mirror of
https://github.com/LorisYounger/VPet.git
synced 2024-08-30 18:42:36 +00:00
统计面板(未完成)
This commit is contained in:
parent
51140bb091
commit
027aa02d4d
@ -18,7 +18,7 @@
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<Border x:Name="BdrPanel" Margin="0,0,0,55" VerticalAlignment="Bottom" x:FieldModifier="public"
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Background="{DynamicResource DARKPrimaryText}" BorderBrush="{DynamicResource DARKPrimaryDarker}"
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BorderThickness="1" CornerRadius="5" MouseLeave="MenuPanel_MouseLeave" TextBlock.FontSize="24"
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TextElement.FontSize="24" Visibility="Collapsed" >
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TextElement.FontSize="24" Visibility="Collapsed" Cursor="">
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<Grid Margin="15" x:Name="gdPanel" x:FieldModifier="public">
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="Auto" />
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@ -41,7 +41,7 @@
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Foreground="{DynamicResource DARKPrimary}" Text="Lv 14" />
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<Button Grid.Column="2" Grid.ColumnSpan="3" HorizontalAlignment="Right" VerticalAlignment="Center"
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Background="Transparent" Click="MenuPanel_Click" Content="{ll:Str 详细}" Cursor="Hand"
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Foreground="{DynamicResource DARKPrimary}" Visibility="Collapsed">
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Foreground="{DynamicResource DARKPrimary}" Grid.Row="2">
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<Button.ContentTemplate>
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<DataTemplate>
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<TextBlock Text="{Binding}" TextDecorations="Underline" />
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@ -103,7 +103,7 @@ namespace VPet_Simulator.Windows
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public void ShowPanel()
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{
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var panelWindow = new winCharacterPanel();
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var panelWindow = new winCharacterPanel(mw);
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panelWindow.ShowDialog();
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}
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@ -1,152 +1,182 @@
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<pu:WindowX x:Class="VPet_Simulator.Windows.winCharacterPanel"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
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xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
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xmlns:local="clr-namespace:VPet_Simulator.Windows"
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xmlns:pu="clr-namespace:Panuon.WPF.UI;assembly=Panuon.WPF.UI"
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mc:Ignorable="d"
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d:DesignHeight="800"
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d:DesignWidth="800"
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Title="面板"
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Width="400"
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Height="650"
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Style="{DynamicResource BaseWindowXStyle}"
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WindowStartupLocation="CenterScreen">
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<Grid Margin="15">
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="Auto" />
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<ColumnDefinition Width="7" />
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<ColumnDefinition />
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</Grid.ColumnDefinitions>
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<Grid.RowDefinitions>
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<RowDefinition Height="Auto" />
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<RowDefinition Height="Auto" />
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<RowDefinition Height="Auto" />
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<RowDefinition Height="Auto" />
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<RowDefinition Height="Auto" />
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<RowDefinition Height="Auto" />
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<RowDefinition Height="Auto" />
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</Grid.RowDefinitions>
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<!--<Label Grid.Column="3" Width="14" Height="14" Background="Transparent" Foreground="{DynamicResource PrimaryText}" Padding="0" VerticalContentAlignment="Center" FontSize="10"
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HorizontalContentAlignment="Center" BorderBrush="{DynamicResource PrimaryText}" BorderThickness="1" pu:LabelHelper.CornerRadius="7" Content="i" />-->
