mirror of
https://github.com/LorisYounger/VPet.ModMaker.git
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新增 EdgeTTS
桌宠说话的时候附带语音,使用EdgeTTS
This commit is contained in:
parent
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README.md
27
README.md
@ -1,4 +1,9 @@
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# VPet.Plugin.DemoClock
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# VPet.Plugin.Demo
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由开发者制作的桌宠插件案例
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* DemoClock: 给桌宠添加一个时钟显示的功能
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* EdgeTTS: 桌宠说话的时候附带语音,使用EdgeTTS
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## VPet.Plugin.DemoClock
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给桌宠添加一个时钟显示的功能,这算是代码嵌入类型MOD的DEMO
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![democlock](democlock.png)
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@ -44,3 +49,23 @@
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游戏设置窗口
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![image-20230411134959369](README.assets/image-20230411134959369.png)
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## VPet.Plugin.EdgeTTS
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桌宠说话的时候附带语音,使用EdgeTTS
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![edgetts](edgetts.png)
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参考本软件即可编写自己的代码MOD
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### 功能
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让桌宠说话的时候说出来
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* 支持自定义讲述人和语音语调语速等
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### 相关截图
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游戏设置窗口
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![image-20230411134959369](README.assets/image-20230411134959369.png)
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Load Diff
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@ -37,6 +37,11 @@
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刷新时间时会调用该方法,在所有任务处理完之后
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</summary>
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</member>
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<member name="P:VPet_Simulator.Core.Main.IsWorking">
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<summary>
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是否开始运行
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</summary>
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</member>
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<member name="M:VPet_Simulator.Core.Main.LoadTouchEvent">
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<summary>
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自动加载触摸事件
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@ -310,6 +315,12 @@
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</summary>
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<param name="text">说话内容</param>
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</member>
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<member name="M:VPet_Simulator.Core.Main.FunctionSpend(System.Double)">
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<summary>
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根据消耗计算相关数据
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</summary>
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<param name="TimePass">过去时间倍率</param>
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</member>
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<member name="F:VPet_Simulator.Core.Main.MoveTimerPoint">
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<summary>
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定点移动位置向量
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@ -733,6 +744,21 @@
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说话 (结束)
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</summary>
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</member>
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<member name="F:VPet_Simulator.Core.GraphCore.GraphType.Say_Self_A_Start">
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<summary>
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说话 (开始)
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</summary>
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</member>
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<member name="F:VPet_Simulator.Core.GraphCore.GraphType.Say_Self_B_Loop">
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<summary>
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说话 (循环)
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</summary>
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</member>
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<member name="F:VPet_Simulator.Core.GraphCore.GraphType.Say_Self_C_End">
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<summary>
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说话 (结束)
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</summary>
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</member>
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<member name="F:VPet_Simulator.Core.GraphCore.GraphType.Idel_StateONE_A_Start">
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<summary>
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待机 模式1 (开始)
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@ -795,7 +821,7 @@
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<param name="graph">动画</param>
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<param name="type">类型</param>
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</member>
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<member name="M:VPet_Simulator.Core.GraphCore.AddGraph(System.String,VPet_Simulator.Core.Save.ModeType,VPet_Simulator.Core.GraphCore.GraphType)">
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<member name="M:VPet_Simulator.Core.GraphCore.AddGraph(System.String,VPet_Simulator.Core.GameSave.ModeType,VPet_Simulator.Core.GraphCore.GraphType)">
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<summary>
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添加动画 自动创建
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</summary>
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@ -808,7 +834,7 @@
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随机数字典(用于确保随机动画不会错位)
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</summary>
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</member>
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<member name="M:VPet_Simulator.Core.GraphCore.FindGraph(VPet_Simulator.Core.GraphCore.GraphType,VPet_Simulator.Core.Save.ModeType,System.Boolean)">
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<member name="M:VPet_Simulator.Core.GraphCore.FindGraph(VPet_Simulator.Core.GraphCore.GraphType,VPet_Simulator.Core.GameSave.ModeType,System.Boolean)">
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<summary>
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查找动画
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</summary>
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@ -908,6 +934,36 @@
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加载更多设置,新的替换后来的,允许空内容
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</summary>
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</member>
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<member name="F:VPet_Simulator.Core.GraphCore.Helper.SayType.None">
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<summary>
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无:不执行动作
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</summary>
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</member>
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<member name="F:VPet_Simulator.Core.GraphCore.Helper.SayType.Default">
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<summary>
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默认说话
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</summary>
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</member>
