import math from typing import Union import numpy as np from invokeai.app.invocations.latent import LATENT_SCALE_FACTOR from invokeai.backend.tiles.utils import TBLR, Tile, paste, seam_blend def calc_overlap(tiles: list[Tile], num_tiles_x: int, num_tiles_y: int) -> list[Tile]: """Calculate and update the overlap of a list of tiles. Args: tiles (list[Tile]): The list of tiles describing the locations of the respective `tile_images`. num_tiles_x: the number of tiles on the x axis. num_tiles_y: the number of tiles on the y axis. """ def get_tile_or_none(idx_y: int, idx_x: int) -> Union[Tile, None]: if idx_y < 0 or idx_y > num_tiles_y or idx_x < 0 or idx_x > num_tiles_x: return None return tiles[idx_y * num_tiles_x + idx_x] for tile_idx_y in range(num_tiles_y): for tile_idx_x in range(num_tiles_x): cur_tile = get_tile_or_none(tile_idx_y, tile_idx_x) top_neighbor_tile = get_tile_or_none(tile_idx_y - 1, tile_idx_x) left_neighbor_tile = get_tile_or_none(tile_idx_y, tile_idx_x - 1) assert cur_tile is not None # Update cur_tile top-overlap and corresponding top-neighbor bottom-overlap. if top_neighbor_tile is not None: cur_tile.overlap.top = max(0, top_neighbor_tile.coords.bottom - cur_tile.coords.top) top_neighbor_tile.overlap.bottom = cur_tile.overlap.top # Update cur_tile left-overlap and corresponding left-neighbor right-overlap. if left_neighbor_tile is not None: cur_tile.overlap.left = max(0, left_neighbor_tile.coords.right - cur_tile.coords.left) left_neighbor_tile.overlap.right = cur_tile.overlap.left return tiles def calc_tiles_with_overlap( image_height: int, image_width: int, tile_height: int, tile_width: int, overlap: int = 0 ) -> list[Tile]: """Calculate the tile coordinates for a given image shape under a simple tiling scheme with overlaps. Args: image_height (int): The image height in px. image_width (int): The image width in px. tile_height (int): The tile height in px. All tiles will have this height. tile_width (int): The tile width in px. All tiles will have this width. overlap (int, optional): The target overlap between adjacent tiles. If the tiles do not evenly cover the image shape, then the last row/column of tiles will overlap more than this. Defaults to 0. Returns: list[Tile]: A list of tiles that cover the image shape. Ordered from left-to-right, top-to-bottom. """ assert image_height >= tile_height assert image_width >= tile_width assert overlap < tile_height assert overlap < tile_width non_overlap_per_tile_height = tile_height - overlap non_overlap_per_tile_width = tile_width - overlap num_tiles_y = math.ceil((image_height - overlap) / non_overlap_per_tile_height) num_tiles_x = math.ceil((image_width - overlap) / non_overlap_per_tile_width) # tiles[y * num_tiles_x + x] is the tile for the y'th row, x'th column. tiles: list[Tile] = [] # Calculate tile coordinates. (Ignore overlap values for now.) for tile_idx_y in range(num_tiles_y): for tile_idx_x in range(num_tiles_x): tile = Tile( coords=TBLR( top=tile_idx_y * non_overlap_per_tile_height, bottom=tile_idx_y * non_overlap_per_tile_height + tile_height, left=tile_idx_x * non_overlap_per_tile_width, right=tile_idx_x * non_overlap_per_tile_width + tile_width, ), overlap=TBLR(top=0, bottom=0, left=0, right=0), ) if tile.coords.bottom > image_height: # If this tile would go off the bottom of the image, shift it so that it is aligned with the bottom # of the image. tile.coords.bottom = image_height tile.coords.top = image_height - tile_height if tile.coords.right > image_width: # If this tile would go off the right edge of the image, shift it so that it is aligned with the # right edge of the image. tile.coords.right = image_width tile.coords.left = image_width - tile_width tiles.append(tile) return calc_overlap(tiles, num_tiles_x, num_tiles_y) def calc_tiles_even_split( image_height: int, image_width: int, num_tiles_x: int, num_tiles_y: int, overlap_fraction: float = 0 ) -> list[Tile]: """Calculate the tile coordinates for a given image shape with the number of tiles requested. Args: image_height (int): The image height in px. image_width (int): The image width in px. num_x_tiles (int): The number of tile to split the image into on the X-axis. num_y_tiles (int): The number of tile to split the image into on the Y-axis. overlap_fraction (float, optional): The