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https://github.com/LorisYounger/VPet.git
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修复切换动画不播放的问题
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parent
2d13220ab4
commit
47b1be214f
@ -319,7 +319,7 @@ namespace VPet_Simulator.Core
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if (Core.Save.Mode != newmod)
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if (Core.Save.Mode != newmod)
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{
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{
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//切换显示动画
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//切换显示动画
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playSwitchAnimat(Core.Save.Mode, newmod);
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PlaySwitchAnimat(Core.Save.Mode, newmod);
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Core.Save.Mode = newmod;
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Core.Save.Mode = newmod;
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}
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}
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@ -329,7 +329,7 @@ namespace VPet_Simulator.Core
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Dispatcher.Invoke(() => WorkTimer.Stop());
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Dispatcher.Invoke(() => WorkTimer.Stop());
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}
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}
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}
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}
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private void playSwitchAnimat(IGameSave.ModeType before, IGameSave.ModeType after)
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public void PlaySwitchAnimat(IGameSave.ModeType before, IGameSave.ModeType after)
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{
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{
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if (!(DisplayType.Type == GraphType.Default || DisplayType.Type == GraphType.Switch_Down || DisplayType.Type == GraphType.Switch_Up))
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if (!(DisplayType.Type == GraphType.Default || DisplayType.Type == GraphType.Switch_Down || DisplayType.Type == GraphType.Switch_Up))
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{
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{
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@ -343,12 +343,12 @@ namespace VPet_Simulator.Core
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else if (before < after)
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else if (before < after)
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{
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{
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Display(Core.Graph.FindGraph(Core.Graph.FindName(GraphType.Switch_Down), AnimatType.Single, before),
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Display(Core.Graph.FindGraph(Core.Graph.FindName(GraphType.Switch_Down), AnimatType.Single, before),
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() => playSwitchAnimat((IGameSave.ModeType)(((int)before) + 1), after));
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() => PlaySwitchAnimat((IGameSave.ModeType)(((int)before) + 1), after));
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}
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}
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else
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else
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{
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{
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Display(Core.Graph.FindGraph(Core.Graph.FindName(GraphType.Switch_Up), AnimatType.Single, before),
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Display(Core.Graph.FindGraph(Core.Graph.FindName(GraphType.Switch_Up), AnimatType.Single, before),
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() => playSwitchAnimat((IGameSave.ModeType)(((int)before) - 1), after));
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() => PlaySwitchAnimat((IGameSave.ModeType)(((int)before) - 1), after));
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}
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}
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}
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}
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/// <summary>
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/// <summary>
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@ -27,6 +27,10 @@ namespace VPet_Simulator.Windows.Interface
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/// </summary>
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/// </summary>
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bool IsSteamUser { get; }
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bool IsSteamUser { get; }
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/// <summary>
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/// <summary>
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/// SteamID
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/// </summary>
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public ulong SteamID { get; }
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/// <summary>
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/// 游戏设置
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/// 游戏设置
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/// </summary>
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/// </summary>
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ISetting Set { get; }
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ISetting Set { get; }
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@ -2117,8 +2117,18 @@ namespace VPet_Simulator.Windows
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Main.Display(graphName, imageSource, () =>
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Main.Display(graphName, imageSource, () =>
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{
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{
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showeatanm = true;
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showeatanm = true;
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Main.EventTimer_Elapsed();
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var newmod = Core.Save.CalMode();
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Main.DisplayToNomal();
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if (Core.Save.Mode != newmod)
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{
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//魔改下参数以免不播放切换动画
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Main.DisplayType.Type = GraphType.Default;
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//切换显示动画
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Main.PlaySwitchAnimat(Core.Save.Mode, newmod);
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Core.Save.Mode = newmod;
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}
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else
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Main.DisplayToNomal();
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});
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});
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}
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}
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else
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else
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@ -2127,7 +2137,6 @@ namespace VPet_Simulator.Windows
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{
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{
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showeatanm = true;
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showeatanm = true;
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}
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}
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Main.EventTimer_Elapsed();
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}
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}
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}
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}
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@ -1,5 +1,6 @@
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using LinePutScript.Dictionary;
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using LinePutScript.Dictionary;
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using LinePutScript.Localization.WPF;
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using LinePutScript.Localization.WPF;
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using Steamworks;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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@ -23,6 +24,10 @@ public partial class MainWindow
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/// 版本号
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/// 版本号
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/// </summary>
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/// </summary>
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public string Version => $"{version / 10000}.{version % 10000 / 100}.{version % 100:00}";
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public string Version => $"{version / 10000}.{version % 10000 / 100}.{version % 100:00}";
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/// <summary>
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/// SteamID
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/// </summary>
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public ulong SteamID => IsSteamUser ? SteamClient.SteamId.Value : 0;
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public List<LowText> LowFoodText { get; set; } = new List<LowText>();
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public List<LowText> LowFoodText { get; set; } = new List<LowText>();
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@ -234,7 +234,6 @@ namespace VPet_Simulator.Windows
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}
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}
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mw.HashCheck = false;
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mw.HashCheck = false;
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}
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}
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mw.TakeItem(item);
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mw.TakeItem(item);
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}
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}
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