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<member name="F:VPet_Simulator.Core.GraphCore.Helper.SayType.Serious">
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<summary>
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严肃
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</summary>
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</member>
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<member name="F:VPet_Simulator.Core.GraphCore.Helper.SayType.Shining">
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<summary>
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闪亮
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</summary>
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</member>
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<member name="F:VPet_Simulator.Core.GraphCore.Helper.SayType.Self">
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<summary>
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自己
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</summary>
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</member>
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<member name="F:VPet_Simulator.Core.GraphCore.Helper.SayType.Error">
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<summary>
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错误
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</summary>
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</member>
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<member name="T:VPet_Simulator.Core.EyeTracking">
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<summary>
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IEyeTracking.xaml 的交互逻辑
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Picture.xaml 的交互逻辑
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</summary>
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</member>
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<member name="M:VPet_Simulator.Core.Picture.#ctor(VPet_Simulator.Core.GraphCore,System.String,VPet_Simulator.Core.Save.ModeType,VPet_Simulator.Core.GraphCore.GraphType,System.Int32,System.Boolean)">
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<member name="M:VPet_Simulator.Core.Picture.#ctor(VPet_Simulator.Core.GraphCore,System.String,VPet_Simulator.Core.GameSave.ModeType,VPet_Simulator.Core.GraphCore.GraphType,System.Int32,System.Boolean)">
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<summary>
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新建新静态图像
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</summary>
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图片资源
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</summary>
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</member>
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<member name="M:VPet_Simulator.Core.PNGAnimation.#ctor(VPet_Simulator.Core.GraphCore,System.String,System.IO.FileInfo[],VPet_Simulator.Core.Save.ModeType,VPet_Simulator.Core.GraphCore.GraphType,System.Boolean)">
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<member name="M:VPet_Simulator.Core.PNGAnimation.#ctor(VPet_Simulator.Core.GraphCore,System.String,System.IO.FileInfo[],VPet_Simulator.Core.GameSave.ModeType,VPet_Simulator.Core.GraphCore.GraphType,System.Boolean)">
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<summary>
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新建 PNG 动画
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</summary>
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宠物介绍
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</summary>
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</member>
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<member name="T:VPet_Simulator.Core.Save">
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<member name="T:VPet_Simulator.Core.GameSave">
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<summary>
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游戏存档
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</summary>
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</member>
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<member name="F:VPet_Simulator.Core.Save.Name">
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<member name="F:VPet_Simulator.Core.GameSave.Name">
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<summary>
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宠物名字
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</summary>
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</member>
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<member name="F:VPet_Simulator.Core.Save.Money">
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<member name="F:VPet_Simulator.Core.GameSave.Money">
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<summary>
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金钱
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</summary>
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</member>
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<member name="F:VPet_Simulator.Core.Save.Exp">
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<member name="F:VPet_Simulator.Core.GameSave.Exp">
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<summary>
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经验值
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</summary>
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</member>
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<member name="P:VPet_Simulator.Core.Save.Level">
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<member name="P:VPet_Simulator.Core.GameSave.Level">
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<summary>
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等级
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</summary>
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</member>
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<member name="M:VPet_Simulator.Core.Save.LevelUpNeed">
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<member name="M:VPet_Simulator.Core.GameSave.LevelUpNeed">
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<summary>
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升级所需经验值
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</summary>
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<returns></returns>
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</member>
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<member name="P:VPet_Simulator.Core.Save.Strength">
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<member name="P:VPet_Simulator.Core.GameSave.Strength">
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<summary>
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体力 0-100
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</summary>
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</member>
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<member name="F:VPet_Simulator.Core.Save.ChangeStrength">
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<member name="F:VPet_Simulator.Core.GameSave.ChangeStrength">
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<summary>
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变化 体力
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</summary>
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</member>
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<member name="P:VPet_Simulator.Core.Save.StrengthFood">
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<member name="P:VPet_Simulator.Core.GameSave.StrengthFood">
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<summary>
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饱腹度
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</summary>
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</member>
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<member name="F:VPet_Simulator.Core.Save.ChangeStrengthFood">
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<member name="F:VPet_Simulator.Core.GameSave.ChangeStrengthFood">
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<summary>
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变化 食物
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</summary>
