diff --git a/VPet-Simulator.Core/Display/MainDisplay.cs b/VPet-Simulator.Core/Display/MainDisplay.cs index 0fa964f..114b61e 100644 --- a/VPet-Simulator.Core/Display/MainDisplay.cs +++ b/VPet-Simulator.Core/Display/MainDisplay.cs @@ -46,6 +46,30 @@ namespace VPet_Simulator.Core case GraphCore.GraphType.Squat_B_Loop: Display(Core.Graph.FindGraph(GraphCore.GraphType.Squat_C_End, Core.Save.Mode, true), EndAction); return true; + case GraphType.Crawl_Left_B_Loop: + Display(Core.Graph.FindGraph(GraphCore.GraphType.Crawl_Left_C_End, Core.Save.Mode, true), EndAction); + return true; + case GraphType.Crawl_Right_B_Loop: + Display(Core.Graph.FindGraph(GraphCore.GraphType.Crawl_Right_C_End, Core.Save.Mode, true), EndAction); + return true; + case GraphType.Fall_Left_B_Loop: + Display(Core.Graph.FindGraph(GraphCore.GraphType.Fall_Left_C_End, Core.Save.Mode, true), EndAction); + return true; + case GraphType.Fall_Right_B_Loop: + Display(Core.Graph.FindGraph(GraphCore.GraphType.Fall_Right_C_End, Core.Save.Mode, true), EndAction); + return true; + case GraphType.Walk_Left_B_Loop: + Display(Core.Graph.FindGraph(GraphCore.GraphType.Walk_Left_C_End, Core.Save.Mode, true), EndAction); + return true; + case GraphType.Walk_Right_B_Loop: + Display(Core.Graph.FindGraph(GraphCore.GraphType.Walk_Right_C_End, Core.Save.Mode, true), EndAction); + return true; + //case GraphType.Climb_Left: + //case GraphType.Climb_Right: + //case GraphType.Climb_Top_Left: + //case GraphType.Climb_Top_Right: + // DisplayFalled_Left(); + // return true; } return false; } @@ -193,7 +217,7 @@ namespace VPet_Simulator.Core CountNomal = 0; Display(GraphCore.GraphType.Walk_Left_A_Start, () => { - MoveTimerPoint = new Point(-Core.Graph.GraphConfig.SpeedWalk, 0); + MoveTimerPoint = new Point(-Core.Graph.GraphConfig.SpeedWalk * Core.Controller.ZoomRatio, 0); MoveTimer.Start(); DisplayWalk_Lefting(); }); @@ -273,7 +297,7 @@ namespace VPet_Simulator.Core CountNomal = 0; Display(GraphCore.GraphType.Walk_Right_A_Start, () => { - MoveTimerPoint = new Point(Core.Graph.GraphConfig.SpeedWalk, 0); + MoveTimerPoint = new Point(Core.Graph.GraphConfig.SpeedWalk * Core.Controller.ZoomRatio, 0); MoveTimer.Start(); DisplayWalk_Righting(); }); @@ -341,64 +365,122 @@ namespace VPet_Simulator.Core } } } - ///// - ///// 显示向左爬 (有判断) - ///// - //public void DisplayClimb_Bottom_Left() - //{ - // //看看距离是否满足调节 - // if (Core.Controller.GetWindowsDistanceLeft() > 400 * Core.Controller.ZoomRatio) - // { - // walklength = 0; - // Display(GraphCore.GraphType.Climb_Bottom_Left, () => - // { - // MoveTimerPoint = new Point(-20, 0);//TODO:锚定设置 - // MoveTimer.Start(); - // DisplayWalk_Lefting(); - // }); - // } - //} - ///// - ///// 显示向左爬 - ///// - //private void DisplayClimb_Bottom_Lefting() - //{ - // //看看距离是不是不足 - // if (Core.Controller.GetWindowsDistanceLeft() < 50 * Core.Controller.ZoomRatio) - // {//是,停下恢复默认 or/爬墙 - // switch (Function.Rnd.Next(3)) - // { - // case 0: - // DisplayClimb_Left_UP(() => - // { - // MoveTimer.Stop(); - // Display(GraphCore.GraphType.Walk_Left_C_End, DisplayNomal); - // }); - // return; - // case 1: - // DisplayClimb_Left_DOWN(() => - // { - // MoveTimer.Stop(); - // Display(GraphCore.GraphType.Walk_Left_C_End, DisplayNomal); - // }); - // return; - // default: - // MoveTimer.Stop(); - // Display(GraphCore.GraphType.Walk_Left_C_End, DisplayNomal); - // return; - // } - // } - // //不是:继续右边走or停下 - // if (Function.Rnd.Next(walklength++) < 5) - // { - // Display(GraphCore.GraphType.Walk_Left_B_Loop, DisplayWalk_Lefting); - // } - // else - // {//停下来 - // MoveTimer.Stop(); - // Display(GraphCore.GraphType.Walk_Left_C_End, DisplayNomal); - // } - //} + /// + /// 显示向左爬 (有判断) + /// + public void DisplayCrawl_Left() + { + //看看距离是否满足调节 + if (Core.Controller.GetWindowsDistanceLeft() > 400 * Core.Controller.ZoomRatio) + { + walklength = 0; + Display(GraphCore.GraphType.Crawl_Left_A_Start, () => + { + MoveTimerPoint = new Point(-Core.Graph.GraphConfig.SpeedCrawl * Core.Controller.ZoomRatio, 0);//TODO:锚定设置 + MoveTimer.Start(); + DisplayCrawl_Lefting(); + }); + } + } + /// + /// 显示向左爬 + /// + private void DisplayCrawl_Lefting() + { + //看看距离是不是不足 + if (Core.Controller.GetWindowsDistanceLeft() < 50 * Core.Controller.ZoomRatio) + {//是,停下恢复默认 or/爬墙 + switch (Function.Rnd.Next(3)) + { + case 0: + DisplayClimb_Left_UP(() => + { + MoveTimer.Stop(); + Display(GraphCore.GraphType.Crawl_Left_C_End, DisplayNomal); + }); + return; + case 1: + DisplayClimb_Left_DOWN(() => + { + MoveTimer.Stop(); + Display(GraphCore.GraphType.Crawl_Left_C_End, DisplayNomal); + }); + return; + default: + MoveTimer.Stop(); + Display(GraphCore.GraphType.Crawl_Left_C_End, DisplayNomal); + return; + } + } + //不是:继续右边走or停下 + if (Function.Rnd.Next(walklength++) < 5) + { + Display(GraphCore.GraphType.Crawl_Left_B_Loop, DisplayCrawl_Lefting); + } + else + {//停下来 + MoveTimer.Stop(); + Display(GraphCore.GraphType.Crawl_Left_C_End, DisplayNomal); + } + } + /// + /// 显示向右爬 (有判断) + /// + public void DisplayCrawl_Right() + { + //看看距离是否满足调节 + if (Core.Controller.GetWindowsDistanceRight() > 400 * Core.Controller.ZoomRatio) + { + walklength = 0; + Display(GraphCore.GraphType.Crawl_Right_A_Start, () => + { + MoveTimerPoint = new Point(Core.Graph.GraphConfig.SpeedCrawl * Core.Controller.ZoomRatio, 0);//TODO:锚定设置 + MoveTimer.Start(); + DisplayCrawl_Righting(); + }); + } + } + /// + /// 显示向右爬 + /// + private void DisplayCrawl_Righting() + { + //看看距离是不是不足 + if (Core.Controller.GetWindowsDistanceRight() < 50 * Core.Controller.ZoomRatio) + {//是,停下恢复默认 or/爬墙 + switch (Function.Rnd.Next(3)) + { + case 0: + DisplayClimb_Right_UP(() => + { + MoveTimer.Stop(); + Display(GraphCore.GraphType.Crawl_Right_C_End, DisplayNomal); + }); + return; + case 1: + DisplayClimb_Right_DOWN(() => + { + MoveTimer.Stop(); + Display(GraphCore.GraphType.Crawl_Right_C_End, DisplayNomal); + }); + return; + default: + MoveTimer.Stop(); + Display(GraphCore.GraphType.Crawl_Right_C_End, DisplayNomal); + return; + } + } + //不是:继续右边走or停下 + if (Function.Rnd.Next(walklength++) < 5) + { + Display(GraphCore.GraphType.Crawl_Right_B_Loop, DisplayCrawl_Righting); + } + else + {//停下来 + MoveTimer.Stop(); + Display(GraphCore.GraphType.Crawl_Right_C_End, DisplayNomal); + } + } /// /// 显示左墙壁爬行 上 /// @@ -409,10 +491,10 @@ namespace VPet_Simulator.Core { walklength = 0; CountNomal = 0; - Core.Controller.MoveWindows(-Core.Controller.GetWindowsDistanceLeft() / Core.Controller.ZoomRatio - 