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统计列表翻译相应内容
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@ -104,7 +104,7 @@ namespace VPet_Simulator.Windows
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public void ShowPanel()
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{
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var panelWindow = new winCharacterPanel(mw);
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panelWindow.ShowDialog();
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panelWindow.Show();
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}
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public double ZoomRatio => mw.Set.ZoomLevel;
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@ -1,382 +1,203 @@
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<pu:WindowX
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x:Class="VPet_Simulator.Windows.winCharacterPanel"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
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xmlns:ll="clr-namespace:LinePutScript.Localization.WPF;assembly=LinePutScript.Localization.WPF"
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xmlns:local="clr-namespace:VPet_Simulator.Windows"
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
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xmlns:pu="clr-namespace:Panuon.WPF.UI;assembly=Panuon.WPF.UI"
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Title="{ll:Str 面板}"
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Width="500"
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Height="500"
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Style="{DynamicResource BaseWindowXStyle}"
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WindowStartupLocation="CenterScreen"
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mc:Ignorable="d">
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<Window.Resources>
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<Style x:Key="DataGridTextColumnCenterSytle" TargetType="{x:Type TextBlock}">
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<Setter Property="HorizontalAlignment" Value="Center" />
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<Setter Property="VerticalAlignment" Value="Center" />
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</Style>
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</Window.Resources>
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<TabControl
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x:Name="MainTab"
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Grid.Column="1"
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Margin="5"
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pu:TabControlHelper.CanHeaderPanelScroll="True"
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pu:TabControlHelper.ItemsCornerRadius="4"
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pu:TabControlHelper.ItemsHeight="NaN"
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pu:TabControlHelper.ItemsHoverBackground="{DynamicResource PrimaryLight}"
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pu:TabControlHelper.ItemsPadding="10,7"
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pu:TabControlHelper.ItemsSelectedBackground="{DynamicResource PrimaryDark}"
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pu:TabControlHelper.ItemsSelectedForeground="{DynamicResource DARKPrimaryText}"
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Background="Transparent"
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BorderThickness="0"
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Foreground="{DynamicResource PrimaryText}"
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SelectedIndex="0">
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<TabControl.ContentTemplate>
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<DataTemplate>
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<Border
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Margin="0,5,0,5"
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Background="{DynamicResource DARKPrimaryText}"
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CornerRadius="15">
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<ContentControl Margin="0,0" Content="{Binding}" />
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</Border>
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</DataTemplate>
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</TabControl.ContentTemplate>
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<TabItem Header="{ll:Str 统计面板}">
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<Grid>
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<Grid.RowDefinitions>
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<RowDefinition Height="Auto" />
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<RowDefinition Height="*" />
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</Grid.RowDefinitions>
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<TextBox
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x:Name="TextBox_Search"
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pu:TextBoxHelper.Watermark="{ll:Str 搜索统计}"
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Style="{DynamicResource StandardTextBoxStyle}"
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TextChanged="TextBox_Search_TextChanged" />
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<DataGrid
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x:Name="DataGridStatic"
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Grid.Row="1"
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Margin="0,5,0,0"
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d:ItemsSource="{d:SampleData ItemCount=5}"
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AutoGenerateColumns="False"
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CanUserAddRows="False">
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<DataGrid.RowStyle>
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<Style BasedOn="{StaticResource {x:Type DataGridRow}}" TargetType="DataGridRow">