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</member>
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<member name="P:VPet_Simulator.Core.Save.StrengthDrink">
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<member name="P:VPet_Simulator.Core.GameSave.StrengthDrink">
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<summary>
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口渴度
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</summary>
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</member>
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<member name="F:VPet_Simulator.Core.Save.ChangeStrengthDrink">
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<member name="F:VPet_Simulator.Core.GameSave.ChangeStrengthDrink">
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<summary>
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变化 口渴度
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</summary>
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</member>
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<member name="P:VPet_Simulator.Core.Save.Feeling">
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<member name="P:VPet_Simulator.Core.GameSave.Feeling">
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<summary>
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心情
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</summary>
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</member>
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<member name="F:VPet_Simulator.Core.Save.ChangeFeeling">
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<member name="F:VPet_Simulator.Core.GameSave.ChangeFeeling">
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<summary>
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变化 心情
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</summary>
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</member>
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<member name="P:VPet_Simulator.Core.Save.Health">
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<member name="P:VPet_Simulator.Core.GameSave.Health">
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<summary>
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健康(生病)(隐藏)
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</summary>
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</member>
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<member name="P:VPet_Simulator.Core.Save.Likability">
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<member name="P:VPet_Simulator.Core.GameSave.Likability">
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<summary>
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好感度(隐藏)(累加值)
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</summary>
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</member>
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<member name="M:VPet_Simulator.Core.Save.CleanChange">
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<member name="M:VPet_Simulator.Core.GameSave.CleanChange(System.Boolean)">
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<summary>
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清除变化
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</summary>
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</member>
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<member name="T:VPet_Simulator.Core.Save.ModeType">
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<member name="T:VPet_Simulator.Core.GameSave.ModeType">
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<summary>
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宠物状态模式
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</summary>
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</member>
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<member name="F:VPet_Simulator.Core.Save.ModeType.Happy">
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<member name="F:VPet_Simulator.Core.GameSave.ModeType.Happy">
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<summary>
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高兴
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</summary>
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</member>
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<member name="F:VPet_Simulator.Core.Save.ModeType.Nomal">
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<member name="F:VPet_Simulator.Core.GameSave.ModeType.Nomal">
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<summary>
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普通
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</summary>
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</member>
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<member name="F:VPet_Simulator.Core.Save.ModeType.PoorCondition">
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<member name="F:VPet_Simulator.Core.GameSave.ModeType.PoorCondition">
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<summary>
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状态不佳
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</summary>
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</member>
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<member name="F:VPet_Simulator.Core.Save.ModeType.Ill">
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<member name="F:VPet_Simulator.Core.GameSave.ModeType.Ill">
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<summary>
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生病(躺床)
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</summary>
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</member>
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<member name="M:VPet_Simulator.Core.Save.CalMode">
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<member name="M:VPet_Simulator.Core.GameSave.CalMode">
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<summary>
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计算宠物当前状态
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</summary>
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</member>
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<member name="M:VPet_Simulator.Core.Save.#ctor(System.String)">
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<member name="M:VPet_Simulator.Core.GameSave.#ctor(System.String)">
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<summary>
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新游戏
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</summary>
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</member>
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<member name="M:VPet_Simulator.Core.Save.#ctor(LinePutScript.Line)">
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<member name="M:VPet_Simulator.Core.GameSave.#ctor">
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<summary>
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读档
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</summary>
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</member>
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<member name="M:VPet_Simulator.Core.Save.ToLine">
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<member name="M:VPet_Simulator.Core.GameSave.Load(LinePutScript.ILine)">
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<summary>
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读档
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</summary>
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</member>
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<member name="M:VPet_Simulator.Core.GameSave.ToLine">
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<summary>
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存档
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</summary>
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<returns>存档行</returns>
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</member>
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<member name="T:VPet_Simulator.Core.Save.WorkingState">
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<member name="T:VPet_Simulator.Core.GameSave.WorkingState">