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<TextBlock Margin="0,10,0,0" VerticalAlignment="Top" Text="金钱:" FontWeight="Heavy" />
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<StackPanel Grid.Column="2">
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<TextBlock FontSize="20" Foreground="{DynamicResource DARKPrimary}" Text="$100,000" />
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<TextBlock Margin="5,0,0,10" Text="钱不是万能的,没钱是万万不能的" Foreground="{DynamicResource PrimaryText}" Opacity="0.5" />
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</StackPanel>
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<TextBlock x:Name="txtHearth" Grid.Row="1" Margin="0,13,0,0" Visibility="Collapsed" VerticalAlignment="Top" Text="健康值:" FontWeight="Heavy" />
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<StackPanel x:Name="stkHearth" Grid.Row="1" Grid.Column="2" Margin="0,10,0,0" Visibility="Collapsed">
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<ProgressBar FontSize="10" Height="20" Value="50" Foreground="{DynamicResource DangerProgressBarForeground}" Background="Transparent"
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BorderBrush="{DynamicResource DangerProgressBarForeground}" BorderThickness="1.5" pu:ProgressBarHelper.IsPercentVisible="True" pu:ProgressBarHelper.CornerRadius="4" pu:ProgressBarHelper.GeneratingPercentText="PgbHearth_GeneratingPercentText">
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</ProgressBar>
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<TextBlock Margin="0,5,0,10"
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Foreground="{DynamicResource PrimaryText}" Opacity="0.5" TextWrapping="Wrap" Text="宠物已经生病。通过服用药物可以恢复健康状态。" />
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</StackPanel>
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<TextBlock Grid.Row="2" Margin="0,13,0,0" VerticalAlignment="Top" Text="等级:" FontWeight="Heavy" />
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<StackPanel Grid.Row="2" Grid.Column="2" Margin="0,10,0,0">
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
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xmlns:ll="clr-namespace:LinePutScript.Localization.WPF;assembly=LinePutScript.Localization.WPF"
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xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:local="clr-namespace:VPet_Simulator.Windows"
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xmlns:pu="clr-namespace:Panuon.WPF.UI;assembly=Panuon.WPF.UI" mc:Ignorable="d" Title="{ll:Str 面板}" Width="500"
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Height="500" Style="{DynamicResource BaseWindowXStyle}" WindowStartupLocation="CenterScreen">
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<TabControl x:Name="MainTab" Margin="5" pu:TabControlHelper.CanHeaderPanelScroll="True" SelectedIndex="0"
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pu:TabControlHelper.ItemsCornerRadius="4" pu:TabControlHelper.ItemsHeight="NaN"
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pu:TabControlHelper.ItemsHoverBackground="{DynamicResource PrimaryLight}"
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pu:TabControlHelper.ItemsPadding="10,7"
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pu:TabControlHelper.ItemsSelectedBackground="{DynamicResource PrimaryDark}"
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pu:TabControlHelper.ItemsSelectedForeground="{DynamicResource DARKPrimaryText}" Background="Transparent"
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BorderThickness="0" Foreground="{DynamicResource PrimaryText}"
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Grid.Column="1">
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<TabControl.ContentTemplate>
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<DataTemplate>
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<Border Margin="0,5,0,5" Background="{DynamicResource DARKPrimaryText}" CornerRadius="15">
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<ContentControl Margin="0,0" Content="{Binding}" />
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</Border>
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</DataTemplate>
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</TabControl.ContentTemplate>
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<TabItem Header="{ll:Str 统计面板}">
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<Grid>
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="Auto" />
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<ColumnDefinition />
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<ColumnDefinition Width="Auto" />
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</Grid.ColumnDefinitions>
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<TextBlock FontSize="16" Foreground="{DynamicResource PrimaryText}" Text="Lv 10" />
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<TextBlock Grid.Column="2" VerticalAlignment="Bottom" FontWeight="Bold" FontSize="14" Foreground="{DynamicResource DARKPrimary}" Text="x1 经验速率" />
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<Grid.RowDefinitions>
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<RowDefinition Height="Auto" />
