mirror of
https://github.com/LorisYounger/VPet.git
synced 2024-08-30 18:42:36 +00:00
修复 桌宠工作时生病仍然结算收益 fix #346
是线程调用的问题, 我就说我代码没啥问题的说 一般这种线程问题应该会直接报错的, 但是这个没有,怪
This commit is contained in:
parent
2713a0924a
commit
1f4da5e14a
@ -249,7 +249,7 @@ namespace VPet_Simulator.Core
|
||||
Core.Save.FeelingChange(-NowWork.Feeling * TimePass);
|
||||
}
|
||||
else
|
||||
Core.Save.FeelingChange(-freedrop * (0.5 + NowWork.Feeling / 2));
|
||||
Core.Save.FeelingChange(-freedrop * (0.5 + NowWork.Feeling / 2));
|
||||
break;
|
||||
default://默认
|
||||
//饮食等乱七八糟的消耗
|
||||
@ -326,7 +326,7 @@ namespace VPet_Simulator.Core
|
||||
//看情况播放停止工作动画
|
||||
if (Core.Save.Mode == IGameSave.ModeType.Ill && State == WorkingState.Work)
|
||||
{
|
||||
WorkTimer.Stop();
|
||||
Dispatcher.Invoke(() => WorkTimer.Stop());
|
||||
}
|
||||
}
|
||||
private void playSwitchAnimat(IGameSave.ModeType before, IGameSave.ModeType after)
|
||||
|
Loading…
Reference in New Issue
Block a user