InvokeAI/invokeai/backend/generator/inpaint.py
psychedelicious fb0b63c580 fix(nodes): fix seam painting
The problem was the same seed was getting used for the seam painting pass, causing the fried look.

Same issue as if you do img2img on a txt2img with the same seed/prompt.

Thanks to @hipsterusername for teaming up to debug this. We got pretty deep into the weeds.
2023-05-25 00:58:03 +10:00

415 lines
13 KiB
Python

"""
invokeai.backend.generator.inpaint descends from .generator
"""
from __future__ import annotations
import math
from typing import Tuple, Union
import cv2
import numpy as np
import PIL
import torch
from PIL import Image, ImageChops, ImageFilter, ImageOps
from ..image_util import PatchMatch, debug_image
from ..stable_diffusion.diffusers_pipeline import (
ConditioningData,
StableDiffusionGeneratorPipeline,
image_resized_to_grid_as_tensor,
)
from .img2img import Img2Img
def infill_methods() -> list[str]:
methods = [
"tile",
"solid",
]
if PatchMatch.patchmatch_available():
methods.insert(0, "patchmatch")
return methods
class Inpaint(Img2Img):
def __init__(self, model, precision):
self.inpaint_height = 0
self.inpaint_width = 0
self.enable_image_debugging = False
self.init_latent = None
self.pil_image = None
self.pil_mask = None
self.mask_blur_radius = 0
self.infill_method = None
super().__init__(model, precision)
# Outpaint support code
def get_tile_images(self, image: np.ndarray, width=8, height=8):
_nrows, _ncols, depth = image.shape
_strides = image.strides
nrows, _m = divmod(_nrows, height)
ncols, _n = divmod(_ncols, width)
if _m != 0 or _n != 0:
return None
return np.lib.stride_tricks.as_strided(
np.ravel(image),
shape=(nrows, ncols, height, width, depth),
strides=(height * _strides[0], width * _strides[1], *_strides),
writeable=False,
)
def infill_patchmatch(self, im: Image.Image) -> Image.Image:
if im.mode != "RGBA":
return im
# Skip patchmatch if patchmatch isn't available
if not PatchMatch.patchmatch_available():
return im
# Patchmatch (note, we may want to expose patch_size? Increasing it significantly impacts performance though)
im_patched_np = PatchMatch.inpaint(
im.convert("RGB"), ImageOps.invert(im.split()[-1]), patch_size=3
)
im_patched = Image.fromarray(im_patched_np, mode="RGB")
return im_patched
def tile_fill_missing(
self, im: Image.Image, tile_size: int = 16, seed: Union[int, None] = None
) -> Image.Image:
# Only fill if there's an alpha layer
if im.mode != "RGBA":
return im
a = np.asarray(im, dtype=np.uint8)
tile_size_tuple = (tile_size, tile_size)
# Get the image as tiles of a specified size
tiles = self.get_tile_images(a, *tile_size_tuple).copy()
# Get the mask as tiles
tiles_mask = tiles[:, :, :, :, 3]
# Find any mask tiles with any fully transparent pixels (we will be replacing these later)
tmask_shape = tiles_mask.shape
tiles_mask = tiles_mask.reshape(math.prod(tiles_mask.shape))
n, ny = (math.prod(tmask_shape[0:2])), math.prod(tmask_shape[2:])
tiles_mask = tiles_mask > 0
tiles_mask = tiles_mask.reshape((n, ny)).all(axis=1)
# Get RGB tiles in single array and filter by the mask
tshape = tiles.shape
tiles_all = tiles.reshape((math.prod(tiles.shape[0:2]), *tiles.shape[2:]))
filtered_tiles = tiles_all[tiles_mask]
if len(filtered_tiles) == 0:
return im
# Find all invalid tiles and replace with a random valid tile
replace_count = (tiles_mask == False).sum()
rng = np.random.default_rng(seed=seed)
tiles_all[np.logical_not(tiles_mask)] = filtered_tiles[
rng.choice(filtered_tiles.shape[0], replace_count), :, :, :
]
# Convert back to an image
tiles_all = tiles_all.reshape(tshape)
tiles_all = tiles_all.swapaxes(1, 2)
st = tiles_all.reshape(
(
math.prod(tiles_all.shape[0:2]),
math.prod(tiles_all.shape[2:4]),
