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https://github.com/invoke-ai/InvokeAI
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427 lines
20 KiB
Python
427 lines
20 KiB
Python
import math
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from typing import Union
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import numpy as np
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from invokeai.app.invocations.constants import LATENT_SCALE_FACTOR
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from invokeai.backend.tiles.utils import TBLR, Tile, paste, seam_blend
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def calc_overlap(tiles: list[Tile], num_tiles_x: int, num_tiles_y: int) -> list[Tile]:
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"""Calculate and update the overlap of a list of tiles.
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Args:
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tiles (list[Tile]): The list of tiles describing the locations of the respective `tile_images`.
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num_tiles_x: the number of tiles on the x axis.
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num_tiles_y: the number of tiles on the y axis.
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"""
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def get_tile_or_none(idx_y: int, idx_x: int) -> Union[Tile, None]:
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if idx_y < 0 or idx_y > num_tiles_y or idx_x < 0 or idx_x > num_tiles_x:
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return None
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return tiles[idx_y * num_tiles_x + idx_x]
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for tile_idx_y in range(num_tiles_y):
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for tile_idx_x in range(num_tiles_x):
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cur_tile = get_tile_or_none(tile_idx_y, tile_idx_x)
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top_neighbor_tile = get_tile_or_none(tile_idx_y - 1, tile_idx_x)
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left_neighbor_tile = get_tile_or_none(tile_idx_y, tile_idx_x - 1)
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assert cur_tile is not None
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# Update cur_tile top-overlap and corresponding top-neighbor bottom-overlap.
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if top_neighbor_tile is not None:
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cur_tile.overlap.top = max(0, top_neighbor_tile.coords.bottom - cur_tile.coords.top)
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top_neighbor_tile.overlap.bottom = cur_tile.overlap.top
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# Update cur_tile left-overlap and corresponding left-neighbor right-overlap.
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if left_neighbor_tile is not None:
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cur_tile.overlap.left = max(0, left_neighbor_tile.coords.right - cur_tile.coords.left)
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left_neighbor_tile.overlap.right = cur_tile.overlap.left
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return tiles
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def calc_tiles_with_overlap(
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image_height: int, image_width: int, tile_height: int, tile_width: int, overlap: int = 0
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) -> list[Tile]:
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"""Calculate the tile coordinates for a given image shape under a simple tiling scheme with overlaps.
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Args:
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image_height (int): The image height in px.
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image_width (int): The image width in px.
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tile_height (int): The tile height in px. All tiles will have this height.
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tile_width (int): The tile width in px. All tiles will have this width.
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overlap (int, optional): The target overlap between adjacent tiles. If the tiles do not evenly cover the image
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shape, then the last row/column of tiles will overlap more than this. Defaults to 0.
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Returns:
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list[Tile]: A list of tiles that cover the image shape. Ordered from left-to-right, top-to-bottom.
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"""
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assert image_height >= tile_height
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assert image_width >= tile_width
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assert overlap < tile_height
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assert overlap < tile_width
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non_overlap_per_tile_height = tile_height - overlap
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non_overlap_per_tile_width = tile_width - overlap
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num_tiles_y = math.ceil((image_height - overlap) / non_overlap_per_tile_height)
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num_tiles_x = math.ceil((image_width - overlap) / non_overlap_per_tile_width)
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# tiles[y * num_tiles_x + x] is the tile for the y'th row, x'th column.
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tiles: list[Tile] = []
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# Calculate tile coordinates. (Ignore overlap values for now.)
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for tile_idx_y in range(num_tiles_y):
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for tile_idx_x in range(num_tiles_x):
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tile = Tile(
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coords=TBLR(
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top=tile_idx_y * non_overlap_per_tile_height,
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bottom=tile_idx_y * non_overlap_per_tile_height + tile_height,
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left=tile_idx_x * non_overlap_per_tile_width,
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right=tile_idx_x * non_overlap_per_tile_width + tile_width,
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),
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overlap=TBLR(top=0, bottom=0, left=0, right=0),
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)
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if tile.coords.bottom > image_height:
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# If this tile would go off the bottom of the image, shift it so that it is aligned with the bottom
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# of the image.
