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日志功能实装
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@ -27,6 +27,7 @@ using static VPet_Simulator.Windows.Interface.MPMessage;
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using System.Windows.Input;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media;
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using ToolBar = VPet_Simulator.Core.ToolBar;
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using ToolBar = VPet_Simulator.Core.ToolBar;
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using Microsoft.VisualBasic.Logging;
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namespace VPet_Simulator.Windows;
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namespace VPet_Simulator.Windows;
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/// <summary>
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/// <summary>
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@ -239,10 +240,14 @@ public partial class MPFriends : WindowX, IMPFriend
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if (feed.EnableFunction)
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if (feed.EnableFunction)
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{
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{
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mw.Main.LabelDisplayShow("{0}花费${3}给{1}买了{2}".Translate(byname, mw.GameSavesData.GameSave.Name, feed.Item.TranslateName, feed.Item.Price));
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mw.Main.LabelDisplayShow("{0}花费${3}给{1}买了{2}".Translate(byname, mw.GameSavesData.GameSave.Name, feed.Item.TranslateName, feed.Item.Price));
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wmp.Log("{0}花费${3}给{1}买了{2}".Translate(byname, mw.GameSavesData.GameSave.Name, feed.Item.TranslateName, feed.Item.Price));
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mw.TakeItem(feed.Item);
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mw.TakeItem(feed.Item);
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}
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}
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else
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else
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{
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mw.Main.LabelDisplayShow("{0}给{1}买了{2}".Translate(byname, mw.GameSavesData.GameSave.Name, feed.Item.TranslateName));
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mw.Main.LabelDisplayShow("{0}给{1}买了{2}".Translate(byname, mw.GameSavesData.GameSave.Name, feed.Item.TranslateName));
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wmp.Log("{0}给{1}买了{2}".Translate(byname, mw.GameSavesData.GameSave.Name, feed.Item.TranslateName));
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}
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}
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}
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/// <summary>
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/// <summary>
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/// 加载游戏
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/// 加载游戏
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@ -623,12 +628,15 @@ public partial class MPFriends : WindowX, IMPFriend
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{
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{
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case Chat.Type.Private:
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case Chat.Type.Private:
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Main.Say("{0} 悄悄地对你说: {1}".Translate(msg.SendName, msg.Content));
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Main.Say("{0} 悄悄地对你说: {1}".Translate(msg.SendName, msg.Content));
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wmp.Log("{0} 悄悄地对你说: {1}".Translate(msg.SendName, msg.Content));
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break;
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break;
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case Chat.Type.Internal:
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case Chat.Type.Internal:
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Main.Say("{0} 对你说: {1}".Translate(msg.SendName, msg.Content));
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Main.Say("{0} 对你说: {1}".Translate(msg.SendName, msg.Content));
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wmp.Log("{0} 对你说: {1}".Translate(msg.SendName, msg.Content));
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break;
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break;
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case Chat.Type.Public:
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case Chat.Type.Public:
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Main.Say("{0} 对大家说: {1}".Translate(msg.SendName, msg.Content));
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Main.Say("{0} 对大家说: {1}".Translate(msg.SendName, msg.Content));
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wmp.Log("{0} 对大家说: {1}".Translate(msg.SendName, msg.Content));
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break;
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break;
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}
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}
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}
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}
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@ -1,6 +1,7 @@
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using LinePutScript;
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using LinePutScript;
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using LinePutScript.Converter;
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using LinePutScript.Converter;
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using LinePutScript.Localization.WPF;
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using LinePutScript.Localization.WPF;
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using Microsoft.VisualBasic.Logging;
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using Panuon.WPF.UI;
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using Panuon.WPF.UI;
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using Steamworks;
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using Steamworks;
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using Steamworks.Data;
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using Steamworks.Data;
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@ -194,6 +195,7 @@ public partial class winMutiPlayer : Window, IMPWindows
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});
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});
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}
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}
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mw.MutiPlayerStart(this);
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mw.MutiPlayerStart(this);
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Log("已成功连接到访客表".Translate());
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LoopP2PPacket();
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LoopP2PPacket();
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});
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});
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}
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}
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@ -249,6 +251,7 @@ public partial class winMutiPlayer : Window, IMPWindows
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MPFriends.Remove(mpuc.mpf);
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MPFriends.Remove(mpuc.mpf);
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mpuc.mpf.Quit();