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<summary>
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当前正在的状态
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</summary>
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</member>
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<member name="F:VPet_Simulator.Core.Save.WorkingState.Nomal">
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<member name="F:VPet_Simulator.Core.GameSave.WorkingState.Nomal">
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<summary>
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默认:啥都没干
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</summary>
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</member>
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<member name="F:VPet_Simulator.Core.Save.WorkingState.Working">
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<member name="F:VPet_Simulator.Core.GameSave.WorkingState.Working">
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<summary>
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正在干活, workingobj指示正在干啥活
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</summary>
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</member>
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<member name="F:VPet_Simulator.Core.Save.WorkingState.Studying">
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<member name="F:VPet_Simulator.Core.GameSave.WorkingState.Studying">
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<summary>
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学习中
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</summary>
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</member>
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<member name="F:VPet_Simulator.Core.Save.WorkingState.Playing">
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<member name="F:VPet_Simulator.Core.GameSave.WorkingState.Playing">
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<summary>
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玩耍中
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</summary>
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tomato_resttime = 15;
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tomato_resttimelong = 45;
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}
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public Setting(Line line) : base(line)
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public Setting(ILine line) : base(line)
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{
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timeshifting = GetFloat("timeshifting", 0);
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hour24 = GetBool("hour24");
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TTimes.Text = diff.ToString(@"ss\:ff");
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if (TimeSpanChanged)
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{
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CountTimer.Interval = TimeSpan.FromMilliseconds(10);
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CountTimer.Interval = TimeSpan.FromMilliseconds(50);
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TimeSpanChanged = false;
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}
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}
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TOthers.Visibility = Visibility.Collapsed;
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IsPause = false;
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PauseTime = TimeSpan.Zero;
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CountTimer.Interval = TimeSpan.FromMilliseconds(10);
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CountTimer.Interval = TimeSpan.FromMilliseconds(50);
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CountTimer.Start();
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Master.mode = Mode.Timing;
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}
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="LinePutScript, Version=1.5.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\LinePutScript.1.6.1\lib\net462\LinePutScript.dll</HintPath>
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<HintPath>..\packages\LinePutScript.1.8.0\lib\net462\LinePutScript.dll</HintPath>
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</Reference>
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<Reference Include="Panuon.WPF, Version=1.0.1.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\Panuon.WPF.1.0.1\lib\net462\Panuon.WPF.dll</HintPath>
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</Reference>
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<Reference Include="Panuon.WPF.UI, Version=1.1.8.5, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\Panuon.WPF.UI.1.1.8.5\lib\net462\Panuon.WPF.UI.dll</HintPath>
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<Reference Include="Panuon.WPF.UI, Version=1.1.11.0, Culture=neutral, processorArchitecture=MSIL">
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||||
<HintPath>..\packages\Panuon.WPF.UI.1.1.11-beta\lib\net462\Panuon.WPF.UI.dll</HintPath>
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</Reference>
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||||
<Reference Include="System" />
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||||
<Reference Include="System.Data" />
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||||
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||||
<RequiredTargetFramework>4.0</RequiredTargetFramework>
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</Reference>
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||||
<Reference Include="VPet-Simulator.Core, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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||||
<HintPath>..\packages\VPet-Simulator.Core.0.1.1\lib\net462\VPet-Simulator.Core.dll</HintPath>
|
||||
<HintPath>..\packages\VPet-Simulator.Core.0.1.3\lib\net462\VPet-Simulator.Core.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="VPet-Simulator.Windows.Interface, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\VPet-Simulator.Windows.Interface.0.1.2\lib\net462\VPet-Simulator.Windows.Interface.dll</HintPath>
|
||||
|
@ -1,8 +1,8 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="LinePutScript" version="1.6.1" targetFramework="net462" />
|
||||
<package id="LinePutScript" version="1.8.0" targetFramework="net462" />
|
||||
<package id="Panuon.WPF" version="1.0.1" targetFramework="net462" />
|
||||
<package id="Panuon.WPF.UI" version="1.1.8.5" targetFramework="net462" />
|
||||
<package id="VPet-Simulator.Core" version="0.1.1" targetFramework="net462" />
|
||||
<package id="Panuon.WPF.UI" version="1.1.11-beta" targetFramework="net462" />
|
||||
<package id="VPet-Simulator.Core" version="0.1.3" targetFramework="net462" />
|
||||
<package id="VPet-Simulator.Windows.Interface" version="0.1.2" targetFramework="net462" />
|
||||
</packages>
|
BIN
VPet.Plugin.EdgeTTS/1101_EdgeTTS/icon.png
Normal file
BIN
VPet.Plugin.EdgeTTS/1101_EdgeTTS/icon.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 3.0 KiB |
2
VPet.Plugin.EdgeTTS/1101_EdgeTTS/info.lps
Normal file
2
VPet.Plugin.EdgeTTS/1101_EdgeTTS/info.lps
Normal file
@ -0,0 +1,2 @@
|
||||
vupmod#EdgeTTS:|author#lorisyounger:|gamever#100:|ver#100:|
|
||||
intro#桌宠说话的时候附带语音,使用EdgeTTS:|
|
BIN
VPet.Plugin.EdgeTTS/1101_EdgeTTS/plugin/EdgeTTS.Framework.dll
Normal file
BIN
VPet.Plugin.EdgeTTS/1101_EdgeTTS/plugin/EdgeTTS.Framework.dll
Normal file
Binary file not shown.
BIN
VPet.Plugin.EdgeTTS/1101_EdgeTTS/plugin/LinePutScript.dll
Normal file
BIN
VPet.Plugin.EdgeTTS/1101_EdgeTTS/plugin/LinePutScript.dll
Normal file
Binary file not shown.
4497
VPet.Plugin.EdgeTTS/1101_EdgeTTS/plugin/LinePutScript.xml
Normal file
4497
VPet.Plugin.EdgeTTS/1101_EdgeTTS/plugin/LinePutScript.xml
Normal file
File diff suppressed because it is too large
Load Diff
BIN
VPet.Plugin.EdgeTTS/1101_EdgeTTS/plugin/Newtonsoft.Json.dll
Normal file
BIN
VPet.Plugin.EdgeTTS/1101_EdgeTTS/plugin/Newtonsoft.Json.dll
Normal file
Binary file not shown.
