diff --git a/VPet-Simulator.Core/Graph/GraphCore.cs b/VPet-Simulator.Core/Graph/GraphCore.cs
index 4437f01..894a8dd 100644
--- a/VPet-Simulator.Core/Graph/GraphCore.cs
+++ b/VPet-Simulator.Core/Graph/GraphCore.cs
@@ -28,300 +28,301 @@ namespace VPet_Simulator.Core
///
public enum GraphType
{
+ // 名称 ?描述? ?动作? 大约时间(L:(1000+)M:(200-800)S:(125))
///
- /// 不被启用/使用的 不包含在GrapType
+ /// 不被启用/使用的 不包含在GrapType S
///
Not_Able,
///
- /// 被提起动态 (循环)
+ /// 被提起动态 (循环) L
///
Raised_Dynamic,
///
- /// 被提起静态 (开始)
+ /// 被提起静态 (开始) L
///
Raised_Static_A_Start,
///
- /// 被提起静态 (循环)
+ /// 被提起静态 (循环) L
///
Raised_Static_B_Loop,
///
- /// 从上向右爬 (循环)
+ /// 从上向右爬 (循环) M
///
Climb_Top_Right,
///
- /// 从上向左爬 (循环)
+ /// 从上向左爬 (循环) M
///
Climb_Top_Left,
///
- /// 爬起向右
+ /// 爬起向右 M
///
Climb_Up_Right,
///
- /// 爬起向左
+ /// 爬起向左 M
///
Climb_Up_Left,
///
- /// 从右边爬 (开始)
+ /// 从右边爬 (开始) S
///
Climb_Right_A_Start,
///
- /// 从左边爬 (开始)
+ /// 从左边爬 (开始) S
///
Climb_Left_A_Start,
///
- /// 从右边爬 (循环)
+ /// 从右边爬 (循环) M
///
Climb_Right_B_Loop,
///
- /// 从左边爬 (循环)
+ /// 从左边爬 (循环) M
///
Climb_Left_B_Loop,
///
- /// 呼吸 (循环)
+ /// 呼吸 (循环) L
///
Default,
///
- /// 摸头 (开始)
+ /// 摸头 (开始) S
///
Touch_Head_A_Start,
///
- /// 摸头 (循环)
+ /// 摸头 (循环) M
///
Touch_Head_B_Loop,
///
- /// 摸头 (结束)
+ /// 摸头 (结束) S
///
Touch_Head_C_End,
///
- /// 摸身体 (开始)
+ /// 摸身体 (开始) S
///
Touch_Body_A_Start,
///
- /// 摸身体 (循环)
+ /// 摸身体 (循环) M
///
Touch_Body_B_Loop,
///
- /// 摸身体 (结束)
+ /// 摸身体 (结束) S
///
Touch_Body_C_End,
///
- /// 爬行向右 (开始)
+ /// 爬行向右 (开始) S
///
Crawl_Right_A_Start,
///
- /// 爬行向右 (循环)
+ /// 爬行向右 (循环) M
///
Crawl_Right_B_Loop,
///
- /// 爬行向右 (结束)
+ /// 爬行向右 (结束) S
///
Crawl_Right_C_End,
///
- /// 爬行向左 (开始)
+ /// 爬行向左 (开始) S
///
Crawl_Left_A_Start,
///
- /// 爬行向左 (循环)
+ /// 爬行向左 (循环) M
///
Crawl_Left_B_Loop,
///
- /// 爬行向左 (结束)
+ /// 爬行向左 (结束) S
///
Crawl_Left_C_End,
///
- /// 下蹲 (开始)
+ /// 下蹲 (开始) S
///
Squat_A_Start,
///
- /// 下蹲 (循环)
+ /// 下蹲 (循环) M
///
Squat_B_Loop,
///
- /// 下蹲 (结束)
+ /// 下蹲 (结束) S
///
Squat_C_End,
///
- /// 下落向左 (开始)
+ /// 下落向左 (开始) S
///
Fall_Left_A_Start,
///
- /// 下落向左 (循环)
+ /// 下落向左 (循环) M
///
Fall_Left_B_Loop,
///
- /// 下落向左 (结束)
+ /// 下落向左 (结束) S
///
Fall_Left_C_End,
///
- /// 下落向右 (开始/循环)
+ /// 下落向右 (开始) S
///
Fall_Right_A_Start,
///
- /// 下落向右 (开始/循环)
+ /// 下落向右 (循环) M
///
Fall_Right_B_Loop,
///
- /// 下落向右 (结束)
+ /// 下落向右 (结束) S
///
Fall_Right_C_End,
///
- /// 走路向右 (开始)
+ /// 走路向右 (开始) S
///
Walk_Right_A_Start,
///
- /// 走路向右 (循环)
+ /// 走路向右 (循环) M
///
Walk_Right_B_Loop,
///
- /// 走路向右 (结束)
+ /// 走路向右 (结束) S
///
Walk_Right_C_End,
