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更新打工学习等相关计算
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55849489fe
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@ -55,7 +55,16 @@ namespace VPet_Simulator.Core
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{
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{
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Display(GraphCore.Helper.Convert(type, GraphCore.Helper.AnimatType.B_Loop), () => Saying(type));
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Display(GraphCore.Helper.Convert(type, GraphCore.Helper.AnimatType.B_Loop), () => Saying(type));
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}
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}
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int lowstrengthAskCount = 1;
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private void lowStrengthFood()//未来的Display
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{
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if (Function.Rnd.Next(lowstrengthAskCount--) == 0)
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{
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Say("肚子饿了,想吃东西", GraphCore.Helper.SayType.Serious);//TODO:饥饿动画//TODO:不同的饥饿说话方式
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lowstrengthAskCount = 15;
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}
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}
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/// <summary>
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/// <summary>
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/// 根据消耗计算相关数据
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/// 根据消耗计算相关数据
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/// </summary>
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/// </summary>
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@ -69,28 +78,110 @@ namespace VPet_Simulator.Core
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//睡觉消耗
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//睡觉消耗
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if (Core.Save.StrengthFood >= 25)
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if (Core.Save.StrengthFood >= 25)
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{
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{
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Core.Save.StrengthChange(TimePass * 2);
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Core.Save.StrengthChange(TimePass * 4);
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if (Core.Save.StrengthFood >= 75)
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if (Core.Save.StrengthFood >= 75)
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Core.Save.Health += TimePass / 2;
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Core.Save.Health += TimePass * 2;
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}
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}
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else
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lowStrengthFood();
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Core.Save.StrengthChangeFood(-TimePass);
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break;
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break;
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case WorkingState.WorkONE:
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case WorkingState.WorkONE:
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case WorkingState.WorkTWO:
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//工作
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case WorkingState.Study:
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if (Core.Save.StrengthFood <= 25)
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{
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if (Core.Save.Strength >= TimePass)
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{
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Core.Save.StrengthChange(-TimePass);
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}
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else
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{
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Core.Save.Health -= TimePass;
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}
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lowStrengthFood();
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var addmoney = TimePass * 10;
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Core.Save.Money += addmoney;
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WorkTimer.GetCount += addmoney;
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}
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else
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{
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Core.Save.StrengthChange(TimePass);
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if (Core.Save.StrengthFood >= 75)
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Core.Save.Health += TimePass;
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var addmoney = TimePass * 20;
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Core.Save.Money += addmoney;
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WorkTimer.GetCount += addmoney;
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}
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Core.Save.StrengthChangeFood(-TimePass * 3);
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break;
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case WorkingState.WorkTWO:
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//工作2 更加消耗体力
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if (Core.Save.StrengthFood <= 25)
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{
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if (Core.Save.Strength >= TimePass * 2)
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{
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Core.Save.StrengthChange(-TimePass * 2);
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}
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else
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{
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Core.Save.Health -= TimePass;
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}
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lowStrengthFood();
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var addmoney = TimePass * 20;
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Core.Save.Money += addmoney;
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WorkTimer.GetCount += addmoney;
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}
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else
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{
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if (Core.Save.StrengthFood >= 75)
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Core.Save.Health += TimePass;
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var addmoney = TimePass * 50;
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Core.Save.Money += addmoney;
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WorkTimer.GetCount += addmoney;
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}
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Core.Save.StrengthChangeFood(-TimePass * 5);
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break;
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case WorkingState.Study:
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//学习
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if (Core.Save.StrengthFood <= 25)
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{
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if (Core.Save.Strength >= TimePass)
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{
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Core.Save.StrengthChange(-TimePass);
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}
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else
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{
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Core.Save.Health -= TimePass;
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}
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lowStrengthFood();
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var addmoney = TimePass * 12;
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Core.Save.Exp += addmoney;
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WorkTimer.GetCount += addmoney;
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}
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else
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{
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Core.Save.StrengthChange(TimePass);
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if (Core.Save.StrengthFood >= 75)
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Core.Save.Health += TimePass;
