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修复超模检查判断错误
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@ -20,7 +20,7 @@ namespace VPet_Simulator.Windows.Interface
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/// <returns>是否超模</returns>
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public static bool IsOverLoad(this Work work)
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{//判断这个工作是否超模
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if (work.FinishBonus <= 0)
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if (work.FinishBonus < 0)
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return true;
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var spend = ((work.StrengthFood >= 0 ? 1 : -1) * Math.Pow(work.StrengthFood * 2 + 1, 2) / 6 +
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(work.StrengthDrink >= 0 ? 1 : -1) * Math.Pow(work.StrengthDrink * 2 + 1, 2) / 9 +
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@ -48,7 +48,7 @@ namespace VPet_Simulator.Windows
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/// <summary>
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/// 版本号
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/// </summary>
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public int version { get; } = 105;
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public int version { get; } = 106;
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/// <summary>
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/// 版本号
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/// </summary>
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@ -875,16 +875,18 @@ namespace VPet_Simulator.Windows
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//看看是否超模
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if (HashCheck && work.IsOverLoad())
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{
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var spend = (Math.Pow(work.StrengthFood * 2 + 1, 2) / 6 + Math.Pow(work.StrengthDrink * 2 + 1, 2) / 9 +
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Math.Pow(work.Feeling * 2 + 1, 2) / 12) * (Math.Pow(work.LevelLimit / 2 + 1, 0.5) / 4 + 1) - 0.5;
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var spend = ((work.StrengthFood >= 0 ? 1 : -1) * Math.Pow(work.StrengthFood * 2 + 1, 2) / 6 +
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(work.StrengthDrink >= 0 ? 1 : -1) * Math.Pow(work.StrengthDrink * 2 + 1, 2) / 9 +
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(work.Feeling >= 0 ? 1 : -1) * Math.Pow((work.Type == Work.WorkType.Play ? -1 : 1) * work.Feeling * 2 + 1, 2) / 12) *
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(Math.Pow(work.LevelLimit / 2 + 1, 0.5) / 4 + 1) - 0.5;
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var get = (work.MoneyBase + work.MoneyLevel * 10) * (work.MoneyLevel + 1) * (1 + work.FinishBonus / 2);
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if (work.Type != Work.WorkType.Work)
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{
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get /= 12;//经验值换算
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}
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var rel = get / spend;
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if (MessageBoxX.Show("当前工作数据属性超模,是否继续工作?\n超模工作可能会导致游戏发生不可预料的错误\n超模工作不影响大部分成就解锁\n当前数据比率 {0:f2}\n推荐比率<1.5"
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.Translate(rel), "超模工作提醒".Translate(), MessageBoxButton.YesNo) != MessageBoxResult.Yes)
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if (MessageBoxX.Show("当前工作数据属性超模,是否继续工作?\n超模工作可能会导致游戏发生不可预料的错误\n超模工作不影响大部分成就解锁\n当前数据比率 {0:f2} 推荐<1.5\n盈利速度:{1:f0} 推荐<{2}"
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.Translate(rel, get, (work.LevelLimit + 4) * 6), "超模工作提醒".Translate(), MessageBoxButton.YesNo) != MessageBoxResult.Yes)
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{
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return false;
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}
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