2023-06-01 08:16:45 +00:00
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using System.Windows;
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2022-12-13 07:10:18 +00:00
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namespace VPet_Simulator.Windows
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{
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/// <summary>
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/// App.xaml 的交互逻辑
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/// </summary>
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public partial class App : Application
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{
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2023-01-24 06:56:16 +00:00
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public App() : base()
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{
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2023-01-29 08:27:24 +00:00
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#if !DEBUG
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2023-01-24 06:56:16 +00:00
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base.DispatcherUnhandledException += App_DispatcherUnhandledException;
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2023-01-29 08:27:24 +00:00
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#endif
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2023-01-24 06:56:16 +00:00
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//AppDomain.CurrentDomain.AssemblyResolve += CurrentDomain_AssemblyResolve;
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}
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private void App_DispatcherUnhandledException(object sender, System.Windows.Threading.DispatcherUnhandledExceptionEventArgs e)
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{
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e.Handled = true;
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string errstr = "游戏发生错误,可能是" + (string.IsNullOrWhiteSpace(CoreMOD.NowLoading) ? "游戏或者MOD" : $"MOD({CoreMOD.NowLoading})") + "导致的\n如有可能请发送 错误信息截图和引发错误之前的操作 给开发者:service@exlb.net\n感谢您对游戏开发的支持\n" + e.Exception.ToString();
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if (MainWindow == null)
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{
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MessageBox.Show(errstr, "游戏致命性错误");
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return;
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}
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2023-01-24 07:55:02 +00:00
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else
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{
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new winReport(((MainWindow)MainWindow), errstr).Show();
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return;
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}
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2023-01-24 06:56:16 +00:00
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}
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2022-12-13 07:10:18 +00:00
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}
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}
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