) they are often useful in tiled workflows, and 2) they are # difficult to calculate in a workflow (even though it's just a couple of subtraction nodes the graph gets # surprisingly complicated). width: int = OutputField(description="The width of the tile. Equal to coords_right - coords_left.") height: int = OutputField(description="The height of the tile. Equal to coords_bottom - coords_top.") overlap_top: int = OutputField(description="Overlap between this tile and its top neighbor.") overlap_bottom: int = OutputField(description="Overlap between this tile and its bottom neighbor.") overlap_left: int = OutputField(description="Overlap between this tile and its left neighbor.") overlap_right: int = OutputField(description="Overlap between this tile and its right neighbor.") @invocation( "tile_to_properties", title="Tile to Properties", tags=["tiles"], category="tiles", version="1.0.1", classification=Classification.Beta, ) class TileToPropertiesInvocation(BaseInvocation): """Split a Tile into its individual properties.""" tile: Tile = InputField(description="The tile to split into properties.") def invoke(self, context: InvocationContext) -> TileToPropertiesOutput: return TileToPropertiesOutput( coords_left=self.tile.coords.left, coords_right=self.tile.coords.right, coords_top=self.tile.coords.top, coords_bottom=self.tile.coords.bottom, width=self.tile.coords.right - self.tile.coords.left, height=self.tile.coords.bottom - self.tile.coords.top, overlap_top=self.tile.overlap.top, overlap_bottom=self.tile.overlap.bottom, overlap_left=self.tile.overlap.left, overlap_right=self.tile.overlap.right, ) @invocation_output("pair_tile_image_output") class PairTileImageOutput(BaseInvocationOutput): tile_with_image: TileWithImage = OutputField(description="A tile description with its corresponding image.") @invocation( "pair_tile_image", title="Pair Tile with Image", tags=["tiles"], category="tiles", version="1.0.1", classification=Classification.Beta, ) class PairTileImageInvocation(BaseInvocation): """Pair an image with its tile properties.""" # TODO(ryand): The only reason that PairTileImage is needed is because the iterate/collect nodes don't preserve # order. Can this be fixed? image: ImageField = InputField(description="The tile image.") tile: Tile = InputField(description="The tile properties.") def invoke(self, context: InvocationContext) -> PairTileImageOutput: return PairTileImageOutput( tile_with_image=TileWithImage( tile=self.tile, image=self.image, ) ) BLEND_MODES = Literal["Linear", "Seam"] @invocation( "merge_tiles_to_image", title="Merge Tiles to Image", tags=["tiles"], category="tiles", version="1.1.1", classification=Classification.Beta, ) class MergeTilesToImageInvocation(BaseInvocation, WithMetadata, WithBoard): """Merge multiple tile images into a single image.""" # Inputs tiles_with_images: list[TileWithImage] = InputField(description="A list of tile images with tile properties.") blend_mode: BLEND_MODES = InputField( default="Seam", description="blending type Linear or Seam", input=Input.Direct, ) blend_amount: int = InputField( default=32, ge=0, description="The amount to blend adjacent tiles in pixels. Must be <= the amount of overlap between adjacent tiles.", ) def invoke(self, context: InvocationContext) -> ImageOutput: images = [twi.image for twi in self.tiles_with_images] tiles = [twi.tile for twi in self.tiles_with_images] # Infer the output image dimensions from the max/min tile limits. height = 0 width = 0 for tile in tiles: height = max(height, tile.coords.bottom) width = max(width, tile.coords.right) # Get all tile images for processing. # TODO(ryand): It pains me that we spend time PNG decoding each tile from disk when they almost certainly # existed in memory at an earlier point in the graph. tile_np_images: list[np.ndarray] = [] for image in images: pil_image = context.images.get_pil(image.image_name) pil_image = pil_image.convert("RGB") tile_np_images.append(np.array(pil_image)) # Prepare the output image buffer. # Check the first tile to determine how many image channels are expected in the output. channels = tile_np_images[0].shape[-1] dtype = tile_np_images[0].dtype np_image = np.zeros(shape=(height, width, channels), dtype=dtype) if self.blend_mode == "Linear": merge_tiles_with_linear_blending( dst_image=np_image, tiles=tiles, tile_images=tile_np_images, blend_amount=self.blend_amount ) elif self.blend_mode == "Seam": merge_tiles_with_seam_blending( dst_image=np_image, tiles=tiles, tile_images=tile_np_images, blend_amount=self.blend_amount ) else: raise ValueError(f"Unsupported blend mode: '{self.blend_mode}'.") # Convert into a PIL image and save pil_image = Image.fromarray(np_image) image_dto = context.images.save(image=pil_image) return ImageOutput.build(image_dto)