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<Setter Property="ToolTip" Value="{Binding StatId}" />
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</Style>
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</DataGrid.RowStyle>
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<DataGrid.Columns>
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<DataGridTextColumn
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Binding="{Binding StatName}"
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ElementStyle="{StaticResource DataGridTextColumnCenterSytle}"
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Header="{ll:Str 名称}"
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IsReadOnly="True" />
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<DataGridTextColumn
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Binding="{Binding StatCount}"
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ElementStyle="{StaticResource DataGridTextColumnCenterSytle}"
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Header="{ll:Str 数量}"
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IsReadOnly="True" />
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</DataGrid.Columns>
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</DataGrid>
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</Grid>
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<pu:WindowX x:Class="VPet_Simulator.Windows.winCharacterPanel"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
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xmlns:ll="clr-namespace:LinePutScript.Localization.WPF;assembly=LinePutScript.Localization.WPF"
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xmlns:local="clr-namespace:VPet_Simulator.Windows"
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
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xmlns:pu="clr-namespace:Panuon.WPF.UI;assembly=Panuon.WPF.UI" Title="{ll:Str 面板}" Width="500" Height="500"
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Style="{DynamicResource BaseWindowXStyle}" WindowStartupLocation="CenterScreen" mc:Ignorable="d">
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<Window.Resources>
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<Style x:Key="DataGridTextColumnCenterSytle" TargetType="{x:Type TextBlock}">
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<Setter Property="HorizontalAlignment" Value="Center" />
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<Setter Property="VerticalAlignment" Value="Center" />
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</Style>
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<Style x:Key="DataGridTextColumnLeftSytle" TargetType="{x:Type TextBlock}">
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<Setter Property="HorizontalAlignment" Value="Left" />
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<Setter Property="VerticalAlignment" Value="Center" />
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</Style>
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</Window.Resources>
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<TabControl x:Name="MainTab" Grid.Column="1" Margin="5" pu:TabControlHelper.CanHeaderPanelScroll="True"
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pu:TabControlHelper.ItemsCornerRadius="4" pu:TabControlHelper.ItemsHeight="NaN"
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pu:TabControlHelper.ItemsHoverBackground="{DynamicResource PrimaryLight}"
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pu:TabControlHelper.ItemsPadding="10,7"
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pu:TabControlHelper.ItemsSelectedBackground="{DynamicResource PrimaryDark}"
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pu:TabControlHelper.ItemsSelectedForeground="{DynamicResource DARKPrimaryText}" Background="Transparent"
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BorderThickness="0" Foreground="{DynamicResource PrimaryText}" SelectedIndex="0">
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<TabControl.ContentTemplate>
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<DataTemplate>
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<Border Margin="0,5,0,5" Background="{DynamicResource DARKPrimaryText}" CornerRadius="15">
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<ContentControl Margin="0,0" Content="{Binding}" />
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</Border>
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</DataTemplate>
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</TabControl.ContentTemplate>
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<TabItem Header="{ll:Str 统计面板}">
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<Grid>
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<Grid.RowDefinitions>
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<RowDefinition Height="Auto" />
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<RowDefinition Height="*" />
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</Grid.RowDefinitions>
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<TextBox x:Name="TextBox_Search" pu:TextBoxHelper.Watermark="{ll:Str 搜索统计}"
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Style="{DynamicResource StandardTextBoxStyle}" TextChanged="TextBox_Search_TextChanged" />
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<DataGrid x:Name="DataGridStatic" Grid.Row="1" Margin="0,5,0,0"
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d:ItemsSource="{d:SampleData ItemCount=5}" AutoGenerateColumns="False" CanUserAddRows="False">
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<DataGrid.RowStyle>
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<Style BasedOn="{StaticResource {x:Type DataGridRow}}" TargetType="DataGridRow">
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<Setter Property="ToolTip" Value="{Binding StatId}" />
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</Style>
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</DataGrid.RowStyle>
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<DataGrid.Columns>
