<?xml version="1.0"?>
<doc>
    <assembly>
        <name>VPet-Simulator.Core</name>
    </assembly>
    <members>
        <member name="T:VPet_Simulator.Core.Main">
            <summary>
            Main.xaml 的交互逻辑
            </summary>
            <summary>
            Main
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.Main.Core">
            <summary>
            游戏核心
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.Main.ToolBar">
            <summary>
            菜单栏
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.Main.MsgBar">
            <summary>
            消息栏
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.Main.WorkTimer">
            <summary>
            工作显示栏
            </summary>
        </member>
        <member name="E:VPet_Simulator.Core.Main.TimeHandle">
            <summary>
            刷新时间时会调用该方法
            </summary>
        </member>
        <member name="E:VPet_Simulator.Core.Main.TimeUIHandle">
            <summary>
            刷新时间时会调用该方法,在所有任务处理完之后
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.Main.NoFunctionMOD">
            <summary>
            如果不开启功能模式,默认状态设置
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.Main.IsWorking">
            <summary>
            是否开始运行
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.Main.LoadTouchEvent">
            <summary>
            自动加载触摸事件
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.Main.PlayVoice(System.Uri)">
            <summary>
            播放语音 语音播放时不会停止播放说话表情
            </summary>
            <param name="VoicePath">语音位置</param>
        </member>
        <member name="P:VPet_Simulator.Core.Main.PlayVoiceVolume">
            <summary>
            声音音量
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.Main.PlayingVoice">
            <summary>
            当前是否正在播放
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.Main.DefaultClickAction">
            <summary>
            默认点击事件
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.Main.DefaultPressAction">
            <summary>
            默认长按事件
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.Main.CleanState">
            <summary>
            清理所有状态
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.Main.DisplayType">
            <summary>
            当前动画类型
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.Main.CountNomal">
            <summary>
            默认循环次数
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.Main.DisplayToNomal">
            <summary>
            以标准形式显示当前默认状态
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.Main.DisplayNomal">
            <summary>
            显示默认情况
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.Main.DisplayStop(System.Action)">
            <summary>
            显示结束动画
            </summary>
            <param name="EndAction">结束后接下来,不结束不运行</param>
            <returns>是否成功结束</returns>
        </member>
        <member name="M:VPet_Simulator.Core.Main.DisplayStopForce(System.Action)">
            <summary>
            显示结束动画 无论是否结束,都强制结束
            </summary>
            <param name="EndAction">结束后接下来,不结束也运行</param>
        </member>
        <member name="M:VPet_Simulator.Core.Main.DisplayMove">
            <summary>
            尝试触发移动
            </summary>
            <returns></returns>
        </member>
        <member name="E:VPet_Simulator.Core.Main.Event_TouchHead">
            <summary>
            当发生摸头时触发改方法
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.Main.DisplayTouchHead">
            <summary>
            显示摸头情况
            </summary>
        </member>
        <member name="E:VPet_Simulator.Core.Main.Event_TouchBody">
            <summary>
            当发生摸身体时触发改方法
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.Main.DisplayTouchBody">
            <summary>
            显示摸身体情况
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.Main.DisplayIdel_StateONE">
            <summary>
            显示待机(模式1)情况
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.Main.DisplayIdel_StateONEing(System.String)">
            <summary>
            显示待机(模式1)情况
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.Main.DisplayIdel_StateTWO(System.String)">
            <summary>
            显示待机(模式2)情况
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.Main.DisplayIdel_StateTWOing(System.String)">
            <summary>
            显示待机(模式2)情况
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.Main.DisplayIdel">
            <summary>
            显示待机情况 (只有符合条件的才会显示)
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.Main.DisplayBLoopingToNomal(System.Int32)">
            <summary>
            显示B循环+C循环+ToNomal
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.Main.DisplayBLoopingToNomal(System.String,System.Int32)">
            <summary>
            显示B循环+C循环+ToNomal
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.Main.DisplaySleep(System.Boolean)">
            <summary>
            显示睡觉情况
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.Main.DisplayBLoopingForce(System.String)">
            <summary>
            显示B循环 (强制)
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.Main.DisplayRaised">
            <summary>
            显示拖拽情况
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.Main.DisplayRaising(System.String)">
            <summary>
            显示拖拽中
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.Main.DisplayCEndtoNomal(System.String)">
            <summary>
            显示结束动画到正常动画 (DisplayToNomal)
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.Main.Display(VPet_Simulator.Core.GraphInfo.GraphType,VPet_Simulator.Core.GraphInfo.AnimatType,System.Action{System.String})">
            <summary>
            显示动画 (自动查找和匹配)
            </summary>
            <param name="Type">动画类型</param>
            <param name="EndAction">动画结束后操作(附带名字)</param>
            <param name="animat">动画的动作 Start Loop End</param>
        </member>
        <member name="M:VPet_Simulator.Core.Main.Display(System.String,VPet_Simulator.Core.GraphInfo.AnimatType,System.Action{System.String})">
            <summary>
            显示动画 根据名字播放
            </summary>
            <param name="name">动画名称</param>
            <param name="EndAction">动画结束后操作(附带名字)</param>
            <param name="animat">动画的动作 Start Loop End</param>
        </member>
        <member name="M:VPet_Simulator.Core.Main.Display(System.String,VPet_Simulator.Core.GraphInfo.AnimatType,VPet_Simulator.Core.GraphInfo.GraphType,System.Action{System.String})">
            <summary>
            显示动画 根据名字和类型查找运行,若无则查找类型
            </summary>
            <param name="Type">动画类型</param>
            <param name="name">动画名称</param>
            <param name="EndAction">动画结束后操作(附带名字)</param>
            <param name="animat">动画的动作 Start Loop End</param>
        </member>
        <member name="M:VPet_Simulator.Core.Main.Display(System.String,VPet_Simulator.Core.GraphInfo.AnimatType,VPet_Simulator.Core.GraphInfo.GraphType,System.Action)">
