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https://github.com/LorisYounger/VPet.ModMaker.git
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更新
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@ -130,7 +130,7 @@ public class FoodModel : I18nModel<I18nFoodModel>
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Likability.Value = model.Likability.Value;
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Likability.Value = model.Likability.Value;
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Price.Value = model.Price.Value;
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Price.Value = model.Price.Value;
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Exp.Value = model.Exp.Value;
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Exp.Value = model.Exp.Value;
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Image.Value = model.Image.Value;
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Image.Value = model.Image.Value.Copy();
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foreach (var item in model.I18nDatas)
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foreach (var item in model.I18nDatas)
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I18nDatas[item.Key] = item.Value.Copy();
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I18nDatas[item.Key] = item.Value.Copy();
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CurrentI18nData.Value = I18nDatas[I18nHelper.Current.CultureName.Value];
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CurrentI18nData.Value = I18nDatas[I18nHelper.Current.CultureName.Value];
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@ -170,6 +170,8 @@ public class ModInfoModel : I18nModel<I18nModInfoModel>
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/// <param name="path">路径</param>
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/// <param name="path">路径</param>
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static void LoadAnime(PetModel petModel, string path)
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static void LoadAnime(PetModel petModel, string path)
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{
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{
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if (Directory.Exists(path) is false)
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return;
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foreach (var animeDir in Directory.EnumerateDirectories(path))
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foreach (var animeDir in Directory.EnumerateDirectories(path))
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{
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{
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var dirName = Path.GetFileName(animeDir);
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var dirName = Path.GetFileName(animeDir);
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@ -119,9 +119,12 @@ public class ModMakerWindowVM
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lps.Add(
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lps.Add(
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new Line(nameof(history))
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new Line(nameof(history))
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{
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{
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new Sub("PetName", history.Id),
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new Sub(nameof(ModMakeHistory.Id), history.Id),
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new Sub("SourcePath", history.SourcePath),
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new Sub(nameof(ModMakeHistory.SourcePath), history.SourcePath),
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new Sub("LastTime", history.LastTime.ToString("yyyy/MM/dd HH:mm"))
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new Sub(
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nameof(ModMakeHistory.LastTime),
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history.LastTime.ToString("yyyy/MM/dd HH:mm")
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)
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}
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}
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);
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);
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}
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}
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@ -14,10 +14,10 @@
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d:DataContext="{d:DesignInstance Type=vm:ModEditWindowVM}"
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d:DataContext="{d:DesignInstance Type=vm:ModEditWindowVM}"
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WindowStartupLocation="CenterScreen"
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WindowStartupLocation="CenterScreen"
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mc:Ignorable="d">
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mc:Ignorable="d">
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<Window.Resources>
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<Window.Resources>
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<ResourceDictionary Source="/VPet-Simulator.Windows.Interface;component/ResourceStyle.xaml" />
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<ResourceDictionary Source="/VPet-Simulator.Windows.Interface;component/ResourceStyle.xaml" />
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</Window.Resources>
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</Window.Resources>
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<Grid>
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<Grid>
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<Grid.ColumnDefinitions>
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<Grid.ColumnDefinitions>
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<ColumnDefinition />
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<ColumnDefinition />
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<ColumnDefinition Width="Auto" />
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<ColumnDefinition Width="Auto" />
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@ -64,7 +64,7 @@
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Command="{Binding ChangeImageCommand}"
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Command="{Binding ChangeImageCommand}"
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Content="{ll:Str 添加图片}">
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Content="{ll:Str 添加图片}">
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<Button.Style>
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<Button.Style>
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<Style BasedOn="{StaticResource {x:Type Button}}" TargetType="Button">
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<Style BasedOn="{StaticResource ThemedButtonStyle}" TargetType="Button">
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<Setter Property="Visibility" Value="Hidden" />
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<Setter Property="Visibility" Value="Hidden" />
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<Style.Triggers>
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<Style.Triggers>
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<DataTrigger Binding="{Binding ModInfo.Value.Image.Value}" Value="{x:Null}">
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<DataTrigger Binding="{Binding ModInfo.Value.Image.Value}" Value="{x:Null}">
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@ -271,7 +271,10 @@
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<RowDefinition />
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<RowDefinition />
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<RowDefinition Height="Auto" />
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<RowDefinition Height="Auto" />
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</Grid.RowDefinitions>
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</Grid.RowDefinitions>
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<Button Command="{Binding AddCultureCommand}" Content="{ll:Str 添加文化}" />
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<Button
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Command="{Binding AddCultureCommand}"
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Content="{ll:Str 添加文化}"
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Style="{DynamicResource ThemedButtonStyle}" />
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<ListBox
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<ListBox
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x:Name="ListBox_Cultures"
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x:Name="ListBox_Cultures"
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Grid.Row="1"
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Grid.Row="1"
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@ -304,11 +307,13 @@
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<Button
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<Button
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x:Name="Button_Save"
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x:Name="Button_Save"
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Command="{Binding SaveCommand}"
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Command="{Binding SaveCommand}"
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Content="{ll:Str 保存}" />
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Content="{ll:Str 保存}"
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Style="{DynamicResource ThemedButtonStyle}" />
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<Button
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<Button
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x:Name="Button_SaveTo"
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x:Name="Button_SaveTo"
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Command="{Binding SaveToCommand}"
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Command="{Binding SaveToCommand}"
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Content="{ll:Str 保存至}" />
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Content="{ll:Str 保存至}"
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Style="{DynamicResource ThemedButtonStyle}" />
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</StackPanel>
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</StackPanel>
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</Grid>
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</Grid>
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</Grid>
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</Grid>
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