From 38b80d2198589d44978f757c012d10c0d289dec2 Mon Sep 17 00:00:00 2001 From: ZouJin Date: Sun, 31 Mar 2024 20:57:45 +0800 Subject: [PATCH] =?UTF-8?q?=E7=9D=A1=E8=A7=89=20=E7=BC=93=E6=85=A2?= =?UTF-8?q?=E6=81=A2=E5=A4=8D=E6=89=80=E6=9C=89(=E9=99=A4=E4=BA=86?= =?UTF-8?q?=E5=BF=83=E6=83=85,=E4=BD=86=E6=98=AF=E5=BF=83=E6=83=85?= =?UTF-8?q?=E4=B8=8D=E4=BC=9A=E4=B8=8B=E9=99=8D)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- VPet-Simulator.Core/Display/MainLogic.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/VPet-Simulator.Core/Display/MainLogic.cs b/VPet-Simulator.Core/Display/MainLogic.cs index fc9bbda..284427c 100644 --- a/VPet-Simulator.Core/Display/MainLogic.cs +++ b/VPet-Simulator.Core/Display/MainLogic.cs @@ -174,17 +174,17 @@ namespace VPet_Simulator.Core case WorkingState.Empty: break; case WorkingState.Sleep: - //睡觉不消耗 + //睡觉 缓慢恢复所有(除了心情,但是心情不会下降) Core.Save.StrengthChange(TimePass * 2); if (Core.Save.StrengthFood <= 25) - { - Core.Save.StrengthChangeFood(TimePass / 2); + {//低状态3倍恢复速度 + Core.Save.StrengthChangeFood(TimePass * 2); } else if (Core.Save.StrengthFood >= 75) Core.Save.Health += TimePass * 2; if (Core.Save.StrengthDrink >= 25) { - Core.Save.StrengthChangeDrink(TimePass / 2); + Core.Save.StrengthChangeDrink(TimePass * 2); } else if (Core.Save.StrengthDrink >= 75) Core.Save.Health += TimePass * 2;