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mpuc.mpf.Quit();
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}
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}
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Log("好友{0}已退出访客表".Translate(friend.Name));
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}
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}
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}
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}
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GraphInfo lastgraph = new GraphInfo() { Type = GraphType.Common };
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GraphInfo lastgraph = new GraphInfo() { Type = GraphType.Common };
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@ -307,6 +310,7 @@ public partial class winMutiPlayer : Window, IMPWindows
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{
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{
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if (lobby.Id == lb.Id)
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if (lobby.Id == lb.Id)
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{
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{
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Log("好友{0}已加入访客表".Translate(friend.Name));
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var mpf = new MPFriends(this, mw, lb, friend);
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var mpf = new MPFriends(this, mw, lb, friend);
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MPFriends.Add(mpf);
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MPFriends.Add(mpf);
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mpf.Show();
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mpf.Show();
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@ -381,6 +385,7 @@ public partial class winMutiPlayer : Window, IMPWindows
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if (feed.EnableFunction)
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if (feed.EnableFunction)
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{
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{
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mw.Main.LabelDisplayShow("{0}花费${3}给{1}买了{2}".Translate(byname, mw.GameSavesData.GameSave.Name, feed.Item.TranslateName, feed.Item.Price), 10000);
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mw.Main.LabelDisplayShow("{0}花费${3}给{1}买了{2}".Translate(byname, mw.GameSavesData.GameSave.Name, feed.Item.TranslateName, feed.Item.Price), 10000);
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Log("{0}花费${3}给{1}买了{2}".Translate(byname, mw.GameSavesData.GameSave.Name, feed.Item.TranslateName, feed.Item.Price));
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//对于要修改数据的物品一定要再次检查,避免联机开挂毁存档
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//对于要修改数据的物品一定要再次检查,避免联机开挂毁存档
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if (item.Price >= 10 && item.Price <= 1000 && item.Health >= 0 && item.Exp >= 0 && item.Likability >= 0 && giveprice < 1000)
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if (item.Price >= 10 && item.Price <= 1000 && item.Health >= 0 && item.Exp >= 0 && item.Likability >= 0 && giveprice < 1000)
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{//单次联机收礼物上限1000
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{//单次联机收礼物上限1000
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@ -389,14 +394,16 @@ public partial class winMutiPlayer : Window, IMPWindows
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}
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}
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}
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}
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else
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else
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{
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mw.Main.LabelDisplayShow("{0}给{1}买了{2}".Translate(byname, mw.GameSavesData.GameSave.Name, feed.Item.TranslateName), 10000);
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mw.Main.LabelDisplayShow("{0}给{1}买了{2}".Translate(byname, mw.GameSavesData.GameSave.Name, feed.Item.TranslateName), 10000);
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Log("{0}给{1}买了{2}".Translate(byname, mw.GameSavesData.GameSave.Name, feed.Item.TranslateName));
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}
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}
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}
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else
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else
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{
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{
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To = MPFriends.Find(x => x.friend.Id == MSG.To);
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To = MPFriends.Find(x => x.friend.Id == MSG.To);
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To.Feed(byname, feed);
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To.Feed(byname, feed);
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}
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}
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break;
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break;
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}
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}
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}
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}
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@ -50,3 +50,6 @@ theme#Theme:|
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来自#From:|
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来自#From:|
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重置位置#Reset Location:|
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重置位置#Reset Location:|
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送客#Sending Guests:|
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送客#Sending Guests:|
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已成功连接到访客表#Successfully connected to the Guest List:|
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好友{0}已退出访客表#Friend {0} has exited the Guest List:|
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好友{0}已加入访客表#Friend {0} has joined the Guest List:|
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@ -50,3 +50,6 @@ theme#主题:|
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来自#来自:|
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来自#来自:|
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重置位置#重置位置:|
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重置位置#重置位置:|
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送客#送客:|
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送客#送客:|
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已成功连接到访客表#已成功连接到访客表:|
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好友{0}已退出访客表#好友{0}已退出访客表:|
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好友{0}已加入访客表#好友{0}已加入访客表:|
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@ -50,3 +50,6 @@ theme#主題:|
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来自#來自:|
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来自#來自:|
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重置位置#重置位置:|
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重置位置#重置位置:|
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送客#送客:|
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送客#送客:|
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已成功连接到访客表#已成功連接到訪客表:|
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好友{0}已退出访客表#好友{0}已退出訪客表:|
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好友{0}已加入访客表#好友{0}已加入訪客表:|
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