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<DataGridTextColumn Binding="{Binding StatName}"
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ElementStyle="{StaticResource DataGridTextColumnLeftSytle}" Header="{ll:Str 名称}"
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IsReadOnly="True" Width="300">
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</DataGridTextColumn>
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<DataGridTextColumn Binding="{Binding StatCount}"
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ElementStyle="{StaticResource DataGridTextColumnCenterSytle}" Header="{ll:Str 数量}"
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IsReadOnly="True" Width="160"/>
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</DataGrid.Columns>
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</DataGrid>
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</Grid>
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</TabItem>
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<TabItem Header="{ll:Str 详情面板}" Visibility="Collapsed">
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<ScrollViewer>
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<Grid Margin="15">
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="Auto" />
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<ColumnDefinition Width="7" />
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<ColumnDefinition />
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</Grid.ColumnDefinitions>
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<Grid.RowDefinitions>
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<RowDefinition Height="Auto" />
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<RowDefinition Height="Auto" />
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<RowDefinition Height="Auto" />
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<RowDefinition Height="Auto" />
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<RowDefinition Height="Auto" />
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<RowDefinition Height="Auto" />
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<RowDefinition Height="Auto" />
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</Grid.RowDefinitions>
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<!--<Label Grid.Column="3" Width="14" Height="14" Background="Transparent" Foreground="{DynamicResource PrimaryText}" Padding="0" VerticalContentAlignment="Center" FontSize="10"
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</TabItem>
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<TabItem Header="{ll:Str 详情面板}" Visibility="Collapsed">
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<ScrollViewer>
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<Grid Margin="15">
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="Auto" />
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<ColumnDefinition Width="7" />
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<ColumnDefinition />
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</Grid.ColumnDefinitions>
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<Grid.RowDefinitions>
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<RowDefinition Height="Auto" />
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<RowDefinition Height="Auto" />
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<RowDefinition Height="Auto" />
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<RowDefinition Height="Auto" />
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<RowDefinition Height="Auto" />
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<RowDefinition Height="Auto" />
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<RowDefinition Height="Auto" />
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</Grid.RowDefinitions>
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<!--<Label Grid.Column="3" Width="14" Height="14" Background="Transparent" Foreground="{DynamicResource PrimaryText}" Padding="0" VerticalContentAlignment="Center" FontSize="10"
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HorizontalContentAlignment="Center" BorderBrush="{DynamicResource PrimaryText}" BorderThickness="1" pu:LabelHelper.CornerRadius="7" Content="i" />-->
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<TextBlock
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Margin="0,10,0,0"
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VerticalAlignment="Top"
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FontWeight="Heavy"
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Text="金钱:" />
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<StackPanel Grid.Column="2">
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<TextBlock
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FontSize="20"
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Foreground="{DynamicResource DARKPrimary}"
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Text="$100,000" />
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<TextBlock
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Margin="5,0,0,10"
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Foreground="{DynamicResource PrimaryText}"
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Opacity="0.5"
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Text="钱不是万能的,没钱是万万不能的" />
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</StackPanel>
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<TextBlock
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x:Name="txtHearth"
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Grid.Row="1"
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Margin="0,13,0,0"
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VerticalAlignment="Top"
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FontWeight="Heavy"
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Text="健康值:"
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Visibility="Collapsed" />
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<StackPanel
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x:Name="stkHearth"
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Grid.Row="1"
