VPet/VPet-Simulator.Windows/WinDesign/winCharacterPanel.xaml

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<pu:WindowX x:Class="VPet_Simulator.Windows.winCharacterPanel"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
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xmlns:local="clr-namespace:VPet_Simulator.Windows"
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xmlns:pu="clr-namespace:Panuon.WPF.UI;assembly=Panuon.WPF.UI"
mc:Ignorable="d"
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d:DesignHeight="800"
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d:DesignWidth="800"
Title="面板"
Width="400"
Height="650"
Style="{DynamicResource BaseWindowXStyle}"
WindowStartupLocation="CenterScreen">
<Grid Margin="15">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto" />
<ColumnDefinition Width="7" />
<ColumnDefinition />
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<!--<Label Grid.Column="3" Width="14" Height="14" Background="Transparent" Foreground="{DynamicResource PrimaryText}" Padding="0" VerticalContentAlignment="Center" FontSize="10"
HorizontalContentAlignment="Center" BorderBrush="{DynamicResource PrimaryText}" BorderThickness="1" pu:LabelHelper.CornerRadius="7" Content="i" />-->
<TextBlock Margin="0,10,0,0" VerticalAlignment="Top" Text="金钱:" FontWeight="Heavy" />
<StackPanel Grid.Column="2">
<TextBlock FontSize="20" Foreground="{DynamicResource DARKPrimary}" Text="¥100,000" />
<TextBlock Margin="5,0,0,10" Text="钱不是万能的,没钱是万万不能的" Foreground="{DynamicResource PrimaryText}" Opacity="0.5" />
</StackPanel>
<TextBlock x:Name="txtHearth" Grid.Row="1" Margin="0,13,0,0" Visibility="Collapsed" VerticalAlignment="Top" Text="健康值:" FontWeight="Heavy" />
<StackPanel x:Name="stkHearth" Grid.Row="1" Grid.Column="2" Margin="0,10,0,0" Visibility="Collapsed">
<ProgressBar FontSize="10" Height="20" Value="50" Foreground="{DynamicResource DangerProgressBarForeground}" Background="Transparent"
BorderBrush="{DynamicResource DangerProgressBarForeground}" BorderThickness="1.5" pu:ProgressBarHelper.IsPercentVisible="True" pu:ProgressBarHelper.CornerRadius="4" pu:ProgressBarHelper.GeneratingPercentText="PgbHearth_GeneratingPercentText">
</ProgressBar>
<TextBlock Margin="0,5,0,10"
Foreground="{DynamicResource PrimaryText}" Opacity="0.5" TextWrapping="Wrap" Text="宠物已经生病。通过服用药物可以恢复健康状态。" />
</StackPanel>
<TextBlock Grid.Row="2" Margin="0,13,0,0" VerticalAlignment="Top" Text="等级:" FontWeight="Heavy" />
<StackPanel Grid.Row="2" Grid.Column="2" Margin="0,10,0,0">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto" />
<ColumnDefinition />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<TextBlock FontSize="16" Foreground="{DynamicResource PrimaryText}" Text="Lv 10" />
<TextBlock Grid.Column="2" VerticalAlignment="Bottom" FontWeight="Bold" FontSize="14" Foreground="{DynamicResource DARKPrimary}" Text="x2 经验速率" />
</Grid>
<ProgressBar Margin="0,5,0,0" FontSize="10" Height="20" Value="50" Foreground="{DynamicResource ProgressBarForeground}" Background="Transparent"
BorderBrush="{DynamicResource ProgressBarForeground}" BorderThickness="1.5" pu:ProgressBarHelper.IsPercentVisible="True" pu:ProgressBarHelper.CornerRadius="4" pu:ProgressBarHelper.GeneratingPercentText="PgbExperience_GeneratingPercentText">
</ProgressBar>
<TextBlock Margin="3,5,0,10" Foreground="{DynamicResource DARKPrimary}" TextDecorations="Underline" Cursor="Hand"
Text="下一级解锁新能力" ToolTip="新的对话内容" />
</StackPanel>
<TextBlock Grid.Row="3" Margin="0,13,0,0" VerticalAlignment="Top" Text="体力:" FontWeight="Heavy" />
<StackPanel Grid.Row="3" Grid.Column="2" Margin="0,10,0,0">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto" />
<ColumnDefinition />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<TextBlock Foreground="{DynamicResource PrimaryText}" Text="恢复中(自然恢复)" />