///
- /// 走路向左 (开始)
+ /// 走路向左 (开始) S
///
Walk_Left_A_Start,
///
- /// 走路向左 (循环)
+ /// 走路向左 (循环) M
///
Walk_Left_B_Loop,
///
- /// 走路向左 (结束)
+ /// 走路向左 (结束) S
///
Walk_Left_C_End,
///
- /// 无聊 (开始)
+ /// 无聊 (开始) S
///
Boring_A_Start,
///
- /// 无聊 (循环)
+ /// 无聊 (循环) M
///
Boring_B_Loop,
///
- /// 无聊 (结束)
+ /// 无聊 (结束) S
///
Boring_C_End,
///
- /// 睡觉 (开始)
+ /// 睡觉 (开始) S
///
Sleep_A_Start,
///
- /// 睡觉 (循环)
+ /// 睡觉 (循环) M
///
Sleep_B_Loop,
///
- /// 睡觉 (结束)
+ /// 睡觉 (结束) S
///
Sleep_C_End,
///
- /// 说话 (开始)
+ /// 说话 (开始) S
///
Say_Serious_A_Start,
///
- /// 说话 (循环)
+ /// 说话 (循环) M
///
Say_Serious_B_Loop,
///
- /// 说话 (结束)
+ /// 说话 (结束) S
///
Say_Serious_C_End,
///
- /// 说话 (开始)
+ /// 说话 (开始) S
///
Say_Shining_A_Start,
///
- /// 说话 (循环)
+ /// 说话 (循环) M
///
Say_Shining_B_Loop,
///
- /// 说话 (结束)
+ /// 说话 (结束) S
///
Say_Shining_C_End,
///
- /// 说话 (开始)
+ /// 说话 (开始) S
///
Say_Self_A_Start,
///
- /// 说话 (循环)
+ /// 说话 (循环) M
///
Say_Self_B_Loop,
///
- /// 说话 (结束)
+ /// 说话 (结束) S
///
Say_Self_C_End,
///
- /// 待机 模式1 (开始)
+ /// 待机 模式1 (开始) S
///
Idel_StateONE_A_Start,
///
- /// 待机 模式1 (循环)
+ /// 待机 模式1 (循环) M
///
Idel_StateONE_B_Loop,
///
- /// 待机 模式1 (结束)
+ /// 待机 模式1 (结束) S
///
Idel_StateONE_C_End,
///
- /// 待机 模式2 (开始)
+ /// 待机 模式2 (开始) S
///
Idel_StateTWO_A_Start,
///
- /// 待机 模式2 (循环)
+ /// 待机 模式2 (循环) M
///
Idel_StateTWO_B_Loop,
///
- /// 待机 模式2 (结束)
+ /// 待机 模式2 (结束) S
///
Idel_StateTWO_C_End,
///
- /// 开机
+ /// 开机 M
///
StartUP,
///
- /// 关机
+ /// 关机 M
///
Shutdown,
///
- /// 学习 (开始)
+ /// 学习 (开始) S
///
Study_A_Start,
///
- /// 学习 (循环)
+ /// 学习 (循环) M
///
Study_B_Loop,
///
- /// 学习 (结束)
+ /// 学习 (结束) S
///
Study_C_End,
///
- /// 工作 (开始)
+ /// 工作 (开始) S
///
WorkONE_A_Start,
///
- /// 工作 (循环)
+ /// 工作 (循环) M
///
WorkONE_B_Loop,
///
- /// 工作 (结束)
+ /// 工作 (结束) S
///
WorkONE_C_End,
///
- /// 直播 (开始)
+ /// 直播 (开始) S
///
WorkTWO_A_Start,
///
- /// 直播 (循环)
+ /// 直播 (循环) M
///
WorkTWO_B_Loop,
///
- /// 直播 (结束)
+ /// 直播 (结束) S
///
WorkTWO_C_End,
///
- /// 口渴
+ /// 口渴 M
///
Switch_Thirsty,
///
- /// 吃东西
+ /// 吃东西 M
///
Eat,
}
diff --git a/VPet-Simulator.Tool/Program.cs b/VPet-Simulator.Tool/Program.cs
index 9b01f56..c99cbf8 100644
--- a/VPet-Simulator.Tool/Program.cs
+++ b/VPet-Simulator.Tool/Program.cs
@@ -1,6 +1,12 @@
using System;
+using System.Collections.Generic;
+using System.Drawing;
using System.IO;
+using System.Linq;
using System.Security.Cryptography;
+using System.Xml.Linq;
+using VPet_Simulator.Core;
+using static VPet_Simulator.Core.GraphCore;
namespace VPet_Simulator.Tool
{