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Grid.Column="2"
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Margin="0,10,0,0"
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Visibility="Collapsed">
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<ProgressBar
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Height="20"
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pu:ProgressBarHelper.CornerRadius="4"
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pu:ProgressBarHelper.GeneratingPercentText="PgbHearth_GeneratingPercentText"
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pu:ProgressBarHelper.IsPercentVisible="True"
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Background="Transparent"
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BorderBrush="{DynamicResource DangerProgressBarForeground}"
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BorderThickness="1.5"
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FontSize="10"
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Foreground="{DynamicResource DangerProgressBarForeground}"
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Value="50" />
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<TextBlock
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Margin="0,5,0,10"
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Foreground="{DynamicResource PrimaryText}"
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Opacity="0.5"
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Text="宠物已经生病。通过服用药物可以恢复健康状态。"
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TextWrapping="Wrap" />
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</StackPanel>
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<TextBlock
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Grid.Row="2"
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Margin="0,13,0,0"
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VerticalAlignment="Top"
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FontWeight="Heavy"
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Text="等级:" />
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<StackPanel
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Grid.Row="2"
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Grid.Column="2"
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Margin="0,10,0,0">
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<Grid>
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="Auto" />
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<ColumnDefinition />
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<ColumnDefinition Width="Auto" />
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</Grid.ColumnDefinitions>
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<TextBlock
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FontSize="16"
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Foreground="{DynamicResource PrimaryText}"
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Text="Lv 10" />
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<TextBlock
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Grid.Column="2"
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VerticalAlignment="Bottom"
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FontSize="14"
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FontWeight="Bold"
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Foreground="{DynamicResource DARKPrimary}"
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Text="x1 经验速率" />
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</Grid>
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<ProgressBar
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Height="20"
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Margin="0,5,0,0"
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pu:ProgressBarHelper.CornerRadius="4"
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pu:ProgressBarHelper.GeneratingPercentText="PgbExperience_GeneratingPercentText"
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pu:ProgressBarHelper.IsPercentVisible="True"
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Background="Transparent"
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BorderBrush="{DynamicResource ProgressBarForeground}"
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BorderThickness="1.5"
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FontSize="10"
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Foreground="{DynamicResource ProgressBarForeground}"
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Value="50" />
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<TextBlock
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Margin="3,5,0,10"
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Foreground="{DynamicResource PrimaryText}"
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Opacity="0.5"
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Text="等级越高, 学习和打工收益更高"
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TextWrapping="Wrap" />
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</StackPanel>
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<TextBlock
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Grid.Row="3"
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Margin="0,13,0,0"
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VerticalAlignment="Top"
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FontWeight="Heavy"
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Text="体力:" />
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<StackPanel
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Grid.Row="3"
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Grid.Column="2"
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Margin="0,10,0,0">
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<Grid>
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="Auto" />
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<ColumnDefinition />
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<ColumnDefinition Width="Auto" />
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</Grid.ColumnDefinitions>
