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高效率需求降低至60%
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@ -199,10 +199,12 @@ namespace VPet_Simulator.Core
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var needdrink = TimePass * (0.5 + NowWork.StrengthDrink / 2);
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var needdrink = TimePass * (0.5 + NowWork.StrengthDrink / 2);
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double efficiency = 0;
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double efficiency = 0;
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int addhealth = -2;
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int addhealth = -2;
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if (Core.Save.StrengthFood <= Core.Save.StrengthMax * 0.25)
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double sm25 = Core.Save.StrengthMax * 0.25;
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double sm60 = Core.Save.StrengthMax * 0.6;
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if (Core.Save.StrengthFood <= sm25)
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{//低状态低效率
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{//低状态低效率
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Core.Save.StrengthChangeFood(-needfood / 2);
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Core.Save.StrengthChangeFood(-needfood / 2);
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efficiency += 0.25;
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efficiency += 0.2;
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if (Core.Save.Strength >= needfood)
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if (Core.Save.Strength >= needfood)
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{
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{
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Core.Save.StrengthChange(-needfood);
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Core.Save.StrengthChange(-needfood);
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@ -213,14 +215,17 @@ namespace VPet_Simulator.Core
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else
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else
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{
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{
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Core.Save.StrengthChangeFood(-needfood);
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Core.Save.StrengthChangeFood(-needfood);
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efficiency += 0.5;
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efficiency += 0.4;
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if (Core.Save.StrengthFood >= 75)
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if (Core.Save.StrengthFood >= sm60)
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{
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addhealth += Function.Rnd.Next(1, 3);
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addhealth += Function.Rnd.Next(1, 3);
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efficiency += 0.1;
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}
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}
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if (Core.Save.StrengthDrink <= Core.Save.StrengthMax * 0.25)
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}
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if (Core.Save.StrengthDrink <= sm25)
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{//低状态低效率
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{//低状态低效率
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Core.Save.StrengthChangeDrink(-needdrink / 2);
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Core.Save.StrengthChangeDrink(-needdrink / 2);
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efficiency += 0.25;
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efficiency += 0.2;
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if (Core.Save.Strength >= needdrink)
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if (Core.Save.Strength >= needdrink)
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{
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{
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Core.Save.StrengthChange(-needdrink);
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Core.Save.StrengthChange(-needdrink);
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@ -231,9 +236,12 @@ namespace VPet_Simulator.Core
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else
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else
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{
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{
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Core.Save.StrengthChangeDrink(-needdrink);
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Core.Save.StrengthChangeDrink(-needdrink);
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efficiency += 0.5;
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efficiency += 0.4;
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if (Core.Save.StrengthDrink >= 75)
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if (Core.Save.StrengthDrink >= sm60)
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{
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addhealth += Function.Rnd.Next(1, 3);
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addhealth += Function.Rnd.Next(1, 3);
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efficiency += 0.1;
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}
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}
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}
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if (addhealth > 0)
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if (addhealth > 0)
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Core.Save.Health += addhealth * TimePass;
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Core.Save.Health += addhealth * TimePass;
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