tiles_all.shape[4],
)
)
si = Image.fromarray(st, mode="RGBA")
return si
def mask_edge(
self, mask: Image.Image, edge_size: int, edge_blur: int
) -> Image.Image:
npimg = np.asarray(mask, dtype=np.uint8)
# Detect any partially transparent regions
npgradient = np.uint8(
255 * (1.0 - np.floor(np.abs(0.5 - np.float32(npimg) / 255.0) * 2.0))
)
# Detect hard edges
npedge = cv2.Canny(npimg, threshold1=100, threshold2=200)
# Combine
npmask = npgradient + npedge
# Expand
npmask = cv2.dilate(
npmask, np.ones((3, 3), np.uint8), iterations=int(edge_size / 2)
)
new_mask = Image.fromarray(npmask)
if edge_blur > 0:
new_mask = new_mask.filter(ImageFilter.BoxBlur(edge_blur))
return ImageOps.invert(new_mask)
def seam_paint(
self,
im: Image.Image,
seam_size: int,
seam_blur: int,
prompt,
seed,
sampler,
steps,
cfg_scale,
ddim_eta,
conditioning,
strength,
noise,
infill_method,
step_callback,
) -> Image.Image:
hard_mask = self.pil_image.split()[-1].copy()
mask = self.mask_edge(hard_mask, seam_size, seam_blur)
make_image = self.get_make_image(
prompt,
sampler,
steps,
cfg_scale,
ddim_eta,
conditioning,
init_image=im.copy().convert("RGBA"),
mask_image=mask,
strength=strength,
mask_blur_radius=0,
seam_size=0,
step_callback=step_callback,
inpaint_width=im.width,
inpaint_height=im.height,
infill_method=infill_method,
)
seam_noise = self.get_noise(im.width, im.height)
result = make_image(seam_noise, seed=None)
return result
@torch.no_grad()
def get_make_image(
self,
prompt,
sampler,
steps,
cfg_scale,
ddim_eta,
conditioning,
init_image: Image.Image | torch.FloatTensor,
mask_image: Image.Image | torch.FloatTensor,
strength: float,
mask_blur_radius: int = 8,
# Seam settings - when 0, doesn't fill seam
seam_size: int = 96,
seam_blur: int = 16,
seam_strength: float = 0.7,
seam_steps: int = 30,
tile_size: int = 32,
step_callback=None,
inpaint_replace=False,
enable_image_debugging=False,
infill_method=None,
inpaint_width=None,
inpaint_height=None,
inpaint_fill: Tuple[int, int, int, int] = (0x7F, 0x7F, 0x7F, 0xFF),
attention_maps_callback=None,
**kwargs,
):
"""
Returns a function returning an image derived from the prompt and
the initial image + mask. Return value depends on the seed at
the time you call it. kwargs are 'init_latent' and 'strength'
"""
self.enable_image_debugging = enable_image_debugging
infill_method = infill_method or infill_methods()[0]
self.infill_method = infill_method
self.inpaint_width = inpaint_width
self.inpaint_height = inpaint_height
if isinstance(init_image, Image.Image):
self.pil_image = init_image.copy()
# Do infill
if infill_method == "patchmatch" and PatchMatch.patchmatch_available():
init_filled = self.infill_patchmatch(self.pil_image.copy())
elif infill_method == "tile":
init_filled = self.tile_fill_missing(
self.pil_image.copy(), seed=self.seed, tile_size=tile_size
)
elif infill_method == "solid":
solid_bg = Image.new("RGBA", init_image.size, inpaint_fill)
init_filled = Image.alpha_composite(solid_bg, init_image)
else:
raise ValueError(
f"Non-supported infill type {infill_method}", infill_method
)
init_filled.paste(init_image, (0, 0), init_image.split()[-1])
# Resize if requested for inpainting
if inpaint_width and inpaint_height:
init_filled = init_filled.resize((inpaint_width, inpaint_height))
debug_image(
init_filled, "init_filled", debug_status=self.enable_image_debugging
)
# Create init tensor
init_image = image_resized_to_grid_as_tensor(init_filled.convert("RGB"))
if isinstance(mask_image, Image.Image):
self.pil_mask = mask_image.copy()
debug_image(
mask_image,
"mask_image BEFORE multiply with pil_image",
debug_status=self.enable_image_debugging,
)
init_alpha = self.pil_image.getchannel("A")
if mask_image.mode != "L":