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<TextBlock Foreground="{DynamicResource PrimaryText}" Text="恢复中(自然恢复)" />
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<TextBlock
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Grid.Column="2"
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VerticalAlignment="Bottom"
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FontSize="14"
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FontWeight="Bold"
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Foreground="{DynamicResource DARKPrimary}"
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Text="+1/tick" />
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</Grid>
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<ProgressBar
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Height="20"
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Margin="0,5,0,0"
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pu:ProgressBarHelper.CornerRadius="4"
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pu:ProgressBarHelper.GeneratingPercentText="PgbExperience_GeneratingPercentText"
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pu:ProgressBarHelper.IsPercentVisible="True"
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Background="Transparent"
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BorderBrush="{DynamicResource ProgressBarForeground}"
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BorderThickness="1.5"
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FontSize="10"
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Foreground="{DynamicResource ProgressBarForeground}"
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Value="50" />
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<TextBlock
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Margin="0,5,0,10"
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Foreground="{DynamicResource PrimaryText}"
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Opacity="0.5"
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Text="睡觉可以快速恢复体力。饱腹度低于50时,无法自然恢复体力。"
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TextWrapping="Wrap" />
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</StackPanel>
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<TextBlock
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Grid.Row="4"
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Margin="0,13,0,0"
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VerticalAlignment="Top"
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FontWeight="Heavy"
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Text="心情:" />
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<StackPanel
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Grid.Row="4"
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Grid.Column="2"
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Margin="0,10,0,0">
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<Grid>
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="Auto" />
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<ColumnDefinition />
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<ColumnDefinition Width="Auto" />
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</Grid.ColumnDefinitions>
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<TextBlock Foreground="{DynamicResource PrimaryText}" Text="-" />
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<TextBlock
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Grid.Column="2"
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VerticalAlignment="Bottom"
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FontSize="14"
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FontWeight="Bold"
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Foreground="{DynamicResource DARKPrimary}"
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Text="+1/tick" />
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</Grid>
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<ProgressBar
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Height="20"
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Margin="0,5,0,0"
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pu:ProgressBarHelper.CornerRadius="4"
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pu:ProgressBarHelper.GeneratingPercentText="PgbSpirit_GeneratingPercentText"
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pu:ProgressBarHelper.IsPercentVisible="True"
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Background="Transparent"
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BorderBrush="{DynamicResource ProgressBarForeground}"
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BorderThickness="1.5"
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FontSize="10"
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Foreground="{DynamicResource ProgressBarForeground}"
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Value="60" />
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<TextBlock
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Margin="0,5,0,10"
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Foreground="{DynamicResource PrimaryText}"
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Opacity="0.5"
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Text="摸头可以恢复心情。心情低于75时,无法获得经验加成。"
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TextWrapping="Wrap" />
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</StackPanel>
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<TextBlock
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Grid.Row="5"
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Margin="0,13,0,0"
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VerticalAlignment="Top"
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FontWeight="Heavy"
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Text="饱腹度:" />
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<StackPanel
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Grid.Row="5"
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Grid.Column="2"