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<RowDefinition Height="*" />
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</Grid.RowDefinitions>
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<TextBox Style="{DynamicResource StandardTextBoxStyle}" pu:TextBoxHelper.Watermark="{ll:Str 搜索统计}" />
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<DataGrid x:Name="DataGridStatic" Grid.Row="1" Margin="0,5,0,0"/>
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</Grid>
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<ProgressBar Margin="0,5,0,0" FontSize="10" Height="20" Value="50" Foreground="{DynamicResource ProgressBarForeground}" Background="Transparent"
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BorderBrush="{DynamicResource ProgressBarForeground}" BorderThickness="1.5" pu:ProgressBarHelper.IsPercentVisible="True" pu:ProgressBarHelper.CornerRadius="4" pu:ProgressBarHelper.GeneratingPercentText="PgbExperience_GeneratingPercentText">
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</ProgressBar>
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<TextBlock Margin="3,5,0,10" Foreground="{DynamicResource PrimaryText}" Opacity="0.5" TextWrapping="Wrap" Text="等级越高, 学习和打工收益更高" />
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</StackPanel>
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<TextBlock Grid.Row="3" Margin="0,13,0,0" VerticalAlignment="Top" Text="体力:" FontWeight="Heavy" />
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<StackPanel Grid.Row="3" Grid.Column="2" Margin="0,10,0,0">
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<Grid>
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="Auto" />
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<ColumnDefinition />
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<ColumnDefinition Width="Auto" />
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</Grid.ColumnDefinitions>
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<TextBlock Foreground="{DynamicResource PrimaryText}" Text="恢复中(自然恢复)" />
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<TextBlock Grid.Column="2" VerticalAlignment="Bottom" FontWeight="Bold" FontSize="14" Foreground="{DynamicResource DARKPrimary}" Text="+1/tick" />
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</Grid>
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<ProgressBar Margin="0,5,0,0" FontSize="10" Height="20" Value="50" Foreground="{DynamicResource ProgressBarForeground}" Background="Transparent"
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BorderBrush="{DynamicResource ProgressBarForeground}" BorderThickness="1.5" pu:ProgressBarHelper.IsPercentVisible="True" pu:ProgressBarHelper.CornerRadius="4" pu:ProgressBarHelper.GeneratingPercentText="PgbExperience_GeneratingPercentText">
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</ProgressBar>
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<TextBlock Margin="0,5,0,10"
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Foreground="{DynamicResource PrimaryText}" Opacity="0.5" TextWrapping="Wrap" Text="睡觉可以快速恢复体力。饱腹度低于50时,无法自然恢复体力。" />
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</StackPanel>
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<TextBlock Grid.Row="4" Margin="0,13,0,0" VerticalAlignment="Top" Text="心情:" FontWeight="Heavy" />
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<StackPanel Grid.Row="4" Grid.Column="2" Margin="0,10,0,0">
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<Grid>
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="Auto" />
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<ColumnDefinition />
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<ColumnDefinition Width="Auto" />
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</Grid.ColumnDefinitions>
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<TextBlock Foreground="{DynamicResource PrimaryText}" Text="-" />
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<TextBlock Grid.Column="2" VerticalAlignment="Bottom" FontWeight="Bold" FontSize="14" Foreground="{DynamicResource DARKPrimary}" Text="+1/tick" />
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</Grid>
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<ProgressBar Margin="0,5,0,0" FontSize="10" Height="20" Value="60" Foreground="{DynamicResource ProgressBarForeground}" Background="Transparent"
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BorderBrush="{DynamicResource ProgressBarForeground}" BorderThickness="1.5" pu:ProgressBarHelper.IsPercentVisible="True" pu:ProgressBarHelper.CornerRadius="4" pu:ProgressBarHelper.GeneratingPercentText="PgbSpirit_GeneratingPercentText">
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</ProgressBar>
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<TextBlock Margin="0,5,0,10"
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Foreground="{DynamicResource PrimaryText}" Opacity="0.5" TextWrapping="Wrap" Text="摸头可以恢复心情。心情低于75时,无法获得经验加成。" />
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</StackPanel>
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<TextBlock Grid.Row="5" Margin="0,13,0,0" VerticalAlignment="Top" Text="饱腹度:" FontWeight="Heavy" />
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<StackPanel Grid.Row="5" Grid.Column="2" Margin="0,10,0,0">
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<Grid>
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="Auto" />
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<ColumnDefinition />
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<ColumnDefinition Width="Auto" />
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</Grid.ColumnDefinitions>
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<TextBlock Foreground="{DynamicResource PrimaryText}" Text="下降中(自然下降)" />
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<TextBlock Grid.Column="2" VerticalAlignment="Bottom" FontWeight="Bold" FontSize="14" Foreground="{DynamicResource DARKPrimary}" Text="+1/tick" />
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</Grid>
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<ProgressBar Margin="0,5,0,0" FontSize="10" Height="20" Value="80" Foreground="{DynamicResource ProgressBarForeground}" Background="Transparent"
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BorderBrush="{DynamicResource ProgressBarForeground}" BorderThickness="1.5" pu:ProgressBarHelper.IsPercentVisible="True" pu:ProgressBarHelper.CornerRadius="4" pu:ProgressBarHelper.GeneratingPercentText="PgbHunger_GeneratingPercentText">
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</ProgressBar>
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<TextBlock Margin="0,5,0,10"
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Foreground="{DynamicResource PrimaryText}" Opacity="0.5" TextWrapping="Wrap" Text="进食可以快速恢复饱腹度。" />
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</StackPanel>
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<TextBlock Grid.Row="6" Margin="0,13,0,0" VerticalAlignment="Top" Text="口渴度:" FontWeight="Heavy" />
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<StackPanel Grid.Row="6"
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Grid.Column="2"
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Margin="0,10,0,0">
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<Grid>
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="Auto" />
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<ColumnDefinition />
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<ColumnDefinition Width="Auto" />
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</Grid.ColumnDefinitions>
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<TextBlock Foreground="{DynamicResource PrimaryText}"
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Text="下降中(自然下降)" />
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<TextBlock Grid.Column="2"
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VerticalAlignment="Bottom"
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FontWeight="Bold"
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FontSize="14"
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Foreground="{DynamicResource DARKPrimary}"
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Text="+1/tick" />
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</Grid>
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<ProgressBar Margin="0,5,0,0"
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FontSize="10"
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Height="20"
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Value="20"
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Foreground="{DynamicResource ProgressBarForeground}"
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Background="Transparent"
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BorderBrush="{DynamicResource ProgressBarForeground}"
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BorderThickness="1.5"
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pu:ProgressBarHelper.IsPercentVisible="True"
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pu:ProgressBarHelper.CornerRadius="4"
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pu:ProgressBarHelper.GeneratingPercentText="PgbThirsty_GeneratingPercentText">
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</ProgressBar>
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<TextBlock Grid.Column="2"
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Margin="0,5,0,10"
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Foreground="{DynamicResource PrimaryText}"
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Opacity="0.5"
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TextWrapping="Wrap"
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Text="喝水可以快速恢复口渴度。口渴度低于25时,宠物会生病。" />
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</StackPanel>
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</Grid>
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</TabItem>
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<TabItem Header="{ll:Str 详情面板}" Visibility="Collapsed">
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<ScrollViewer>
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<Grid Margin="15">
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="Auto" />
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<ColumnDefinition Width="7" />
