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更新ReadMe
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## 动画版权声明与授权
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## 动画版权声明与授权
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在github中 [桌宠动画文件](https://github.com/LorisYounger/VPet/tree/main/VPet-Simulator.Windows/mod/0000_core/pet/vup) 动画版权归 [虚拟主播模拟器制作组](https://www.exlb.net/VUP-Simulator)所有, 当使用本类库时,您可能需要自行准备动画文件,或遵循以下协议
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在github中 [桌宠动画文件](https://github.com/LorisYounger/VPet/tree/main/VPet-Simulator.Windows/mod/0000_core/pet/vup) 动画版权归 [虚拟主播模拟器制作组](https://www.exlb.net/VUP-Simulator)所有, 当使用本类库时,您可能需要自行准备动画文件,或遵循以下协议
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注: 本动画声明仅限于桌宠自带的动画, 若有画师/开发者画自己的动画适配给桌宠,并不遵循用本声明
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### 非商用用途授权
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### 非商用用途授权
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@ -497,7 +497,7 @@ namespace VPet_Simulator.Windows
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.WithPreviewFile(mods.Path.FullName + @"\icon.png")
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.WithPreviewFile(mods.Path.FullName + @"\icon.png")
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.WithContent(mods.Path.FullName);
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.WithContent(mods.Path.FullName);
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foreach (string tag in mods.Tag)
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foreach (string tag in mods.Tag)
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result.WithTag(tag);
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result = result.WithTag(tag);
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var r = await result.SubmitAsync(new ProgressClass(ProgressBarUpload));
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var r = await result.SubmitAsync(new ProgressClass(ProgressBarUpload));
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mods.AuthorID = Steamworks.SteamClient.SteamId.AccountId;
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mods.AuthorID = Steamworks.SteamClient.SteamId.AccountId;
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mods.WriteFile();
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mods.WriteFile();
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@ -539,9 +539,9 @@ namespace VPet_Simulator.Windows
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.WithPreviewFile(mods.Path.FullName + @"\icon.png")
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.WithPreviewFile(mods.Path.FullName + @"\icon.png")
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.WithContent(mods.Path);
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.WithContent(mods.Path);
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}
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}
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foreach (string tag in mods.Tag)
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foreach (string tag in mods.Tag)
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result.WithTag(tag);
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result = result.WithTag(tag);
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var r = await result.SubmitAsync(new ProgressClass(ProgressBarUpload));
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var r = await result.SubmitAsync(new ProgressClass(ProgressBarUpload));
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if (r.Success)
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if (r.Success)
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{
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{
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