[Data Calculation](#Data Calculation), which affects the attribute changes for the Virtual Pet, is on by default, but can be toggled under System > Interact. Data Collection toggles whether or not consumption of the Virutal Pet's attributes, such as stamina, mood, hunger, and thirst, is on.
The core gameplay is the progression of the Virtual Pet, while automatic actions such as walking around, dazing, crouching, and so on needs the player to be present to witness them.
Clicking on Feed > Food/Drink/Medicine will take you to Betterbuy's respective category. Immediately after purchasing something, the Virtual Pet will consume the product, and half of the associated hunger and thirst values will be replenished instantly, while the other half will be added gradually.
Make Money through Interact > Work > **Copywriting** or **Live** (unlocked at level 10), which can be used to buy food, drinks, and medicine from BetterMart. There may be furniture for the Virtual Pet available in the future.
While the program is running, Virtual Pet will have a series of needs, such as Mood, Hunger, and Thirst. If you just want to just observe the Virtual Pet without worrying about these needs, turn off data calculation.
Calculate Virtual Pet Data Calculation interval. The longer the interval, the longer the frequency of Virtual Pet interactions and the lower the rate of Consumption. Adjust this to your preference.
Decide after how many Data Calculation cycles the Virtual Pet decides to automatically move around. The longer the cycles, the lower the frequency of interactions.
Add shortcuts/webpages to the custom bar to start the desired function on the go
For more information about how to write keyboard shortcuts, see [Keyboard shortcuts](https://learn.microsoft.com/en-us/dotnet/api/system.windows.forms.sendkeys?view=windowsdesktop-7.0#remarks) Generic Annotations
Affects the level of the Virtual Pet. Higher levels increases Money and Experience obtained by working and studying, as well as the Limit for Likeability.