InvokeAI/invokeai/app/invocations/infill.py

249 lines
8.9 KiB
Python

# Copyright (c) 2022 Kyle Schouviller (https://github.com/kyle0654) and the InvokeAI Team
import math
from typing import Literal, Optional, get_args
import numpy as np
from PIL import Image, ImageOps
from invokeai.app.invocations.fields import ColorField, ImageField
from invokeai.app.invocations.primitives import ImageOutput
from invokeai.app.services.shared.invocation_context import InvocationContext
from invokeai.app.util.download_with_progress import download_with_progress_bar
from invokeai.app.util.misc import SEED_MAX
from invokeai.backend.image_util.cv2_inpaint import cv2_inpaint
from invokeai.backend.image_util.lama import LaMA
from invokeai.backend.image_util.patchmatch import PatchMatch
from .baseinvocation import BaseInvocation, invocation
from .fields import InputField, WithBoard, WithMetadata
from .image import PIL_RESAMPLING_MAP, PIL_RESAMPLING_MODES
def infill_methods() -> list[str]:
methods = ["tile", "solid", "lama", "cv2"]
if PatchMatch.patchmatch_available():
methods.insert(0, "patchmatch")
return methods
INFILL_METHODS = Literal[tuple(infill_methods())]
DEFAULT_INFILL_METHOD = "patchmatch" if "patchmatch" in get_args(INFILL_METHODS) else "tile"
def infill_lama(im: Image.Image) -> Image.Image:
lama = LaMA()
return lama(im)
def infill_patchmatch(im: Image.Image) -> Image.Image:
if im.mode != "RGBA":
return im
# Skip patchmatch if patchmatch isn't available
if not PatchMatch.patchmatch_available():
return im
# Patchmatch (note, we may want to expose patch_size? Increasing it significantly impacts performance though)
im_patched_np = PatchMatch.inpaint(im.convert("RGB"), ImageOps.invert(im.split()[-1]), patch_size=3)
im_patched = Image.fromarray(im_patched_np, mode="RGB")
return im_patched
def infill_cv2(im: Image.Image) -> Image.Image:
return cv2_inpaint(im)
def get_tile_images(image: np.ndarray, width=8, height=8):
_nrows, _ncols, depth = image.shape
_strides = image.strides
nrows, _m = divmod(_nrows, height)
ncols, _n = divmod(_ncols, width)
if _m != 0 or _n != 0:
return None
return np.lib.stride_tricks.as_strided(
np.ravel(image),
shape=(nrows, ncols, height, width, depth),
strides=(height * _strides[0], width * _strides[1], *_strides),
writeable=False,
)
def tile_fill_missing(im: Image.Image, tile_size: int = 16, seed: Optional[int] = None) -> Image.Image:
# Only fill if there's an alpha layer
if im.mode != "RGBA":
return im
a = np.asarray(im, dtype=np.uint8)
tile_size_tuple = (tile_size, tile_size)
# Get the image as tiles of a specified size
tiles = get_tile_images(a, *tile_size_tuple).copy()
# Get the mask as tiles
tiles_mask = tiles[:, :, :, :, 3]
# Find any mask tiles with any fully transparent pixels (we will be replacing these later)
tmask_shape = tiles_mask.shape
tiles_mask = tiles_mask.reshape(math.prod(tiles_mask.shape))
n, ny = (math.prod(tmask_shape[0:2])), math.prod(tmask_shape[2:])
tiles_mask = tiles_mask > 0
tiles_mask = tiles_mask.reshape((n, ny)).all(axis=1)
# Get RGB tiles in single array and filter by the mask
tshape = tiles.shape
tiles_all = tiles.reshape((math.prod(tiles.shape[0:2]), *tiles.shape[2:]))
filtered_tiles = tiles_all[tiles_mask]
if len(filtered_tiles) == 0:
return im
# Find all invalid tiles and replace with a random valid tile
replace_count = (tiles_mask == False).sum() # noqa: E712
rng = np.random.default_rng(seed=seed)
tiles_all[np.logical_not(tiles_mask)] = filtered_tiles[rng.choice(filtered_tiles.shape[0], replace_count), :, :, :]
# Convert back to an image
tiles_all = tiles_all.reshape(tshape)
tiles_all = tiles_all.swapaxes(1, 2)
st = tiles_all.reshape(
(
math.prod(tiles_all.shape[0:2]),
math.prod(tiles_all.shape[2:4]),
tiles_all.shape[4],
)
)
si = Image.fromarray(st, mode="RGBA")
return si
@invocation("infill_rgba", title="Solid Color Infill", tags=["image", "inpaint"], category="inpaint", version="1.2.2")
class InfillColorInvocation(BaseInvocation, WithMetadata, WithBoard):
"""Infills transparent areas of an image with a solid color"""
image: ImageField = InputField(description="The image to infill")