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var addmoney = TimePass * 25;
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Core.Save.Exp += addmoney;
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WorkTimer.GetCount += addmoney;
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}
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Core.Save.StrengthChangeFood(-TimePass * 3);
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break;
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break;
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//工作/娱乐等消耗
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default://默认
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default://默认
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//饮食等乱七八糟的消耗
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//饮食等乱七八糟的消耗
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if (Core.Save.StrengthFood >= 50)
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if (Core.Save.StrengthFood >= 50)
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{
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{
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Core.Save.StrengthChange(TimePass);
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Core.Save.StrengthChange(TimePass * 2);
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if (Core.Save.StrengthFood >= 75)
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if (Core.Save.StrengthFood >= 75)
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Core.Save.Health += Function.Rnd.Next(0, 1) * TimePass;
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Core.Save.Health += Function.Rnd.Next(0, 2) * TimePass;
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}
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}
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else if (Core.Save.StrengthFood <= 25)
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else if (Core.Save.StrengthFood <= 25)
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{
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{
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Core.Save.Health -= Function.Rnd.Next(0, 1) * TimePass;
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Core.Save.Health -= Function.Rnd.Next(0, 1) * TimePass;
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}
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}
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Core.Save.StrengthChangeFood(-TimePass * 2);
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break;
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break;
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}
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}
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@ -99,7 +190,7 @@ namespace VPet_Simulator.Core
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//{
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//{
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// Core.GameSave.Health -= Function.Rnd.Next(0, 1);
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// Core.GameSave.Health -= Function.Rnd.Next(0, 1);
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//}
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//}
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Core.Save.StrengthChangeFood(-TimePass);
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Core.Save.Exp += TimePass;
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//感受提升好感度
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//感受提升好感度
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if (Core.Save.Feeling >= 75)
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if (Core.Save.Feeling >= 75)
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{
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{
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@ -107,7 +198,7 @@ namespace VPet_Simulator.Core
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{
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{
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Core.Save.Likability += TimePass;
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Core.Save.Likability += TimePass;
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}
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}
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Core.Save.Exp += TimePass;
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Core.Save.Exp += TimePass * 2;
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Core.Save.Health += TimePass;
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Core.Save.Health += TimePass;
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}
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}
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else if (Core.Save.Feeling <= 25)
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else if (Core.Save.Feeling <= 25)
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@ -125,6 +216,11 @@ namespace VPet_Simulator.Core
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{
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{
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//TODO:切换显示动画
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//TODO:切换显示动画
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Core.Save.Mode = newmod;
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Core.Save.Mode = newmod;
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//TODO:看情况播放停止工作动画
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if (newmod == GameSave.ModeType.Ill && (State != WorkingState.Nomal || State != WorkingState.Sleep))
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{
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WorkTimer.Stop();
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}
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}
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}
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}
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}
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@ -135,7 +231,7 @@ namespace VPet_Simulator.Core
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if (Core.Controller.EnableFunction)
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if (Core.Controller.EnableFunction)
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{
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{
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FunctionSpend(0.015);
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FunctionSpend(0.1);
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}
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}
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else
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else
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{
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{
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@ -41,7 +41,7 @@ namespace VPet_Simulator.Core
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/// <summary>
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/// <summary>
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/// 累计获得的钱/经验值
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/// 累计获得的钱/经验值
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/// </summary>
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/// </summary>
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public int GetCount;
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public double GetCount;
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/// <summary>
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/// <summary>
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/// 开始时间
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/// 开始时间
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/// </summary>
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/// </summary>
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@ -78,7 +78,7 @@ namespace VPet_Simulator.Core
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case 1:
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case 1:
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ShowTimeSpan(tleft); break;
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ShowTimeSpan(tleft); break;
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case 2:
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case 2:
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tNumber.Text = GetCount.ToString();
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tNumber.Text = GetCount.ToString("f0");
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switch (m.State)
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switch (m.State)
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{
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{
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case Main.WorkingState.Study:
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case Main.WorkingState.Study:
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