            <summary>
            显示动画 根据名字和类型查找运行,若无则查找类型
            </summary>
            <param name="Type">动画类型</param>
            <param name="name">动画名称</param>
            <param name="EndAction">动画结束后操作</param>
            <param name="animat">动画的动作 Start Loop End</param>
        </member>
        <member name="M:VPet_Simulator.Core.Main.Display(VPet_Simulator.Core.GraphInfo.GraphType,VPet_Simulator.Core.GraphInfo.AnimatType,System.Action)">
            <summary>
            显示动画 (自动查找和匹配)
            </summary>
            <param name="Type">动画类型</param>
            <param name="EndAction">动画结束后操作</param>
            <param name="animat">动画的动作 Start Loop End</param>
        </member>
        <member name="M:VPet_Simulator.Core.Main.Display(System.String,VPet_Simulator.Core.GraphInfo.AnimatType,System.Action)">
            <summary>
            显示动画 根据名字播放
            </summary>
            <param name="name">动画名称</param>
            <param name="EndAction">动画结束后操作</param>
            <param name="animat">动画的动作 Start Loop End</param>
        </member>
        <member name="M:VPet_Simulator.Core.Main.Display(VPet_Simulator.Core.IGraph,System.Action)">
            <summary>
            显示动画 (自动多层切换)
            </summary>
            <param name="graph">动画</param>
            <param name="EndAction">结束操作</param>
        </member>
        <member name="M:VPet_Simulator.Core.Main.FindDisplayBorder(VPet_Simulator.Core.IGraph)">
            <summary>
            查找可用与显示的Border (自动多层切换)
            </summary>
            <param name="graph">动画</param>
        </member>
        <member name="M:VPet_Simulator.Core.Main.Display(VPet_Simulator.Core.GraphInfo.GraphType,System.Windows.Media.ImageSource,System.Action)">
            <summary>
            显示夹层动画
            </summary>
            <param name="Type">动画类型</param>
            <param name="img">夹层内容</param>
            <param name="EndAction">动画结束后操作</param>
        </member>
        <member name="M:VPet_Simulator.Core.Main.Display(System.String,System.Windows.Media.ImageSource,System.Action)">
            <summary>
            显示夹层动画
            </summary>
            <param name="name">动画名称</param>
            <param name="img">夹层内容</param>
            <param name="EndAction">动画结束后操作</param>
        </member>
        <member name="E:VPet_Simulator.Core.Main.OnSay">
            <summary>
            处理说话内容
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.Main.LastInteractionTime">
            <summary>
            上次交互时间
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.Main.EventTimer">
            <summary>
            事件Timer
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.Main.SayRnd(System.String,System.Boolean,System.String)">
            <summary>
            说话,使用随机表情
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.Main.Say(System.String,System.String,System.Boolean,System.String)">
            <summary>
            说话
            </summary>
            <param name="text">说话内容</param>
        </member>
        <member name="M:VPet_Simulator.Core.Main.LabelDisplayShow(System.String,System.Int32)">
            <summary>
            显示消息弹窗Label
            </summary>
            <param name="text">文本</param>
            <param name="time">持续时间</param>
        </member>
        <member name="M:VPet_Simulator.Core.Main.LabelDisplayShowChangeNumber(System.String,System.Double,System.Double,System.Int32)">
            <summary>
            显示消息弹窗Lable,自动统计数值变化
            </summary>
            <param name="text">文本, 使用{0:f2}</param>
            <param name="changenum1">变化值1</param>
            <param name="changenum2">变化值2</param>
            <param name="time">持续时间</param>
        </member>
        <member name="M:VPet_Simulator.Core.Main.FunctionSpend(System.Double)">
            <summary>
            根据消耗计算相关数据
            </summary>
            <param name="TimePass">过去时间倍率</param>
        </member>
        <member name="E:VPet_Simulator.Core.Main.FunctionSpendHandle">
            <summary>
            状态计算Handle
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.Main.RandomInteractionAction">
            <summary>
            想要随机显示的接口 (return:是否成功)
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.Main.EventTimer_Elapsed">
            <summary>
            每隔指定时间自动触发计算 可以关闭EventTimer后手动计算
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.Main.MoveTimerPoint">
            <summary>
            定点移动位置向量
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.Main.MoveTimer">
            <summary>
            定点移动定时器
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.Main.SetLogicInterval(System.Int32)">
            <summary>
            设置计算间隔
            </summary>
            <param name="Interval">计算间隔</param>
        </member>
        <member name="F:VPet_Simulator.Core.Main.SmartMove">
            <summary>
            是否启用智能移动
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.Main.SetMoveMode(System.Boolean,System.Boolean,System.Int32)">
            <summary>
            设置移动模式
            </summary>
            <param name="AllowMove">允许移动</param>
            <param name="smartMove">启用智能移动</param>
            <param name="SmartMoveInterval">智能移动周期</param>
        </member>
        <member name="F:VPet_Simulator.Core.Main.State">
            <summary>
            当前状态
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.Main.StateID">
            <summary>
            当前状态辅助ID
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.Main.nowWork">
            <summary>
            当前工作
            </summary>
        </member>
        <member name="T:VPet_Simulator.Core.Main.WorkingState">
            <summary>
            当前正在的状态
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.Main.WorkingState.Nomal">
            <summary>
            默认:啥都没干
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.Main.WorkingState.Work">
            <summary>
            正在干活/学习中
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.Main.WorkingState.Sleep">
            <summary>
            睡觉
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.Main.WorkingState.Travel">
            <summary>
            旅游中
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.Main.WorkingState.Empty">
            <summary>
            其他状态,给开发者留个空位计算
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.Main.MainGrid">
            <summary>
            MainGrid Name Field
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.Main.VoicePlayer">
            <summary>
            VoicePlayer Name Field
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.Main.UIGrid_Back">
            <summary>
            UIGrid_Back Name Field
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.Main.UIGrid">
            <summary>
            UIGrid Name Field