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<ColumnDefinition />
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</Grid.ColumnDefinitions>
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<Grid.RowDefinitions>
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<RowDefinition Height="Auto" />
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<RowDefinition Height="Auto" />
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<RowDefinition Height="Auto" />
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<RowDefinition Height="Auto" />
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<RowDefinition Height="Auto" />
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<RowDefinition Height="Auto" />
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<RowDefinition Height="Auto" />
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</Grid.RowDefinitions>
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<!--<Label Grid.Column="3" Width="14" Height="14" Background="Transparent" Foreground="{DynamicResource PrimaryText}" Padding="0" VerticalContentAlignment="Center" FontSize="10"
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HorizontalContentAlignment="Center" BorderBrush="{DynamicResource PrimaryText}" BorderThickness="1" pu:LabelHelper.CornerRadius="7" Content="i" />-->
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<TextBlock Margin="0,10,0,0" VerticalAlignment="Top" Text="金钱:" FontWeight="Heavy" />
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<StackPanel Grid.Column="2">
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<TextBlock FontSize="20" Foreground="{DynamicResource DARKPrimary}" Text="$100,000" />
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<TextBlock Margin="5,0,0,10" Text="钱不是万能的,没钱是万万不能的" Foreground="{DynamicResource PrimaryText}"
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Opacity="0.5" />
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</StackPanel>
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<TextBlock x:Name="txtHearth" Grid.Row="1" Margin="0,13,0,0" Visibility="Collapsed"
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VerticalAlignment="Top" Text="健康值:" FontWeight="Heavy" />
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<StackPanel x:Name="stkHearth" Grid.Row="1" Grid.Column="2" Margin="0,10,0,0" Visibility="Collapsed">
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<ProgressBar FontSize="10" Height="20" Value="50"
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Foreground="{DynamicResource DangerProgressBarForeground}" Background="Transparent"
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BorderBrush="{DynamicResource DangerProgressBarForeground}" BorderThickness="1.5"
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pu:ProgressBarHelper.IsPercentVisible="True" pu:ProgressBarHelper.CornerRadius="4"
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pu:ProgressBarHelper.GeneratingPercentText="PgbHearth_GeneratingPercentText">
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</ProgressBar>
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<TextBlock Margin="0,5,0,10" Foreground="{DynamicResource PrimaryText}" Opacity="0.5"
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TextWrapping="Wrap" Text="宠物已经生病。通过服用药物可以恢复健康状态。" />
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</StackPanel>
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<TextBlock Grid.Row="2" Margin="0,13,0,0" VerticalAlignment="Top" Text="等级:" FontWeight="Heavy" />
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<StackPanel Grid.Row="2" Grid.Column="2" Margin="0,10,0,0">
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<Grid>
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="Auto" />
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<ColumnDefinition />
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<ColumnDefinition Width="Auto" />
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</Grid.ColumnDefinitions>
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<TextBlock FontSize="16" Foreground="{DynamicResource PrimaryText}" Text="Lv 10" />
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<TextBlock Grid.Column="2" VerticalAlignment="Bottom" FontWeight="Bold" FontSize="14"
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Foreground="{DynamicResource DARKPrimary}" Text="x1 经验速率" />
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</Grid>
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<ProgressBar Margin="0,5,0,0" FontSize="10" Height="20" Value="50"
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Foreground="{DynamicResource ProgressBarForeground}" Background="Transparent"
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BorderBrush="{DynamicResource ProgressBarForeground}" BorderThickness="1.5"
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pu:ProgressBarHelper.IsPercentVisible="True" pu:ProgressBarHelper.CornerRadius="4"
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pu:ProgressBarHelper.GeneratingPercentText="PgbExperience_GeneratingPercentText">
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</ProgressBar>
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<TextBlock Margin="3,5,0,10" Foreground="{DynamicResource PrimaryText}" Opacity="0.5"
