diff --git a/VPet-Simulator.Core/Display/MainDisplay.cs b/VPet-Simulator.Core/Display/MainDisplay.cs
index 1dec294..eaabe3c 100644
--- a/VPet-Simulator.Core/Display/MainDisplay.cs
+++ b/VPet-Simulator.Core/Display/MainDisplay.cs
@@ -423,7 +423,6 @@ namespace VPet_Simulator.Core
///
/// 动画类型
/// 动画结束后操作(附带名字)
- ///// 是否储存随机数字典
/// 动画的动作 Start Loop End
public void Display(GraphType Type, AnimatType animat, Action EndAction = null)
{
diff --git a/VPet-Simulator.Windows/WinDesign/winGameSetting.xaml.cs b/VPet-Simulator.Windows/WinDesign/winGameSetting.xaml.cs
index 9b1d8f3..4b94c35 100644
--- a/VPet-Simulator.Windows/WinDesign/winGameSetting.xaml.cs
+++ b/VPet-Simulator.Windows/WinDesign/winGameSetting.xaml.cs
@@ -1185,7 +1185,7 @@ namespace VPet_Simulator.Windows
private void restart_click(object sender, RoutedEventArgs e)
{
- if (MessageBoxX.Show("是否重置游戏数据重新开始?\n该操作无法撤回".Translate(), "重新开始".Translate()) == MessageBoxResult.Yes)
+ if (MessageBoxX.Show("是否重置游戏数据重新开始?\n该操作无法撤回".Translate(), "重新开始".Translate(), MessageBoxButton.YesNo) == MessageBoxResult.Yes)
{
mw.Core.Save = new GameSave();
mw.Set.Statistics = new Statistics();