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.Main.LabelDisplay">
            <summary>
            LabelDisplay Name Field
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.Main.InitializeComponent">
            <summary>
            InitializeComponent
            </summary>
        </member>
        <member name="T:VPet_Simulator.Core.MessageBar">
            <summary>
            MessageBar.xaml 的交互逻辑
            </summary>
            <summary>
            MessageBar
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.MessageBar.Show(System.String,System.String,System.String)">
            <summary>
            显示消息
            </summary>
            <param name="name">名字</param>
            <param name="text">内容</param>
        </member>
        <member name="M:VPet_Simulator.Core.MessageBar.ForceClose">
            <summary>
            强制关闭
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.MessageBar.TText">
            <summary>
            TText Name Field
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.MessageBar.MessageBoxContent">
            <summary>
            MessageBoxContent Name Field
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.MessageBar.InitializeComponent">
            <summary>
            InitializeComponent
            </summary>
        </member>
        <member name="T:VPet_Simulator.Core.ToolBar">
            <summary>
            ToolBar.xaml 的交互逻辑
            </summary>
            <summary>
            ToolBar
            </summary>
        </member>
        <member name="E:VPet_Simulator.Core.ToolBar.EventShow">
            <summary>
            ToolBar显示事件
            </summary>
        </member>
        <member name="T:VPet_Simulator.Core.ToolBar.MenuType">
            <summary>
            窗口类型
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.ToolBar.MenuType.Feed">
            <summary>
            投喂
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.ToolBar.MenuType.Interact">
            <summary>
            互动
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.ToolBar.MenuType.DIY">
            <summary>
            自定
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.ToolBar.MenuType.Setting">
            <summary>
            设置
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.ToolBar.AddMenuButton(VPet_Simulator.Core.ToolBar.MenuType,System.String,System.Action)">
            <summary>
            添加按钮
            </summary>
            <param name="parentMenu">按钮位置</param>
            <param name="displayName">显示名称</param>
            <param name="clickCallback">功能</param>
        </member>
        <member name="F:VPet_Simulator.Core.ToolBar.MainGrid">
            <summary>
            MainGrid Name Field
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.ToolBar.BdrPanel">
            <summary>
            BdrPanel Name Field
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.ToolBar.gdPanel">
            <summary>
            gdPanel Name Field
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.ToolBar.MenuFeed">
            <summary>
            MenuFeed Name Field
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.ToolBar.MenuStudy">
            <summary>
            MenuStudy Name Field
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.ToolBar.MenuPlay">
            <summary>
            MenuPlay Name Field
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.ToolBar.MenuWork">
            <summary>
            MenuWork Name Field
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.ToolBar.MenuDIY">
            <summary>
            MenuDIY Name Field
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.ToolBar.MenuSetting">
            <summary>
            MenuSetting Name Field
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.ToolBar.MenuMODConfig">
            <summary>
            MenuMODConfig Name Field
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.ToolBar.InitializeComponent">
            <summary>
            InitializeComponent
            </summary>
        </member>
        <member name="T:VPet_Simulator.Core.WorkTimer">
            <summary>
            WorkTimer.xaml 的交互逻辑
            </summary>
            <summary>
            WorkTimer
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.WorkTimer.DisplayType">
            <summary>
            显示模式
            0 = 默认
            1 = 剩余时间
            2 = 已获取(金钱/等级)
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.WorkTimer.GetCount">
            <summary>
            累计获得的钱/经验值
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.WorkTimer.StartTime">
            <summary>
            开始时间
            </summary>
        </member>
        <member name="E:VPet_Simulator.Core.WorkTimer.E_FinishWork">
            <summary>
            任务完成时调用该参数
            </summary>
        </member>
        <member name="T:VPet_Simulator.Core.WorkTimer.FinishWorkInfo">
            <summary>
            完成工作信息
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.WorkTimer.FinishWorkInfo.work">
            <summary>
            当前完成工作
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.WorkTimer.FinishWorkInfo.count">
            <summary>
            当前完成工作收入
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.WorkTimer.FinishWorkInfo.spendtime">
            <summary>
            当前完成工作花费时间
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.WorkTimer.FinishWorkInfo.#ctor(VPet_Simulator.Core.GraphHelper.Work,System.Double)">
            <summary>
            完成工作信息
            </summary>
            <param name="work">当前工作</param>
            <param name="count">当前盈利(自动计算附加)</param>
        </member>
        <member name="M:VPet_Simulator.Core.WorkTimer.M_TimeUIHandle(VPet_Simulator.Core.Main)">
            <summary>
            UI相关显示
            </summary>
            <param name="m"></param>
        </member>
        <member name="M:VPet_Simulator.Core.WorkTimer.InitializeComponent">
            <summary>
            InitializeComponent
            </summary>
        </member>
        <member name="T:VPet_Simulator.Core.FoodAnimation">
            <summary>
            食物动画 支持显示前中后3层夹心动画
            不一定只用于食物,只是叫这个名字
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.FoodAnimation.#ctor(VPet_Simulator.Core.GraphCore,VPet_Simulator.Core.GraphInfo,System.String,System.String,LinePutScript.ILine,System.Boolean)">
            <summary>
            创建食物动画 第二层夹心为运行时提供
            </summary>
            <param name="graphCore">动画核心</param>
            <param name="graphinfo">动画信息</param>
            <param name="front_Lay">前层 动画名</param>
            <param name="back_Lay">后层 动画名</param>
            <param name="animations">中间层运动轨迹</param>
            <param name="isLoop">是否循环</param>
        </member>
        <member name="F:VPet_Simulator.Core.FoodAnimation.Front_Lay">
            <summary>
