消耗倍率从 0.5 提升至 0.625

This commit is contained in:
ZouJin 2024-05-08 20:48:47 +08:00
parent 24a5ba51d3
commit 4fe681b1d9

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@ -195,8 +195,8 @@ namespace VPet_Simulator.Core
case WorkingState.Work:
if (NowWork == null)
break;
var needfood = TimePass * (0.5 + NowWork.StrengthFood / 2);
var needdrink = TimePass * (0.5 + NowWork.StrengthDrink / 2);
var needfood = TimePass * (0.375 + NowWork.StrengthFood / 1.6);
var needdrink = TimePass * (0.375 + NowWork.StrengthDrink / 1.6);
double efficiency = 0;
int addhealth = -2;
double sm25 = Core.Save.StrengthMax * 0.25;