高效率需求降低至60%

This commit is contained in:
ZouJin 2024-05-08 20:46:09 +08:00
parent b304677f83
commit 24a5ba51d3

View File

@ -199,10 +199,12 @@ namespace VPet_Simulator.Core
var needdrink = TimePass * (0.5 + NowWork.StrengthDrink / 2);
double efficiency = 0;
int addhealth = -2;
if (Core.Save.StrengthFood <= Core.Save.StrengthMax * 0.25)
double sm25 = Core.Save.StrengthMax * 0.25;
double sm60 = Core.Save.StrengthMax * 0.6;
if (Core.Save.StrengthFood <= sm25)
{//低状态低效率
Core.Save.StrengthChangeFood(-needfood / 2);
efficiency += 0.25;
efficiency += 0.2;
if (Core.Save.Strength >= needfood)
{
Core.Save.StrengthChange(-needfood);
@ -213,14 +215,17 @@ namespace VPet_Simulator.Core
else
{
Core.Save.StrengthChangeFood(-needfood);
efficiency += 0.5;
if (Core.Save.StrengthFood >= 75)
efficiency += 0.4;
if (Core.Save.StrengthFood >= sm60)
{
addhealth += Function.Rnd.Next(1, 3);
efficiency += 0.1;
}
}
if (Core.Save.StrengthDrink <= Core.Save.StrengthMax * 0.25)
if (Core.Save.StrengthDrink <= sm25)
{//低状态低效率
Core.Save.StrengthChangeDrink(-needdrink / 2);
efficiency += 0.25;
efficiency += 0.2;
if (Core.Save.Strength >= needdrink)
{
Core.Save.StrengthChange(-needdrink);
@ -231,9 +236,12 @@ namespace VPet_Simulator.Core
else
{
Core.Save.StrengthChangeDrink(-needdrink);
efficiency += 0.5;
if (Core.Save.StrengthDrink >= 75)
efficiency += 0.4;
if (Core.Save.StrengthDrink >= sm60)
{
addhealth += Function.Rnd.Next(1, 3);
efficiency += 0.1;
}
}
if (addhealth > 0)
Core.Save.Health += addhealth * TimePass;