            前层名字
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.FoodAnimation.Back_Lay">
            <summary>
            后层名字
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.FoodAnimation.Animations">
            <summary>
            所有动画帧
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.FoodAnimation.PlayState">
            <summary>
            当前动画播放状态
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.FoodAnimation.DoEndAction">
            <summary>
            当前动画是否执行ENDACTION
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.FoodAnimation.IsLoop">
            <summary>
            是否循环播放
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.FoodAnimation.IsContinue">
            <summary>
            是否继续播放
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.FoodAnimation.GraphInfo">
            <summary>
            动画信息
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.FoodAnimation.IsReady">
            <summary>
            是否准备完成
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.FoodAnimation.StopAction">
            <summary>
            动画停止时运行的方法
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.FoodAnimation.Path">
            <summary>
            图片资源
            </summary>
        </member>
        <member name="T:VPet_Simulator.Core.FoodAnimation.Animation">
            <summary>
            单帧动画
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.FoodAnimation.Animation.Time">
            <summary>
            帧时间
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.FoodAnimation.Animation.#ctor(VPet_Simulator.Core.FoodAnimation,System.Int32,System.Windows.Thickness,System.Double,System.Double,System.Boolean,System.Double)">
            <summary>
            创建单帧动画
            </summary>
            <param name="parent">FoodAnimation</param>
            <param name="time">持续时间</param>
            <param name="wx"></param>
        </member>
        <member name="M:VPet_Simulator.Core.FoodAnimation.Animation.#ctor(VPet_Simulator.Core.FoodAnimation,LinePutScript.ISub)">
            <summary>
            创建单帧动画
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.FoodAnimation.Animation.Run(System.Windows.FrameworkElement,System.Action)">
            <summary>
            运行该图层
            </summary>
        </member>
        <member name="T:VPet_Simulator.Core.GraphCore">
            <summary>
            图像显示核心
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.GraphCore.Resolution">
            <summary>
            桌宠图形渲染的分辨率,越高图形越清晰
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.GraphCore.GraphsName">
            <summary>
            图像名字字典: 动画类型->动画名字
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.GraphCore.GraphsList">
            <summary>
            图像字典 动画名字->状态+动作->动画
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.GraphCore.CommUIElements">
            <summary>
            通用UI资源
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.GraphCore.CommConfig">
            <summary>
            通用设置属性/方法
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.GraphCore.AddGraph(VPet_Simulator.Core.IGraph)">
            <summary>
            添加动画
            </summary>
            <param name="graph">动画</param>
        </member>
        <member name="M:VPet_Simulator.Core.GraphCore.FindName(VPet_Simulator.Core.GraphInfo.GraphType)">
            <summary>
            获得随机动画名字
            </summary>
            <param name="type">动画类型</param>
            <returns>动画名字,找不到则返回null</returns>
        </member>
        <member name="M:VPet_Simulator.Core.GraphCore.FindGraph(System.String,VPet_Simulator.Core.GraphInfo.AnimatType,VPet_Simulator.Core.GameSave.ModeType)">
            <summary>
            查找动画
            </summary>
            <param name="GraphName">动画名字</param>
            <param name="mode">状态类型,找不到就找相同动画类型</param>
            <param name="animat">动画的动作 Start Loop End</param>
        </member>
        <member name="M:VPet_Simulator.Core.GraphCore.FindGraphs(System.String,VPet_Simulator.Core.GraphInfo.AnimatType,VPet_Simulator.Core.GameSave.ModeType)">
            <summary>
            查找动画列表
            </summary>
            <param name="mode">状态类型,找不到就找相同动画类型</param>
            <param name="animat">动画的动作 Start Loop End</param>
        </member>
        <member name="T:VPet_Simulator.Core.GraphCore.Config">
            <summary>
            动画设置
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.GraphCore.Config.TouchHeadLocate">
            <summary>
            摸头触发位置
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.GraphCore.Config.TouchRaisedLocate">
            <summary>
            提起触发位置
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.GraphCore.Config.TouchHeadSize">
            <summary>
            摸头触发大小
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.GraphCore.Config.TouchBodyLocate">
            <summary>
            摸身体触发位置
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.GraphCore.Config.TouchBodySize">
            <summary>
            摸身体触发大小
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.GraphCore.Config.TouchRaisedSize">
            <summary>
            提起触发大小
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.GraphCore.Config.RaisePoint">
            <summary>
            提起定位点
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.GraphCore.Config.Moves">
            <summary>
            所有移动
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.GraphCore.Config.Works">
            <summary>
            所有工作/学习
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.GraphCore.Config.Duration">
            <summary>
            持续时间
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.GraphCore.Config.GetDuration(System.String)">
            <summary>
            获取持续时间
            </summary>
            <param name="name">动画名称</param>
            <returns>持续时间</returns>
        </member>
        <member name="M:VPet_Simulator.Core.GraphCore.Config.StrGetString(System.String)">
            <summary>
            获得 Str 里面储存的文本 (已翻译)
            </summary>
            <param name="name">定位名称</param>
            <returns>储存的文本 (已翻译)</returns>
        </member>
        <member name="M:VPet_Simulator.Core.GraphCore.Config.#ctor(LinePutScript.LpsDocument)">
            <summary>
            初始化设置
            </summary>
            <param name="lps"></param>
        </member>
        <member name="M:VPet_Simulator.Core.GraphCore.Config.Set(LinePutScript.LpsDocument)">
            <summary>
            加载更多设置,新的替换后来的,允许空内容
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.GraphHelper.GraphTypeValue">
            <summary>
            动画类型默认前文本
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.GraphHelper.Run(VPet_Simulator.Core.IGraph,System.Windows.Controls.Border,System.Windows.Media.ImageSource,System.Action)">
            <summary>
