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按好感度排序
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parent
0580368cf8
commit
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@ -286,6 +286,7 @@
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<ListBoxItem Content="{ll:Str 按心情}" />
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<ListBoxItem Content="{ll:Str 按心情}" />
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<ListBoxItem Content="{ll:Str 按健康}" />
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<ListBoxItem Content="{ll:Str 按健康}" />
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<ListBoxItem Content="{ll:Str 按经验值}" />
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<ListBoxItem Content="{ll:Str 按经验值}" />
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<ListBoxItem Content="{ll:Str 按好感度}" />
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</ListBox>
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</ListBox>
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<Rectangle Grid.Column="1" Margin="10,0,10,0" Width="1" Fill="{DynamicResource DARKPrimaryTrans4}" />
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<Rectangle Grid.Column="1" Margin="10,0,10,0" Width="1" Fill="{DynamicResource DARKPrimaryTrans4}" />
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<ListBox x:Name="LsbSortAsc" Grid.Column="2" Background="Transparent" BorderThickness="0"
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<ListBox x:Name="LsbSortAsc" Grid.Column="2" Background="Transparent" BorderThickness="0"
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@ -158,6 +158,12 @@ namespace VPet_Simulator.Windows
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else
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else
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ordered = foods.OrderByDescending(x => x.Exp);
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ordered = foods.OrderByDescending(x => x.Exp);
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break;
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break;
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case 8:
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if (sortasc)
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ordered = foods.OrderBy(x => x.Likability);
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else
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ordered = foods.OrderByDescending(x => x.Likability);
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break;
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}
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}
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Dispatcher.Invoke(() =>
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Dispatcher.Invoke(() =>
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{
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{
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