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消耗倍率从 0.5 提升至 0.625
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@ -195,8 +195,8 @@ namespace VPet_Simulator.Core
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case WorkingState.Work:
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if (NowWork == null)
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break;
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var needfood = TimePass * (0.5 + NowWork.StrengthFood / 2);
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var needdrink = TimePass * (0.5 + NowWork.StrengthDrink / 2);
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var needfood = TimePass * (0.375 + NowWork.StrengthFood / 1.6);
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var needdrink = TimePass * (0.375 + NowWork.StrengthDrink / 1.6);
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double efficiency = 0;
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int addhealth = -2;
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double sm25 = Core.Save.StrengthMax * 0.25;
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