2024-04-01 17:24:29 +00:00
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using LinePutScript.Dictionary;
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using LinePutScript.Localization.WPF;
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2024-04-17 10:11:06 +00:00
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using Steamworks;
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2024-04-01 17:24:29 +00:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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using VPet_Simulator.Core;
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using VPet_Simulator.Windows.Interface;
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namespace VPet_Simulator.Windows;
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public partial class MainWindow
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{//主窗口部分数据
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public List<Food> Foods { get; } = new List<Food>();
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/// <summary>
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/// 版本号
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/// </summary>
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2024-04-17 21:09:46 +00:00
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public int version { get; } = 11012;
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2024-04-01 17:24:29 +00:00
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/// <summary>
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/// 版本号
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/// </summary>
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public string Version => $"{version / 10000}.{version % 10000 / 100}.{version % 100:00}";
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2024-04-17 10:11:06 +00:00
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/// <summary>
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/// SteamID
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/// </summary>
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public ulong SteamID => IsSteamUser ? SteamClient.SteamId.Value : 0;
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2024-04-01 17:24:29 +00:00
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public List<LowText> LowFoodText { get; set; } = new List<LowText>();
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public List<LowText> LowDrinkText { get; set; } = new List<LowText>();
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public List<SelectText> SelectTexts { get; set; } = new List<SelectText>();
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public List<ClickText> ClickTexts { get; set; } = new List<ClickText>();
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public GameSave_v2 GameSavesData { get; set; }
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public readonly string ModPath = ExtensionValue.BaseDirectory + @"\mod";
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public bool IsSteamUser { get; }
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public LPS_D Args { get; }
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public string PrefixSave { get; } = "";
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private string prefixsavetrans = null;
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public string PrefixSaveTrans
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{
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get
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{
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if (prefixsavetrans == null)
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{
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if (PrefixSave == "")
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prefixsavetrans = "";
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else
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prefixsavetrans = '-' + PrefixSave.TrimStart('-').Translate();
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}
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return prefixsavetrans;
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}
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}
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internal Setting Set { get; set; }
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ISetting IMainWindow.Set => Set;
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public List<PetLoader> Pets { get; set; } = new List<PetLoader>();
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internal List<CoreMOD> CoreMODs = new List<CoreMOD>();
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public GameCore Core { get; set; } = new GameCore();
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public List<Window> Windows { get; set; } = new List<Window>();
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public Main Main { get; set; }
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public UIElement TalkBox;
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public winGameSetting winSetting { get; set; }
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public winBetterBuy winBetterBuy { get; set; }
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public winWorkMenu winWorkMenu { get; set; }
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//public ChatGPTClient CGPTClient;
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public ImageResources ImageSources { get; set; } = new ImageResources();
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2024-04-18 14:50:14 +00:00
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public Resources FileSources { get; set; } = new Resources();
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2024-04-01 17:24:29 +00:00
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/// <summary>
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/// 所有三方插件
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/// </summary>
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public List<MainPlugin> Plugins { get; } = new List<MainPlugin>();
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/// <summary>
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/// 所有字体(位置)
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/// </summary>
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public List<IFont> Fonts { get; } = new List<IFont>();
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/// <summary>
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/// 所有主题
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/// </summary>
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public List<Theme> Themes = new List<Theme>();
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/// <summary>
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/// 当前启用主题
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/// </summary>
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public Theme Theme = null;
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}
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