@@ -17,6 +23,9 @@ namespace VPet_Simulator.Tool
case "1":
Animation();
break;
+ case "2":
+ FontPetNew();
+ break;
default:
Console.WriteLine("暂无该功能");
goto start;
@@ -59,14 +68,65 @@ namespace VPet_Simulator.Tool
continue;
}
hash = filehash;
- lastf.MoveTo(Path.Combine(directoryInfo.FullName, $"{lastf.Name.Split('_', '-')[0]}_{id++:D3}_{rpt * time}.png"));
+ lastf.MoveTo(Path.Combine(directoryInfo.FullName, $"{GetFileName(lastf)}_{id++:D3}_{rpt * time}.png"));
rpt = 1;
lastf = fileInfo;
}
- lastf.MoveTo(Path.Combine(directoryInfo.FullName, $"{lastf.Name.Split('_', '-')[0]}_{id++:D3}_{rpt * time}.png"));
+ lastf.MoveTo(Path.Combine(directoryInfo.FullName, $"{GetFileName(lastf)}_{id++:D3}_{rpt * time}.png"));
Console.WriteLine("图片处理已完成");
}
}
+
+ static void FontPetNew()
+ {
+ Console.WriteLine("请输入储存位置");
+ DirectoryInfo directoryInfo = new DirectoryInfo(Console.ReadLine());
+
+ var elist = Properties.Resources.laenum.Replace(" ", "").Replace("/// ", "")
+ .Replace("/// ", "").Replace("/// ", "").Replace("\r", "").Replace("\n\n", "\n")
+ .Replace("\n\n", "\n").Replace("\n\n", "\n").Split('\n').ToList();
+ elist.RemoveAll(x => x.EndsWith(","));
+ for (int i = 0; i < elist.Count; i++)
+ {
+ var paths = GraphTypeValue[i].Split('_');
+ DirectoryInfo nowpath = directoryInfo;
+ foreach (var path in paths)
+ {
+ nowpath = nowpath.CreateSubdirectory(path);
+ }
+ foreach (string v in Enum.GetNames(typeof(GameSave.ModeType)))
+ {
+ using (Bitmap image = new Bitmap(500, 500))
+ {
+ using (Graphics g = Graphics.FromImage(image))
+ {
+ var strs = elist[i].Split(' ');
+ g.DrawString(strs[0], new Font("胡晓波男神体2.0", 66, FontStyle.Bold), new SolidBrush(Color.DarkSlateBlue), 10, 100);
+ g.DrawString(strs[0], new Font("胡晓波男神体2.0", 64), new SolidBrush(Color.AliceBlue), 15, 100);
+ for (int j = 1; j < strs.Length - 1; j++)
+ {
+ g.DrawString(strs[j], new Font("胡晓波萌萌体", 50, FontStyle.Bold), new SolidBrush(Color.LightGray), 10, 150 + 50 * j);
+ g.DrawString(strs[j], new Font("胡晓波萌萌体", 48, FontStyle.Bold), new SolidBrush(Color.Gray), 15, 150 + 50 * j);
+ }
+ g.DrawString(v, new Font("胡晓波润圆体35", 50, FontStyle.Bold), new SolidBrush(Color.DeepSkyBlue), 10, 350);
+ g.DrawString(v, new Font("胡晓波润圆体35", 48, FontStyle.Bold), new SolidBrush(Color.SkyBlue), 15, 350);
+ int len = 2000;
+ var last = strs.Last();
+ if(last == "S")
+ {
+ len = 250;
+ }
+ else if (last == "M")
+ {
+ len = 1000;
+ }
+ image.Save(nowpath.CreateSubdirectory(v).FullName + $"\\{paths[0]}_{len}.png");
+ }
+ }
+ }
+
+ }
+ }
public static string GetFileHash(FileInfo fileInfo)