            使用RunImage 从0开始运行该动画 若无RunImage 则使用Run
            </summary>
            <param name="graph">动画接口</param>
            <param name="parant">显示位置</param>
            <param name="EndAction">结束方法</param>
            <param name="image">额外图片</param>
        </member>
        <member name="M:VPet_Simulator.Core.GraphHelper.Run(VPet_Simulator.Core.IGraph,System.Windows.Controls.Image,System.Action)">
            <summary>
            使用ImageRun 指定图像图像控件准备运行该动画
            </summary>
            <param name="graph">动画接口</param>
            <param name="img">用于显示的Image</param>
            <param name="EndAction">结束动画</param>
            <returns>准备好的线程</returns>
        </member>
        <member name="T:VPet_Simulator.Core.GraphHelper.Work">
            <summary>
            工作/学习
            </summary>
        </member>
        <member name="T:VPet_Simulator.Core.GraphHelper.Work.WorkType">
            <summary>
            类型
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.GraphHelper.Work.Type">
            <summary>
            工作/学习
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.GraphHelper.Work.Name">
            <summary>
            工作名称
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.GraphHelper.Work.NameTrans">
            <summary>
            工作名称 已翻译
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.GraphHelper.Work.Graph">
            <summary>
            使用动画名称
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.GraphHelper.Work.MoneyLevel">
            <summary>
            工作盈利/学习等级倍率
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.GraphHelper.Work.MoneyBase">
            <summary>
            工作盈利/学习基本倍率
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.GraphHelper.Work.StrengthFood">
            <summary>
            工作体力(食物)消耗倍率
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.GraphHelper.Work.StrengthDrink">
            <summary>
            工作体力(饮料)消耗倍率
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.GraphHelper.Work.Feeling">
            <summary>
            心情消耗倍率
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.GraphHelper.Work.LevelLimit">
            <summary>
            等级限制
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.GraphHelper.Work.Time">
            <summary>
            花费时间(分钟)
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.GraphHelper.Work.FinishBonus">
            <summary>
            完成奖励倍率(0+)
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.GraphHelper.Work.Display(VPet_Simulator.Core.Main)">
            <summary>
            显示工作/学习动画
            </summary>
            <param name="m"></param>
        </member>
        <member name="T:VPet_Simulator.Core.GraphHelper.Move">
            <summary>
            移动
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.GraphHelper.Move.Graph">
            <summary>
            使用动画名称
            </summary>
        </member>
        <member name="T:VPet_Simulator.Core.GraphHelper.Move.DirectionType">
            <summary>
            定位类型
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.GraphHelper.Move.LocateType">
            <summary>
            定位类型: 需要固定到屏幕边缘启用这个
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.GraphHelper.Move.Interval">
            <summary>
            移动间隔
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.GraphHelper.Move.CheckType">
            <summary>
            检查类型
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.GraphHelper.Move.Mode">
            <summary>
            支持的动画模式
            </summary>
        </member>
        <member name="T:VPet_Simulator.Core.GraphHelper.Move.ModeType">
            <summary>
            宠物状态模式 (Flag版)
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.GraphHelper.Move.ModeType.Happy">
            <summary>
            高兴
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.GraphHelper.Move.ModeType.Nomal">
            <summary>
            普通
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.GraphHelper.Move.ModeType.PoorCondition">
            <summary>
            状态不佳
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.GraphHelper.Move.ModeType.Ill">
            <summary>
            生病(躺床)
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.GraphHelper.Move.CheckLeft">
            <summary>
            检查距离左边
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.GraphHelper.Move.CheckRight">
            <summary>
            检查距离右边
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.GraphHelper.Move.CheckTop">
            <summary>
            检查距离上面
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.GraphHelper.Move.CheckBottom">
            <summary>
            检查距离下面
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.GraphHelper.Move.SpeedX">
            <summary>
            移动速度(X轴)
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.GraphHelper.Move.SpeedY">
            <summary>
            移动速度(Y轴)
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.GraphHelper.Move.LocateLength">
            <summary>
            定位位置
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.GraphHelper.Move.Distance">
            <summary>
            移动距离
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.GraphHelper.Move.TriggerType">
            <summary>
            触发检查类型
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.GraphHelper.Move.TriggerLeft">
            <summary>
            检查距离左边
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.GraphHelper.Move.TriggerRight">
            <summary>
            检查距离右边
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.GraphHelper.Move.TriggerTop">
            <summary>
            检查距离上面
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.GraphHelper.Move.TriggerBottom">
            <summary>
            检查距离下面
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.GraphHelper.Move.Triggered(VPet_Simulator.Core.Main)">
            <summary>
            是否可以触发
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.GraphHelper.Move.Checked(VPet_Simulator.Core.IController)">
            <summary>
            是否可以继续动
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.GraphHelper.Move.GetCompatibilityMove(VPet_Simulator.Core.Main)">
            <summary>
            获取兼容支持下个播放的移动
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.GraphHelper.Move.Display(VPet_Simulator.Core.Main)">
            <summary>
            显示开始移动 (假设已经检查过了)
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.GraphHelper.Move.Displaying(VPet_Simulator.Core.Main)">
            <summary>
            显示正在移动
            </summary>
            <param name="m"></param>
        </member>
        <member name="T:VPet_Simulator.Core.GraphInfo">
            <summary>
            动画信息
            </summary>
            新版本动画类型是根据整体类型+名字定义而成
            动画类型->动画名字
            动画名字->状态+动作->动画
            类型: 主要动作分类