11363
VPet.Plugin.EdgeTTS/1101_EdgeTTS/plugin/Newtonsoft.Json.xml
Normal file
11363
VPet.Plugin.EdgeTTS/1101_EdgeTTS/plugin/Newtonsoft.Json.xml
Normal file
File diff suppressed because it is too large
Load Diff
BIN
VPet.Plugin.EdgeTTS/1101_EdgeTTS/plugin/Panuon.WPF.UI.dll
Normal file
BIN
VPet.Plugin.EdgeTTS/1101_EdgeTTS/plugin/Panuon.WPF.UI.dll
Normal file
Binary file not shown.
BIN
VPet.Plugin.EdgeTTS/1101_EdgeTTS/plugin/Panuon.WPF.dll
Normal file
BIN
VPet.Plugin.EdgeTTS/1101_EdgeTTS/plugin/Panuon.WPF.dll
Normal file
Binary file not shown.
BIN
VPet.Plugin.EdgeTTS/1101_EdgeTTS/plugin/Serilog.dll
Normal file
BIN
VPet.Plugin.EdgeTTS/1101_EdgeTTS/plugin/Serilog.dll
Normal file
Binary file not shown.
4781
VPet.Plugin.EdgeTTS/1101_EdgeTTS/plugin/Serilog.xml
Normal file
4781
VPet.Plugin.EdgeTTS/1101_EdgeTTS/plugin/Serilog.xml
Normal file
File diff suppressed because it is too large
Load Diff
BIN
VPet.Plugin.EdgeTTS/1101_EdgeTTS/plugin/VPet-Simulator.Core.dll
Normal file
BIN
VPet.Plugin.EdgeTTS/1101_EdgeTTS/plugin/VPet-Simulator.Core.dll
Normal file
Binary file not shown.
1595
VPet.Plugin.EdgeTTS/1101_EdgeTTS/plugin/VPet-Simulator.Core.xml
Normal file
1595
VPet.Plugin.EdgeTTS/1101_EdgeTTS/plugin/VPet-Simulator.Core.xml
Normal file
File diff suppressed because it is too large
Load Diff
Binary file not shown.
@ -0,0 +1,225 @@
|
||||
<?xml version="1.0"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>VPet-Simulator.Windows.Interface</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="P:VPet_Simulator.Windows.Interface.IMainWindow.IsSteamUser">
|
||||
<summary>
|
||||
是否为Steam用户
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Windows.Interface.IMainWindow.Set">
|
||||
<summary>
|
||||
游戏设置
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Windows.Interface.IMainWindow.Pets">
|
||||
<summary>
|
||||
宠物加载器列表
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Windows.Interface.IMainWindow.Core">
|
||||
<summary>
|
||||
桌宠数据核心
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Windows.Interface.IMainWindow.Main">
|
||||
<summary>
|
||||
桌宠主要部件
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Windows.Interface.IMainWindow.verison">
|
||||
<summary>
|
||||
版本号
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Windows.Interface.IMainWindow.Verison">
|
||||
<summary>
|
||||
版本号
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Windows.Interface.IMainWindow.lastclicktime">
|
||||
<summary>
|
||||
上次点击时间 (Tick)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Windows.Interface.IMainWindow.Plugins">
|
||||
<summary>
|
||||
所有三方插件
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:VPet_Simulator.Windows.Interface.IMainWindow.SetZoomLevel(System.Double)">
|
||||
<summary>
|
||||
设置游戏缩放倍率
|
||||
</summary>
|
||||
<param name="zl">缩放倍率 范围0.1-10</param>
|
||||
</member>
|
||||
<member name="M:VPet_Simulator.Windows.Interface.IMainWindow.Save">
|
||||
<summary>
|
||||
保存设置
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:VPet_Simulator.Windows.Interface.IMainWindow.LoadDIY">
|
||||
<summary>
|
||||
加载DIY内容
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:VPet_Simulator.Windows.Interface.IMainWindow.RunAction(System.String)">
|
||||
<summary>
|
||||
运行动作
|
||||
</summary>
|
||||
<param name="action">动作名称</param>
|
||||
</member>
|
||||
<member name="T:VPet_Simulator.Windows.Interface.MainPlugin">
|
||||
<summary>
|
||||
这是插件的主体内容 请继承这个类
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Windows.Interface.MainPlugin.PluginName">
|
||||
<summary>
|
||||
通过插件名称定位插件
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:VPet_Simulator.Windows.Interface.MainPlugin.MW">
|
||||
<summary>
|
||||
主窗体, 主程序提供的各种功能和设置等 大部分参数和调用均在这里
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:VPet_Simulator.Windows.Interface.MainPlugin.#ctor(VPet_Simulator.Windows.Interface.IMainWindow)">
