睡觉不消耗

This commit is contained in:
ZouJin 2023-08-18 00:47:40 +10:00
parent cb200e0d84
commit 4917e1194a

View File

@ -128,22 +128,21 @@ namespace VPet_Simulator.Core
switch (State)
{
case WorkingState.Sleep:
//睡觉消耗
if (Core.Save.StrengthFood >= 25)
{
//睡觉不消耗
Core.Save.StrengthChange(TimePass * 2);
if (Core.Save.StrengthFood >= 75)
Core.Save.Health += TimePass * 2;
Core.Save.StrengthChangeFood(-TimePass / 2);
if (Core.Save.StrengthFood <= 25)
{
Core.Save.StrengthChangeFood(TimePass / 2);
}
else if (Core.Save.StrengthFood >= 75)
Core.Save.Health += TimePass * 2;
if (Core.Save.StrengthDrink >= 25)
{
Core.Save.StrengthChange(TimePass * 2);
if (Core.Save.StrengthDrink >= 75)
Core.Save.Health += TimePass * 2;
Core.Save.StrengthChangeDrink(-TimePass / 2);
Core.Save.StrengthChangeDrink(TimePass / 2);
}
Core.Save.FeelingChange(-freedrop / 2);
else if (Core.Save.StrengthDrink >= 75)
Core.Save.Health += TimePass * 2;
LastInteractionTime = DateTime.Now;
break;
case WorkingState.Work:
var nowwork = nowWork;