target overlap as fraction of the tiles size. Defaults to 0. Returns: list[Tile]: A list of tiles that cover the image shape. Ordered from left-to-right, top-to-bottom. """ # Ensure tile size is divisible by 8 if image_width % LATENT_SCALE_FACTOR != 0 or image_height % LATENT_SCALE_FACTOR != 0: raise ValueError(f"image size (({image_width}, {image_height})) must be divisible by {LATENT_SCALE_FACTOR}") # Calculate the overlap size based on the percentage and adjust it to be divisible by 8 (rounding up) overlap_x = LATENT_SCALE_FACTOR * math.ceil( int((image_width / num_tiles_x) * overlap_fraction) / LATENT_SCALE_FACTOR ) overlap_y = LATENT_SCALE_FACTOR * math.ceil( int((image_height / num_tiles_y) * overlap_fraction) / LATENT_SCALE_FACTOR ) # Calculate the tile size based on the number of tiles and overlap, and ensure it's divisible by 8 (rounding down) tile_size_x = LATENT_SCALE_FACTOR * math.floor( ((image_width + overlap_x * (num_tiles_x - 1)) // num_tiles_x) / LATENT_SCALE_FACTOR ) tile_size_y = LATENT_SCALE_FACTOR * math.floor( ((image_height + overlap_y * (num_tiles_y - 1)) // num_tiles_y) / LATENT_SCALE_FACTOR ) # tiles[y * num_tiles_x + x] is the tile for the y'th row, x'th column. tiles: list[Tile] = [] # Calculate tile coordinates. (Ignore overlap values for now.) for tile_idx_y in range(num_tiles_y): # Calculate the top and bottom of the row top = tile_idx_y * (tile_size_y - overlap_y) bottom = min(top + tile_size_y, image_height) # For the last row adjust bottom to be the height of the image if tile_idx_y == num_tiles_y - 1: bottom = image_height for tile_idx_x in range(num_tiles_x): # Calculate the left & right coordinate of each tile left = tile_idx_x * (tile_size_x - overlap_x) right = min(left + tile_size_x, image_width) # For the last tile in the row adjust right to be the width of the image if tile_idx_x == num_tiles_x - 1: right = image_width tile = Tile( coords=TBLR(top=top, bottom=bottom, left=left, right=right), overlap=TBLR(top=0, bottom=0, left=0, right=0), ) tiles.append(tile) return calc_overlap(tiles, num_tiles_x, num_tiles_y) def calc_tiles_min_overlap( image_height: int, image_width: int, tile_height: int, tile_width: int, min_overlap: int = 0, round_to_8: bool = False, ) -> list[Tile]: """Calculate the tile coordinates for a given image shape under a simple tiling scheme with overlaps. Args: image_height (int): The image height in px. image_width (int): The image width in px. tile_height (int): The tile height in px. All tiles will have this height. tile_width (int): The tile width in px. All tiles will have this width. min_overlap (int): The target minimum overlap between adjacent tiles. If the tiles do not evenly cover the image shape, then the overlap will be spread between the tiles. Returns: list[Tile]: A list of tiles that cover the image shape. Ordered from left-to-right, top-to-bottom. """ assert min_overlap < tile_height assert min_overlap < tile_width # The If Else catches the case when the tile size is larger than the images size and just clips the number of tiles to 1 num_tiles_x = math.ceil((image_width - min_overlap) / (tile_width - min_overlap)) if tile_width < image_width else 1 num_tiles_y = ( math.ceil((image_height - min_overlap) / (tile_height - min_overlap)) if tile_height < image_height else 1 ) # tiles[y * num_tiles_x + x] is the tile for the y'th row, x'th column. tiles: list[Tile] = [] # Calculate tile coordinates. (Ignore overlap values for now.) for tile_idx_y in range(num_tiles_y): top = (tile_idx_y * (image_height - tile_height)) // (num_tiles_y - 1) if num_tiles_y > 1 else 0 bottom = top + tile_height for tile_idx_x in range(num_tiles_x): left = (tile_idx_x * (image_width - tile_width)) // (num_tiles_x - 1) if num_tiles_x > 1 else 0 right = left + tile_width tile = Tile( coords=TBLR(top=top, bottom=bottom, left=left, right=right), overlap=TBLR(top=0, bottom=0, left=0, right=0), ) tiles.append(tile) return calc_overlap(tiles, num_tiles_x, num_tiles_y) def merge_tiles_with_linear_blending( dst_image: np.ndarray, tiles: list[Tile], tile_images: list[np.ndarray], blend_amount: int ): """Merge a set of image tiles into `dst_image` with linear blending between the tiles. We expect every tile edge to either: 1) have an overlap of 0, because it is aligned with the image