145, 0);//TODO:锚定设置 + Core.Controller.MoveWindows(-(Core.Controller.GetWindowsDistanceLeft() + Core.Graph.GraphConfig.LocateClimbLeft) / Core.Controller.ZoomRatio, 0); Display(GraphCore.GraphType.Walk_Left_A_Start, () => { - MoveTimerPoint = new Point(0, -Core.Graph.GraphConfig.SpeedClimb); + MoveTimerPoint = new Point(0, -Core.Graph.GraphConfig.SpeedClimb * Core.Controller.ZoomRatio); MoveTimer.Start(); DisplayClimb_Lefting_UP(); }); @@ -472,10 +554,10 @@ namespace VPet_Simulator.Core walklength = 0; CountNomal = 0; - Core.Controller.MoveWindows(-Core.Controller.GetWindowsDistanceLeft() / Core.Controller.ZoomRatio - 145, 0);//TODO:锚定设置 + Core.Controller.MoveWindows(-(Core.Controller.GetWindowsDistanceLeft() + Core.Graph.GraphConfig.LocateClimbLeft) / Core.Controller.ZoomRatio, 0); Display(GraphCore.GraphType.Walk_Left_A_Start, () => { - MoveTimerPoint = new System.Windows.Point(0, Core.Graph.GraphConfig.SpeedClimb); + MoveTimerPoint = new System.Windows.Point(0, Core.Graph.GraphConfig.SpeedClimb * Core.Controller.ZoomRatio); MoveTimer.Start(); DisplayClimb_Lefting_DOWN(); }); @@ -516,10 +598,10 @@ namespace VPet_Simulator.Core walklength = 0; CountNomal = 0; - Core.Controller.MoveWindows(Core.Controller.GetWindowsDistanceRight() / Core.Controller.ZoomRatio + 185, 0);//TODO:锚定设置 + Core.Controller.MoveWindows((Core.Controller.GetWindowsDistanceRight()+ Core.Graph.GraphConfig.LocateClimbRight) / Core.Controller.ZoomRatio, 0); Display(GraphCore.GraphType.Walk_Right_A_Start, () => { - MoveTimerPoint = new Point(0, -Core.Graph.GraphConfig.SpeedClimb); + MoveTimerPoint = new Point(0, -Core.Graph.GraphConfig.SpeedClimb * Core.Controller.ZoomRatio); MoveTimer.Start(); DisplayClimb_Righting_UP(); }); @@ -579,10 +661,10 @@ namespace VPet_Simulator.Core walklength = 0; CountNomal = 0; - Core.Controller.MoveWindows(Core.Controller.GetWindowsDistanceRight() / Core.Controller.ZoomRatio + 185, 0);//TODO:锚定设置 + Core.Controller.MoveWindows((Core.Controller.GetWindowsDistanceRight() + Core.Graph.GraphConfig.LocateClimbRight) / Core.Controller.ZoomRatio, 0); Display(GraphCore.GraphType.Walk_Right_A_Start, () => { - MoveTimerPoint = new Point(0, Core.Graph.GraphConfig.SpeedClimb); + MoveTimerPoint = new Point(0, Core.Graph.GraphConfig.SpeedClimb * Core.Controller.ZoomRatio); MoveTimer.Start(); DisplayClimb_Righting_DOWN(); }); @@ -623,8 +705,8 @@ namespace VPet_Simulator.Core walklength = 0; CountNomal = 0; - Core.Controller.MoveWindows(0, -Core.Controller.GetWindowsDistanceUp() / Core.Controller.ZoomRatio - 150);//TODO:锚定设置 - MoveTimerPoint = new Point(Core.Graph.GraphConfig.SpeedClimbTop, 0); + Core.Controller.MoveWindows(0, -(Core.Controller.GetWindowsDistanceUp()+ Core.Graph.GraphConfig.LocateClimbTop) / Core.Controller.ZoomRatio); + MoveTimerPoint = new Point(Core.Graph.GraphConfig.SpeedClimbTop * Core.Controller.ZoomRatio, 0); MoveTimer.Start(); DisplayClimb_Top_Righting(); } @@ -675,8 +757,8 @@ namespace VPet_Simulator.Core walklength = 0; CountNomal = 0; - Core.Controller.MoveWindows(0, -Core.Controller.GetWindowsDistanceUp() / Core.Controller.ZoomRatio - 150);//TODO:锚定设置 - MoveTimerPoint = new Point(-Core.Graph.GraphConfig.SpeedClimbTop, 