更新打工学习等相关计算

This commit is contained in:
ZouJin 2023-05-23 18:23:47 +10:00
parent 55849489fe
commit 5f9bf91b98
2 changed files with 108 additions and 12 deletions

View File

@ -55,7 +55,16 @@ namespace VPet_Simulator.Core
{ {
Display(GraphCore.Helper.Convert(type, GraphCore.Helper.AnimatType.B_Loop), () => Saying(type)); Display(GraphCore.Helper.Convert(type, GraphCore.Helper.AnimatType.B_Loop), () => Saying(type));
} }
int lowstrengthAskCount = 1;
private void lowStrengthFood()//未来的Display
{
if (Function.Rnd.Next(lowstrengthAskCount--) == 0)
{
Say("肚子饿了,想吃东西", GraphCore.Helper.SayType.Serious);//TODO:饥饿动画//TODO:不同的饥饿说话方式
lowstrengthAskCount = 15;
}
}
/// <summary> /// <summary>
/// 根据消耗计算相关数据 /// 根据消耗计算相关数据
/// </summary> /// </summary>
@ -69,28 +78,110 @@ namespace VPet_Simulator.Core
//睡觉消耗 //睡觉消耗
if (Core.Save.StrengthFood >= 25) if (Core.Save.StrengthFood >= 25)
{ {
Core.Save.StrengthChange(TimePass * 2); Core.Save.StrengthChange(TimePass * 4);
if (Core.Save.StrengthFood >= 75) if (Core.Save.StrengthFood >= 75)
Core.Save.Health += TimePass / 2; Core.Save.Health += TimePass * 2;
} }
else
lowStrengthFood();
Core.Save.StrengthChangeFood(-TimePass);
break; break;
case WorkingState.WorkONE: case WorkingState.WorkONE:
case WorkingState.WorkTWO: //工作
case WorkingState.Study: if (Core.Save.StrengthFood <= 25)
{
if (Core.Save.Strength >= TimePass)
{
Core.Save.StrengthChange(-TimePass);
}
else
{
Core.Save.Health -= TimePass;
}
lowStrengthFood();
var addmoney = TimePass * 10;
Core.Save.Money += addmoney;
WorkTimer.GetCount += addmoney;
}
else
{
Core.Save.StrengthChange(TimePass);
if (Core.Save.StrengthFood >= 75)
Core.Save.Health += TimePass;
var addmoney = TimePass * 20;
Core.Save.Money += addmoney;
WorkTimer.GetCount += addmoney;
}
Core.Save.StrengthChangeFood(-TimePass * 3);
break;
case WorkingState.WorkTWO:
//工作2 更加消耗体力
if (Core.Save.StrengthFood <= 25)
{
if (Core.Save.Strength >= TimePass * 2)
{
Core.Save.StrengthChange(-TimePass * 2);
}
else
{
Core.Save.Health -= TimePass;
}
lowStrengthFood();
var addmoney = TimePass * 20;
Core.Save.Money += addmoney;
WorkTimer.GetCount += addmoney;
}
else
{
if (Core.Save.StrengthFood >= 75)
Core.Save.Health += TimePass;
var addmoney = TimePass * 50;
Core.Save.Money += addmoney;
WorkTimer.GetCount += addmoney;
}
Core.Save.StrengthChangeFood(-TimePass * 5);
break;
case WorkingState.Study:
//学习
if (Core.Save.StrengthFood <= 25)
{
if (Core.Save.Strength >= TimePass)
{
Core.Save.StrengthChange(-TimePass);
}
else
{
Core.Save.Health -= TimePass;
}
lowStrengthFood();
var addmoney = TimePass * 12;
Core.Save.Exp += addmoney;
WorkTimer.GetCount += addmoney;
}
else
{
Core.Save.StrengthChange(TimePass);
if (Core.Save.StrengthFood >= 75)
Core.Save.Health += TimePass;
var addmoney = TimePass * 25;
Core.Save.Exp += addmoney;
WorkTimer.GetCount += addmoney;
}
Core.Save.StrengthChangeFood(-TimePass * 3);
break; break;
//工作/娱乐等消耗
default://默认 default://默认
//饮食等乱七八糟的消耗 //饮食等乱七八糟的消耗
if (Core.Save.StrengthFood >= 50) if (Core.Save.StrengthFood >= 50)
{ {
Core.Save.StrengthChange(TimePass); Core.Save.StrengthChange(TimePass * 2);
if (Core.Save.StrengthFood >= 75) if (Core.Save.StrengthFood >= 75)
Core.Save.Health += Function.Rnd.Next(0, 1) * TimePass; Core.Save.Health += Function.Rnd.Next(0, 2) * TimePass;
} }
else if (Core.Save.StrengthFood <= 25) else if (Core.Save.StrengthFood <= 25)
{ {
Core.Save.Health -= Function.Rnd.Next(0, 1) * TimePass; Core.Save.Health -= Function.Rnd.Next(0, 1) * TimePass;
} }
Core.Save.StrengthChangeFood(-TimePass * 2);
break; break;
} }
@ -99,7 +190,7 @@ namespace VPet_Simulator.Core
//{ //{
// Core.GameSave.Health -= Function.Rnd.Next(0, 1); // Core.GameSave.Health -= Function.Rnd.Next(0, 1);
//} //}
Core.Save.StrengthChangeFood(-TimePass); Core.Save.Exp += TimePass;
//感受提升好感度 //感受提升好感度
if (Core.Save.Feeling >= 75) if (Core.Save.Feeling >= 75)
{ {
@ -107,7 +198,7 @@ namespace VPet_Simulator.Core
{ {
Core.Save.Likability += TimePass; Core.Save.Likability += TimePass;
} }
Core.Save.Exp += TimePass; Core.Save.Exp += TimePass * 2;
Core.Save.Health += TimePass; Core.Save.Health += TimePass;
} }
else if (Core.Save.Feeling <= 25) else if (Core.Save.Feeling <= 25)
@ -125,6 +216,11 @@ namespace VPet_Simulator.Core
{ {
//TODO:切换显示动画 //TODO:切换显示动画
Core.Save.Mode = newmod; Core.Save.Mode = newmod;
//TODO:看情况播放停止工作动画
if (newmod == GameSave.ModeType.Ill && (State != WorkingState.Nomal || State != WorkingState.Sleep))
{
WorkTimer.Stop();
}
} }
} }
@ -135,7 +231,7 @@ namespace VPet_Simulator.Core
if (Core.Controller.EnableFunction) if (Core.Controller.EnableFunction)
{ {
FunctionSpend(0.015); FunctionSpend(0.1);
} }
else else
{ {

View File

@ -41,7 +41,7 @@ namespace VPet_Simulator.Core
/// <summary> /// <summary>
/// 累计获得的钱/经验值 /// 累计获得的钱/经验值
/// </summary> /// </summary>
public int GetCount; public double GetCount;
/// <summary> /// <summary>
/// 开始时间 /// 开始时间
/// </summary> /// </summary>
@ -78,7 +78,7 @@ namespace VPet_Simulator.Core
case 1: case 1:
ShowTimeSpan(tleft); break; ShowTimeSpan(tleft); break;
case 2: case 2:
tNumber.Text = GetCount.ToString(); tNumber.Text = GetCount.ToString("f0");
switch (m.State) switch (m.State)
{ {
case Main.WorkingState.Study: case Main.WorkingState.Study: