diff --git a/VPet-Simulator.Core/Display/MainLogic.cs b/VPet-Simulator.Core/Display/MainLogic.cs
index 8c8e454..12d40c5 100644
--- a/VPet-Simulator.Core/Display/MainLogic.cs
+++ b/VPet-Simulator.Core/Display/MainLogic.cs
@@ -63,26 +63,6 @@ namespace VPet_Simulator.Core
{
Display(GraphCore.Helper.Convert(type, GraphCore.Helper.AnimatType.B_Loop), () => Saying(type));
}
- int lowstrengthAskCountFood = 1;
- int lowstrengthAskCountDrink = 1;
- private void lowStrengthFood()//未来的Display
- {
- if (Function.Rnd.Next(lowstrengthAskCountFood--) == 0)
- {
- Display(GraphCore.GraphType.Switch_Thirsty, () => Say("肚子饿了,想吃东西", GraphCore.Helper.SayType.Serious, true));//TODO:不同的饥饿说话方式
- lowstrengthAskCountFood = 20;
- }
-
- }
- private void lowStrengthDrink()//未来的Display
- {
- if (Function.Rnd.Next(lowstrengthAskCountDrink--) == 0)
- {
- Display(GraphCore.GraphType.Switch_Thirsty, () => Say("渴了,想喝东西", GraphCore.Helper.SayType.Serious, true));//TODO:不同的饥饿说话方式
- lowstrengthAskCountDrink = 20;
- }
-
- }
///
/// 根据消耗计算相关数据
///
@@ -122,7 +102,6 @@ namespace VPet_Simulator.Core
{
Core.Save.Health -= TimePass;
}
- lowStrengthFood();
var addmoney = TimePass * 5;
Core.Save.Money += addmoney;
WorkTimer.GetCount += addmoney;
@@ -152,7 +131,6 @@ namespace VPet_Simulator.Core
{
Core.Save.Health -= TimePass;
}
- lowStrengthFood();
var addmoney = TimePass * 10;
Core.Save.Money += addmoney;
WorkTimer.GetCount += addmoney;
@@ -181,7 +159,6 @@ namespace VPet_Simulator.Core
{
Core.Save.Health -= TimePass;
}
- lowStrengthFood();
var addmoney = TimePass * (10 + Core.Save.Level);
Core.Save.Exp += addmoney;
WorkTimer.GetCount += addmoney;
@@ -241,10 +218,11 @@ namespace VPet_Simulator.Core
{
Core.Save.Health -= Function.Rnd.Next(0, 1) * TimePass;
Core.Save.Exp -= TimePass;
- lowStrengthDrink();
}
else if (Core.Save.StrengthDrink >= 75)
Core.Save.Health += Function.Rnd.Next(0, 1) * TimePass;
+
+ FunctionSpendHandle?.Invoke();
var newmod = Core.Save.CalMode();
if (Core.Save.Mode != newmod)
{
@@ -257,7 +235,7 @@ namespace VPet_Simulator.Core
}
}
}
-
+ public event Action FunctionSpendHandle;
private void EventTimer_Elapsed(object sender, ElapsedEventArgs e)
{
//所有Handle
diff --git a/VPet-Simulator.Windows.Interface/IMainWindow.cs b/VPet-Simulator.Windows.Interface/IMainWindow.cs
index 3e60d15..d3ec585 100644
--- a/VPet-Simulator.Windows.Interface/IMainWindow.cs
+++ b/VPet-Simulator.Windows.Interface/IMainWindow.cs
@@ -50,6 +50,14 @@ namespace VPet_Simulator.Windows.Interface
///
List Foods { get; }
///
+ /// 需要食物时会说的话
+ ///
+ List LowFoodText { get; }
+ ///
+ /// 需要饮料时会说的话
+ ///
+ List LowDrinkText { get; }
+ ///
/// 图片资源
///
ImageResources ImageSources { get; }
diff --git a/VPet-Simulator.Windows.Interface/Food.cs b/VPet-Simulator.Windows.Interface/Mod/Food.cs
similarity index 100%
rename from VPet-Simulator.Windows.Interface/Food.cs
rename to VPet-Simulator.Windows.Interface/Mod/Food.cs
diff --git a/VPet-Simulator.Windows.Interface/Mod/LowText.cs b/VPet-Simulator.Windows.Interface/Mod/LowText.cs
new file mode 100644
index 0000000..258eacb
--- /dev/null
+++ b/VPet-Simulator.Windows.Interface/Mod/LowText.cs
@@ -0,0 +1,86 @@
+using LinePutScript.Converter;
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace VPet_Simulator.Windows.Interface
+{
+ ///
+ /// 低状态自动说的话
+ ///
+ public class LowText
+ {
+ ///
+ /// 状态
+ ///
+ public enum ModeType
+ {
+ ///
+ /// 高状态: 开心/普通
+ ///
+ H,
+ ///
+ /// 低状态: 低状态/生病
+ ///
+ L,
+ }
+ ///
+ /// 状态
+ ///
+ [Line(IgnoreCase = true)] public ModeType Mode { get; set; } = ModeType.L;
+ ///
+ /// 体力
+ ///
+ public enum StrengthType
+ {
+ ///
+ /// 一般口渴/饥饿
+ ///
+ L,
+ ///
+ /// 有点口渴/饥饿
+ ///
+ M,
+ ///
+ /// 非常口渴/饥饿
+ ///
+ S,
+ }
+ ///
+ /// 体力
+ ///
+ [Line(IgnoreCase = true)] public StrengthType Strength { get; set; } = StrengthType.S;
+ ///
+ /// 好感度要求
+ ///
+ public enum LikeType
+ {
+ ///
+ /// 不需要好感度
+ ///
+ N,
+ ///
+ /// 低好感度需求
+ ///
+ S,
+ ///
+ /// 中好感度需求
+ ///
+ M,
+ ///
+ /// 高好感度
+ ///
+ L,
+ }
+ ///
+ /// 好感度要求
+ ///
+ [Line(IgnoreCase = true)] public LikeType Like { get; set; } = LikeType.N;
+ ///
+ /// 说话的内容
+ ///
+ [Line(IgnoreCase = true)] public string Text { get; set; }
+ }
+}
diff --git a/VPet-Simulator.Windows.Interface/VPet-Simulator.Windows.Interface.csproj b/VPet-Simulator.Windows.Interface/VPet-Simulator.Windows.Interface.csproj
index 69b35d7..e48163f 100644
--- a/VPet-Simulator.Windows.Interface/VPet-Simulator.Windows.Interface.csproj
+++ b/VPet-Simulator.Windows.Interface/VPet-Simulator.Windows.Interface.csproj
@@ -112,7 +112,8 @@
-
+
+
diff --git a/VPet-Simulator.Windows/Function/CoreMOD.cs b/VPet-Simulator.Windows/Function/CoreMOD.cs
index 500007b..3ee9999 100644
--- a/VPet-Simulator.Windows/Function/CoreMOD.cs
+++ b/VPet-Simulator.Windows/Function/CoreMOD.cs
@@ -126,6 +126,25 @@ namespace VPet_Simulator.Windows
Content += "图片包\n";
LoadImage(mw, di);
break;
+ case "text":
+ Content += "文本集\n";
+ foreach (FileInfo fi in di.EnumerateFiles("*.lps"))
+ {
+ var tmp = new LpsDocument(File.ReadAllText(fi.FullName));
+ foreach (ILine li in tmp)
+ {
+ switch (li.Name.ToLower())
+ {
+ case "lowfoodtext":
+ mw.LowFoodText.Add(LPSConvert.DeserializeObject(li));
+ break;
+ case "lowdrinktext":
+ mw.LowDrinkText.Add(LPSConvert.DeserializeObject(li));
+ break;
+ }
+ }
+ }
+ break;
case "plugin":
Content += "代码插件\n";
SuccessLoad = true;
diff --git a/VPet-Simulator.Windows/MainWindow.cs b/VPet-Simulator.Windows/MainWindow.cs
index 190ccdf..ab2b502 100644
--- a/VPet-Simulator.Windows/MainWindow.cs
+++ b/VPet-Simulator.Windows/MainWindow.cs
@@ -4,6 +4,7 @@ using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
+using System.Threading.Tasks;
using System.Windows;
using VPet_Simulator.Core;
using VPet_Simulator.Windows.Interface;
@@ -39,6 +40,10 @@ namespace VPet_Simulator.Windows
///
public string Verison => $"{verison / 100}.{verison % 100}";
+ public List LowFoodText { get; set; } = new List();
+
+ public List LowDrinkText { get; set; } = new List();
+
public void SetZoomLevel(double zl)
{
Set.ZoomLevel = zl;
@@ -63,7 +68,7 @@ namespace VPet_Simulator.Windows
Foods.FindAll(x => x.Star).ForEach(x => list.Add(x.Name));
Set["betterbuy"]["star"].info = string.Join(",", list);
}
-
+
if (File.Exists(AppDomain.CurrentDomain.BaseDirectory + @"\Save.lps"))
{
File.WriteAllText(AppDomain.CurrentDomain.BaseDirectory + @"\Setting.lps", Set.ToString());
@@ -77,7 +82,7 @@ namespace VPet_Simulator.Windows
if (CGPTClient != null)
File.WriteAllText(AppDomain.CurrentDomain.BaseDirectory + @"\ChatGPTSetting.json", CGPTClient.Save());
}
- }
+ }
}
///
/// 重载DIY按钮区域
@@ -207,5 +212,108 @@ namespace VPet_Simulator.Windows
break;
}
}
+ int lowstrengthAskCountFood = 1;
+ int lowstrengthAskCountDrink = 1;
+ private void lowStrength()
+ {
+ if (Core.Save.Mode == GameSave.ModeType.Happy || Core.Save.Mode == GameSave.ModeType.Nomal)
+ {
+ if (Core.Save.StrengthFood < 75 && Function.Rnd.Next(lowstrengthAskCountFood--) == 0)
+ {
+ lowstrengthAskCountFood = 20;
+ var like = Core.Save.Likability < 40 ? 0 : (Core.Save.Likability < 70 ? 1 : (Core.Save.Likability < 100 ? 2 : 3));
+ var txt = LowFoodText.FindAll(x => x.Mode == LowText.ModeType.H && (int)x.Like < like);
+ if (Core.Save.StrengthFood > 60)
+ {
+ txt = txt.FindAll(x => x.Strength == LowText.StrengthType.L);
+ Main.Say(txt[Function.Rnd.Next(txt.Count)].Text, GraphCore.Helper.SayType.None);
+ }
+ else if (Core.Save.StrengthFood > 40)
+ {
+ txt = txt.FindAll(x => x.Strength == LowText.StrengthType.M);
+ Main.Say(txt[Function.Rnd.Next(txt.Count)].Text, GraphCore.Helper.SayType.None);
+ }
+ else
+ {
+ txt = txt.FindAll(x => x.Strength == LowText.StrengthType.S);
+ Main.Say(txt[Function.Rnd.Next(txt.Count)].Text, GraphCore.Helper.SayType.None);
+ }
+ Task.Run(() => Main.Display(GraphCore.GraphType.Switch_Thirsty, Main.DisplayToNomal));
+ return;
+ }
+ if (Core.Save.StrengthDrink < 75 && Function.Rnd.Next(lowstrengthAskCountDrink--) == 0)
+ {
+ lowstrengthAskCountDrink = 20;
+ var like = Core.Save.Likability < 40 ? 0 : (Core.Save.Likability < 70 ? 1 : (Core.Save.Likability < 100 ? 2 : 3));
+ var txt = LowDrinkText.FindAll(x => x.Mode == LowText.ModeType.H && (int)x.Like < like);
+ if (Core.Save.StrengthDrink > 60)
+ {
+ txt = txt.FindAll(x => x.Strength == LowText.StrengthType.L);
+ Main.Say(txt[Function.Rnd.Next(txt.Count)].Text, GraphCore.Helper.SayType.None);
+ }
+ else if (Core.Save.StrengthDrink > 40)
+ {
+ txt = txt.FindAll(x => x.Strength == LowText.StrengthType.M);
+ Main.Say(txt[Function.Rnd.Next(txt.Count)].Text, GraphCore.Helper.SayType.None);
+ }
+ else
+ {
+ txt = txt.FindAll(x => x.Strength == LowText.StrengthType.S);
+ Main.Say(txt[Function.Rnd.Next(txt.Count)].Text, GraphCore.Helper.SayType.None);
+ }
+ Task.Run(() => Main.Display(GraphCore.GraphType.Switch_Thirsty, Main.DisplayToNomal));
+ return;
+ }
+ }
+ else
+ {
+ if (Core.Save.StrengthFood < 60 && Function.Rnd.Next(lowstrengthAskCountFood--) == 0)
+ {
+ var like = Core.Save.Likability < 40 ? 0 : (Core.Save.Likability < 70 ? 1 : (Core.Save.Likability < 100 ? 2 : 3));
+ var txt = LowFoodText.FindAll(x => x.Mode == LowText.ModeType.L && (int)x.Like < like);
+ if (Core.Save.StrengthFood > 40)
+ {
+ txt = txt.FindAll(x => x.Strength == LowText.StrengthType.L);
+ Main.Say(txt[Function.Rnd.Next(txt.Count)].Text, GraphCore.Helper.SayType.None);
+ }
+ else if (Core.Save.StrengthFood > 20)
+ {
+ txt = txt.FindAll(x => x.Strength == LowText.StrengthType.M);
+ Main.Say(txt[Function.Rnd.Next(txt.Count)].Text, GraphCore.Helper.SayType.None);
+ }
+ else
+ {
+ txt = txt.FindAll(x => x.Strength == LowText.StrengthType.S);
+ Main.Say(txt[Function.Rnd.Next(txt.Count)].Text, GraphCore.Helper.SayType.None);
+ }
+ Task.Run(() => Main.Display(GraphCore.GraphType.Switch_Thirsty, Main.DisplayToNomal));
+ return;
+ }
+ if (Core.Save.StrengthDrink < 60 && Function.Rnd.Next(lowstrengthAskCountDrink--) == 0)
+ {
+ var like = Core.Save.Likability < 40 ? 0 : (Core.Save.Likability < 70 ? 1 : (Core.Save.Likability < 100 ? 2 : 3));
+ var txt = LowDrinkText.FindAll(x => x.Mode == LowText.ModeType.L && (int)x.Like < like);
+ if (Core.Save.StrengthDrink > 40)
+ {
+ txt = txt.FindAll(x => x.Strength == LowText.StrengthType.L);
+ Main.Say(txt[Function.Rnd.Next(txt.Count)].Text, GraphCore.Helper.SayType.None);
+ }
+ else if (Core.Save.StrengthDrink > 20)
+ {
+ txt = txt.FindAll(x => x.Strength == LowText.StrengthType.M);
+ Main.Say(txt[Function.Rnd.Next(txt.Count)].Text, GraphCore.Helper.SayType.None);
+ }
+ else
+ {
+ txt = txt.FindAll(x => x.Strength == LowText.StrengthType.S);
+ Main.Say(txt[Function.Rnd.Next(txt.Count)].Text, GraphCore.Helper.SayType.None);
+ }
+ Task.Run(() => Main.Display(GraphCore.GraphType.Switch_Thirsty, Main.DisplayToNomal));
+ return;
+ }
+ }
+
+
+ }
}
}
diff --git a/VPet-Simulator.Windows/MainWindow.xaml.cs b/VPet-Simulator.Windows/MainWindow.xaml.cs
index 2472991..a9217d6 100644
--- a/VPet-Simulator.Windows/MainWindow.xaml.cs
+++ b/VPet-Simulator.Windows/MainWindow.xaml.cs
@@ -255,6 +255,7 @@ namespace VPet_Simulator.Windows
winSetting.MainTab.SelectedIndex = 5;
winSetting.Show();
};
+ Main.FunctionSpendHandle += lowStrength;
Main.ToolBar.MenuMODConfig.Items.Add(m);
try
{
diff --git a/VPet-Simulator.Windows/mod/0000_core/text/LowText.lps b/VPet-Simulator.Windows/mod/0000_core/text/LowText.lps
new file mode 100644
index 0000000..34e1550
--- /dev/null
+++ b/VPet-Simulator.Windows/mod/0000_core/text/LowText.lps
@@ -0,0 +1,46 @@
+LowFoodText:|Mode#H:|Strength#L:|Like#N:|Text#零食这种东西,总是主人给的更好吃呢,我还要~:|
+LowFoodText:|Mode#H:|Strength#M:|Like#N:|Text#礼物?是好吃的吗!:|
+LowFoodText:|Mode#H:|Strength#S:|Like#N:|Text#主人,我的午饭呢:|
+LowFoodText:|Mode#H:|Strength#L:|Like#S:|Text#我最喜欢吃的东西是XX和XXX,记住了吗?对,就是更好买正在卖的那个喵。:|
+LowFoodText:|Mode#H:|Strength#M:|Like#M:|Text#唔,好香啊,你学习资料里藏了什么好吃的吗?让我掏一掏!......欸,主人你怎么脸红了喵?:|
+LowFoodText:|Mode#H:|Strength#S:|Like#L:|Text#主人主人,为什么你有这么多好吃的?给我吃好不好?!不可以吃吗?…喵喵!果然可以吃对吧?!今天也最喜欢主人了喵!:|
+LowFoodText:|Mode#H:|Strength#L:|Like#N:|Text#事已至此,先吃饭吧:|
+LowFoodText:|Mode#H:|Strength#M:|Like#N:|Text#主人,饿饿,饭饭:|
+LowFoodText:|Mode#H:|Strength#S:|Like#N:|Text#好饿好饿好饿,我真的好饿~:|