<TextBlock Grid.Column="2" VerticalAlignment="Bottom" FontWeight="Bold" FontSize="14" Foreground="{DynamicResource DARKPrimary}" Text="+1/分钟" />
</Grid>
<ProgressBar Margin="0,5,0,0" FontSize="10" Height="20" Value="50" Foreground="{DynamicResource ProgressBarForeground}" Background="Transparent"
BorderBrush="{DynamicResource ProgressBarForeground}" BorderThickness="1.5" pu:ProgressBarHelper.IsPercentVisible="True" pu:ProgressBarHelper.CornerRadius="4" pu:ProgressBarHelper.GeneratingPercentText="PgbExperience_GeneratingPercentText">
</ProgressBar>
<TextBlock Margin="0,5,0,10"
Foreground="{DynamicResource PrimaryText}" Opacity="0.5" TextWrapping="Wrap" Text="睡觉可以快速恢复体力。饱腹度低于50时无法自然恢复体力。" />
</StackPanel>
<TextBlock Grid.Row="4" Margin="0,13,0,0" VerticalAlignment="Top" Text="心情:" FontWeight="Heavy" />
<StackPanel Grid.Row="4" Grid.Column="2" Margin="0,10,0,0">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto" />
<ColumnDefinition />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<TextBlock Foreground="{DynamicResource PrimaryText}" Text="-" />
<TextBlock Grid.Column="2" VerticalAlignment="Bottom" FontWeight="Bold" FontSize="14" Foreground="{DynamicResource DARKPrimary}" Text="+1/每分钟" />
</Grid>
<ProgressBar Margin="0,5,0,0" FontSize="10" Height="20" Value="60" Foreground="{DynamicResource ProgressBarForeground}" Background="Transparent"
BorderBrush="{DynamicResource ProgressBarForeground}" BorderThickness="1.5" pu:ProgressBarHelper.IsPercentVisible="True" pu:ProgressBarHelper.CornerRadius="4" pu:ProgressBarHelper.GeneratingPercentText="PgbSpirit_GeneratingPercentText">
</ProgressBar>
<TextBlock Margin="0,5,0,10"
Foreground="{DynamicResource PrimaryText}" Opacity="0.5" TextWrapping="Wrap" Text="摸头可以恢复心情。心情低于75时无法获得经验加成。" />
</StackPanel>
<TextBlock Grid.Row="5" Margin="0,13,0,0" VerticalAlignment="Top" Text="饱腹度:" FontWeight="Heavy" />
<StackPanel Grid.Row="5" Grid.Column="2" Margin="0,10,0,0">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto" />
<ColumnDefinition />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<TextBlock Foreground="{DynamicResource PrimaryText}" Text="下降中(自然下降)" />
<TextBlock Grid.Column="2" VerticalAlignment="Bottom" FontWeight="Bold" FontSize="14" Foreground="{DynamicResource DARKPrimary}" Text="+1/每分钟" />
</Grid>
<ProgressBar Margin="0,5,0,0" FontSize="10" Height="20" Value="80" Foreground="{DynamicResource ProgressBarForeground}" Background="Transparent"
BorderBrush="{DynamicResource ProgressBarForeground}" BorderThickness="1.5" pu:ProgressBarHelper.IsPercentVisible="True" pu:ProgressBarHelper.CornerRadius="4" pu:ProgressBarHelper.GeneratingPercentText="PgbHunger_GeneratingPercentText">
</ProgressBar>
<TextBlock Margin="0,5,0,10"
Foreground="{DynamicResource PrimaryText}" Opacity="0.5" TextWrapping="Wrap" Text="进食可以快速恢复饱腹度。" />
</StackPanel>
<TextBlock Grid.Row="6" Margin="0,13,0,0" VerticalAlignment="Top" Text="口渴度:" FontWeight="Heavy" />
<StackPanel Grid.Row="6"
Grid.Column="2"
Margin="0,10,0,0">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto" />
<ColumnDefinition />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<TextBlock Foreground="{DynamicResource PrimaryText}"
Text="下降中(自然下降)" />
<TextBlock Grid.Column="2"
VerticalAlignment="Bottom"
FontWeight="Bold"
FontSize="14"
Foreground="{DynamicResource DARKPrimary}"
Text="+1/每分钟" />
</Grid>
<ProgressBar Margin="0,5,0,0"
FontSize="10"
Height="20"
Value="20"
Foreground="{DynamicResource ProgressBarForeground}"
Background="Transparent"
BorderBrush="{DynamicResource ProgressBarForeground}"
BorderThickness="1.5"
pu:ProgressBarHelper.IsPercentVisible="True"
pu:ProgressBarHelper.CornerRadius="4"
pu:ProgressBarHelper.GeneratingPercentText="PgbThirsty_GeneratingPercentText">
</ProgressBar>
<TextBlock Grid.Column="2"
Margin="0,5,0,10"
Foreground="{DynamicResource PrimaryText}"
Opacity="0.5"
TextWrapping="Wrap"
Text="喝水可以快速恢复口渴度。口渴度低于25时宠物会生病。" />
</StackPanel>
</Grid>
</pu:WindowX>