2023-03-26 22:35:19 +00:00
|
|
|
|
using System;
|
|
|
|
|
using System.Linq;
|
|
|
|
|
using System.Threading;
|
|
|
|
|
using System.Threading.Tasks;
|
|
|
|
|
using System.Windows.Media.Imaging;
|
|
|
|
|
using System.IO;
|
|
|
|
|
using System.Windows.Controls;
|
2023-05-31 17:47:23 +00:00
|
|
|
|
using LinePutScript;
|
|
|
|
|
using static VPet_Simulator.Core.GraphCore;
|
|
|
|
|
using static VPet_Simulator.Core.Picture;
|
2023-03-26 22:35:19 +00:00
|
|
|
|
|
2023-07-16 23:58:09 +00:00
|
|
|
|
|
2023-03-26 22:35:19 +00:00
|
|
|
|
namespace VPet_Simulator.Core
|
|
|
|
|
{
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Picture.xaml 的交互逻辑
|
|
|
|
|
/// </summary>
|
2023-07-16 23:58:09 +00:00
|
|
|
|
public class Picture : IImageRun
|
2023-03-26 22:35:19 +00:00
|
|
|
|
{
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 新建新静态图像
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="path">图片路径</param>
|
2023-07-16 23:58:09 +00:00
|
|
|
|
public Picture(GraphCore graphCore, string path, GraphInfo graphinfo, int length = 1000, bool isloop = false)
|
2023-03-26 22:35:19 +00:00
|
|
|
|
{
|
2023-07-16 23:58:09 +00:00
|
|
|
|
GraphInfo = graphinfo;
|
2023-03-26 22:35:19 +00:00
|
|
|
|
IsLoop = isloop;
|
|
|
|
|
Length = length;
|
|
|
|
|
GraphCore = graphCore;
|
2023-03-26 22:46:23 +00:00
|
|
|
|
Path = path;
|
2023-03-26 22:35:19 +00:00
|
|
|
|
if (!GraphCore.CommConfig.ContainsKey("PIC_Setup"))
|
|
|
|
|
{
|
|
|
|
|
GraphCore.CommConfig["PIC_Setup"] = true;
|
2023-05-19 08:17:51 +00:00
|
|
|
|
GraphCore.CommUIElements["Image1.Picture"] = new Image() { Width = 500, Height = 500 };
|
|
|
|
|
GraphCore.CommUIElements["Image2.Picture"] = new Image() { Width = 500, Height = 500 };
|
2023-03-26 22:35:19 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
2023-05-31 17:47:23 +00:00
|
|
|
|
public static void LoadGraph(GraphCore graph, FileSystemInfo path, ILine info)
|
|
|
|
|
{
|
|
|
|
|
if (!(path is FileInfo))
|
|
|
|
|
{
|
|
|
|
|
PNGAnimation.LoadGraph(graph, path, info);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
int length = info.GetInt("length");
|
|
|
|
|
if (length == 0)
|
|
|
|
|
{
|
|
|
|
|
if (!int.TryParse(path.Name.Split('.').Reverse().ToArray()[1].Split('_').Last(), out length))
|
|
|
|
|
length = 1000;
|
|
|
|
|
}
|
|
|
|
|
bool isLoop = info[(gbol)"loop"];
|
2023-07-24 01:53:18 +00:00
|
|
|
|
Picture pa = new Picture(graph, path.FullName, new GraphInfo(path, info), length, isLoop);
|
2023-07-16 23:58:09 +00:00
|
|
|
|
graph.AddGraph(pa);
|
2023-05-31 17:47:23 +00:00
|
|
|
|
}
|
2023-03-26 22:35:19 +00:00
|
|
|
|
/// <summary>
|
|
|
|
|
/// 图片资源
|
|
|
|
|
/// </summary>
|
2023-03-26 22:46:23 +00:00
|
|
|
|
public string Path;
|
2023-03-26 22:35:19 +00:00