color: ColorField = InputField(
default=ColorField(r=127, g=127, b=127, a=255),
description="The color to use to infill",
)
def invoke(self, context: InvocationContext) -> ImageOutput:
image = context.images.get_pil(self.image.image_name)
solid_bg = Image.new("RGBA", image.size, self.color.tuple())
infilled = Image.alpha_composite(solid_bg, image.convert("RGBA"))
infilled.paste(image, (0, 0), image.split()[-1])
image_dto = context.images.save(image=infilled)
return ImageOutput.build(image_dto)
@invocation("infill_tile", title="Tile Infill", tags=["image", "inpaint"], category="inpaint", version="1.2.3")
class InfillTileInvocation(BaseInvocation, WithMetadata, WithBoard):
"""Infills transparent areas of an image with tiles of the image"""
image: ImageField = InputField(description="The image to infill")
tile_size: int = InputField(default=32, ge=1, description="The tile size (px)")
seed: int = InputField(
default=0,
ge=0,
le=SEED_MAX,
description="The seed to use for tile generation (omit for random)",
)
def invoke(self, context: InvocationContext) -> ImageOutput:
image = context.images.get_pil(self.image.image_name)
infilled = tile_fill_missing(image.copy(), seed=self.seed, tile_size=self.tile_size)
infilled.paste(image, (0, 0), image.split()[-1])
image_dto = context.images.save(image=infilled)
return ImageOutput.build(image_dto)
@invocation(
"infill_patchmatch", title="PatchMatch Infill", tags=["image", "inpaint"], category="inpaint", version="1.2.2"
)
class InfillPatchMatchInvocation(BaseInvocation, WithMetadata, WithBoard):
"""Infills transparent areas of an image using the PatchMatch algorithm"""
image: ImageField = InputField(description="The image to infill")
downscale: float = InputField(default=2.0, gt=0, description="Run patchmatch on downscaled image to speedup infill")
resample_mode: PIL_RESAMPLING_MODES = InputField(default="bicubic", description="The resampling mode")
def invoke(self, context: InvocationContext) -> ImageOutput:
image = context.images.get_pil(self.image.image_name).convert("RGBA")
resample_mode = PIL_RESAMPLING_MAP[self.resample_mode]
infill_image = image.copy()
width = int(image.width / self.downscale)
height = int(image.height / self.downscale)
infill_image = infill_image.resize(
(width, height),
resample=resample_mode,
)
if PatchMatch.patchmatch_available():
infilled = infill_patchmatch(infill_image)
else:
raise ValueError("PatchMatch is not available on this system")
infilled = infilled.resize(
(image.width, image.height),
resample=resample_mode,
)
infilled.paste(image, (0, 0), mask=image.split()[-1])
# image.paste(infilled, (0, 0), mask=image.split()[-1])
image_dto = context.images.save(image=infilled)
return ImageOutput.build(image_dto)
@invocation("infill_lama", title="LaMa Infill", tags=["image", "inpaint"], category="inpaint", version="1.2.2")
class LaMaInfillInvocation(BaseInvocation, WithMetadata, WithBoard):
"""Infills transparent areas of an image using the LaMa model"""
image: ImageField = InputField(description="The image to infill")
def invoke(self, context: InvocationContext) -> ImageOutput:
image = context.images.get_pil(self.image.image_name)
# Downloads the LaMa model if it doesn't already exist
download_with_progress_bar(
name="LaMa Inpainting Model",
url="https://github.com/Sanster/models/releases/download/add_big_lama/big-lama.pt",
dest_path=context.config.get().models_path / "core/misc/lama/lama.pt",
)
infilled = infill_lama(image.copy())
image_dto = context.images.save(image=infilled)
return ImageOutput.build(image_dto)
@invocation("infill_cv2", title="CV2 Infill", tags=["image", "inpaint"], category="inpaint", version="1.2.2")
class CV2InfillInvocation(BaseInvocation, WithMetadata, WithBoard):
"""Infills transparent areas of an image using OpenCV Inpainting"""
image: ImageField = InputField(description="The image to infill")
def invoke(self, context: InvocationContext) -> ImageOutput:
image = context.images.get_pil(self.image.image_name)
infilled = infill_cv2(image.copy())
image_dto = context.images.save(image=infilled)
return ImageOutput.build(image_dto)