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tile.coords.bottom = image_height
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tile.coords.top = image_height - tile_height
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if tile.coords.right > image_width:
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# If this tile would go off the right edge of the image, shift it so that it is aligned with the
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# right edge of the image.
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tile.coords.right = image_width
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tile.coords.left = image_width - tile_width
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tiles.append(tile)
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return calc_overlap(tiles, num_tiles_x, num_tiles_y)
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def calc_tiles_even_split(
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image_height: int, image_width: int, num_tiles_x: int, num_tiles_y: int, overlap: int = 0
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) -> list[Tile]:
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"""Calculate the tile coordinates for a given image shape with the number of tiles requested.
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Args:
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image_height (int): The image height in px.
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image_width (int): The image width in px.
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num_x_tiles (int): The number of tile to split the image into on the X-axis.
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num_y_tiles (int): The number of tile to split the image into on the Y-axis.
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overlap (int, optional): The overlap between adjacent tiles in pixels. Defaults to 0.
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Returns:
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list[Tile]: A list of tiles that cover the image shape. Ordered from left-to-right, top-to-bottom.
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"""
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# Ensure the image is divisible by LATENT_SCALE_FACTOR
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if image_width % LATENT_SCALE_FACTOR != 0 or image_height % LATENT_SCALE_FACTOR != 0:
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raise ValueError(f"image size (({image_width}, {image_height})) must be divisible by {LATENT_SCALE_FACTOR}")
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# Calculate the tile size based on the number of tiles and overlap, and ensure it's divisible by 8 (rounding down)
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if num_tiles_x > 1:
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# ensure the overlap is not more than the maximum overlap if we only have 1 tile then we dont care about overlap
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assert overlap <= image_width - (LATENT_SCALE_FACTOR * (num_tiles_x - 1))
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tile_size_x = LATENT_SCALE_FACTOR * math.floor(
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((image_width + overlap * (num_tiles_x - 1)) // num_tiles_x) / LATENT_SCALE_FACTOR
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)
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assert overlap < tile_size_x
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else:
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tile_size_x = image_width
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if num_tiles_y > 1:
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# ensure the overlap is not more than the maximum overlap if we only have 1 tile then we dont care about overlap
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assert overlap <= image_height - (LATENT_SCALE_FACTOR * (num_tiles_y - 1))
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tile_size_y = LATENT_SCALE_FACTOR * math.floor(
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((image_height + overlap * (num_tiles_y - 1)) // num_tiles_y) / LATENT_SCALE_FACTOR
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)
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assert overlap < tile_size_y
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else:
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tile_size_y = image_height
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# tiles[y * num_tiles_x + x] is the tile for the y'th row, x'th column.
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tiles: list[Tile] = []
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# Calculate tile coordinates. (Ignore overlap values for now.)
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for tile_idx_y in range(num_tiles_y):
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# Calculate the top and bottom of the row
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top = tile_idx_y * (tile_size_y - overlap)
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bottom = min(top + tile_size_y, image_height)
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# For the last row adjust bottom to be the height of the image
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if tile_idx_y == num_tiles_y - 1:
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bottom = image_height
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for tile_idx_x in range(num_tiles_x):
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# Calculate the left & right coordinate of each tile
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left = tile_idx_x * (tile_size_x - overlap)
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right = min(left + tile_size_x, image_width)
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# For the last tile in the row adjust right to be the width of the image
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if tile_idx_x == num_tiles_x - 1:
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right = image_width
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tile = Tile(
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coords=TBLR(top=top, bottom=bottom, left=left, right=right),
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overlap=TBLR(top=0, bottom=0, left=0, right=0),
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)
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tiles.append(tile)
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return calc_overlap(tiles, num_tiles_x, num_tiles_y)
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def calc_tiles_min_overlap(
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image_height: int,
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image_width: int,
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tile_height: int,
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tile_width: int,
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min_overlap: int = 0,
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) -> list[Tile]:
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"""Calculate the tile coordinates for a given image shape under a simple tiling scheme with overlaps.