|
||||
<summary>
|
||||
MOD插件初始化
|
||||
</summary>
|
||||
<param name="mainwin">主窗体</param>
|
||||
请不要加载游戏和玩家数据,仅用作初始化
|
||||
加载数据(CORE)/游戏(SAVE),请使用 LoadPlugin
|
||||
</member>
|
||||
<member name="M:VPet_Simulator.Windows.Interface.MainPlugin.LoadPlugin">
|
||||
<summary>
|
||||
初始化程序+读取存档
|
||||
</summary>
|
||||
例:添加自己的Tick到 mw.Main.EventTimer
|
||||
例:创建使用UI的桌面控件
|
||||
</member>
|
||||
<member name="M:VPet_Simulator.Windows.Interface.MainPlugin.EndGame">
|
||||
<summary>
|
||||
游戏结束 (可以保存或清空等,不过保存有专门的Save())
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:VPet_Simulator.Windows.Interface.MainPlugin.Save">
|
||||
<summary>
|
||||
储存游戏 (可以写 GameSave.Other 储存设置和数据等)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:VPet_Simulator.Windows.Interface.MainPlugin.Setting">
|
||||
<summary>
|
||||
打开代码插件设置
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:VPet_Simulator.Windows.Interface.MainPlugin.LoadDIY">
|
||||
<summary>
|
||||
重载DIY按钮, 如需添加自定义按钮可在此处添加
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Windows.Interface.Setting.ZoomLevel">
|
||||
<summary>
|
||||
缩放倍率
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Windows.Interface.Setting.IsBiggerScreen">
|
||||
<summary>
|
||||
是否为更大的屏幕
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Windows.Interface.Setting.Diagnosis">
|
||||
<summary>
|
||||
是否启用数据收集 //TODO:判断游戏是否是原版的
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Windows.Interface.Setting.DiagnosisInterval">
|
||||
<summary>
|
||||
数据收集频率
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Windows.Interface.Setting.AutoSaveInterval">
|
||||
<summary>
|
||||
自动保存频率 (min)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Windows.Interface.Setting.TopMost">
|
||||
<summary>
|
||||
是否置于顶层
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:VPet_Simulator.Windows.Interface.Setting.DiagnosisDayEnable">
|
||||
<summary>
|
||||
数据收集是否被禁止(当日)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Windows.Interface.Setting.PressLength">
|
||||
<summary>
|
||||
按多久视为长按 单位毫秒
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Windows.Interface.Setting.InteractionCycle">
|
||||
<summary>
|
||||
互动周期
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Windows.Interface.Setting.LogicInterval">
|
||||
<summary>
|
||||
计算间隔
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Windows.Interface.Setting.AllowMove">
|
||||
<summary>
|
||||
允许移动事件
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Windows.Interface.Setting.SmartMove">
|
||||
<summary>
|
||||
智能移动
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Windows.Interface.Setting.EnableFunction">
|
||||
<summary>
|
||||
启用计算等数据功能
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Windows.Interface.Setting.SmartMoveInterval">
|
||||
<summary>
|
||||
智能移动周期 (秒)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Windows.Interface.Setting.StartUPBoot">
|
||||
<summary>
|
||||
开机启动
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Windows.Interface.Setting.StartUPBootSteam">
|
||||
<summary>
|
||||
开机启动 Steam
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Windows.Interface.Setting.PetGraph">
|
||||
<summary>
|
||||
桌宠选择内容
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Windows.Interface.Setting.StartRecordLast">
|
||||
<summary>
|
||||
是否记录游戏退出位置 (默认:是)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Windows.Interface.Setting.StartRecordLastPoint">
|
||||
<summary>
|
||||
记录上次退出位置
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Windows.Interface.Setting.StartRecordPoint">
|
||||
<summary>
|
||||
设置中桌宠启动的位置
|
||||
</summary>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
BIN
VPet.Plugin.EdgeTTS/1101_EdgeTTS/plugin/VPet.Plugin.VPetTTS.dll
Normal file
BIN
VPet.Plugin.EdgeTTS/1101_EdgeTTS/plugin/VPet.Plugin.VPetTTS.dll
Normal file
Binary file not shown.
