2023-08-11 02:48:17 +00:00
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using LinePutScript.Converter;
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using LinePutScript.Localization.WPF;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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2023-08-13 14:39:46 +00:00
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using VPet_Simulator.Core;
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using static VPet_Simulator.Core.Main;
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2023-08-11 02:48:17 +00:00
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namespace VPet_Simulator.Windows.Interface
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{
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/// <summary>
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/// 点击桌宠时触发的乱说话
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/// </summary>
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public class ClickText
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{
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public ClickText()
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{
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}
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public ClickText(string text)
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{
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Text = text;
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}
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[Line(ignoreCase: true)]
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private int mode { get; set; } = 7;
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/// <summary>
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/// 需求状态模式
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/// </summary>
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public ModeType Mode
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{
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get => (ModeType)mode;
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set => mode = (int)value;
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}
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/// <summary>
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/// 宠物状态模式
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/// </summary>
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[Flags]
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public enum ModeType
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{
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/// <summary>
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/// 高兴
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/// </summary>
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Happy = 1,
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/// <summary>
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/// 普通
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/// </summary>
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Nomal = 2,
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/// <summary>
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/// 状态不佳
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/// </summary>
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PoorCondition = 4,
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/// <summary>
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/// 生病(躺床)
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/// </summary>
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Ill = 8
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}
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/// <summary>
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/// 指定干活时说, 空为任意, sleep 为睡觉时
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/// </summary>
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[Line(ignoreCase: true)]
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public string Working { get; set; } = null;
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/// <summary>
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/// 日期区间
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/// </summary>
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[Flags]
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public enum DayTime
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{
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Morning = 1,
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Afternoon = 2,
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Night = 4,
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Midnight = 8,
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}
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/// <summary>
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/// 当前时间
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/// </summary>
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[Line(ignoreCase: true)]
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private int dayTime { get; set; } = 15;
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/// <summary>
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/// 日期区间
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/// </summary>
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public DayTime DaiTime
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{
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get => (DayTime)dayTime;
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set => dayTime = (int)value;
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}
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/// <summary>
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/// 好感度要求:最小值
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/// </summary>
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[Line(IgnoreCase = true)]
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public int LikeMin = 0;
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/// <summary>
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/// 好感度要求:最大值
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/// </summary>
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[Line(IgnoreCase = true)]
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public int LikeMax = int.MaxValue;
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/// <summary>
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/// 工作状态
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/// </summary>
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[Line(IgnoreCase = true)]
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public WorkingState State { get; set; } = WorkingState.Nomal;
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/// <summary>
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/// 说话的内容
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/// </summary>
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[Line(IgnoreCase = true)] public string Text { get; set; }
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private string transText = null;
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/// <summary>
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/// 说话的内容 (翻译)
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/// </summary>
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public string TranslateText
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{
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get
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{
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if (transText == null)
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{
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transText = LocalizeCore.Translate(Text);
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}
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return transText;
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}
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set
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{
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transText = value;
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}
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}
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/// <summary>
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/// 检查部分状态是否满足需求
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/// </summary>之所以不是全部的,是因为挨个取效率太差了
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public bool CheckState(Main m)
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{
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if (m.Core.Save.Likability < LikeMin || m.Core.Save.Likability > LikeMax)
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return false;
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if (string.IsNullOrWhiteSpace(Working))
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{
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if (State != m.State)
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return false;
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}
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else
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{
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if (State != WorkingState.Work)
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return false;
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if (m.nowWork.Name != Working)
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return false;
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}
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return true;
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2023-08-11 02:48:17 +00:00
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}
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}
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}
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