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Margin="0,10,0,0">
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<Grid>
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="Auto" />
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<ColumnDefinition />
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<ColumnDefinition Width="Auto" />
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</Grid.ColumnDefinitions>
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<TextBlock Foreground="{DynamicResource PrimaryText}" Text="下降中(自然下降)" />
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<TextBlock
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Grid.Column="2"
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VerticalAlignment="Bottom"
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FontSize="14"
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FontWeight="Bold"
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Foreground="{DynamicResource DARKPrimary}"
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Text="+1/tick" />
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</Grid>
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<ProgressBar
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Height="20"
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Margin="0,5,0,0"
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pu:ProgressBarHelper.CornerRadius="4"
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pu:ProgressBarHelper.GeneratingPercentText="PgbHunger_GeneratingPercentText"
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pu:ProgressBarHelper.IsPercentVisible="True"
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Background="Transparent"
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BorderBrush="{DynamicResource ProgressBarForeground}"
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BorderThickness="1.5"
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FontSize="10"
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Foreground="{DynamicResource ProgressBarForeground}"
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Value="80" />
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<TextBlock
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Margin="0,5,0,10"
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Foreground="{DynamicResource PrimaryText}"
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Opacity="0.5"
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Text="进食可以快速恢复饱腹度。"
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TextWrapping="Wrap" />
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</StackPanel>
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<TextBlock
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Grid.Row="6"
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Margin="0,13,0,0"
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VerticalAlignment="Top"
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FontWeight="Heavy"
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Text="口渴度:" />
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<StackPanel
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Grid.Row="6"
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Grid.Column="2"
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Margin="0,10,0,0">
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<Grid>
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="Auto" />
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<ColumnDefinition />
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<ColumnDefinition Width="Auto" />
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</Grid.ColumnDefinitions>
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<TextBlock Foreground="{DynamicResource PrimaryText}" Text="下降中(自然下降)" />
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<TextBlock
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Grid.Column="2"
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VerticalAlignment="Bottom"
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FontSize="14"
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FontWeight="Bold"
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Foreground="{DynamicResource DARKPrimary}"
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Text="+1/tick" />
|
||||
</Grid>
|
||||
<ProgressBar
|
||||
Height="20"
|
||||
Margin="0,5,0,0"
|
||||
pu:ProgressBarHelper.CornerRadius="4"
|
||||
pu:ProgressBarHelper.GeneratingPercentText="PgbThirsty_GeneratingPercentText"
|
||||
pu:ProgressBarHelper.IsPercentVisible="True"
|
||||
Background="Transparent"
|
||||
BorderBrush="{DynamicResource ProgressBarForeground}"
|
||||
BorderThickness="1.5"
|
||||
FontSize="10"
|
||||
Foreground="{DynamicResource ProgressBarForeground}"
|
||||
Value="20" />
|
||||
<TextBlock
|
||||
Grid.Column="2"
|
||||
Margin="0,5,0,10"
|
||||
Foreground="{DynamicResource PrimaryText}"
|
||||
Opacity="0.5"
|
||||
Text="喝水可以快速恢复口渴度。口渴度低于25时,宠物会生病。"
|
||||
TextWrapping="Wrap" />
|
||||
</StackPanel>
|
||||
</Grid>
|
||||
</ScrollViewer>
|
||||
</TabItem>
|
||||
</TabControl>
|
||||
<TextBlock Margin="0,10,0,0" VerticalAlignment="Top" FontWeight="Heavy" Text="金钱:" />
|
||||
<StackPanel Grid.Column="2">
|
||||
<TextBlock FontSize="20" Foreground="{DynamicResource DARKPrimary}" Text="$100,000" />
|
||||
<TextBlock Margin="5,0,0,10" Foreground="{DynamicResource PrimaryText}" Opacity="0.5"
|
||||
Text="钱不是万能的,没钱是万万不能的" />
|
||||
</StackPanel>
|
||||
<TextBlock x:Name="txtHearth" Grid.Row="1" Margin="0,13,0,0" VerticalAlignment="Top"
|
||||
FontWeight="Heavy" Text="健康值:" Visibility="Collapsed" />
|
||||
<StackPanel x:Name="stkHearth" Grid.Row="1" Grid.Column="2" Margin="0,10,0,0" Visibility="Collapsed">
|
||||
<ProgressBar Height="20" pu:ProgressBarHelper.CornerRadius="4"
|
||||
pu:ProgressBarHelper.GeneratingPercentText="PgbHearth_GeneratingPercentText"
|
||||
pu:ProgressBarHelper.IsPercentVisible="True" Background="Transparent"
|
||||
BorderBrush="{DynamicResource DangerProgressBarForeground}" BorderThickness="1.5"
|
||||
FontSize="10" Foreground="{DynamicResource DangerProgressBarForeground}" Value="50" />
