InvokeAI/invokeai/app/services/processor.py
psychedelicious 5e09dd380d Revert "feat(nodes): free gpu mem after invocation"
This reverts commit 99cb33f477306d5dcc455efe04053ce41b8d85bd.
2023-05-11 11:55:51 +10:00

137 lines
5.2 KiB
Python

import traceback
from threading import Event, Thread, BoundedSemaphore
from ..invocations.baseinvocation import InvocationContext
from .invocation_queue import InvocationQueueItem
from .invoker import InvocationProcessorABC, Invoker
from ..models.exceptions import CanceledException
class DefaultInvocationProcessor(InvocationProcessorABC):
__invoker_thread: Thread
__stop_event: Event
__invoker: Invoker
__threadLimit: BoundedSemaphore
def start(self, invoker) -> None:
# if we do want multithreading at some point, we could make this configurable
self.__threadLimit = BoundedSemaphore(1)
self.__invoker = invoker
self.__stop_event = Event()
self.__invoker_thread = Thread(
name="invoker_processor",
target=self.__process,
kwargs=dict(stop_event=self.__stop_event),
)
self.__invoker_thread.daemon = (
True # TODO: make async and do not use threads
)
self.__invoker_thread.start()
def stop(self, *args, **kwargs) -> None:
self.__stop_event.set()
def __process(self, stop_event: Event):
try:
self.__threadLimit.acquire()
while not stop_event.is_set():
queue_item: InvocationQueueItem = self.__invoker.services.queue.get()
if not queue_item: # Probably stopping
continue
graph_execution_state = (
self.__invoker.services.graph_execution_manager.get(
queue_item.graph_execution_state_id
)
)
invocation = graph_execution_state.execution_graph.get_node(
queue_item.invocation_id
)
# get the source node id to provide to clients (the prepared node id is not as useful)
source_node_id = graph_execution_state.prepared_source_mapping[invocation.id]
# Send starting event
self.__invoker.services.events.emit_invocation_started(
graph_execution_state_id=graph_execution_state.id,
node=invocation.dict(),
source_node_id=source_node_id
)
# Invoke
try:
outputs = invocation.invoke(
InvocationContext(
services=self.__invoker.services,
graph_execution_state_id=graph_execution_state.id,
)
)
# Check queue to see if this is canceled, and skip if so
if self.__invoker.services.queue.is_canceled(
graph_execution_state.id
):
continue
# Save outputs and history
graph_execution_state.complete(invocation.id, outputs)
# Save the state changes
self.__invoker.services.graph_execution_manager.set(
graph_execution_state
)
# Send complete event
self.__invoker.services.events.emit_invocation_complete(
graph_execution_state_id=graph_execution_state.id,
node=invocation.dict(),
source_node_id=source_node_id,
result=outputs.dict(),
)
except KeyboardInterrupt:
pass
except CanceledException:
pass
except Exception as e:
error = traceback.format_exc()
# Save error
graph_execution_state.set_node_error(invocation.id, error)
# Save the state changes
self.__invoker.services.graph_execution_manager.set(
graph_execution_state
)
# Send error event
self.__invoker.services.events.emit_invocation_error(
graph_execution_state_id=graph_execution_state.id,
node=invocation.dict(),
source_node_id=source_node_id,
error=error,
)
pass
# Check queue to see if this is canceled, and skip if so
if self.__invoker.services.queue.is_canceled(
graph_execution_state.id
):
continue
# Queue any further commands if invoking all
is_complete = graph_execution_state.is_complete()
if queue_item.invoke_all and not is_complete:
self.__invoker.invoke(graph_execution_state, invoke_all=True)
elif is_complete:
self.__invoker.services.events.emit_graph_execution_complete(
graph_execution_state.id
)
except KeyboardInterrupt:
pass # Log something? KeyboardInterrupt is probably not going to be seen by the processor
finally:
self.__threadLimit.release()