{
//创建一个哈希算法对象
@@ -79,6 +139,19 @@ namespace VPet_Simulator.Tool
}
}
}
-
+ public static string GetFileName(FileInfo fileInfo)
+ {
+ var strs = fileInfo.Name.Split('_', '-');
+ if (strs.Length == 1)
+ {
+ strs = fileInfo.Name.Replace("00", "_").Split('_');
+ }
+ if (strs.Length == 1)
+ {
+ return fileInfo.Directory.Name;
+ }
+ return strs[0];
+ }
}
+
}
diff --git a/VPet-Simulator.Tool/Properties/Resources.Designer.cs b/VPet-Simulator.Tool/Properties/Resources.Designer.cs
new file mode 100644
index 0000000..07f2a6b
--- /dev/null
+++ b/VPet-Simulator.Tool/Properties/Resources.Designer.cs
@@ -0,0 +1,90 @@
+//------------------------------------------------------------------------------
+//
+// 此代码由工具生成。
+// 运行时版本:4.0.30319.42000
+//
+// 对此文件的更改可能会导致不正确的行为,并且如果
+// 重新生成代码,这些更改将会丢失。
+//
+//------------------------------------------------------------------------------
+
+namespace VPet_Simulator.Tool.Properties {
+ using System;
+
+
+ ///
+ /// 一个强类型的资源类,用于查找本地化的字符串等。
+ ///
+ // 此类是由 StronglyTypedResourceBuilder
+ // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
+ // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
+ // (以 /str 作为命令选项),或重新生成 VS 项目。
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
+ [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ internal class Resources {
+
+ private static global::System.Resources.ResourceManager resourceMan;
+
+ private static global::System.Globalization.CultureInfo resourceCulture;
+
+ [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
+ internal Resources() {
+ }
+
+ ///
+ /// 返回此类使用的缓存的 ResourceManager 实例。
+ ///
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Resources.ResourceManager ResourceManager {
+ get {
+ if (object.ReferenceEquals(resourceMan, null)) {
+ global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("VPet_Simulator.Tool.Properties.Resources", typeof(Resources).Assembly);
+ resourceMan = temp;
+ }
+ return resourceMan;
+ }
+ }
+
+ ///
+ /// 重写当前线程的 CurrentUICulture 属性,对
+ /// 使用此强类型资源类的所有资源查找执行重写。
+ ///
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Globalization.CultureInfo Culture {
+ get {
+ return resourceCulture;
+ }
+ set {
+ resourceCulture = value;
+ }
+ }
+
+ ///
+ /// 查找类似 /// <summary>
+ /// /// 不被启用/使用的 不包含在GrapType
+ /// /// </summary>
+ /// Not_Able,
+ /// /// <summary>
+ /// /// 被提起动态 (循环)
+ /// /// </summary>
+ /// Raised_Dynamic,
+ /// /// <summary>
+ /// /// 被提起静态 (开始)
+ /// /// </summary>
+ /// Raised_Static_A_Start,
+ /// /// <summary>
+ /// /// 被提起静态 (循环)
+ /// /// </summary>