0); + Core.Controller.MoveWindows(0, -(Core.Controller.GetWindowsDistanceUp() + Core.Graph.GraphConfig.LocateClimbTop) / Core.Controller.ZoomRatio); + MoveTimerPoint = new Point(-Core.Graph.GraphConfig.SpeedClimbTop * Core.Controller.ZoomRatio, 0); MoveTimer.Start(); DisplayClimb_Top_Lefting(); } @@ -727,7 +809,7 @@ namespace VPet_Simulator.Core walklength = 0; CountNomal = 0; //Core.Controller.MoveWindows(0, -Core.Controller.GetWindowsDistanceUp() / Core.Controller.ZoomRatio - 150); - MoveTimerPoint = new Point(-Core.Graph.GraphConfig.SpeedFallX, Core.Graph.GraphConfig.SpeedFallY); + MoveTimerPoint = new Point(-Core.Graph.GraphConfig.SpeedFallX * Core.Controller.ZoomRatio, Core.Graph.GraphConfig.SpeedFallY * Core.Controller.ZoomRatio); MoveTimer.Start(); Display(GraphType.Fall_Left_A_Start, DisplayFall_Lefting); } @@ -790,7 +872,7 @@ namespace VPet_Simulator.Core walklength = 0; CountNomal = 0; //Core.Controller.MoveWindows(0, -Core.Controller.GetWindowsDistanceUp() / Core.Controller.ZoomRatio - 150); - MoveTimerPoint = new Point(Core.Graph.GraphConfig.SpeedFallX, Core.Graph.GraphConfig.SpeedFallY); + MoveTimerPoint = new Point(Core.Graph.GraphConfig.SpeedFallX * Core.Controller.ZoomRatio, Core.Graph.GraphConfig.SpeedFallY * Core.Controller.ZoomRatio); MoveTimer.Start(); Display(GraphType.Fall_Right_A_Start, DisplayFall_Righting); } diff --git a/VPet-Simulator.Core/Display/MainLogic.cs b/VPet-Simulator.Core/Display/MainLogic.cs index ebeb396..e14df95 100644 --- a/VPet-Simulator.Core/Display/MainLogic.cs +++ b/VPet-Simulator.Core/Display/MainLogic.cs @@ -19,6 +19,7 @@ namespace VPet_Simulator.Core private void EventTimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e) { + Core.Save.CleanChange(); //所有Handle TimeHandle?.Invoke(this); @@ -28,15 +29,17 @@ namespace VPet_Simulator.Core if (Core.Save.StrengthFood >= 50) { Core.Save.StrengthChange(1); + if (Core.Save.StrengthFood >= 75) + Core.Save.Health += Function.Rnd.Next(0, 1); } else if (Core.Save.StrengthFood <= 25) { Core.Save.Health -= Function.Rnd.Next(0, 1); } - if (Core.Save.Strength <= 40) - { - Core.Save.Health -= Function.Rnd.Next(0, 1); - } + //if (Core.Save.Strength <= 40) + //{ + // Core.Save.Health -= Function.Rnd.Next(0, 1); + //} Core.Save.StrengthChangeFood(-1); if (Core.Save.Feeling >= 75) { @@ -55,11 +58,14 @@ namespace VPet_Simulator.Core { Core.Save.Health -= Function.Rnd.Next(0, 1); } + else if(Core.Save.StrengthDrink >= 75) + Core.Save.Health += Function.Rnd.Next(0, 1); var newmod = Core.Save.CalMode(); - if(Core.Save.Mode != newmod) + if (Core.Save.Mode != newmod) { //TODO:切换逻辑 - Core.Save.Mode = newmod; + + Core.Save.Mode = newmod; } } else @@ -71,7 +77,7 @@ namespace VPet_Simulator.Core Dispatcher.Invoke(() => TimeUIHandle.Invoke(this)); if (DisplayType == GraphCore.GraphType.Default && !isPress) - switch (9)//Function.Rnd.Next(Math.Max(20, 200 - CountNomal))) + switch (22)//Function.Rnd.Next(Math.Max(23, 200 - CountNomal))) { case 0: case 7: @@ -114,6 +120,14 @@ namespace VPet_Simulator.Core case 17: DisplaySquat(); break; + case 19: + case 20: + DisplayCrawl_Left(); + break; + case 21: + case 22: + DisplayCrawl_Right(); + break; default: break; } diff --git a/VPet-Simulator.Core/Graph/GraphCore.cs b/VPet-Simulator.Core/Graph/GraphCore.cs