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Args:
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image_height (int): The image height in px.
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image_width (int): The image width in px.
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tile_height (int): The tile height in px. All tiles will have this height.
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tile_width (int): The tile width in px. All tiles will have this width.
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min_overlap (int): The target minimum overlap between adjacent tiles. If the tiles do not evenly cover the image
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shape, then the overlap will be spread between the tiles.
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Returns:
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list[Tile]: A list of tiles that cover the image shape. Ordered from left-to-right, top-to-bottom.
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"""
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assert min_overlap < tile_height
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assert min_overlap < tile_width
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# catches the cases when the tile size is larger than the images size and adjusts the tile size
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if image_width < tile_width:
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tile_width = image_width
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if image_height < tile_height:
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tile_height = image_height
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num_tiles_x = math.ceil((image_width - min_overlap) / (tile_width - min_overlap))
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num_tiles_y = math.ceil((image_height - min_overlap) / (tile_height - min_overlap))
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# tiles[y * num_tiles_x + x] is the tile for the y'th row, x'th column.
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tiles: list[Tile] = []
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# Calculate tile coordinates. (Ignore overlap values for now.)
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for tile_idx_y in range(num_tiles_y):
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top = (tile_idx_y * (image_height - tile_height)) // (num_tiles_y - 1) if num_tiles_y > 1 else 0
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bottom = top + tile_height
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for tile_idx_x in range(num_tiles_x):
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left = (tile_idx_x * (image_width - tile_width)) // (num_tiles_x - 1) if num_tiles_x > 1 else 0
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right = left + tile_width
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tile = Tile(
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coords=TBLR(top=top, bottom=bottom, left=left, right=right),
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overlap=TBLR(top=0, bottom=0, left=0, right=0),
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)
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tiles.append(tile)
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return calc_overlap(tiles, num_tiles_x, num_tiles_y)
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def merge_tiles_with_linear_blending(
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dst_image: np.ndarray, tiles: list[Tile], tile_images: list[np.ndarray], blend_amount: int
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):
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"""Merge a set of image tiles into `dst_image` with linear blending between the tiles.
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We expect every tile edge to either:
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1) have an overlap of 0, because it is aligned with the image edge, or
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2) have an overlap >= blend_amount.
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If neither of these conditions are satisfied, we raise an exception.
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The linear blending is centered at the halfway point of the overlap between adjacent tiles.
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Args:
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dst_image (np.ndarray): The destination image. Shape: (H, W, C).
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tiles (list[Tile]): The list of tiles describing the locations of the respective `tile_images`.
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tile_images (list[np.ndarray]): The tile images to merge into `dst_image`.
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blend_amount (int): The amount of blending (in px) between adjacent overlapping tiles.
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"""
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# Sort tiles and images first by left x coordinate, then by top y coordinate. During tile processing, we want to
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# iterate over tiles left-to-right, top-to-bottom.
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tiles_and_images = list(zip(tiles, tile_images, strict=True))
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tiles_and_images = sorted(tiles_and_images, key=lambda x: x[0].coords.left)
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tiles_and_images = sorted(tiles_and_images, key=lambda x: x[0].coords.top)
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# Organize tiles into rows.
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tile_and_image_rows: list[list[tuple[Tile, np.ndarray]]] = []
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cur_tile_and_image_row: list[tuple[Tile, np.ndarray]] = []
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first_tile_in_cur_row, _ = tiles_and_images[0]
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for tile_and_image in tiles_and_images:
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tile, _ = tile_and_image
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if not (
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tile.coords.top == first_tile_in_cur_row.coords.top
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and tile.coords.bottom == first_tile_in_cur_row.coords.bottom
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):
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# Store the previous row, and start a new one.
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tile_and_image_rows.append(cur_tile_and_image_row)
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cur_tile_and_image_row = []
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first_tile_in_cur_row, _ = tile_and_image
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cur_tile_and_image_row.append(tile_and_image)
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tile_and_image_rows.append(cur_tile_and_image_row)
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# Prepare 1D linear gradients for blending.