# FIXME: why do we get passed an RGB image here? We can only use single-channel.
mask_image = mask_image.convert("L")
mask_image = ImageChops.multiply(mask_image, init_alpha)
self.pil_mask = mask_image
# Resize if requested for inpainting
if inpaint_width and inpaint_height:
mask_image = mask_image.resize((inpaint_width, inpaint_height))
debug_image(
mask_image,
"mask_image AFTER multiply with pil_image",
debug_status=self.enable_image_debugging,
)
mask: torch.FloatTensor = image_resized_to_grid_as_tensor(
mask_image, normalize=False
)
else:
mask: torch.FloatTensor = mask_image
self.mask_blur_radius = mask_blur_radius
# noinspection PyTypeChecker
pipeline: StableDiffusionGeneratorPipeline = self.model
pipeline.scheduler = sampler
# todo: support cross-attention control
uc, c, _ = conditioning
conditioning_data = ConditioningData(
uc, c, cfg_scale
).add_scheduler_args_if_applicable(pipeline.scheduler, eta=ddim_eta)
def make_image(x_T: torch.Tensor, seed: int):
pipeline_output = pipeline.inpaint_from_embeddings(
init_image=init_image,
mask=1 - mask, # expects white means "paint here."
strength=strength,
num_inference_steps=steps,
conditioning_data=conditioning_data,
noise_func=self.get_noise_like,
callback=step_callback,
seed=seed,
)
if (
pipeline_output.attention_map_saver is not None
and attention_maps_callback is not None
):
attention_maps_callback(pipeline_output.attention_map_saver)
result = self.postprocess_size_and_mask(
pipeline.numpy_to_pil(pipeline_output.images)[0]
)
# Seam paint if this is our first pass (seam_size set to 0 during seam painting)
if seam_size > 0:
old_image = self.pil_image or init_image
old_mask = self.pil_mask or mask_image
result = self.seam_paint(
result,
seam_size,
seam_blur,
prompt,
seed,
sampler,
seam_steps,
cfg_scale,
ddim_eta,
conditioning,
seam_strength,
x_T,
infill_method,
step_callback,
)
# Restore original settings
self.get_make_image(
prompt,
sampler,
steps,
cfg_scale,
ddim_eta,
conditioning,
old_image,
old_mask,
strength,
mask_blur_radius,
seam_size,
seam_blur,
seam_strength,
seam_steps,
tile_size,
step_callback,
inpaint_replace,
enable_image_debugging,
inpaint_width=inpaint_width,
inpaint_height=inpaint_height,
infill_method=infill_method,
**kwargs,
)
return result
return make_image
def sample_to_image(self, samples) -> Image.Image:
gen_result = super().sample_to_image(samples).convert("RGB")
return self.postprocess_size_and_mask(gen_result)
def postprocess_size_and_mask(self, gen_result: Image.Image) -> Image.Image:
debug_image(gen_result, "gen_result", debug_status=self.enable_image_debugging)
# Resize if necessary
if self.inpaint_width and self.inpaint_height:
gen_result = gen_result.resize(self.pil_image.size)
if self.pil_image is None or self.pil_mask is None:
return gen_result
corrected_result = self.repaste_and_color_correct(
gen_result, self.pil_image, self.pil_mask, self.mask_blur_radius
)
debug_image(
corrected_result,
"corrected_result",
debug_status=self.enable_image_debugging,
)
return corrected_result