index 051c52a..8975751 100644 --- a/VPet-Simulator.Core/Graph/GraphCore.cs +++ b/VPet-Simulator.Core/Graph/GraphCore.cs @@ -70,13 +70,29 @@ namespace VPet_Simulator.Core /// Touch_Head_C_End, /// + /// 爬行向右 (开始) + /// + Crawl_Right_A_Start, + /// /// 爬行向右 (循环) /// - Crawl_Right, + Crawl_Right_B_Loop, + /// + /// 爬行向右 (结束) + /// + Crawl_Right_C_End, + /// + /// 爬行向左 (开始) + /// + Crawl_Left_A_Start, /// /// 爬行向左 (循环) /// - Crawl_Left, + Crawl_Left_B_Loop, + /// + /// 爬行向左 (结束) + /// + Crawl_Left_C_End, /// /// 下蹲 (开始) /// @@ -160,8 +176,8 @@ namespace VPet_Simulator.Core // new dynamic[]{ "raised_static_b", false,true}, // new dynamic[]{ "climb_top_right", false,false}, // new dynamic[]{ "climb_top_left", false, false}, - // new dynamic[]{ "climb_bottom_right", false,false}, - // new dynamic[]{ "climb_bottom_left", false, false}, + // new dynamic[]{ "Crawl_right", false,false}, + // new dynamic[]{ "Crawl_left", false, false}, // new dynamic[]{ "climb_right", false, false}, // new dynamic[]{ "climb_left", false, false}, // new dynamic[]{ "default", true,true}, diff --git a/VPet-Simulator.Core/Graph/IGraph.cs b/VPet-Simulator.Core/Graph/IGraph.cs index dcec30f..e6b24c3 100644 --- a/VPet-Simulator.Core/Graph/IGraph.cs +++ b/VPet-Simulator.Core/Graph/IGraph.cs @@ -29,10 +29,10 @@ namespace VPet_Simulator.Core /// 是否继续播放 /// bool IsContinue { get; set; } - /// - /// 是否储存到内存以支持快速显示 - /// - bool StoreMemory { get; } + ///// //经过测试,储存到内存好处多多,不储存也要占用很多内存,干脆存了吧 + ///// 是否储存到内存以支持快速显示 + ///// + //bool StoreMemory { get; } /// /// 该动画UI状态 /// diff --git a/VPet-Simulator.Core/Graph/PNGAnimation.xaml.cs b/VPet-Simulator.Core/Graph/PNGAnimation.xaml.cs index 839e6d8..504e80d 100644 --- a/VPet-Simulator.Core/Graph/PNGAnimation.xaml.cs +++ b/VPet-Simulator.Core/Graph/PNGAnimation.xaml.cs @@ -48,10 +48,10 @@ namespace VPet_Simulator.Core ///// 是否重置状态从0开始播放 ///// //public bool IsResetPlay { get; set; } = false; - /// - /// 是否储存到内存以支持快速显示 - /// - public bool StoreMemory { get; private set; } + ///// //经过测试,储存到内存好处多多,不储存也要占用很多内存,干脆存了吧 + ///// 是否储存到内存以支持快速显示 + ///// + //public bool StoreMemory { get; private set; } public UIElement This => this; public Save.ModeType ModeType { get; private set; } @@ -67,81 +67,80 @@ namespace VPet_Simulator.Core /// /// 文件夹位置 /// 是否循环 - /// 是否储存到内存以支持快速显示 - public PNGAnimation(FileInfo[] paths, Save.ModeType modetype, GraphCore.GraphType graphtype, bool storemem = false, bool isLoop = false) + public PNGAnimation(FileInfo[] paths, Save.ModeType modetype, GraphCore.GraphType graphtype, bool isLoop = false) { InitializeComponent(); Animations = new List(); IsLoop = isLoop; - StoreMemory = storemem; + //StoreMemory = storemem; GraphType = graphtype; ModeType = modetype; - if (storemem) - foreach (var file in paths) - { - int time = int.Parse(file.Name.Split('.').Reverse().ToArray()[1].Split('_').Last()); - var img = new Image() - { - Source = new BitmapImage(new Uri(file.FullName)), - Visibility = Visibility.Hidden - }; - MainGrid.Children.Add(img); - Animations.Add(new Animation(this, time, () => - { - img.Visibility = Visibility.Visible; - }, () => img.Visibility = Visibility.Hidden)); - } - else + //if (storemem) + foreach (var file