+ /// Raised_Static_B_Loop,
+ /// /// <summary>
+ /// /// 从上向右爬 (循环)
+ /// [字符串的其余部分被截断]"; 的本地化字符串。
+ ///
+ internal static string laenum {
+ get {
+ return ResourceManager.GetString("laenum", resourceCulture);
+ }
+ }
+ }
+}
diff --git a/VPet-Simulator.Tool/Properties/Resources.resx b/VPet-Simulator.Tool/Properties/Resources.resx
new file mode 100644
index 0000000..cb88373
--- /dev/null
+++ b/VPet-Simulator.Tool/Properties/Resources.resx
@@ -0,0 +1,124 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ text/microsoft-resx
+
+
+ 2.0
+
+
+ System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
+ System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
+
+ ..\laenum.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;gb2312
+
+
\ No newline at end of file
diff --git a/VPet-Simulator.Tool/VPet-Simulator.Tool.csproj b/VPet-Simulator.Tool/VPet-Simulator.Tool.csproj
index f59ed15..099f6e6 100644
--- a/VPet-Simulator.Tool/VPet-Simulator.Tool.csproj
+++ b/VPet-Simulator.Tool/VPet-Simulator.Tool.csproj
@@ -75,6 +75,7 @@
+
@@ -85,9 +86,29 @@
+
+ True
+ True
+ Resources.resx
+
+
+
+
+
+
+ ResXFileCodeGenerator
+ Resources.Designer.cs
+
+
+
+
+ {7bd4cb1d-c8f3-4349-9bf0-cd11789130ba}
+ VPet-Simulator.Core
+
+
\ No newline at end of file
diff --git a/VPet-Simulator.Tool/laenum.txt b/VPet-Simulator.Tool/laenum.txt
new file mode 100644
index 0000000..634cf8d
--- /dev/null
+++ b/VPet-Simulator.Tool/laenum.txt
@@ -0,0 +1,295 @@
+ /// /ʹõ GrapType S
+ ///
+ Not_Able,
+ ///
+ /// ̬ (ѭ) L
+ ///
+ Raised_Dynamic,
+ ///
+ /// ̬ (ʼ) L
+ ///
+ Raised_Static_A_Start,
+ ///
+ /// ̬ (ѭ) L
+ ///
+ Raised_Static_B_Loop,
+ ///
+ /// (ѭ) M
+ ///
+ Climb_Top_Right,
+ ///
+ /// (ѭ) M
+ ///
+ Climb_Top_Left,
+ ///
+ /// M
+ ///
+ Climb_Up_Right,
+ ///
+ /// M
+ ///
+ Climb_Up_Left,
+ ///
+ /// ұ (ʼ) S
+ ///
+ Climb_Right_A_Start,
+ ///
+ /// (ʼ) S
+ ///
+ Climb_Left_A_Start,
+ ///
+ /// ұ (ѭ) M
+ ///
+ Climb_Right_B_Loop,
+ ///
+ /// (ѭ) M
+ ///
+ Climb_Left_B_Loop,
+ ///
+ /// (ѭ) L
+ ///
+ Default,
+ ///
+ /// ͷ (ʼ) S
+ ///
+ Touch_Head_A_Start,
+ ///
+ /// ͷ (ѭ) M
+ ///
+ Touch_Head_B_Loop,
+ ///
+ /// ͷ () S
+ ///
+ Touch_Head_C_End,
+ ///
+ /// (ʼ) S
+ ///
+ Touch_Body_A_Start,
+ ///
+ /// (ѭ) M
+ ///
+ Touch_Body_B_Loop,
+ ///
+ /// () S
+ ///
+ Touch_Body_C_End,
+ ///
+ /// (ʼ) S
+ ///
+ Crawl_Right_A_Start,
+ ///
+ /// (ѭ) M
+ ///
+ Crawl_Right_B_Loop,
+ ///
+ /// () S
+ ///
+ Crawl_Right_C_End,
+ ///
+ /// (ʼ) S
+ ///
+ Crawl_Left_A_Start,
+ ///
+ /// (ѭ) M
+ ///
+ Crawl_Left_B_Loop,
+ ///
+ /// () S
+ ///
+ Crawl_Left_C_End,