|
|
|
|
private GraphCore GraphCore;
|
|
|
|
|
public bool PlayState { get; set; }
|
|
|
|
|
public bool IsLoop { get; set; }
|
|
|
|
|
public int Length { get; set; }
|
|
|
|
|
//public bool StoreMemory => true;//经过测试,储存到内存好处多多,不储存也要占用很多内存,干脆存了吧
|
|
|
|
|
public bool IsContinue { get; set; }
|
|
|
|
|
|
2023-07-16 23:58:09 +00:00
|
|
|
|
/// <summary>
|
|
|
|
|
/// 动画信息
|
|
|
|
|
/// </summary>
|
|
|
|
|
public GraphInfo GraphInfo { get; private set; }
|
2023-03-26 22:35:19 +00:00
|
|
|
|
|
2023-05-31 17:47:23 +00:00
|
|
|
|
public bool IsReady => true;
|
|
|
|
|
|
2023-03-26 22:35:19 +00:00
|
|
|
|
public void Run(Border parant, Action EndAction = null)
|
|
|
|
|
{
|
2023-05-26 16:05:59 +00:00
|
|
|
|
if (PlayState)
|
|
|
|
|
{
|
2023-06-01 08:16:45 +00:00
|
|
|
|
IsContinue = true;
|
2023-05-26 16:05:59 +00:00
|
|
|
|
return;
|
|
|
|
|
}
|
2023-03-26 22:35:19 +00:00
|
|
|
|
PlayState = true;
|
2023-05-26 16:05:59 +00:00
|
|
|
|
DoEndAction = true;
|
2023-03-28 13:18:14 +00:00
|
|
|
|
parant.Dispatcher.Invoke(() =>
|
2023-03-26 22:35:19 +00:00
|
|
|
|
{
|
2023-03-28 13:18:14 +00:00
|
|
|
|
if (parant.Tag != this)
|
2023-03-26 22:35:19 +00:00
|
|
|
|
{
|
2023-05-19 08:17:51 +00:00
|
|
|
|
Image img;
|
2023-03-28 13:18:14 +00:00
|
|
|
|
if (parant.Child == GraphCore.CommUIElements["Image1.Picture"])
|
2023-03-26 22:35:19 +00:00
|
|
|
|
{
|
2023-05-19 08:17:51 +00:00
|
|
|
|
img = (Image)GraphCore.CommUIElements["Image1.Picture"];
|
2023-03-28 13:18:14 +00:00
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
2023-05-19 08:17:51 +00:00
|
|
|
|
img = (Image)GraphCore.CommUIElements["Image2.Picture"];
|
2023-05-26 16:05:59 +00:00
|
|
|
|
if (parant.Child != img)
|
2023-03-26 22:35:19 +00:00
|
|
|
|
{
|
2023-03-28 13:18:14 +00:00
|
|
|
|
if (img.Parent == null)
|
|
|
|
|
{
|
2023-05-26 16:05:59 +00:00
|
|
|
|
parant.Child = null;
|
2023-03-28 13:18:14 +00:00
|
|
|
|
parant.Child = img;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
2023-08-12 05:44:17 +00:00
|
|
|
|
img = (Image)GraphCore.CommUIElements["Image1.Picture"];
|
2023-08-13 07:28:08 +00:00
|
|
|
|
if (img.Parent != null)
|
|
|
|
|
((Decorator)img.Parent).Child = null;
|
2023-03-28 13:18:14 +00:00
|
|
|
|
parant.Child = img;
|
|
|
|
|
}
|
2023-03-26 22:35:19 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
2023-03-28 13:18:14 +00:00
|
|
|
|
//var bitmap = new BitmapImage();
|
|
|
|
|
//bitmap.BeginInit();
|
|
|
|
|
//stream.Seek(0, SeekOrigin.Begin);
|
|
|
|
|
//bitmap.StreamSource = stream;
|
|
|
|
|
//bitmap.CacheOption = BitmapCacheOption.OnLoad;
|
|
|
|
|
//bitmap.EndInit();
|
2023-05-31 17:47:23 +00:00
|
|
|
|
img.Width = 500;
|
|
|
|
|
img.Source = new BitmapImage(new Uri(Path));
|
|