in paths) { - Image[] imgs = new Image[3]; - imgs[0] = new Image() - { - Visibility = Visibility.Hidden - }; - imgs[1] = new Image() - { - Visibility = Visibility.Hidden - }; - imgs[2] = new Image() - { - Visibility = Visibility.Hidden - }; - int time = int.Parse(paths[0].Name.Split('.').Reverse().ToArray()[1].Split('_').Last()); - //第一张图:有专门自己的图层 + int time = int.Parse(file.Name.Split('.').Reverse().ToArray()[1].Split('_').Last()); var img = new Image() { - Source = new BitmapImage(new Uri(paths[0].FullName)), + Source = new BitmapImage(new Uri(file.FullName)), Visibility = Visibility.Hidden }; MainGrid.Children.Add(img); - MainGrid.Children.Add(imgs[0]); - MainGrid.Children.Add(imgs[1]); - MainGrid.Children.Add(imgs[2]); Animations.Add(new Animation(this, time, () => { img.Visibility = Visibility.Visible; - imgs[1].Source = new BitmapImage(new Uri(paths[1].FullName)); }, () => img.Visibility = Visibility.Hidden)); - - int last = paths.Count() - 1; - for (int i = 1; i < last; i++) - { - time = int.Parse(paths[i].Name.Split('.').Reverse().ToArray()[1].Split('_').Last()); - var im1 = imgs[i % 3]; - var im2 = imgs[(i + 1) % 3]; - var st3 = paths[i + 1].FullName; - Animations.Add(new Animation(this, time, () => - { - im1.Visibility = Visibility.Visible; - im2.Source = new BitmapImage(new Uri(st3)); - }, () => im1.Visibility = Visibility.Hidden)); - } - //最后一张图: 不处理下一张图的imgsSources - - time = int.Parse(paths[last].Name.Split('.').Reverse().ToArray()[1].Split('_').Last()); - Animations.Add(new Animation(this, time, () => imgs[last % 3].Visibility = Visibility.Visible - , () => imgs[last % 3].Visibility = Visibility.Hidden)); } + //else + //{ + // Image[] imgs = new Image[3]; + // imgs[0] = new Image() + // { + // Visibility = Visibility.Hidden + // }; + // imgs[1] = new Image() + // { + // Visibility = Visibility.Hidden + // }; + // imgs[2] = new Image() + // { + // Visibility = Visibility.Hidden + // }; + // int time = int.Parse(paths[0].Name.Split('.').Reverse().ToArray()[1].Split('_').Last()); + // //第一张图:有专门自己的图层 + // var img = new Image() + // { + // Source = new BitmapImage(new Uri(paths[0].FullName)), + // Visibility = Visibility.Hidden + // }; + // MainGrid.Children.Add(img); + // MainGrid.Children.Add(imgs[0]); + // MainGrid.Children.Add(imgs[1]); + // MainGrid.Children.Add(imgs[2]); + // Animations.Add(new Animation(this, time, () => + // { + // img.Visibility = Visibility.Visible; + // imgs[1].Source = new BitmapImage(new Uri(paths[1].FullName)); + // }, () => img.Visibility = Visibility.Hidden)); + + // int last = paths.Count() - 1; + // for (int i = 1; i < last; i++) + // { + // time = int.Parse(paths[i].Name.Split('.').Reverse().ToArray()[1].Split('_').Last()); + // var im1 = imgs[i % 3]; + // var im2 = imgs[(i + 1) % 3]; + // var st3 = paths[i + 1].FullName; + // Animations.Add(new Animation(this, time, () => + // { + // im1.Visibility = Visibility.Visible; + // im2.Source = new BitmapImage(new Uri(st3)); + // }, () => im1.Visibility = Visibility.Hidden)); + // } + // //最后一张图: 不处理下一张图的imgsSources + + // time = int.Parse(paths[last].Name.Split('.').Reverse().ToArray()[1].Split('_').Last()); + // Animations.Add(new Animation(this, time, () => imgs[last % 