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gradient_left_x = np.linspace(start=0.0, stop=1.0, num=blend_amount)
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gradient_top_y = np.linspace(start=0.0, stop=1.0, num=blend_amount)
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# Convert shape: (blend_amount, ) -> (blend_amount, 1). The extra dimension enables the gradient to be applied
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# to a 2D image via broadcasting. Note that no additional dimension is needed on gradient_left_x for
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# broadcasting to work correctly.
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gradient_top_y = np.expand_dims(gradient_top_y, axis=1)
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for tile_and_image_row in tile_and_image_rows:
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first_tile_in_row, _ = tile_and_image_row[0]
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row_height = first_tile_in_row.coords.bottom - first_tile_in_row.coords.top
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row_image = np.zeros((row_height, dst_image.shape[1], dst_image.shape[2]), dtype=dst_image.dtype)
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# Blend the tiles in the row horizontally.
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for tile, tile_image in tile_and_image_row:
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# We expect the tiles to be ordered left-to-right. For each tile, we construct a mask that applies linear
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# blending to the left of the current tile. The inverse linear blending is automatically applied to the
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# right of the tiles that have already been pasted by the paste(...) operation.
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tile_height, tile_width, _ = tile_image.shape
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mask = np.ones(shape=(tile_height, tile_width), dtype=np.float64)
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# Left blending:
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if tile.overlap.left > 0:
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assert tile.overlap.left >= blend_amount
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# Center the blending gradient in the middle of the overlap.
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blend_start_left = tile.overlap.left // 2 - blend_amount // 2
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# The region left of the blending region is masked completely.
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mask[:, :blend_start_left] = 0.0
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# Apply the blend gradient to the mask.
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mask[:, blend_start_left : blend_start_left + blend_amount] = gradient_left_x
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# For visual debugging:
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# tile_image[:, blend_start_left : blend_start_left + blend_amount] = 0
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paste(
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dst_image=row_image,
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src_image=tile_image,
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box=TBLR(
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top=0, bottom=tile.coords.bottom - tile.coords.top, left=tile.coords.left, right=tile.coords.right
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),
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mask=mask,
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)
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# Blend the row into the dst_image vertically.
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# We construct a mask that applies linear blending to the top of the current row. The inverse linear blending is
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# automatically applied to the bottom of the tiles that have already been pasted by the paste(...) operation.
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mask = np.ones(shape=(row_image.shape[0], row_image.shape[1]), dtype=np.float64)
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# Top blending:
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# (See comments under 'Left blending' for an explanation of the logic.)
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# We assume that the entire row has the same vertical overlaps as the first_tile_in_row.
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if first_tile_in_row.overlap.top > 0:
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assert first_tile_in_row.overlap.top >= blend_amount
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blend_start_top = first_tile_in_row.overlap.top // 2 - blend_amount // 2
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mask[:blend_start_top, :] = 0.0
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mask[blend_start_top : blend_start_top + blend_amount, :] = gradient_top_y
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# For visual debugging:
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# row_image[blend_start_top : blend_start_top + blend_amount, :] = 0
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paste(
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dst_image=dst_image,
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src_image=row_image,
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box=TBLR(
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top=first_tile_in_row.coords.top,
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bottom=first_tile_in_row.coords.bottom,
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left=0,
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right=row_image.shape[1],
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),
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mask=mask,
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)
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def merge_tiles_with_seam_blending(
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dst_image: np.ndarray, tiles: list[Tile], tile_images: list[np.ndarray], blend_amount: int
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):
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"""Merge a set of image tiles into `dst_image` with seam blending between the tiles.
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We expect every tile edge to either:
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1) have an overlap of 0, because it is aligned with the image edge, or
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2) have an overlap >= blend_amount.
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If neither of these conditions are satisfied, we raise an exception.
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The seam blending is centered on a seam of least energy of the overlap between adjacent tiles.
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Args:
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dst_image (np.ndarray): The destination image. Shape: (H, W, C).
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tiles (list[Tile]): The list of tiles describing the locations of the respective `tile_images`.