+ ///
+ /// ¶ (ʼ) S
+ ///
+ Squat_A_Start,
+ ///
+ /// ¶ (ѭ) M
+ ///
+ Squat_B_Loop,
+ ///
+ /// ¶ () S
+ ///
+ Squat_C_End,
+ ///
+ /// (ʼ) S
+ ///
+ Fall_Left_A_Start,
+ ///
+ /// (ѭ) M
+ ///
+ Fall_Left_B_Loop,
+ ///
+ /// () S
+ ///
+ Fall_Left_C_End,
+ ///
+ /// (ʼ) S
+ ///
+ Fall_Right_A_Start,
+ ///
+ /// (ѭ) M
+ ///
+ Fall_Right_B_Loop,
+ ///
+ /// () S
+ ///
+ Fall_Right_C_End,
+ ///
+ /// · (ʼ) S
+ ///
+ Walk_Right_A_Start,
+ ///
+ /// · (ѭ) M
+ ///
+ Walk_Right_B_Loop,
+ ///
+ /// · () S
+ ///
+ Walk_Right_C_End,
+ ///
+ /// · (ʼ) S
+ ///
+ Walk_Left_A_Start,
+ ///
+ /// · (ѭ) M
+ ///
+ Walk_Left_B_Loop,
+ ///
+ /// · () S
+ ///
+ Walk_Left_C_End,
+ ///
+ /// (ʼ) S
+ ///
+ Boring_A_Start,
+ ///
+ /// (ѭ) M
+ ///
+ Boring_B_Loop,
+ ///
+ /// () S
+ ///
+ Boring_C_End,
+ ///
+ /// ˯ (ʼ) S
+ ///
+ Sleep_A_Start,
+ ///
+ /// ˯ (ѭ) M
+ ///
+ Sleep_B_Loop,
+ ///
+ /// ˯ () S
+ ///
+ Sleep_C_End,
+ ///
+ /// ˵ (ʼ) S
+ ///
+ Say_Serious_A_Start,
+ ///
+ /// ˵ (ѭ) M
+ ///
+ Say_Serious_B_Loop,
+ ///
+ /// ˵ () S
+ ///
+ Say_Serious_C_End,
+ ///
+ /// ˵ (ʼ) S
+ ///
+ Say_Shining_A_Start,
+ ///
+ /// ˵ (ѭ) M
+ ///
+ Say_Shining_B_Loop,
+ ///
+ /// ˵ () S
+ ///
+ Say_Shining_C_End,
+ ///
+ /// ˵ (ʼ) S
+ ///
+ Say_Self_A_Start,
+ ///
+ /// ˵ (ѭ) M
+ ///
+ Say_Self_B_Loop,
+ ///
+ /// ˵ () S
+ ///
+ Say_Self_C_End,
+ ///
+ /// ģʽ1 (ʼ) S
+ ///
+ Idel_StateONE_A_Start,
+ ///
+ /// ģʽ1 (ѭ) M
+ ///
+ Idel_StateONE_B_Loop,
+ ///
+ /// ģʽ1 () S
+ ///
+ Idel_StateONE_C_End,
+ ///
+ /// ģʽ2 (ʼ) S
+ ///
+ Idel_StateTWO_A_Start,
+ ///
+ /// ģʽ2 (ѭ) M
+ ///
+ Idel_StateTWO_B_Loop,
+ ///
+ /// ģʽ2 () S
+ ///
+ Idel_StateTWO_C_End,
+ ///
+ /// M
+ ///
+ StartUP,
+ ///
+ /// ػ M
+ ///
+ Shutdown,
+ ///
+ /// ѧϰ (ʼ) S
+ ///
+ Study_A_Start,
+ ///
+ /// ѧϰ (ѭ) M
+ ///
+ Study_B_Loop,
+ ///
+ /// ѧϰ () S
+ ///
+ Study_C_End,
+ ///
+ /// (ʼ) S
+ ///
+ WorkONE_A_Start,
+ ///
+ /// (ѭ) M
+ ///
+ WorkONE_B_Loop,
+ ///
+ /// () S
+ ///
+ WorkONE_C_End,
+ ///
+ /// ֱ (ʼ) S
+ ///
+ WorkTWO_A_Start,
+ ///
+ /// ֱ (ѭ) M
+ ///
+ WorkTWO_B_Loop,
+ ///
+ /// ֱ () S
+ ///
+ WorkTWO_C_End,
+ ///
+ /// ڿ M
+ ///
+ Switch_Thirsty,
+ ///
+ /// Զ M
+ ///
+ Eat,
\ No newline at end of file
diff --git a/VPet-Simulator.Windows/mod/1000_FontPet/pet/font/Walk_Left/B_Nomal/走路向左_000_500.png b/VPet-Simulator.Windows/mod/1000_FontPet/pet/font/Walk_Left/B_Nomal/走路向左_000_500.png
deleted file mode 100644
index 9a9811f..0000000
Binary files a/VPet-Simulator.Windows/mod/1000_FontPet/pet/font/Walk_Left/B_Nomal/走路向左_000_500.png and /dev/null differ