            动画名字: 用户自定义, 同名字动画支持相同随机,不再使用StoreRand
            动作: 动画的动作 Start Loop End
            状态: 动画的状态 Save.GameSave.ModeType
        </member>
        <member name="M:VPet_Simulator.Core.GraphInfo.#ctor(System.String,VPet_Simulator.Core.GraphInfo.GraphType,VPet_Simulator.Core.GraphInfo.AnimatType,VPet_Simulator.Core.GameSave.ModeType)">
            <summary>
            创建动画信息
            </summary>
            <param name="name">动画名字: 用户自定义 同名字动画支持相同随机,不再使用StoreRand</param>
            <param name="animat">动作: 动画的动作 Start Loop End</param>
            <param name="type">类型: 主要动作分类</param>
            <param name="modeType">状态: 4种状态</param>
        </member>
        <member name="M:VPet_Simulator.Core.GraphInfo.#ctor(System.IO.FileSystemInfo,LinePutScript.ILine)">
            <summary>
            通过文件位置和信息获取动画信息
            </summary>
            <param name="path">文件夹位置</param>
            <param name="info">信息</param>
        </member>
        <member name="T:VPet_Simulator.Core.GraphInfo.GraphType">
            <summary>
            类型: 主要动作分类
            </summary>
            * 为必须有的动画
        </member>
        <member name="F:VPet_Simulator.Core.GraphInfo.GraphType.Common">
            <summary>
            通用动画,用于被被其他动画调用或者mod等用途
            </summary>
            不被默认启用/使用的 不包含在GrapType
        </member>
        <member name="F:VPet_Simulator.Core.GraphInfo.GraphType.Raised_Dynamic">
            <summary>
            被提起动态 *
            </summary>
        </member>
        <!-- Badly formed XML comment ignored for member "F:VPet_Simulator.Core.GraphInfo.GraphType.Raised_Static" -->
        <member name="F:VPet_Simulator.Core.GraphInfo.GraphType.Move">
            <summary>
            现在所有会动的东西都是MOVE
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.GraphInfo.GraphType.Default">
            <summary>
            呼吸 *
            </summary>
        </member>
        <!-- Badly formed XML comment ignored for member "F:VPet_Simulator.Core.GraphInfo.GraphType.Touch_Head" -->
        <!-- Badly formed XML comment ignored for member "F:VPet_Simulator.Core.GraphInfo.GraphType.Touch_Body" -->
        <!-- Badly formed XML comment ignored for member "F:VPet_Simulator.Core.GraphInfo.GraphType.Idel" -->
        <!-- Badly formed XML comment ignored for member "F:VPet_Simulator.Core.GraphInfo.GraphType.Sleep" -->
        <!-- Badly formed XML comment ignored for member "F:VPet_Simulator.Core.GraphInfo.GraphType.Say" -->
        <!-- Badly formed XML comment ignored for member "F:VPet_Simulator.Core.GraphInfo.GraphType.StateONE" -->
        <!-- Badly formed XML comment ignored for member "F:VPet_Simulator.Core.GraphInfo.GraphType.StateTWO" -->
        <member name="F:VPet_Simulator.Core.GraphInfo.GraphType.StartUP">
            <summary>
            开机 *
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.GraphInfo.GraphType.Shutdown">
            <summary>
            关机
            </summary>
        </member>
        <!-- Badly formed XML comment ignored for member "F:VPet_Simulator.Core.GraphInfo.GraphType.Work" -->
        <member name="F:VPet_Simulator.Core.GraphInfo.GraphType.Switch_Up">
            <summary>
            向上切换状态
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.GraphInfo.GraphType.Switch_Down">
            <summary>
            向下切换状态
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.GraphInfo.GraphType.Switch_Thirsty">
            <summary>
            口渴
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.GraphInfo.GraphType.Switch_Hunger">
            <summary>
            饥饿
            </summary>
        </member>
        <member name="T:VPet_Simulator.Core.GraphInfo.AnimatType">
            <summary>
            动作: 动画的动作 Start Loop End
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.GraphInfo.AnimatType.Single">
            <summary>
            动画只有一个动作
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.GraphInfo.AnimatType.A_Start">
            <summary>
            开始动作
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.GraphInfo.AnimatType.B_Loop">
            <summary>
            循环动作
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.GraphInfo.AnimatType.C_End">
            <summary>
            结束动作
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.GraphInfo.Name">
            <summary>
            动画名字: 用户自定义 同名字动画支持相同随机,不再使用StoreRand
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.GraphInfo.Animat">
            <summary>
            动作: 动画的动作 Start Loop End
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.GraphInfo.Type">
            <summary>
            类型: 主要动作分类
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.GraphInfo.ModeType">
            <summary>
            状态: 4种状态
            </summary>
        </member>
        <member name="T:VPet_Simulator.Core.IGraph">
            <summary>
            动画显示接口
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.IGraph.Run(System.Windows.Controls.Border,System.Action)">
            <summary>
            从0开始运行该动画
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.IGraph.PlayState">
            <summary>
            当前动画播放状态
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.IGraph.IsLoop">
            <summary>
            是否循环播放
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.IGraph.IsContinue">
            <summary>
            是否继续播放
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.IGraph.IsReady">
            <summary>
            是否准备完成
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.IGraph.GraphInfo">
            <summary>
            该动画信息
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.IGraph.Stop(System.Boolean)">
            <summary>
            停止动画
            </summary>
            <param name="StopEndAction">停止动画时是否允许执行停止帧</param>
        </member>
        <member name="T:VPet_Simulator.Core.IGraph.IRunImage">
            <summary>
            指示该ImageRun支持
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.IGraph.IRunImage.Run(System.Windows.Controls.Border,System.Windows.Media.ImageSource,System.Action)">
            <summary>
            从0开始运行该动画
            </summary>
            <param name="parant">显示位置</param>
            <param name="EndAction">结束方法</param>
            <param name="image">额外图片</param>
        </member>
        <member name="T:VPet_Simulator.Core.Picture">
            <summary>
            Picture.xaml 的交互逻辑
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.Picture.#ctor(VPet_Simulator.Core.GraphCore,System.String,VPet_Simulator.Core.GraphInfo,System.Int32,System.Boolean)">
            <summary>
            新建新静态图像
            </summary>
            <param name="path">图片路径</param>
        </member>
        <member name="F:VPet_Simulator.Core.Picture.Path">
            <summary>
            图片资源
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.Picture.GraphInfo">