+LowFoodText:|Mode#H:|Strength#L:|Like#S:|Text#不好了主人!那边的便利店薯片半价!:|
+LowFoodText:|Mode#H:|Strength#M:|Like#M:|Text#主人,你这瓜多少钱一斤啊?:|
+LowFoodText:|Mode#H:|Strength#S:|Like#L:|Text#主人,我想吃烤山药。谢谢主人,主人真好。:|
+LowFoodText:|Mode#L:|Strength#L:|Like#N:|Text#M属性爆发!主人我要吃麦O劳!:|
+LowFoodText:|Mode#L:|Strength#M:|Like#N:|Text#我要饿死了。主人也饿吗?我好想吃一碗泡面。:|
+LowFoodText:|Mode#L:|Strength#S:|Like#N:|Text#主人不会介意我拿走你的午餐吧?我的意思是,主人看起来不需要它了。:|
+LowFoodText:|Mode#L:|Strength#L:|Like#S:|Text#主人做厚蛋烧时候不放糖!?吃煎蛋不加调味剂吗!?:|
+LowFoodText:|Mode#L:|Strength#M:|Like#M:|Text#来一份握寿司套餐,拜托多加芥末!:|
+LowFoodText:|Mode#L:|Strength#S:|Like#L:|Text#………芭菲……好想吃……:|
+LowFoodText:|Mode#L:|Strength#L:|Like#N:|Text#还记得那天很好吃的葱饼吗?主人回来的时候帮我买点吧:|
+LowFoodText:|Mode#L:|Strength#M:|Like#N:|Text#我们—生存。我们—吃。我们—腐烂。成为—食物...:|
+LowFoodText:|Mode#L:|Strength#S:|Like#N:|Text#我们—生存。我们—吃—吃—吃—吃...:|
+LowFoodText:|Mode#L:|Strength#L:|Like#S:|Text#晚上去吃烤肉吧:|
+LowFoodText:|Mode#L:|Strength#M:|Like#M:|Text#我就是饿死,死外边,从这里跳下去,不会吃主人一点东西!:|
+LowFoodText:|Mode#L:|Strength#S:|Like#L:|Text#好想再吃一次主人做的料理啊:|
+LowDrinkText:|Mode#H:|Strength#L:|Like#N:|Text#喝!继续喝!还没尽兴呢!:|
+LowDrinkText:|Mode#H:|Strength#M:|Like#N:|Text#大家好,我是本群的“提醒喝水小助手”希望此刻看到消息的人可以和我一起来喝一杯水。和我一起成为一天八杯水的人吧!:|
+LowDrinkText:|Mode#H:|Strength#S:|Like#N:|Text#主人我的宠物快乐水呢!:|
+LowDrinkText:|Mode#H:|Strength#L:|Like#S:|Text#渴了就喝水,别老扒拉我腿行不行呀:|
+LowDrinkText:|Mode#H:|Strength#M:|Like#M:|Text#本人自愿放下水杯停止喝水, 没有受到客观阻碍,不能算喝水未遂,只能算喝水中止:|
+LowDrinkText:|Mode#H:|Strength#S:|Like#M:|Text#我夸父只喝一口:|
+LowDrinkText:|Mode#H:|Strength#L:|Like#N:|Text#主人该喝水了:|
+LowDrinkText:|Mode#H:|Strength#M:|Like#N:|Text#你喝水了没有:|
+LowDrinkText:|Mode#H:|Strength#S:|Like#N:|Text#太郎~呸主人~喝药~呸喝水啦~:|
+LowDrinkText:|Mode#H:|Strength#L:|Like#S:|Text#这喝水,多是一件美事啊:|
+LowDrinkText:|Mode#H:|Strength#M:|Like#M:|Text#才喝几罐就醉了,这个彬彬就是逊啦:|
+LowDrinkText:|Mode#H:|Strength#S:|Like#M:|Text#电脑里有一款心胸狭隘不给宠物喝水的游戏:|
+LowDrinkText:|Mode#L:|Strength#L:|Like#N:|Text#脸这么方怎么喝水啊:|
+LowDrinkText:|Mode#L:|Strength#M:|Like#N:|Text#好渴哦:|
+LowDrinkText:|Mode#L:|Strength#S:|Like#N:|Text#吨吨吨吨吨吨吨吨吨:|
+LowDrinkText:|Mode#L:|Strength#S:|Like#M:|Text#他奶奶滴,为什么不喝!:|
+LowDrinkText:|Mode#L:|Strength#L:|Like#N:|Text#多喝水:|
+LowDrinkText:|Mode#L:|Strength#M:|Like#N:|Text#多喝热水:|
+LowDrinkText:|Mode#L:|Strength#S:|Like#N:|Text#只有红茶可以吗:|
+LowDrinkText:|Mode#L:|Strength#L:|Like#N:|Text#主人我渴了:|
+LowDrinkText:|Mode#L:|Strength#M:|Like#N:|Text#主人我好难受,我想点喝水:|
+LowDrinkText:|Mode#L:|Strength#S:|Like#N:|Text#主人,水。。。:|