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tile_images (list[np.ndarray]): The tile images to merge into `dst_image`.
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blend_amount (int): The amount of blending (in px) between adjacent overlapping tiles.
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"""
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# Sort tiles and images first by left x coordinate, then by top y coordinate. During tile processing, we want to
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# iterate over tiles left-to-right, top-to-bottom.
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tiles_and_images = list(zip(tiles, tile_images, strict=True))
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tiles_and_images = sorted(tiles_and_images, key=lambda x: x[0].coords.left)
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tiles_and_images = sorted(tiles_and_images, key=lambda x: x[0].coords.top)
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# Organize tiles into rows.
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tile_and_image_rows: list[list[tuple[Tile, np.ndarray]]] = []
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cur_tile_and_image_row: list[tuple[Tile, np.ndarray]] = []
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first_tile_in_cur_row, _ = tiles_and_images[0]
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for tile_and_image in tiles_and_images:
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tile, _ = tile_and_image
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if not (
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tile.coords.top == first_tile_in_cur_row.coords.top
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and tile.coords.bottom == first_tile_in_cur_row.coords.bottom
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):
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# Store the previous row, and start a new one.
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tile_and_image_rows.append(cur_tile_and_image_row)
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cur_tile_and_image_row = []
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first_tile_in_cur_row, _ = tile_and_image
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cur_tile_and_image_row.append(tile_and_image)
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tile_and_image_rows.append(cur_tile_and_image_row)
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for tile_and_image_row in tile_and_image_rows:
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first_tile_in_row, _ = tile_and_image_row[0]
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row_height = first_tile_in_row.coords.bottom - first_tile_in_row.coords.top
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row_image = np.zeros((row_height, dst_image.shape[1], dst_image.shape[2]), dtype=dst_image.dtype)
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# Blend the tiles in the row horizontally.
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for tile, tile_image in tile_and_image_row:
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# We expect the tiles to be ordered left-to-right.
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# For each tile:
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# - extract the overlap regions and pass to seam_blend()
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# - apply blended region to the row_image
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# - apply the un-blended region to the row_image
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tile_height, tile_width, _ = tile_image.shape
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overlap_size = tile.overlap.left
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# Left blending:
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if overlap_size > 0:
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assert overlap_size >= blend_amount
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overlap_coord_right = tile.coords.left + overlap_size
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src_overlap = row_image[:, tile.coords.left : overlap_coord_right]
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dst_overlap = tile_image[:, :overlap_size]
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blended_overlap = seam_blend(src_overlap, dst_overlap, blend_amount, x_seam=False)
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row_image[:, tile.coords.left : overlap_coord_right] = blended_overlap
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row_image[:, overlap_coord_right : tile.coords.right] = tile_image[:, overlap_size:]
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else:
|
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# no overlap just paste the tile
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row_image[:, tile.coords.left : tile.coords.right] = tile_image
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|
|
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# Blend the row into the dst_image
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# We assume that the entire row has the same vertical overlaps as the first_tile_in_row.
|
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# Rows are processed in the same way as tiles (extract overlap, blend, apply)
|
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row_overlap_size = first_tile_in_row.overlap.top
|
|
if row_overlap_size > 0:
|
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assert row_overlap_size >= blend_amount
|
|
|
|
overlap_coords_bottom = first_tile_in_row.coords.top + row_overlap_size
|
|
src_overlap = dst_image[first_tile_in_row.coords.top : overlap_coords_bottom, :]
|
|
dst_overlap = row_image[:row_overlap_size, :]
|
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blended_overlap = seam_blend(src_overlap, dst_overlap, blend_amount, x_seam=True)
|
|
dst_image[first_tile_in_row.coords.top : overlap_coords_bottom, :] = blended_overlap
|
|
dst_image[overlap_coords_bottom : first_tile_in_row.coords.bottom, :] = row_image[row_overlap_size:, :]
|
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else:
|
|
# no overlap just paste the row
|
|
dst_image[first_tile_in_row.coords.top : first_tile_in_row.coords.bottom, :] = row_image
|