|
||||
<TextBlock Margin="0,5,0,10" Foreground="{DynamicResource PrimaryText}" Opacity="0.5"
|
||||
Text="宠物已经生病。通过服用药物可以恢复健康状态。" TextWrapping="Wrap" />
|
||||
</StackPanel>
|
||||
<TextBlock Grid.Row="2" Margin="0,13,0,0" VerticalAlignment="Top" FontWeight="Heavy" Text="等级:" />
|
||||
<StackPanel Grid.Row="2" Grid.Column="2" Margin="0,10,0,0">
|
||||
<Grid>
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="Auto" />
|
||||
<ColumnDefinition />
|
||||
<ColumnDefinition Width="Auto" />
|
||||
</Grid.ColumnDefinitions>
|
||||
<TextBlock FontSize="16" Foreground="{DynamicResource PrimaryText}" Text="Lv 10" />
|
||||
<TextBlock Grid.Column="2" VerticalAlignment="Bottom" FontSize="14" FontWeight="Bold"
|
||||
Foreground="{DynamicResource DARKPrimary}" Text="x1 经验速率" />
|
||||
</Grid>
|
||||
<ProgressBar Height="20" Margin="0,5,0,0" pu:ProgressBarHelper.CornerRadius="4"
|
||||
pu:ProgressBarHelper.GeneratingPercentText="PgbExperience_GeneratingPercentText"
|
||||
pu:ProgressBarHelper.IsPercentVisible="True" Background="Transparent"
|
||||
BorderBrush="{DynamicResource ProgressBarForeground}" BorderThickness="1.5"
|
||||
FontSize="10" Foreground="{DynamicResource ProgressBarForeground}" Value="50" />
|
||||
<TextBlock Margin="3,5,0,10" Foreground="{DynamicResource PrimaryText}" Opacity="0.5"
|
||||
Text="等级越高, 学习和打工收益更高" TextWrapping="Wrap" />
|
||||
</StackPanel>
|
||||
<TextBlock Grid.Row="3" Margin="0,13,0,0" VerticalAlignment="Top" FontWeight="Heavy" Text="体力:" />
|
||||
<StackPanel Grid.Row="3" Grid.Column="2" Margin="0,10,0,0">
|
||||
<Grid>
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="Auto" />
|
||||
<ColumnDefinition />
|
||||
<ColumnDefinition Width="Auto" />
|
||||
</Grid.ColumnDefinitions>
|
||||
<TextBlock Foreground="{DynamicResource PrimaryText}" Text="恢复中(自然恢复)" />
|
||||
<TextBlock Grid.Column="2" VerticalAlignment="Bottom" FontSize="14" FontWeight="Bold"
|
||||
Foreground="{DynamicResource DARKPrimary}" Text="+1/tick" />
|
||||
</Grid>
|
||||
<ProgressBar Height="20" Margin="0,5,0,0" pu:ProgressBarHelper.CornerRadius="4"
|
||||
pu:ProgressBarHelper.GeneratingPercentText="PgbExperience_GeneratingPercentText"
|
||||
pu:ProgressBarHelper.IsPercentVisible="True" Background="Transparent"
|
||||
BorderBrush="{DynamicResource ProgressBarForeground}" BorderThickness="1.5"
|
||||
FontSize="10" Foreground="{DynamicResource ProgressBarForeground}" Value="50" />
|
||||
<TextBlock Margin="0,5,0,10" Foreground="{DynamicResource PrimaryText}" Opacity="0.5"
|
||||
Text="睡觉可以快速恢复体力。饱腹度低于50时,无法自然恢复体力。" TextWrapping="Wrap" />
|
||||
</StackPanel>
|
||||
<TextBlock Grid.Row="4" Margin="0,13,0,0" VerticalAlignment="Top" FontWeight="Heavy" Text="心情:" />
|
||||
<StackPanel Grid.Row="4" Grid.Column="2" Margin="0,10,0,0">
|
||||
<Grid>
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="Auto" />
|
||||
<ColumnDefinition />
|
||||
<ColumnDefinition Width="Auto" />
|
||||
</Grid.ColumnDefinitions>
|
||||
<TextBlock Foreground="{DynamicResource PrimaryText}" Text="-" />
|
||||
<TextBlock Grid.Column="2" VerticalAlignment="Bottom" FontSize="14" FontWeight="Bold"
|
||||
Foreground="{DynamicResource DARKPrimary}" Text="+1/tick" />
|
||||
</Grid>
|
||||
<ProgressBar Height="20" Margin="0,5,0,0" pu:ProgressBarHelper.CornerRadius="4"
|
||||
pu:ProgressBarHelper.GeneratingPercentText="PgbSpirit_GeneratingPercentText"
|
||||
pu:ProgressBarHelper.IsPercentVisible="True" Background="Transparent"
|
||||
BorderBrush="{DynamicResource ProgressBarForeground}" BorderThickness="1.5"
|
||||
FontSize="10" Foreground="{DynamicResource ProgressBarForeground}" Value="60" />
|
||||
<TextBlock Margin="0,5,0,10" Foreground="{DynamicResource PrimaryText}" Opacity="0.5"
|
||||
Text="摸头可以恢复心情。心情低于75时,无法获得经验加成。" TextWrapping="Wrap" />
|
||||
</StackPanel>
|
||||
<TextBlock Grid.Row="5" Margin="0,13,0,0" VerticalAlignment="Top" FontWeight="Heavy" Text="饱腹度:" />
|
||||
<StackPanel Grid.Row="5" Grid.Column="2" Margin="0,10,0,0">
|
||||
<Grid>
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="Auto" />
|
||||
<ColumnDefinition />
|
||||
<ColumnDefinition Width="Auto" />
|
||||
</Grid.ColumnDefinitions>
|
||||
<TextBlock Foreground="{DynamicResource PrimaryText}" Text="下降中(自然下降)" />
|
||||
<TextBlock Grid.Column="2" VerticalAlignment="Bottom" FontSize="14" FontWeight="Bold"
|
||||
Foreground="{DynamicResource DARKPrimary}" Text="+1/tick" />
|
||||
</Grid>
|
||||
<ProgressBar Height="20" Margin="0,5,0,0" pu:ProgressBarHelper.CornerRadius="4"
|
||||
pu:ProgressBarHelper.GeneratingPercentText="PgbHunger_GeneratingPercentText"
|
||||
pu:ProgressBarHelper.IsPercentVisible="True" Background="Transparent"
|
||||
BorderBrush="{DynamicResource ProgressBarForeground}" BorderThickness="1.5"
|
||||
FontSize="10" Foreground="{DynamicResource ProgressBarForeground}" Value="80" />
|
||||
<TextBlock Margin="0,5,0,10" Foreground="{DynamicResource PrimaryText}" Opacity="0.5"
|
||||
Text="进食可以快速恢复饱腹度。" TextWrapping="Wrap" />
|
||||
</StackPanel>
|
||||
<TextBlock Grid.Row="6" Margin="0,13,0,0" VerticalAlignment="Top" FontWeight="Heavy" Text="口渴度:" />
|
||||
<StackPanel Grid.Row="6" Grid.Column="2" Margin="0,10,0,0">
|
||||
<Grid>
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="Auto" />
|
||||
<ColumnDefinition />
|
||||
<ColumnDefinition Width="Auto" />
|
||||
</Grid.ColumnDefinitions>
|
||||
<TextBlock Foreground="{DynamicResource PrimaryText}" Text="下降中(自然下降)" />
|
||||
<TextBlock Grid.Column="2" VerticalAlignment="Bottom" FontSize="14" FontWeight="Bold"
|
||||
Foreground="{DynamicResource DARKPrimary}" Text="+1/tick" />
|
||||
</Grid>
|
||||
<ProgressBar Height="20" Margin="0,5,0,0" pu:ProgressBarHelper.CornerRadius="4"
|
||||
pu:ProgressBarHelper.GeneratingPercentText="PgbThirsty_GeneratingPercentText"
|
||||
pu:ProgressBarHelper.IsPercentVisible="True" Background="Transparent"
|
||||
BorderBrush="{DynamicResource ProgressBarForeground}" BorderThickness="1.5"
|
||||
FontSize="10" Foreground="{DynamicResource ProgressBarForeground}" Value="20" />
|
||||
<TextBlock Grid.Column="2" Margin="0,5,0,10" Foreground="{DynamicResource PrimaryText}"
|
||||
Opacity="0.5" Text="喝水可以快速恢复口渴度。口渴度低于25时,宠物会生病。" TextWrapping="Wrap" />