36
VPet.Plugin.EdgeTTS/Properties/AssemblyInfo.cs
Normal file
36
VPet.Plugin.EdgeTTS/Properties/AssemblyInfo.cs
Normal file
@ -0,0 +1,36 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// 有关程序集的一般信息由以下
|
||||
// 控制。更改这些特性值可修改
|
||||
// 与程序集关联的信息。
|
||||
[assembly: AssemblyTitle("VPet.Plugin.VPetTTS")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("VPet.Plugin.VPetTTS")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2023")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// 将 ComVisible 设置为 false 会使此程序集中的类型
|
||||
//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
|
||||
//请将此类型的 ComVisible 特性设置为 true。
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
|
||||
[assembly: Guid("a826a8d4-a741-49bf-b857-e2ea9a462db7")]
|
||||
|
||||
// 程序集的版本信息由下列四个值组成:
|
||||
//
|
||||
// 主版本
|
||||
// 次版本
|
||||
// 生成号
|
||||
// 修订号
|
||||
//
|
||||
//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
|
||||
//通过使用 "*",如下所示:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
58
VPet.Plugin.EdgeTTS/Setting.cs
Normal file
58
VPet.Plugin.EdgeTTS/Setting.cs
Normal file
@ -0,0 +1,58 @@
|
||||
using LinePutScript.Converter;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace VPet.Plugin.VPetTTS
|
||||
{
|
||||
public class Setting
|
||||
{
|
||||
/// <summary>
|
||||
/// 音量大小
|
||||
/// </summary>
|
||||
[Line]
|
||||
public int Volume { get; set; } = 100;
|
||||
|
||||
/// <summary>
|
||||
/// 语速
|
||||
/// </summary>
|
||||
[Line]
|
||||
public double Rate
|
||||
{
|
||||
get => rate; set
|
||||
{
|
||||
rate = value;
|
||||
RateStr = $"{(value >= 0 ? "+" : "")}{value:f2}%";
|
||||
}
|
||||
}
|
||||
private double rate = 0;
|
||||
public string RateStr { get; private set; } = "+0%";
|
||||
double pitch = 10;
|
||||
|
||||
/// <summary>
|
||||
/// 音调
|
||||
/// </summary>
|
||||
[Line]
|
||||
public double Pitch
|
||||
{
|
||||
get
|
||||
{
|
||||
return pitch;
|
||||
}
|
||||
set
|
||||
{
|
||||
pitch = value;
|
||||
PitchStr = $"{(value >= 0 ? "+" : "")}{value:f2}Hz";
|
||||
}
|
||||
}
|
||||
|
||||
public string PitchStr { get; private set; } = "+10Hz";
|
||||
/// <summary>
|
||||
/// 讲述人
|
||||
/// </summary>
|
||||
[Line]
|
||||
public string Speaker { get; set; } = "zh-CN-XiaoyiNeural";
|
||||
}
|
||||
}
|
70
VPet.Plugin.EdgeTTS/VPETTTS.cs
Normal file
70
VPet.Plugin.EdgeTTS/VPETTTS.cs
Normal file
@ -0,0 +1,70 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using VPet_Simulator.Windows.Interface;
|
||||
using EdgeTTS;
|
||||
using LinePutScript.Converter;
|
||||
using LinePutScript;
|
||||
using System.IO;
|
||||
using VPet_Simulator.Core;
|
||||
|
||||
namespace VPet.Plugin.VPetTTS
|
||||
{
|
||||
public class VPETTTS : MainPlugin
|
||||
{
|
||||
IMainWindow mw;
|
||||
EdgeTTSClient etts;
|
||||
Setting Set;
|
||||
public VPETTTS(IMainWindow mainwin) : base(mainwin)
|
||||
{
|
||||
mw = mainwin;
|
||||
}
|
||||
public override void LoadPlugin()
|
||||
{
|
||||
etts = new EdgeTTSClient();
|
||||
var line = MW.Set.FindLine("DemoClock");
|
||||
if (line == null)
|
||||
{
|
||||
Set = new Setting();
|
||||
}
|
||||
else
|
||||
{
|
||||
Set = LPSConvert.DeserializeObject<Setting>(line);
|
||||
}
|
||||
if (!Directory.Exists(GraphCore.CachePath + @"\voice"))
|
||||
Directory.CreateDirectory(GraphCore.CachePath + @"\voice");
|
||||
mw.Main.OnSay += Main_OnSay;
|
||||
}
|
||||
|
||||
private void Main_OnSay(string saythings)
|
||||
{//说话语音
|
||||
var path = GraphCore.CachePath + $"\\voice\\{Sub.GetHashCode(saythings):X}.mp3";
|
||||
if (File.Exists(path))
|
||||
{
|
||||
mw.Main.PlayVoice(new Uri(path));
|
||||
}else
|
||||
{
|
||||
var res = etts.SynthesisAsync(saythings, Set.Speaker, Set.PitchStr, Set.RateStr).Result;
|
||||
if (res.Code == ResultCode.Success)
|
||||
{
|
||||
FileStream fs = new FileStream(path, FileMode.OpenOrCreate);
|
||||
BinaryWriter w = new BinaryWriter(fs);
|
||||
w.Write(res.Data.ToArray());
|
||||
fs.Close();
|
||||
fs.Dispose();
|
||||
w.Dispose();
|
||||
mw.Main.PlayVoice(new Uri(path));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//public override void Save()
|
||||
//{
|
||||
// MW.Set.Remove("DemoClock");
|
||||
// MW.Set.Add(LPSConvert.SerializeObject(Set, "DemoClock"));
|
||||
//}
|
||||
public override string PluginName => "EdgeTTS";
