mirror of
https://github.com/LorisYounger/VPet.git
synced 2024-08-30 18:42:36 +00:00
162 lines
4.2 KiB
C#
162 lines
4.2 KiB
C#
|
using LinePutScript;
|
|||
|
using LinePutScript.Converter;
|
|||
|
using System;
|
|||
|
|
|||
|
namespace VPet_Simulator.Core
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// 游戏存档
|
|||
|
/// </summary>
|
|||
|
public interface IGameSave
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// 宠物名字
|
|||
|
/// </summary>
|
|||
|
string Name { get; set; }
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 金钱
|
|||
|
/// </summary>
|
|||
|
double Money { get; set; }
|
|||
|
/// <summary>
|
|||
|
/// 经验值
|
|||
|
/// </summary>
|
|||
|
double Exp { get; set; }
|
|||
|
/// <summary>
|
|||
|
/// 等级
|
|||
|
/// </summary>
|
|||
|
int Level { get; }
|
|||
|
/// <summary>
|
|||
|
/// 升级所需经验值
|
|||
|
/// </summary>
|
|||
|
/// <returns></returns>
|
|||
|
int LevelUpNeed();
|
|||
|
/// <summary>
|
|||
|
/// 体力 0-100
|
|||
|
/// </summary>
|
|||
|
double Strength { get; set; }
|
|||
|
/// <summary>
|
|||
|
/// 最大体力值
|
|||
|
/// </summary>
|
|||
|
double StrengthMax { get; set; }
|
|||
|
/// <summary>
|
|||
|
/// 待补充的体力,随着时间缓慢加给桌宠
|
|||
|
/// </summary>//让游戏更有游戏性
|
|||
|
double StoreStrength { get; set; }
|
|||
|
/// <summary>
|
|||
|
/// 变化 体力
|
|||
|
/// </summary>
|
|||
|
double ChangeStrength { get; set; }
|
|||
|
/// <summary>
|
|||
|
/// 修改体力
|
|||
|
/// </summary>
|
|||
|
/// <param name="value"></param>
|
|||
|
void StrengthChange(double value);
|
|||
|
/// <summary>
|
|||
|
/// 饱腹度
|
|||
|
/// </summary>
|
|||
|
double StrengthFood { get; set; }
|
|||
|
/// <summary>
|
|||
|
/// 待补充的饱腹度,随着时间缓慢加给桌宠
|
|||
|
/// </summary>//让游戏更有游戏性
|
|||
|
double StoreStrengthFood { get; set; }
|
|||
|
void StrengthChangeFood(double value);
|
|||
|
/// <summary>
|
|||
|
/// 变化 食物
|
|||
|
/// </summary>
|
|||
|
double ChangeStrengthFood { get; set; }
|
|||
|
/// <summary>
|
|||
|
/// 口渴度
|
|||
|
/// </summary>
|
|||
|
double StrengthDrink { get; set; }
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 待补充的口渴度,随着时间缓慢加给桌宠
|
|||
|
/// </summary>//让游戏更有游戏性
|
|||
|
double StoreStrengthDrink { get; set; }
|
|||
|
/// <summary>
|
|||
|
/// 变化 口渴度
|
|||
|
/// </summary>
|
|||
|
double ChangeStrengthDrink { get; set; }
|
|||
|
/// <summary>
|
|||
|
/// 修改口渴度
|
|||
|
/// </summary>
|
|||
|
void StrengthChangeDrink(double value);
|
|||
|
/// <summary>
|
|||
|
/// 修改心情
|
|||
|
/// </summary>
|
|||
|
void FeelingChange(double value);
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 心情
|
|||
|
/// </summary>
|
|||
|
double Feeling { get; set; }
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 待补充的心情,随着时间缓慢加给桌宠
|
|||
|
/// </summary>//让游戏更有游戏性
|
|||
|
double StoreFeeling { get; set; }
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 健康(生病)(隐藏)
|
|||
|
/// </summary>
|
|||
|
double Health { get; set; }
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 好感度(隐藏)(累加值)
|
|||
|
/// </summary>
|
|||
|
double Likability { get; set; }
|
|||
|
/// <summary>
|
|||
|
/// 好感度(隐藏)(最大值)
|
|||
|
/// </summary>
|
|||
|
double LikabilityMax { get; set; }
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 清除变化
|
|||
|
/// </summary>
|
|||
|
void CleanChange();
|
|||
|
/// <summary>
|
|||
|
/// 取回被储存的体力
|
|||
|
/// </summary>
|
|||
|
void StoreTake();
|
|||
|
/// <summary>
|
|||
|
/// 吃食物
|
|||
|
/// </summary>
|
|||
|
/// <param name="food">食物类</param>
|
|||
|
void EatFood(IFood food);
|
|||
|
/// <summary>
|
|||
|
/// 宠物状态模式
|
|||
|
/// </summary>
|
|||
|
public enum ModeType
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// 高兴
|
|||
|
/// </summary>
|
|||
|
Happy,
|
|||
|
/// <summary>
|
|||
|
/// 普通
|
|||
|
/// </summary>
|
|||
|
Nomal,
|
|||
|
/// <summary>
|
|||
|
/// 状态不佳
|
|||
|
/// </summary>
|
|||
|
PoorCondition,
|
|||
|
/// <summary>
|
|||
|
/// 生病(躺床)
|
|||
|
/// </summary>
|
|||
|
Ill
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 计算宠物当前状态
|
|||
|
/// </summary>
|
|||
|
ModeType CalMode();
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 存档
|
|||
|
/// </summary>
|
|||
|
/// <returns>存档行</returns>
|
|||
|
Line ToLine();
|
|||
|
}
|
|||
|
}
|