|
||||
</StackPanel>
|
||||
</Grid>
|
||||
</ScrollViewer>
|
||||
</TabItem>
|
||||
</TabControl>
|
||||
|
||||
</pu:WindowX>
|
@ -24,7 +24,7 @@ namespace VPet_Simulator.Windows
|
||||
|
||||
foreach (var v in mw.GameSavesData.Statistics.Data)
|
||||
{
|
||||
StatList.Add(new StatInfo(v.Key, v.Value));
|
||||
StatList.Add(new StatInfo(v.Key, v.Value.GetDouble()));
|
||||
}
|
||||
DataGridStatic.ItemsSource = StatList;
|
||||
}
|
||||
@ -33,13 +33,17 @@ namespace VPet_Simulator.Windows
|
||||
|
||||
private class StatInfo
|
||||
{
|
||||
public StatInfo(string statId, string statCount)
|
||||
public StatInfo(string statId, double statCount)
|
||||
{
|
||||
StatId = statId;
|
||||
StatCount = statCount;
|
||||
if (statId.StartsWith("buy_"))
|
||||
{
|
||||
StatName = "购买次数".Translate() + statId.Substring(3);
|
||||
StatName = "购买次数".Translate() + '_' + statId.Substring(4).Translate();
|
||||
}
|
||||
else if (statId.StartsWith("stat_"))
|
||||
{
|
||||
StatName = "统计".Translate() + '_' + statId.Substring(5).Translate();
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -60,7 +64,7 @@ namespace VPet_Simulator.Windows
|
||||
/// <summary>
|
||||
/// 统计内容
|
||||
/// </summary>
|
||||
public string StatCount { get; set; }
|
||||
public double StatCount { get; set; }
|
||||
}
|
||||
|
||||
private void PgbExperience_GeneratingPercentText(
|
||||
@ -156,6 +160,9 @@ namespace VPet_Simulator.Windows
|
||||
i.StatName.IndexOf(
|
||||
textBox.Text,
|
||||
StringComparison.InvariantCultureIgnoreCase
|
||||
) >= 0 || i.StatId.IndexOf(
|
||||
textBox.Text,
|
||||
StringComparison.InvariantCultureIgnoreCase
|
||||
) >= 0
|
||||
);
|
||||
}
|
||||
|
47
VPet-Simulator.Windows/mod/0000_core/lang/en/Prog2310.lps
Normal file
47
VPet-Simulator.Windows/mod/0000_core/lang/en/Prog2310.lps
Normal file
@ -0,0 +1,47 @@
|
||||
统计面板#Statistics Panel:|
|
||||
搜索统计#Search Statistics:|
|
||||
数量#Quantity:|
|
||||
详情面板#Details Panel:|
|
||||
购买次数#Purchase:|
|
||||
统计#Statistics:|
|
||||
0_feel#Mood is 0:|
|
||||
0_sd_sf#Hungry and thirsty at the same time is 0:|
|
||||
0_strengthdrink#Thirst 0:|
|
||||
0_strengthfood#Hunger is 0:|
|
||||
100_all#Number of full states:|
|
||||
ill_nomoney#Sick with no money:|
|
||||
sleep_time#Sleeping time:|
|
||||
autobuy#Number of automatic purchases:|
|
||||
bb_drink#Drinks total cost:|
|
||||
bb_drug_exp#Drugs total experience:|
|
||||
bb_drug#Drugs Total Spend:|
|
||||
bb_functional#Functionality Total Spend:|
|
||||
bb_gift#Gift Total Cost:|
|
||||
bb_gift_like#Gift Total Favor:|
|
||||
bb_meal#Meal Totals:|
|
||||
bb_snack#Snacks Total:|
|
||||
betterbuy#Better Buys Total:|
|
||||
buytimes#Better Buys Purchase Count:|
|
||||
level#Level:|
|
||||
level_g_money#Rank is greater than money:|
|
||||
likability#Favorability:|
|
||||
menu_pop#Number of times the taskbar has been opened:|
|
||||
money#Money:|
|
||||
move_length#Movement distance (px):|
|
||||
music#Number of times music is danced to:|
|
||||
open_times#Game startup times:|
|
||||
say_exp_p#Talking experience value increase:|
|
||||
say_exp_d#Decrease in talk experience:|
|
||||
say_like_p#Talking favor increase:|
|
||||
say_like_d#Talking favor decreases:|
|
||||
say_money_p#Talking money increased:|
|
||||
say_money_d#Talking money decreases:|
|
||||
say_times#Speaking times:|
|
||||
single_profit_exp#Experience gained per job:|
|
||||
single_profit_money#Money gained in a single session of work:|
|
||||
sleep_time#Sleeping time (sec):|
|
||||
study_time#Study time (sec):|
|
||||
total_time#Total time (sec):|
|
||||
touch_body#Number of times you touch your body:|
|
||||
touch_head#Number of times you touch your head:|
|
||||
work_time#Working time (sec):|
|
@ -0,0 +1,47 @@
|
||||
统计面板#统计面板:|
|
||||
搜索统计#搜索统计:|
|
||||
数量#数量:|
|
||||
详情面板#详情面板:|
|
||||
购买次数#购买次数:|
|
||||
统计#统计:|
|
||||
0_feel#心情为0:|
|
||||
0_sd_sf#饥饿同时口渴为0:|
|
||||
0_strengthdrink#口渴为0:|
|
||||
0_strengthfood#饥饿为0:|
|
||||
100_all#满状态次数:|
|
||||
ill_nomoney#生病且没钱:|
|
||||
sleep_time#睡觉时间:|
|
||||
autobuy#自动购买次数:|
|
||||
bb_drink#饮料总计花费:|
|
||||
bb_drug_exp#药品总计经验:|
|
||||
bb_drug#药品总计花费:|
|
||||
bb_functional#功能性总计花费:|
|
||||
bb_gift#礼物总计花费:|
|
||||
bb_gift_like#礼物总计好感:|
|
||||
bb_meal#正餐总计花费:|
|
||||
bb_snack#零食总计花费:|
|
||||
betterbuy#更好买总计花费:|
|
||||
buytimes#更好买购买次数:|
|
||||
level#等级:|
|
||||
level_g_money#等级大于金钱:|
|
||||
likability#好感度:|
|
||||
menu_pop#任务栏打开次数:|
|
||||
money#金钱:|
|
||||
move_length#移动距离(px):|
|
||||
music#音乐跳舞次数:|
|
||||
open_times#游戏启动次数:|
|
||||
say_exp_p#说话经验值增加次数:|
|
||||
say_exp_d#说话经验值减少次数:|
|
||||
say_like_p#说话好感增加次数:|
|
||||
say_like_d#说话好感减少次数:|
|
||||
say_money_p#说话金钱增加次数:|
|
||||
say_money_d#说话金钱减少次数:|
|
||||
say_times#说话次数:|
|
||||
single_profit_exp#工作单次获得经验值:|
|
||||
single_profit_money#工作单次获得金钱:|
|
||||
sleep_time#睡觉时间(秒):|
|
||||
study_time#学习时间(秒):|
|
||||
total_time#总计时间(秒):|
|
||||
touch_body#摸身体次数:|
|
||||
touch_head#摸头次数:|
|
||||
work_time#工作时间(秒):|
|
@ -0,0 +1,47 @@
|
||||
统计面板#統計面板:|
|
||||
搜索统计#蒐索統計:|
|
||||
数量#數量:|
|
||||
详情面板#詳情面板:|
|
||||
购买次数#購買次數:|
|
||||
统计#統計:|
|
||||
0_feel#心情為0:|
|
||||
0_sd_sf#饑餓同時口渴為0:|
|
||||
0_strengthdrink#口渴為0:|
|
||||
0_strengthfood#饑餓為0:|
|
||||
100_all#滿狀態次數:|
|
||||
ill_nomoney#生病且沒錢:|
|
||||
sleep_time#睡覺時間:|
|
||||
autobuy#自動購買次數:|
|
||||
bb_drink#飲料總計花費:|
|
||||
bb_drug_exp#藥品總計經驗:|
|
||||
bb_drug#藥品總計花費:|
|
||||
bb_functional#功能性總計花費:|
|
||||
bb_gift#禮物總計花費:|
|
||||
bb_gift_like#禮物總計好感:|
|
||||
bb_meal#正餐總計花費:|
|
||||
bb_snack#零食總計花費:|
|
||||
betterbuy#更好買總計花費:|
|
||||
buytimes#更好買購買次數:|
|
||||
level#等級:|
|
||||
level_g_money#等級大於金錢:|
|
||||
likability#好感度:|
|
||||
menu_pop#工作列打開次數:|
|
||||
money#金錢:|
|
||||
move_length#移動距離(px):|
|
||||
music#音樂跳舞次數:|
|
||||
open_times#遊戲啟動次數:|
|
||||
say_exp_p#說話經驗值新增次數:|
|
||||
say_exp_d#說話經驗值减少次數:|
|
||||
say_like_p#說話好感新增次數:|
|
||||
say_like_d#說話好感减少次數:|
|
||||
say_money_p#說話金錢新增次數:|
|
||||
say_money_d#說話金錢减少次數:|
|
||||
say_times#說話次數:|
|
||||
single_profit_exp#工作單次獲得經驗值:|
|
||||
single_profit_money#工作單次獲得金錢:|
|
||||
sleep_time#睡覺時間(秒):|
|
||||
study_time#學習時間(秒):|
|
||||
total_time#總計時間(秒):|
|
||||
touch_body#摸身體次數:|
|
||||
touch_head#摸頭次數:|
|
||||
work_time#工作時間(秒):|
|
Loading…
Reference in New Issue
Block a user