3].Visibility = Visibility.Visible + // , () => imgs[last % 3].Visibility = Visibility.Hidden)); + //} } /// /// 单帧动画 @@ -192,6 +191,7 @@ namespace VPet_Simulator.Core { //parent.endwilldo = () => parent.Dispatcher.Invoke(Hidden); //parent.Dispatcher.Invoke(Hidden); + parent.PlayState = false; if (parent.DoEndAction) EndAction?.Invoke();//运行结束动画时事件 parent.StopAction?.Invoke(); diff --git a/VPet-Simulator.Core/Graph/Picture.xaml.cs b/VPet-Simulator.Core/Graph/Picture.xaml.cs index 49b12ee..0e46b3b 100644 --- a/VPet-Simulator.Core/Graph/Picture.xaml.cs +++ b/VPet-Simulator.Core/Graph/Picture.xaml.cs @@ -39,7 +39,7 @@ namespace VPet_Simulator.Core public bool PlayState { get; set; } public bool IsLoop { get; set; } public int Length { get; set; } - public bool StoreMemory => true; + //public bool StoreMemory => true;//经过测试,储存到内存好处多多,不储存也要占用很多内存,干脆存了吧 public UIElement This => this; diff --git a/VPet-Simulator.Core/Handle/PetLoader.cs b/VPet-Simulator.Core/Handle/PetLoader.cs index a4155dc..5544d69 100644 --- a/VPet-Simulator.Core/Handle/PetLoader.cs +++ b/VPet-Simulator.Core/Handle/PetLoader.cs @@ -18,11 +18,11 @@ namespace VPet_Simulator.Core /// /// 宠物图像 /// - public GraphCore Graph(bool storemem) + public GraphCore Graph() { var g = new GraphCore(); foreach (var p in path) - LoadGraph(g, new DirectoryInfo(p), "", storemem); + LoadGraph(g, new DirectoryInfo(p), ""); g.GraphConfig = Config; return g; } @@ -47,7 +47,7 @@ namespace VPet_Simulator.Core Config = new Config(lps); } - public static void LoadGraph(GraphCore graph, DirectoryInfo di, string path_name,bool storemem) + public static void LoadGraph(GraphCore graph, DirectoryInfo di, string path_name) { var list = di.EnumerateDirectories(); if (list.Count() == 0) @@ -66,19 +66,19 @@ namespace VPet_Simulator.Core if (path_name.Contains("happy")) { - graph.AddGraph(di.FullName, Save.ModeType.Happy, (GraphType)i, storemem); + graph.AddGraph(di.FullName, Save.ModeType.Happy, (GraphType)i); } if (path_name.Contains("nomal")) { - graph.AddGraph(di.FullName, Save.ModeType.Nomal, (GraphType)i, storemem); + graph.AddGraph(di.FullName, Save.ModeType.Nomal, (GraphType)i); } if (path_name.Contains("poorcondition")) { - graph.AddGraph(di.FullName, Save.ModeType.PoorCondition, (GraphType)i, storemem); + graph.AddGraph(di.FullName, Save.ModeType.PoorCondition, (GraphType)i); } if (path_name.Contains("ill")) { - graph.AddGraph(di.FullName, Save.ModeType.Ill, (GraphType)i, storemem); + graph.AddGraph(di.FullName, Save.ModeType.Ill, (GraphType)i); } return; } @@ -91,7 +91,7 @@ namespace VPet_Simulator.Core else foreach (var p in list) { - LoadGraph(graph, p, path_name + "_" + p.Name,storemem); + LoadGraph(graph, p, path_name + "_" + p.Name); } } } diff --git a/VPet-Simulator.Windows/Function/Setting.cs b/VPet-Simulator.Windows/Function/Setting.cs index 4ec4e9e..f3cef6c 100644 --- a/VPet-Simulator.Windows/Function/Setting.cs +++ b/VPet-Simulator.Windows/Function/Setting.cs @@ -86,14 +86,14 @@ namespace VPet_Simulator.Windows get => !this["diagnosis"].GetBool("disable"); set => this["diagnosis"].SetBool("disable", !value); } - /// - /// 是将图片储存到内存 - /// - public bool StoreInMemory - { - get => this["set"].GetBool("storemem"); - set => this["set"].SetBool("storemem", value); - } + ///// //经过测试,储存到内存好处多多,不储存也要占用很多内存,干脆存了吧 + ///// 是将图片储存到内存 + ///// + //public bool StoreInMemory + //{ + // get => !this["set"].GetBool("storemem"); + // set => this["set"].SetBool("storemem", value); + //} /// /// 数据收集频率 /// diff --git a/VPet-Simulator.Windows/MainWindow.xaml.cs b/VPet-Simulator.Windows/MainWindow.xaml.cs index ad214bf..50bda98 100644 --- a/VPet-Simulator.Windows/MainWindow.xaml.cs +++ b/VPet-Simulator.Windows/MainWindow.xaml.cs @@ -110,7 +110,7 @@ namespace VPet_Simulator.Windows Core.Save = new Save("萝莉斯"); Dispatcher.Invoke(new Action(() => { - Core.Graph = Pets[0].Graph(Set.StoreInMemory); + Core.Graph = Pets[0].Graph(); LoadingText.Visibility = Visibility.Collapsed; winSetting = new winGameSetting(this); var main = new Main(Core) { }; diff --git a/VPet-Simulator.Windows/mod/0000_core/pet/vup.lps b/VPet-Simulator.Windows/mod/0000_core/pet/vup.lps index 7b259e5..25774a8 100644 --- a/VPet-Simulator.Windows/mod/0000_core/pet/vup.lps +++ b/VPet-Simulator.Windows/mod/0000_core/pet/vup.lps @@ -2,5 +2,5 @@ pet#默认虚拟桌宠:|intor#虚拟主播模拟器默认人物形象:|path#vup: touchhead:|px#159:|py#16:|sw#189:|sh#178:| touchraised:|px#0:|py#50:|sw#500:|sh#200:| raisepoint:|x#290:|y#128:| -speed:|walk#20:|climb#10:|climbtop#8:|crawl#8:|fallx#14:|fally#10:| +speed:|walk#40:|climb#20:|climbtop#16:|crawl#16:|fallx#28:|fally#20:|crawl#20:| locate:|climbleft#145:|climbright#185:|climbtop#150:| \ No newline at end of file diff --git a/VPet-Simulator.Windows/mod/0000_core/pet/vup/Crawl_Left/A_Nomal/往地上爬向左_000_125.png b/VPet-Simulator.Windows/mod/0000_core/pet/vup/Crawl_Left/A_Nomal/往地上爬向左_000_125.png new file mode 100644 index 0000000..27fbf64 Binary files /dev/null and b/VPet-Simulator.Windows/mod/0000_core/pet/vup/Crawl_Left/A_Nomal/往地上爬向左_000_125.png differ diff --git a/VPet-Simulator.Windows/mod/0000_core/pet/vup/Crawl_Left/A_Nomal/往地上爬向左_001_125.png b/VPet-Simulator.Windows/mod/0000_core/pet/vup/Crawl_Left/A_Nomal/往地上爬向左_001_125.png new file mode 100644 index 0000000..915beac Binary files /dev/null and b/VPet-Simulator.Windows/mod/0000_core/pet/vup/Crawl_Left/A_Nomal/往地上爬向左_001_125.png differ diff --git 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rename to VPet-Simulator.Windows/mod/0000_core/pet/vup/Crawl_Left/B_Nomal/爬行向左_001_125.png diff --git a/VPet-Simulator.Windows/mod/0000_core/pet/vup/Crawl_Left/Nomal/爬行向左_002_125.png b/VPet-Simulator.Windows/mod/0000_core/pet/vup/Crawl_Left/B_Nomal/爬行向左_002_125.png similarity index 100% rename from VPet-Simulator.Windows/mod/0000_core/pet/vup/Crawl_Left/Nomal/爬行向左_002_125.png rename to VPet-Simulator.Windows/mod/0000_core/pet/vup/Crawl_Left/B_Nomal/爬行向左_002_125.png diff --git a/VPet-Simulator.Windows/mod/0000_core/pet/vup/Crawl_Left/Nomal/爬行向左_003_250.png b/VPet-Simulator.Windows/mod/0000_core/pet/vup/Crawl_Left/B_Nomal/爬行向左_003_250.png similarity index 100% rename from VPet-Simulator.Windows/mod/0000_core/pet/vup/Crawl_Left/Nomal/爬行向左_003_250.png rename to VPet-Simulator.Windows/mod/0000_core/pet/vup/Crawl_Left/B_Nomal/爬行向左_003_250.png diff --git a/VPet-Simulator.Windows/mod/0000_core/pet/vup/Crawl_Left/Nomal/爬行向左_004_250.png 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