edge, or 2) have an overlap >= blend_amount. If neither of these conditions are satisfied, we raise an exception. The linear blending is centered at the halfway point of the overlap between adjacent tiles. Args: dst_image (np.ndarray): The destination image. Shape: (H, W, C). tiles (list[Tile]): The list of tiles describing the locations of the respective `tile_images`. tile_images (list[np.ndarray]): The tile images to merge into `dst_image`. blend_amount (int): The amount of blending (in px) between adjacent overlapping tiles. """ # Sort tiles and images first by left x coordinate, then by top y coordinate. During tile processing, we want to # iterate over tiles left-to-right, top-to-bottom. tiles_and_images = list(zip(tiles, tile_images, strict=True)) tiles_and_images = sorted(tiles_and_images, key=lambda x: x[0].coords.left) tiles_and_images = sorted(tiles_and_images, key=lambda x: x[0].coords.top) # Organize tiles into rows. tile_and_image_rows: list[list[tuple[Tile, np.ndarray]]] = [] cur_tile_and_image_row: list[tuple[Tile, np.ndarray]] = [] first_tile_in_cur_row, _ = tiles_and_images[0] for tile_and_image in tiles_and_images: tile, _ = tile_and_image if not ( tile.coords.top == first_tile_in_cur_row.coords.top and tile.coords.bottom == first_tile_in_cur_row.coords.bottom ): # Store the previous row, and start a new one. tile_and_image_rows.append(cur_tile_and_image_row) cur_tile_and_image_row = [] first_tile_in_cur_row, _ = tile_and_image cur_tile_and_image_row.append(tile_and_image) tile_and_image_rows.append(cur_tile_and_image_row) # Prepare 1D linear gradients for blending. gradient_left_x = np.linspace(start=0.0, stop=1.0, num=blend_amount) gradient_top_y = np.linspace(start=0.0, stop=1.0, num=blend_amount) # Convert shape: (blend_amount, ) -> (blend_amount, 1). The extra dimension enables the gradient to be applied # to a 2D image via broadcasting. Note that no additional dimension is needed on gradient_left_x for # broadcasting to work correctly. gradient_top_y = np.expand_dims(gradient_top_y, axis=1) for tile_and_image_row in tile_and_image_rows: first_tile_in_row, _ = tile_and_image_row[0] row_height = first_tile_in_row.coords.bottom - first_tile_in_row.coords.top row_image = np.zeros((row_height, dst_image.shape[1], dst_image.shape[2]), dtype=dst_image.dtype) # Blend the tiles in the row horizontally. for tile, tile_image in tile_and_image_row: # We expect the tiles to be ordered left-to-right. For each tile, we construct a mask that applies linear # blending to the left of the current tile. The inverse linear blending is automatically applied to the # right of the tiles that have already been pasted by the paste(...) operation. tile_height, tile_width, _ = tile_image.shape mask = np.ones(shape=(tile_height, tile_width), dtype=np.float64) # Left blending: if tile.overlap.left > 0: assert tile.overlap.left >= blend_amount # Center the blending gradient in the middle of the overlap. blend_start_left = tile.overlap.left // 2 - blend_amount // 2 # The region left of the blending region is masked completely. mask[:, :blend_start_left] = 0.0 # Apply the blend gradient to the mask. mask[:, blend_start_left : blend_start_left + blend_amount] = gradient_left_x # For visual debugging: # tile_image[:, blend_start_left : blend_start_left + blend_amount] = 0 paste( dst_image=row_image, src_image=tile_image, box=TBLR( top=0, bottom=tile.coords.bottom - tile.coords.top, left=tile.coords.left, right=tile.coords.right ), mask=mask, ) # Blend the row into the dst_image vertically. # We construct a mask that applies linear blending to the top of the current row. The inverse linear blending is # automatically applied to the bottom of the tiles that have already been pasted by the paste(...) operation. mask = np.ones(shape=(row_image.shape[0], row_image.shape[1]), dtype=np.float64) # Top blending: # (See comments under 'Left blending' for an explanation of the logic.) # We assume that the entire row has the same vertical overlaps as the first_tile_in_row. if first_tile_in_row.overlap.top > 0: assert first_tile_in_row.overlap.top >= blend_amount blend_start_top = first_tile_in_row.overlap.top // 2 - blend_amount // 2 mask[:blend_start_top, :] = 0.0 mask[blend_start_top : blend_start_top + blend_amount, :] = gradient_top_y # For visual debugging: # row_image[blend_start_top : blend_start_top + blend_amount, :] = 0 paste( dst_image=dst_image, src_image=row_image, box=TBLR( top=first_tile_in_row.coords.top, bottom=first_tile_in_row.coords.bottom, left=0, right=row_image.shape[1], ), mask=mask, ) def merge_tiles_with_seam_blending( dst_image: np.ndarray, tiles: list[Tile], tile_images: list[np.ndarray], blend_amount: int ): """Merge a set of image tiles into `dst_image` with seam blending between the tiles. We expect every tile edge to either: 1) have an overlap of 0, because it is aligned with the image edge, or 2) have an overlap >= blend_amount. If neither of these conditions are satisfied, we raise an exception. The seam blending is centered on a seam of least energy of the overlap between adjacent tiles. Args: dst_image (np.ndarray): The destination image. Shape: (H, W, C). tiles (list[Tile]): The list of tiles describing the locations of the respective `tile_images`. tile_images (list[np.ndarray]): The tile images to merge into `dst_image`. blend_amount (int): The amount of blending (in px) between adjacent overlapping tiles. """ # Sort tiles and images first by left x coordinate, then by top y coordinate. During tile processing, we want to # iterate over tiles left-to-right, top-to-bottom. tiles_and_images = list(zip(tiles, tile_images, strict=True)) tiles_and_images = sorted(tiles_and_images, key=lambda x: x[0].coords.left) tiles_and_images = sorted(tiles_and_images, key=lambda x: x[0].coords.top) # Organize tiles into rows. tile_and_image_rows: list[list[tuple[Tile, np.ndarray]]] = [] cur_tile_and_image_row: list[tuple[Tile, np.ndarray]] = [] first_tile_in_cur_row, _ = tiles_and_images[0] for tile_and_image in tiles_and_images: tile, _ = tile_and_image if not ( tile.coords.top == first_tile_in_cur_row.coords.top and tile.coords.bottom == first_tile_in_cur_row.coords.bottom ): # Store the previous row, and start a new one. tile_and_image_rows.append(cur_tile_and_image_row) cur_tile_and_image_row = [] first_tile_in_cur_row, _ = tile_and_image cur_tile_and_image_row.append(tile_and_image) tile_and_image_rows.append(cur_tile_and_image_row) for tile_and_image_row in tile_and_image_rows: first_tile_in_row, _ = tile_and_image_row[0] row_height = first_tile_in_row.coords.bottom - first_tile_in_row.coords.top row_image = np.zeros((row_height, dst_image.shape[1], dst_image.shape[2]), dtype=dst_image.dtype) # Blend the tiles in the row horizontally. for tile, tile_image in tile_and_image_row: # We expect the tiles to be ordered left-to-right. # For each tile: # - extract the overlap regions and pass to seam_blend() # - apply blended region to the row_image # - apply the un-blended region to the row_image tile_height, tile_width, _ = tile_image.shape overlap_size = tile.overlap.left # Left blending: if overlap_size > 0: assert overlap_size >= blend_amount overlap_coord_right = tile.coords.left + overlap_size src_overlap = row_image[:, tile.coords.left : overlap_coord_right] dst_overlap = tile_image[:, :overlap_size] blended_overlap = seam_blend(src_overlap, dst_overlap, blend_amount, x_seam=False) row_image[:, tile.coords.left : overlap_coord_right] = blended_overlap row_image[:, overlap_coord_right : tile.coords.right] = tile_image[:, overlap_size:] else: # no overlap just paste the tile row_image[:, tile.coords.left : tile.coords.right] = tile_image # Blend the row into the dst_image # We assume that the entire row has the same vertical overlaps as the first_tile_in_row. # Rows are processed in the same way as tiles (extract overlap, blend, apply) row_overlap_size = first_tile_in_row.overlap.top if row_overlap_size > 0: assert row_overlap_size >= blend_amount overlap_coords_bottom = first_tile_in_row.coords.top + row_overlap_size src_overlap = dst_image[first_tile_in_row.coords.top : overlap_coords_bottom, :] dst_overlap = row_image[:row_overlap_size, :] blended_overlap = seam_blend(src_overlap, dst_overlap, blend_amount, x_seam=True) dst_image[first_tile_in_row.coords.top : overlap_coords_bottom, :] = blended_overlap dst_image[overlap_coords_bottom : first_tile_in_row.coords.bottom, :] = row_image[row_overlap_size:, :] else: # no overlap just paste the row dst_image[first_tile_in_row.coords.top : first_tile_in_row.coords.bottom, :] = row_image