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https://github.com/LorisYounger/VPet.git
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支持指定食物的动画
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commit
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@ -657,5 +657,20 @@ namespace VPet_Simulator.Core
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ig.Run(b, img, EndAction);
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}
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}
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/// <summary>
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/// 显示夹层动画
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/// </summary>
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/// <param name="name">动画名称</param>
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/// <param name="img">夹层内容</param>
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/// <param name="EndAction">动画结束后操作</param>
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public void Display(string name, ImageSource img, Action EndAction)
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{
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var ig = Core.Graph.FindGraph(name, AnimatType.Single, Core.Save.Mode);
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if (ig != null)
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{
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var b = FindDisplayBorder(ig);
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ig.Run(b, img, EndAction);
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}
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}
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}
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}
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@ -219,18 +219,6 @@ namespace VPet_Simulator.Core
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/// 饥饿
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/// </summary>
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Switch_Hunger,
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/// <summary>
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/// 吃东西
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/// </summary>
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Eat,
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/// <summary>
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/// 喝东西
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/// </summary>
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Drink,
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/// <summary>
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/// 收到礼物
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/// </summary>
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Gift,
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}
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/// <summary>
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/// 动作: 动画的动作 Start Loop End
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@ -197,5 +197,28 @@ namespace VPet_Simulator.Windows.Interface
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descs += "\t\t" + "恢复".Translate() + ":\t" + (eattime).ToString("MM/dd HH");
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}
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}
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/// <summary>
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/// 食用时显示的动画
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/// </summary>
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[Line(ignoreCase: true)]
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public string Graph { get; set; } = null;
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/// <summary>
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/// 获取食用时显示的动画
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/// </summary>
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public string GetGraph()
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{
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if (string.IsNullOrEmpty(Graph))
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switch (Type)
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{
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default:
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return "eat";
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case Food.FoodType.Drink:
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return "drink";
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case Food.FoodType.Gift:
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return "gift";
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}
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else
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return Graph;
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}
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}
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}
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@ -299,7 +299,7 @@ namespace VPet_Simulator.Windows
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var item = food[Function.Rnd.Next(food.Count)];
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Core.Save.Money -= item.Price * 0.2;
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TakeItem(item);
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Main.Display(GraphType.Eat, item.ImageSource, Main.DisplayToNomal);
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Main.Display(item.GetGraph(), item.ImageSource, Main.DisplayToNomal);
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}
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else if (Core.Save.StrengthDrink < 75)
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{
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@ -309,7 +309,7 @@ namespace VPet_Simulator.Windows
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var item = food[Function.Rnd.Next(food.Count)];
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Core.Save.Money -= item.Price * 0.2;
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TakeItem(item);
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Main.Display(GraphType.Drink, item.ImageSource, Main.DisplayToNomal);
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Main.Display(item.GetGraph(), item.ImageSource, Main.DisplayToNomal);
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}
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}
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else if (Core.Save.Mode == GameSave.ModeType.Happy || Core.Save.Mode == GameSave.ModeType.Nomal)
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@ -223,21 +223,8 @@ namespace VPet_Simulator.Windows
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}
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if (showeatanm)
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{//显示动画
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showeatanm = false;
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GraphType gt;
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switch (item.Type)
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{
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default:
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gt = GraphType.Eat;
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break;
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case Food.FoodType.Drink:
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gt = GraphType.Drink;
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break;
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case Food.FoodType.Gift:
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gt = GraphType.Gift;
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break;
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}
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mw.Main.Display(gt, item.ImageSource, () =>
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showeatanm = false;
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mw.Main.Display(item.GetGraph(), item.ImageSource, () =>
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{
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showeatanm = true;
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mw.Main.DisplayToNomal();
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