VPet/VPet-Simulator.Windows/App.xaml.cs

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using LinePutScript.Localization.WPF;
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using System;
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using System.Collections.Generic;
using System.IO;
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using System.Linq;
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using System.Windows;
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using VPet_Simulator.Windows.Interface;
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namespace VPet_Simulator.Windows
{
/// <summary>
/// App.xaml 的交互逻辑
/// </summary>
public partial class App : Application
{
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public App() : base()
{
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#if !DEBUG
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base.DispatcherUnhandledException += (s, e) => { e.Handled = true; UnhandledException(e.Exception, false); };
AppDomain.CurrentDomain.UnhandledException += (s, e) => { UnhandledException((e.ExceptionObject as Exception), true); };
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#endif
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//AppDomain.CurrentDomain.AssemblyResolve += CurrentDomain_AssemblyResolve;
}
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public static string[] Args { get; set; }
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/// <summary>
/// 多存档系统名称
/// </summary>
public static List<string> MutiSaves { get; set; } = new List<string>();
public static List<MainWindow> MainWindows { get; set; } = new List<MainWindow>();
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protected override void OnStartup(StartupEventArgs e)
{
Args = e.Args;
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foreach (var mss in new DirectoryInfo(ExtensionValue.BaseDirectory).GetFiles("Setting*.lps"))
{
var n = mss.Name.Substring(7).Trim('-');
MutiSaves.Add(n.Substring(0, n.Length - 4));
}
if (MutiSaves.Count == 0)
{
MutiSaves.Add("");
}
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}
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private void UnhandledException(Exception e, bool isFatality)
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{
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var expt = e.ToString();
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if (expt.Contains("MainWindow.Close"))
return;
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else if ((!isFatality && MainWindow != null && ((MainWindow)MainWindow).GameSavesData?.GameSave != null &&
(((MainWindow)MainWindow).GameSavesData.GameSave.Money > int.MaxValue || ((MainWindow)MainWindow).GameSavesData.GameSave.Exp > int.MaxValue)
) && ((expt.ToLower().Contains("value") && expt.ToLower().Contains("nan")) ||
expt.Contains("System.OverflowException") || expt.Contains("System.DivideByZeroException")))
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{
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MessageBox.Show("由于修改游戏数据导致数据溢出,存档可能会出错\n开发者提醒您请不要使用过于超模的MOD".Translate());
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return;
}
else if (expt.Contains("System.IO.FileNotFoundException") && expt.Contains("cache"))
{
MessageBox.Show("缓存被其他软件删除,游戏无法继续运行\n请重启游戏重新生成缓存".Translate());
return;
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}
else if (expt.Contains("0x80070008"))
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{
MessageBox.Show("游戏内存不足,请修改设置中渲染分辨率以便降低内存使用".Translate());
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return;
}
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else if (expt.Contains("UnauthorizedAccessException"))
{
MessageBox.Show("游戏权限不足,无法写入游戏存档和设置,请检查设置文件是否被其他软件占用".Translate());
return;
}
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else if (expt.Contains("VPet.Plugin"))
{
var exptin = expt.Split('\n').First(x => x.Contains("VPet.Plugin"));
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exptin = exptin.Substring(exptin.IndexOf("VPet.Plugin") + 12).Split('.')[0];
MessageBox.Show("游戏发生错误,可能是".Translate() + $"MOD({exptin.Translate()})" +
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"导致的\n如有可能请发送 错误信息截图和引发错误之前的操作给相应MOD作者\n感谢您对MOD开发的支持\n".Translate()
+ expt, "游戏发生错误,可能是".Translate() + exptin);
return;
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}
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string errstr = "游戏发生错误,可能是".Translate() + (string.IsNullOrWhiteSpace(CoreMOD.NowLoading) ?
"游戏或者MOD".Translate() : $"MOD({CoreMOD.NowLoading})") +
"导致的\n如有可能请发送 错误信息截图和引发错误之前的操作 给开发者:service@exlb.net\n感谢您对游戏开发的支持\n".Translate()
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+ expt;
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if (isFatality || MainWindow == null)
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{
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MessageBox.Show(errstr, "游戏致命性错误".Translate());
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return;
}
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else
{
new winReport(((MainWindow)MainWindow), errstr).Show();
return;
}
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}
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}
}