            <summary>
            动画信息
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.Picture.IImageRun.Run(System.Windows.Controls.Image,System.Action)">
            <summary>
            指定图像图像控件准备运行该动画
            </summary>
            <param name="img">用于显示的Image</param>
            <param name="EndAction">结束动画</param>
            <returns>准备好的线程</returns>
        </member>
        <member name="T:VPet_Simulator.Core.PNGAnimation">
            <summary>
            PNGAnimation.xaml 的交互逻辑
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.PNGAnimation.Animations">
            <summary>
            所有动画帧
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.PNGAnimation.PlayState">
            <summary>
            当前动画播放状态
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.PNGAnimation.DoEndAction">
            <summary>
            当前动画是否执行ENDACTION
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.PNGAnimation.IsLoop">
            <summary>
            是否循环播放
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.PNGAnimation.IsContinue">
            <summary>
            是否循环播放
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.PNGAnimation.GraphInfo">
            <summary>
            动画信息
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.PNGAnimation.IsReady">
            <summary>
            是否准备完成
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.PNGAnimation.StopAction">
            <summary>
            动画停止时运行的方法
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.PNGAnimation.Path">
            <summary>
            图片资源
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.PNGAnimation.NowLoading">
            <summary>
            反正一次性生成太多导致闪退
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.PNGAnimation.#ctor(VPet_Simulator.Core.GraphCore,System.String,System.IO.FileInfo[],VPet_Simulator.Core.GraphInfo,System.Boolean)">
            <summary>
            新建 PNG 动画
            </summary>
            <param name="path">文件夹位置</param>
            <param name="paths">文件内容列表</param>
            <param name="isLoop">是否循环</param>
        </member>
        <member name="F:VPet_Simulator.Core.PNGAnimation.MaxLoadNumber">
            <summary>
            最大同时加载数
            </summary>
        </member>
        <member name="T:VPet_Simulator.Core.PNGAnimation.Animation">
            <summary>
            单帧动画
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.PNGAnimation.Animation.Time">
            <summary>
            帧时间
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.PNGAnimation.Animation.Run(System.Windows.FrameworkElement,System.Action)">
            <summary>
            运行该图层
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.PNGAnimation.Run(System.Windows.Controls.Border,System.Action)">
            <summary>
            从0开始运行该动画
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.PNGAnimation.Run(System.Windows.Controls.Image,System.Action)">
            <summary>
            指定图像图像控件准备运行该动画
            </summary>
            <param name="img">用于显示的Image</param>
            <param name="EndAction">结束动画</param>
            <returns>准备好的线程</returns>
        </member>
        <member name="M:VPet_Simulator.Core.Function.ResourcesBrush(VPet_Simulator.Core.Function.BrushType)">
            <summary>
            获取资源笔刷
            </summary>
            <param name="name"></param>
            <returns></returns>
        </member>
        <member name="T:VPet_Simulator.Core.GameCore">
            <summary>
            游戏使用资源
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.GameCore.Controller">
            <summary>
            控制器
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.GameCore.TouchEvent">
            <summary>
            触摸范围和事件列表
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.GameCore.Graph">
            <summary>
            图形核心
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.GameCore.Save">
            <summary>
            游戏数据
            </summary>
        </member>
        <member name="T:VPet_Simulator.Core.TouchArea">
            <summary>
            触摸范围事件
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.TouchArea.Locate">
            <summary>
            位置
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.TouchArea.Size">
            <summary>
            大小
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.TouchArea.DoAction">
            <summary>
            如果是触发的内容
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.TouchArea.IsPress">
            <summary>
            否:立即触发/是:长按触发
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.TouchArea.#ctor(System.Windows.Point,System.Windows.Size,System.Func{System.Boolean},System.Boolean)">
            <summary>
            创建个触摸范围事件
            </summary>
            <param name="locate">位置</param>
            <param name="size">大小</param>
            <param name="doAction">如果是触发的内容</param>
            <param name="isPress">否:立即触发/是:长按触发</param>
        </member>
        <member name="M:VPet_Simulator.Core.TouchArea.Touch(System.Windows.Point)">
            <summary>
            判断是否成功触发该点击事件
            </summary>
            <param name="point">位置</param>
            <returns>是否成功</returns>
        </member>
        <member name="T:VPet_Simulator.Core.GameSave">
            <summary>
            游戏存档
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.GameSave.Name">
            <summary>
            宠物名字
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.GameSave.Money">
            <summary>
            金钱
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.GameSave.Exp">
            <summary>
            经验值
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.GameSave.Level">
            <summary>
            等级
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.GameSave.LevelUpNeed">
            <summary>
            升级所需经验值
            </summary>
            <returns></returns>
        </member>
        <member name="P:VPet_Simulator.Core.GameSave.Strength">
            <summary>
            体力 0-100
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.GameSave.StoreStrength">
            <summary>
            待补充的体力,随着时间缓慢加给桌宠
            </summary>//让游戏更有游戏性
        </member>
        <member name="F:VPet_Simulator.Core.GameSave.ChangeStrength">
            <summary>
            变化 体力
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.GameSave.StrengthFood">
            <summary>
            饱腹度
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.GameSave.StoreStrengthFood">
            <summary>
            待补充的饱腹度,随着时间缓慢加给桌宠
            </summary>//让游戏更有游戏性
        </member>
        <member name="F:VPet_Simulator.Core.GameSave.ChangeStrengthFood">
            <summary>
            变化 食物
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.GameSave.StrengthDrink">
            <summary>
