2022-12-13 07:10:18 +00:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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2023-03-26 22:35:19 +00:00
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using System.Windows.Controls;
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2022-12-13 07:10:18 +00:00
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using static VPet_Simulator.Core.GraphCore;
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namespace VPet_Simulator.Core
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{
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/// <summary>
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/// 动画显示接口
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/// </summary>
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public interface IGraph
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{
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/// <summary>
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/// 从0开始运行该动画
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/// </summary>
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void Run(Border parant, Action EndAction = null);
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2022-12-13 07:10:18 +00:00
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/// <summary>
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/// 当前动画播放状态
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/// </summary>
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bool PlayState { get; set; }
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/// <summary>
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/// 是否循环播放
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/// </summary>
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bool IsLoop { get; set; }
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/// <summary>
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/// 是否继续播放
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/// </summary>
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bool IsContinue { get; set; }
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2023-02-22 05:37:23 +00:00
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/// <summary>
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/// 从0开始运行该动画, 等待部署完成后执行
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/// </summary>
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2023-03-26 22:35:19 +00:00
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void WaitForReadyRun(Border parant, Action EndAction = null);
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2023-01-22 17:33:13 +00:00
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///// <summary>//经过测试,储存到内存好处多多,不储存也要占用很多内存,干脆存了吧
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///// 是否储存到内存以支持快速显示
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///// </summary>
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//bool StoreMemory { get; }
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/// <summary>
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2023-03-10 12:22:16 +00:00
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/// 该动画模式
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2022-12-13 07:10:18 +00:00
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/// </summary>
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2023-05-09 23:16:58 +00:00
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GameSave.ModeType ModeType { get; }
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2022-12-13 07:10:18 +00:00
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/// <summary>
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/// 该动画类型
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2022-12-13 07:10:18 +00:00
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/// </summary>
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GraphType GraphType { get; }
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/// <summary>
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/// 停止动画
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/// </summary>
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/// <param name="StopEndAction">停止动画时是否允许执行停止帧</param>
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void Stop(bool StopEndAction = false);
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}
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}
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