VPet/VPet-Simulator.Windows/Function/MWController.cs

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using VPet_Simulator.Core;
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namespace VPet_Simulator.Windows
{
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/// <summary>
/// 窗体控制器实现
/// </summary>
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public class MWController : IController
{
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readonly MainWindow mw;
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public MWController(MainWindow mw)
{
this.mw = mw;
}
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public double GetWindowsDistanceDown()
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{
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return mw.Dispatcher.Invoke(() => System.Windows.SystemParameters.PrimaryScreenHeight - mw.Top - mw.Height);
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}
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public double GetWindowsDistanceLeft()
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{
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return mw.Dispatcher.Invoke(() => mw.Left);
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}
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public double GetWindowsDistanceRight()
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{
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return mw.Dispatcher.Invoke(() => System.Windows.SystemParameters.PrimaryScreenWidth - mw.Left - mw.Width);
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}
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public double GetWindowsDistanceUp()
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{
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return mw.Dispatcher.Invoke(() => mw.Top);
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}
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public void MoveWindows(double X, double Y)
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{
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mw.Dispatcher.Invoke(() =>
{
mw.Left += X * ZoomRatio;
mw.Top += Y * ZoomRatio;
});
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}
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public void ShowSetting()
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{
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mw.Topmost = false;
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mw.winSetting.Show();
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}
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public void ShowPanel()
{
var panelWindow = new winCharacterPanel();
panelWindow.ShowDialog();
}
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public double ZoomRatio => mw.Set.ZoomLevel;
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public int PressLength => mw.Set.PressLength;
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public bool EnableFunction => mw.Set.EnableFunction;
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public int InteractionCycle => mw.Set.InteractionCycle;
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}
}