|
||||
}
|
||||
}
|
79
VPet.Plugin.EdgeTTS/VPet.Plugin.VPetTTS.csproj
Normal file
79
VPet.Plugin.EdgeTTS/VPet.Plugin.VPetTTS.csproj
Normal file
@ -0,0 +1,79 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{A826A8D4-A741-49BF-B857-E2EA9A462DB7}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>VPet.Plugin.VPetTTS</RootNamespace>
|
||||
<AssemblyName>VPet.Plugin.VPetTTS</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.6.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="EdgeTTS.Framework, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\EdgeTTS.Framework.1.0.1\lib\net462\EdgeTTS.Framework.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="LinePutScript, Version=1.5.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\LinePutScript.1.8.0\lib\net462\LinePutScript.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Newtonsoft.Json.13.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Panuon.WPF, Version=1.0.1.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Panuon.WPF.1.0.1\lib\net462\Panuon.WPF.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Panuon.WPF.UI, Version=1.1.11.8, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Panuon.WPF.UI.1.1.11.8\lib\net462\Panuon.WPF.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="PresentationCore" />
|
||||
<Reference Include="PresentationFramework" />
|
||||
<Reference Include="Serilog, Version=2.0.0.0, Culture=neutral, PublicKeyToken=24c2f752a8e58a10, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Serilog.2.12.0\lib\net46\Serilog.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="VPet-Simulator.Core, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\VPet-Simulator.Core.0.1.5\lib\net462\VPet-Simulator.Core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="VPet-Simulator.Windows.Interface, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\VPet-Simulator.Windows.Interface.0.1.4\lib\net462\VPet-Simulator.Windows.Interface.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="WindowsBase" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="VPETTTS.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Setting.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
11
VPet.Plugin.EdgeTTS/packages.config
Normal file
11
VPet.Plugin.EdgeTTS/packages.config
Normal file
@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="EdgeTTS.Framework" version="1.0.1" targetFramework="net462" />
|
||||
<package id="LinePutScript" version="1.8.0" targetFramework="net462" />
|
||||
<package id="Newtonsoft.Json" version="13.0.3" targetFramework="net462" />
|
||||
<package id="Panuon.WPF" version="1.0.1" targetFramework="net462" />
|
||||
<package id="Panuon.WPF.UI" version="1.1.11.8" targetFramework="net462" />
|
||||
<package id="Serilog" version="2.12.0" targetFramework="net462" />
|
||||
<package id="VPet-Simulator.Core" version="0.1.5" targetFramework="net462" />
|
||||
<package id="VPet-Simulator.Windows.Interface" version="0.1.4" targetFramework="net462" />
|
||||
</packages>
|
@ -5,6 +5,8 @@ VisualStudioVersion = 17.4.33213.308
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "VPet.Plugin.DemoClock", "VPet.Plugin.DemoClock\VPet.Plugin.DemoClock.csproj", "{D23F1150-999F-4698-800C-4E60FF853A3E}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "VPet.Plugin.VPetTTS", "VPet.Plugin.EdgeTTS\VPet.Plugin.VPetTTS.csproj", "{A826A8D4-A741-49BF-B857-E2EA9A462DB7}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
@ -15,6 +17,10 @@ Global
|
||||
{D23F1150-999F-4698-800C-4E60FF853A3E}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{D23F1150-999F-4698-800C-4E60FF853A3E}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{D23F1150-999F-4698-800C-4E60FF853A3E}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{A826A8D4-A741-49BF-B857-E2EA9A462DB7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{A826A8D4-A741-49BF-B857-E2EA9A462DB7}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{A826A8D4-A741-49BF-B857-E2EA9A462DB7}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{A826A8D4-A741-49BF-B857-E2EA9A462DB7}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
BIN
edgetts.png
Normal file
BIN
edgetts.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 3.0 KiB |
Loading…
Reference in New Issue
Block a user