|
|
|
parant.Tag = this;
|
2023-03-26 22:35:19 +00:00
|
|
|
|
}
|
2023-03-28 13:18:14 +00:00
|
|
|
|
Task.Run(() =>
|
2023-03-26 22:35:19 +00:00
|
|
|
|
{
|
2023-03-28 13:18:14 +00:00
|
|
|
|
Thread.Sleep(Length);
|
|
|
|
|
if (IsLoop && PlayState)
|
|
|
|
|
{
|
|
|
|
|
Run(parant, EndAction);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
PlayState = false;
|
2023-05-26 16:05:59 +00:00
|
|
|
|
if (DoEndAction)
|
2023-03-28 13:18:14 +00:00
|
|
|
|
EndAction?.Invoke();//运行结束动画时事件
|
|
|
|
|
}
|
|
|
|
|
});
|
2023-03-26 22:35:19 +00:00
|
|
|
|
});
|
|
|
|
|
}
|
2023-05-26 16:05:59 +00:00
|
|
|
|
bool DoEndAction = true;
|
2023-03-26 22:35:19 +00:00
|
|
|
|
public void Stop(bool StopEndAction = false)
|
|
|
|
|
{
|
|
|
|
|
PlayState = false;
|
2023-05-26 16:05:59 +00:00
|
|
|
|
this.DoEndAction = !StopEndAction;
|
2023-03-26 22:35:19 +00:00
|
|
|
|
}
|
2023-08-16 03:09:32 +00:00
|
|
|
|
public Task Run(System.Windows.Controls.Image img, Action EndAction = null)
|
2023-05-31 17:47:23 +00:00
|
|
|
|
{
|
|
|
|
|
PlayState = true;
|
|
|
|
|
DoEndAction = true;
|
|
|
|
|
return img.Dispatcher.Invoke(() =>
|
|
|
|
|
{
|
|
|
|
|
if (img.Tag == this)
|
|
|
|
|
{
|
2023-08-16 03:09:32 +00:00
|
|
|
|
return new Task(() =>
|
2023-05-31 17:47:23 +00:00
|
|
|
|
{
|
|
|
|
|
Thread.Sleep(Length);
|
|
|
|
|
if (IsLoop && PlayState)
|
|
|
|
|
{
|
|
|
|
|
Run(img, EndAction);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
PlayState = false;
|
|
|
|
|
if (DoEndAction)
|
|
|
|
|
EndAction?.Invoke();//运行结束动画时事件
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
img.Tag = this;
|
|
|
|
|
img.Source = new BitmapImage(new Uri(Path));
|
|
|
|
|
img.Width = 500;
|
2023-08-16 03:09:32 +00:00
|
|
|
|
return new Task(() =>
|
2023-05-31 17:47:23 +00:00
|
|
|
|
{
|
|
|
|
|
Thread.Sleep(Length);
|
|
|
|
|
if (IsLoop && PlayState)
|
|
|
|
|
{
|
|
|
|
|
Run(img, EndAction);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
PlayState = false;
|
|
|
|
|
if (DoEndAction)
|
|
|
|
|
EndAction?.Invoke();//运行结束动画时事件
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
});
|
|
|
|
|
}
|
2023-06-01 08:16:45 +00:00
|
|
|
|
public interface IImageRun : IGraph
|
2023-05-31 17:47:23 +00:00
|
|
|
|
{
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 指定图像图像控件准备运行该动画
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="img">用于显示的Image</param>
|
|
|
|
|
/// <param name="EndAction">结束动画</param>
|
|
|
|
|
/// <returns>准备好的线程</returns>
|
2023-08-16 03:09:32 +00:00
|
|
|
|
Task Run(System.Windows.Controls.Image img, Action EndAction = null);
|
2023-05-31 17:47:23 +00:00
|
|
|
|
}
|
2023-03-26 22:35:19 +00:00
|
|
|
|
}
|
2023-05-31 17:47:23 +00:00
|
|
|
|
|
|
|
|
|
|
2023-03-26 22:35:19 +00:00
|
|
|
|
}
|