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TextWrapping="Wrap" Text="等级越高, 学习和打工收益更高" />
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</StackPanel>
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<TextBlock Grid.Row="3" Margin="0,13,0,0" VerticalAlignment="Top" Text="体力:" FontWeight="Heavy" />
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<StackPanel Grid.Row="3" Grid.Column="2" Margin="0,10,0,0">
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<Grid>
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="Auto" />
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<ColumnDefinition />
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<ColumnDefinition Width="Auto" />
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</Grid.ColumnDefinitions>
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<TextBlock Foreground="{DynamicResource PrimaryText}" Text="恢复中(自然恢复)" />
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<TextBlock Grid.Column="2" VerticalAlignment="Bottom" FontWeight="Bold" FontSize="14"
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Foreground="{DynamicResource DARKPrimary}" Text="+1/tick" />
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</Grid>
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<ProgressBar Margin="0,5,0,0" FontSize="10" Height="20" Value="50"
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Foreground="{DynamicResource ProgressBarForeground}" Background="Transparent"
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BorderBrush="{DynamicResource ProgressBarForeground}" BorderThickness="1.5"
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pu:ProgressBarHelper.IsPercentVisible="True" pu:ProgressBarHelper.CornerRadius="4"
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pu:ProgressBarHelper.GeneratingPercentText="PgbExperience_GeneratingPercentText">
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</ProgressBar>
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<TextBlock Margin="0,5,0,10" Foreground="{DynamicResource PrimaryText}" Opacity="0.5"
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TextWrapping="Wrap" Text="睡觉可以快速恢复体力。饱腹度低于50时,无法自然恢复体力。" />
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</StackPanel>
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<TextBlock Grid.Row="4" Margin="0,13,0,0" VerticalAlignment="Top" Text="心情:" FontWeight="Heavy" />
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<StackPanel Grid.Row="4" Grid.Column="2" Margin="0,10,0,0">
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<Grid>
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="Auto" />
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<ColumnDefinition />
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<ColumnDefinition Width="Auto" />
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</Grid.ColumnDefinitions>
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<TextBlock Foreground="{DynamicResource PrimaryText}" Text="-" />
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<TextBlock Grid.Column="2" VerticalAlignment="Bottom" FontWeight="Bold" FontSize="14"
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Foreground="{DynamicResource DARKPrimary}" Text="+1/tick" />
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</Grid>
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<ProgressBar Margin="0,5,0,0" FontSize="10" Height="20" Value="60"
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Foreground="{DynamicResource ProgressBarForeground}" Background="Transparent"
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BorderBrush="{DynamicResource ProgressBarForeground}" BorderThickness="1.5"
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pu:ProgressBarHelper.IsPercentVisible="True" pu:ProgressBarHelper.CornerRadius="4"
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pu:ProgressBarHelper.GeneratingPercentText="PgbSpirit_GeneratingPercentText">
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</ProgressBar>
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<TextBlock Margin="0,5,0,10" Foreground="{DynamicResource PrimaryText}" Opacity="0.5"
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TextWrapping="Wrap" Text="摸头可以恢复心情。心情低于75时,无法获得经验加成。" />
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</StackPanel>
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<TextBlock Grid.Row="5" Margin="0,13,0,0" VerticalAlignment="Top" Text="饱腹度:" FontWeight="Heavy" />
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<StackPanel Grid.Row="5" Grid.Column="2" Margin="0,10,0,0">
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<Grid>
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="Auto" />
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<ColumnDefinition />
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<ColumnDefinition Width="Auto" />
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</Grid.ColumnDefinitions>
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||||
<TextBlock Foreground="{DynamicResource PrimaryText}" Text="下降中(自然下降)" />
|
||||
<TextBlock Grid.Column="2" VerticalAlignment="Bottom" FontWeight="Bold" FontSize="14"