            口渴度
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.GameSave.StoreStrengthDrink">
            <summary>
            待补充的口渴度,随着时间缓慢加给桌宠
            </summary>//让游戏更有游戏性
        </member>
        <member name="F:VPet_Simulator.Core.GameSave.ChangeStrengthDrink">
            <summary>
            变化 口渴度
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.GameSave.Feeling">
            <summary>
            心情
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.GameSave.StoreFeeling">
            <summary>
            待补充的心情,随着时间缓慢加给桌宠
            </summary>//让游戏更有游戏性
        </member>
        <member name="F:VPet_Simulator.Core.GameSave.ChangeFeeling">
            <summary>
            变化 心情
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.GameSave.Health">
            <summary>
            健康(生病)(隐藏)
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.GameSave.Likability">
            <summary>
            好感度(隐藏)(累加值)
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.GameSave.CleanChange">
            <summary>
            清除变化
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.GameSave.StoreTake">
            <summary>
            取回被储存的体力
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.GameSave.EatFood(VPet_Simulator.Core.IFood)">
            <summary>
            吃食物
            </summary>
            <param name="food">食物类</param>
        </member>
        <member name="T:VPet_Simulator.Core.GameSave.ModeType">
            <summary>
            宠物状态模式
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.GameSave.ModeType.Happy">
            <summary>
            高兴
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.GameSave.ModeType.Nomal">
            <summary>
            普通
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.GameSave.ModeType.PoorCondition">
            <summary>
            状态不佳
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.GameSave.ModeType.Ill">
            <summary>
            生病(躺床)
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.GameSave.CalMode">
            <summary>
            计算宠物当前状态
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.GameSave.#ctor(System.String)">
            <summary>
            新游戏
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.GameSave.#ctor">
            <summary>
            读档
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.GameSave.Load(LinePutScript.ILine)">
            <summary>
            读档
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.GameSave.ToLine">
            <summary>
            存档
            </summary>
            <returns>存档行</returns>
        </member>
        <member name="T:VPet_Simulator.Core.IController">
            <summary>
            桌宠控制器 需自行实现
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.IController.MoveWindows(System.Double,System.Double)">
            <summary>
            移动桌宠位置 (自带缩放倍率)
            </summary>
            <param name="X">X轴</param>
            <param name="Y">Y轴</param>
        </member>
        <member name="M:VPet_Simulator.Core.IController.GetWindowsDistanceLeft">
            <summary>
            获取桌宠距离左侧的位置
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.IController.GetWindowsDistanceRight">
            <summary>
            获取桌宠距离右侧的位置
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.IController.GetWindowsDistanceUp">
            <summary>
            获取桌宠距离上方的位置
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.IController.GetWindowsDistanceDown">
            <summary>
            获取桌宠距离下方的位置
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.IController.ZoomRatio">
            <summary>
            缩放比例 
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.IController.PressLength">
            <summary>
            按多久视为长按 单位毫秒
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.IController.ShowPanel">
            <summary>
            显示面板窗体
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.IController.EnableFunction">
            <summary>
            启用计算等数据功能
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.IController.InteractionCycle">
            <summary>
            互动周期
            </summary>
        </member>
        <member name="T:VPet_Simulator.Core.IFood">
            <summary>
            食物接口
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.IFood.Exp">
            <summary>
            经验值
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.IFood.Strength">
            <summary>
            体力 0-100
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.IFood.StrengthFood">
            <summary>
            饱腹度
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.IFood.StrengthDrink">
            <summary>
            口渴度
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.IFood.Feeling">
            <summary>
            心情
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.IFood.Health">
            <summary>
            健康
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.IFood.Likability">
            <summary>
            好感度
            </summary>
        </member>
        <member name="T:VPet_Simulator.Core.PetLoader">
            <summary>
            宠物加载器
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.PetLoader.Graph(System.Int32)">
            <summary>
            宠物图像
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.PetLoader.path">
            <summary>
            图像位置
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.PetLoader.Name">
            <summary>
            宠物介绍名字
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.PetLoader.Intor">
            <summary>
            宠物介绍
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.PetLoader.PetName">
            <summary>
            宠物默认名字
            </summary>
        </member>
        <member name="F:VPet_Simulator.Core.PetLoader.IGraphConvert">
            <summary>
            自定义图片加载方法
            </summary>
        </member>
        <member name="M:VPet_Simulator.Core.PetLoader.LoadGraph(VPet_Simulator.Core.GraphCore,System.IO.DirectoryInfo,System.String)">
            <summary>
            加载图像动画
            </summary>
            <param name="graph">要加载的动画核心</param>
            <param name="di">当前历遍的目录</param>
            <param name="startuppath">起始目录</param>
        </member>
        <member name="T:VPet_Simulator.Core.Properties.Resources">
            <summary>
              一个强类型的资源类，用于查找本地化的字符串等。
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.Properties.Resources.ResourceManager">
            <summary>
              返回此类使用的缓存的 ResourceManager 实例。
            </summary>
        </member>
        <member name="P:VPet_Simulator.Core.Properties.Resources.Culture">
            <summary>
              重写当前线程的 CurrentUICulture 属性，对
              使用此强类型资源类的所有资源查找执行重写。
            </summary>
        </member>
    </members>
</doc>
