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新游戏存档系统(未实装)
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@ -11,27 +11,81 @@ using VPet_Simulator.Core;
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namespace VPet_Simulator.Windows.Interface
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{
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/// <summary>
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/// 游戏存档 修改版
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/// 游戏存档 最新版
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/// </summary>
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public class GameSave_v2 : GameSave
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public class GameSave_v2
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{
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public GameSave_v2(ILPS lps, GameSave_v2 oldsave = null)
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/// <summary>
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/// 新存档
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/// </summary>
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public GameSave_v2()
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{
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GameSave = new GameSave();
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Statistics = new Statistics();
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}
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protected void load(ILPS lps, Statistics oldStatistics = null, GameSave oldGameSave = null, ILPS olddata = null)
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{
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if (lps.FindLine("statistics") == null)
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{//尝试从老存档加载
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Statistics = oldsave?.Statistics;
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Statistics = oldStatistics;
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}
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else
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{
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Statistics = new Statistics(lps["statistics"].ToList());
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}
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if (lps.FindLine("vpet") == null)
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if (lps.FindLine("vpet") != null)
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{
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GameSave = GameSave.Load(lps.FindLine("vpet"));
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}
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else if (oldGameSave != null)
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{
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GameSave = oldGameSave;
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}
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if (olddata != null)
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Data.AddRange(olddata);
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Data.AddRange(lps);
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}
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public LPS_D Data;
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/// <summary>
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/// 读存档, 带入老数据
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/// </summary>
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/// <param name="lps">数据</param>
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/// <param name="oldStatistics">老统计</param>
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/// <param name="oldGameSave">老存档</param>
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/// <param name="olddata">老数据</param>
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public GameSave_v2(ILPS lps, Statistics oldStatistics = null, GameSave oldGameSave = null, ILPS olddata = null)
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{
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load(lps, oldStatistics, oldGameSave, olddata);
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}
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/// <summary>
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/// 读存档, 带入老存档
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/// </summary>
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/// <param name="lps"></param>
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/// <param name="oldSave"></param>
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public GameSave_v2(ILPS lps, GameSave_v2 oldSave)
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{
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load(lps, oldSave.Statistics,oldSave.GameSave,oldSave.Data);
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}
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/// <summary>
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/// 游戏相关数据
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/// </summary>
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public LPS_D Data = new LPS_D();
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/// <summary>
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/// 游戏存档
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/// </summary>
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public GameSave GameSave;
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/// <summary>
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/// 统计
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/// </summary>
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public Statistics Statistics = null;
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public ILPS Save()
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{
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var lps = new LPS_D();
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lps.AddRange(Data);
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lps.AddLine(GameSave.ToLine());
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lps.Add(new Line("statistics", "", Statistics.ToSubs()));
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return lps;
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}
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}
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}
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@ -138,6 +138,8 @@ namespace VPet_Simulator.Windows.Interface
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/// 如果你的mod属于作弊mod/有作弊内容,请在作弊前调用这个方法
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/// </summary>
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void HashCheckOff();
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GameSave_v2 GameSave_v2 { get; }
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}
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}
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@ -61,6 +61,8 @@ namespace VPet_Simulator.Windows
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public List<SelectText> SelectTexts { get; set; } = new List<SelectText>();
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public List<ClickText> ClickTexts { get; set; } = new List<ClickText>();
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public GameSave_v2 GameSave_v2 { get; set; }
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/// <summary>
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/// 获得自动点击的文本
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/// </summary>
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