|
||||
Foreground="{DynamicResource DARKPrimary}" Text="+1/tick" />
|
||||
</Grid>
|
||||
<ProgressBar Margin="0,5,0,0" FontSize="10" Height="20" Value="80"
|
||||
Foreground="{DynamicResource ProgressBarForeground}" Background="Transparent"
|
||||
BorderBrush="{DynamicResource ProgressBarForeground}" BorderThickness="1.5"
|
||||
pu:ProgressBarHelper.IsPercentVisible="True" pu:ProgressBarHelper.CornerRadius="4"
|
||||
pu:ProgressBarHelper.GeneratingPercentText="PgbHunger_GeneratingPercentText">
|
||||
</ProgressBar>
|
||||
<TextBlock Margin="0,5,0,10" Foreground="{DynamicResource PrimaryText}" Opacity="0.5"
|
||||
TextWrapping="Wrap" Text="进食可以快速恢复饱腹度。" />
|
||||
</StackPanel>
|
||||
<TextBlock Grid.Row="6" Margin="0,13,0,0" VerticalAlignment="Top" Text="口渴度:" FontWeight="Heavy" />
|
||||
<StackPanel Grid.Row="6" Grid.Column="2" Margin="0,10,0,0">
|
||||
<Grid>
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="Auto" />
|
||||
<ColumnDefinition />
|
||||
<ColumnDefinition Width="Auto" />
|
||||
</Grid.ColumnDefinitions>
|
||||
<TextBlock Foreground="{DynamicResource PrimaryText}" Text="下降中(自然下降)" />
|
||||
<TextBlock Grid.Column="2" VerticalAlignment="Bottom" FontWeight="Bold" FontSize="14"
|
||||
Foreground="{DynamicResource DARKPrimary}" Text="+1/tick" />
|
||||
</Grid>
|
||||
<ProgressBar Margin="0,5,0,0" FontSize="10" Height="20" Value="20"
|
||||
Foreground="{DynamicResource ProgressBarForeground}" Background="Transparent"
|
||||
BorderBrush="{DynamicResource ProgressBarForeground}" BorderThickness="1.5"
|
||||
pu:ProgressBarHelper.IsPercentVisible="True" pu:ProgressBarHelper.CornerRadius="4"
|
||||
pu:ProgressBarHelper.GeneratingPercentText="PgbThirsty_GeneratingPercentText">
|
||||
</ProgressBar>
|
||||
<TextBlock Grid.Column="2" Margin="0,5,0,10" Foreground="{DynamicResource PrimaryText}"
|
||||
Opacity="0.5" TextWrapping="Wrap" Text="喝水可以快速恢复口渴度。口渴度低于25时,宠物会生病。" />
|
||||
</StackPanel>
|
||||
</Grid>
|
||||
</ScrollViewer>
|
||||
</TabItem>
|
||||
</TabControl>
|
||||
|
||||
</pu:WindowX>
|
@ -1,4 +1,6 @@
|
||||
using Panuon.WPF.UI;
|
||||
using LinePutScript.Localization.WPF;
|
||||
using Panuon.WPF.UI;
|
||||
using System.Collections.Generic;
|
||||
using System.Windows;
|
||||
using System.Windows.Controls;
|
||||
using System.Windows.Media;
|
||||
@ -10,9 +12,47 @@ namespace VPet_Simulator.Windows
|
||||
/// </summary>
|
||||
public partial class winCharacterPanel : WindowX
|
||||
{
|
||||
public winCharacterPanel()
|
||||
MainWindow mw;
|
||||
public winCharacterPanel(MainWindow mw)
|
||||
{
|
||||
this.mw = mw;
|
||||
InitializeComponent();
|
||||
|
||||
foreach (var v in mw.GameSavesData.Statistics.Data)
|
||||
{
|
||||
Statlists.Add(new Statlist(v.Key, v.Value));
|
||||
}
|
||||
DataGridStatic.DataContext = Statlists;
|
||||
}
|
||||
private List<Statlist> Statlists { get; set; } = new List<Statlist>();
|
||||
private class Statlist
|
||||
{
|
||||
public Statlist(string statid, string statcount)
|
||||
{
|
||||
this.statid = statid;
|
||||
this.statcount = statcount;
|
||||
if (statid.StartsWith("buy_"))
|
||||
{
|
||||
statname = "购买次数".Translate() + statid.Substring(3);
|
||||
}
|
||||
else
|
||||
{
|
||||
statname = statid.Translate();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 统计ID
|
||||
/// </summary>
|
||||
public string statid { get; set; }
|
||||
/// <summary>
|
||||
/// 统计显示名称
|
||||
/// </summary>
|
||||
public string statname { get; set; }
|
||||
/// <summary>
|
||||
/// 统计内容
|
||||
/// </summary>
|
||||
public string statcount { get; set; }
|
||||
}
|
||||
|
||||
private void PgbExperience_GeneratingPercentText(object sender, GeneratingPercentTextRoutedEventArgs e)
|
||||
@ -47,7 +87,7 @@ namespace VPet_Simulator.Windows
|
||||
progressBar.Foreground = GetForeground(e.Value);
|
||||
progressBar.BorderBrush = GetForeground(e.Value);
|
||||
e.Text = $"{e.Value} / 100";
|
||||
if(e.Value <= 20)
|
||||
if (e.Value <= 20)
|
||||
{
|
||||
txtHearth.Visibility = Visibility.Visible;
|
||||
stkHearth.Visibility = Visibility.Visible;
|
||||
@ -61,11 +101,11 @@ namespace VPet_Simulator.Windows
|
||||
|
||||
private Brush GetForeground(double value)
|
||||
{
|
||||
if(value >= 80)
|
||||
if (value >= 80)
|
||||
{
|
||||
return FindResource("SuccessProgressBarForeground") as Brush;
|
||||
}
|
||||
else if(value >= 50)
|
||||
else if (value >= 50)
|
||||
{
|
||||
return FindResource("WarningProgressBarForeground") as Brush;
|
||||
}
|
||||
|
@ -396,6 +396,9 @@
|
||||
<Button x:Name="btn_cleancache" Grid.Row="1" Grid.Column="2" Margin="4" Padding="1"
|
||||
pu:ButtonHelper.CornerRadius="4" Background="{DynamicResource SecondaryLight}"
|
||||
Click="cleancache_click" Content="{ll:Str 清理缓存}" ToolTip="{ll:Str '清理缓存的动画,声音文件'}" />
|
||||
<Button Grid.Row="1" Grid.Column="2" Margin="4" Padding="1"
|
||||
pu:ButtonHelper.CornerRadius="4" Background="{DynamicResource SecondaryLight}"
|
||||
Click="cleancache_click" Content="{ll:Str 清理缓存}" ToolTip="{ll:Str '清理缓存的动画,声音文件'}" />
|
||||
<TextBlock Margin="0,5,0,0" HorizontalAlignment="Left" VerticalAlignment="Top"
|
||||
Background="{x:Null}" TextWrapping="Wrap">
|
||||
<Run FontSize="18" FontWeight="Bold" Text="{ll:Str 桌宠多开}" /> <LineBreak />
|
||||
|
Loading…
x
Reference in New Issue
Block a user