mirror of
https://github.com/LorisYounger/VPet.git
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Steam支持
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parent
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103
README.md
103
README.md
@ -4,12 +4,70 @@
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![ss4](README.assets/ss4.gif)
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## 软件设计
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获取虚拟桌宠模拟器 [OnSteam(免费)](https://store.steampowered.com/app/1920960/VPet) 或 通过[Nuget]()内置到你的WPF应用程序
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* VPet-Simulator: 适用于桌面端的虚拟桌宠模拟器
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## 虚拟桌宠模拟器 详细介绍
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虚拟桌宠模拟器是一款桌宠软件,支持各种互动投喂等. 开源免费并且支持创意工坊.
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反正免费为啥不试试呢(
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该游戏为 [虚拟主播模拟器](https://store.steampowered.com/app/1352140/_/) 内置桌宠(教程)程序独立而来, 如果喜欢的话欢迎添加 [虚拟主播模拟器](https://store.steampowered.com/app/1352140/_/) 至愿望单
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### 超多的互动和动画
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多达 32(种) * 4(状态) * 3(类型) 种动画, *注:部分种类没有生病状态或循环等内容,实际动画数量会偏少*
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#### 一些动画例子:
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##### 摸头
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![ss2](README.assets/ss2.gif)
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##### 提起
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![ss4](README.assets/ss4.gif)
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##### 爬墙
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![ss7](README.assets/ss7.gif)
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详情请参见 开源文档中的 [图像资源](https://github.com/LorisYounger/VPet#%E5%9B%BE%E5%83%8F%E8%B5%84%E6%BA%90).
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### 免费
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该游戏完全免费! 反正不要钱,试试不要紧(
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该游戏主要目的是宣传下 [虚拟主播模拟器](https://store.steampowered.com/app/1352140/_/), 游戏中Q版人物为虚拟主播模拟器的主人公.
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### 开源
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该游戏在github上开源, 欢迎提出自己的想法,创意或者参与开发!
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您还可以修改代码来制作自己专属的桌宠!(虽然说大部分内容都支持创意工坊,不需要修改代码)
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项目地址: https://github.com/LorisYounger/VPet
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### 支持创意工坊
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该游戏支持创意工坊,您可以制作别的人物桌宠动画或者互动,并上传至创意工坊分享给更多人使用.
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创意工坊支持添加/修改以下内容
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* 桌宠动画
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* 物品/食物/饮料等
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* 桌宠工作
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* 说话文本
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* 主题
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### 反馈&建议&联系我们
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如果有建议或者意见,可以在Steam商店评论/社区,Github Issue,虚拟主播模拟器贴吧,虚拟主播模拟器群(430081239)或者邮件联系我 [mailto:service@exlb.net](mailto:service@exlb.net)
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## 软件结构
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* VPet-Simulator.Windows: 适用于桌面端的虚拟桌宠模拟器
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* MainWindows 主窗体,存放和展示Core
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* WinSetting.xaml 软件设置/MOD 窗口
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* MWController.cs 窗体控制器
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* VPet-Simulator.Tool: 方便制作MOD的工具(eg:图片帧生成)
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* VPet-Simulator.Core: 软件核心 方便内置到任何WPF应用程序(例如:VUP-Simulator)
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* Handle 接口与控件
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* IController 窗体控制器 (调用相关功能,例如移动到侧边等)
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@ -126,4 +184,43 @@
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* 被拉起 (切换位置)(无生病,生病时使用状态不佳)
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* 爬墙 (无状态不佳/生病))
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* 爬地板 (无状态不佳/生病))
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* 躲藏 (被发现加心情 无状态不佳/生病)
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* 躲藏 (被发现加心情 无状态不佳/生病)
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## 参与开发
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欢迎参与虚拟桌宠模拟器的开发! 为保证代码可维护度和游戏性,如果想要开发新的功能,请先[邮件联系](mailto:zoujin.dev@exlb.org)我想要添加的功能/玩法, 以确保该功能/玩法适用于虚拟桌宠模拟器. 以免未来提交时因不合适被拒(而造成代码浪费)
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如果是修复错误或者BUG,无需联系我,修好后直接PR即可
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当想法通过后,您可以通过 [fork](https://github.com/LorisYounger/VPet/fork) 功能拷贝代码至自己的github以方便编写自己的代码, 编写完毕后通过[pull requests](https://github.com/LorisYounger/VPet/compare) 提交
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如果您想法没有被通过,也可以另起炉灶,写个不同版本功能的桌宠软件. 但需遵守 [Apache License 2.0](https://github.com/LorisYounger/VPet/blob/main/LICENSE) 与 [动画版权声明与授权](https://github.com/LorisYounger/VPet#%E5%8A%A8%E7%94%BB%E7%89%88%E6%9D%83%E5%A3%B0%E6%98%8E%E4%B8%8E%E6%8E%88%E6%9D%83)
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我可能会对您的提交的代码进行修改,删减等以确保该功能/玩法适用于虚拟桌宠模拟器.
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感谢以下参与的开发人员(按贡献程度排序)
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* 占位符
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## 动画版权声明与授权
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在github中 [VPet/VPet-Simulator.Windows/mod/0000_core/pet/vup/](https://github.com/LorisYounger/VPet/tree/main/VPet-Simulator.Windows/mod/0000_core/pet/vup) 动画版权归 [虚拟主播模拟器制作组](https://www.exlb.net/VUP-Simulator)所有, 当使用本类库时,您可能需要自行准备动画文件,或遵循以下协议
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### 非商用用途授权
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* 需要向用户告知动画文件来源并提供访问 [该页面](https://github.com/LorisYounger/VPet) 的链接
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* 当您完成以上要求后,您可以免费使用动画文件
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### 商用用途授权(低于10万)
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* 第一次使用时需弹窗并醒目的向用户告知动画文件来源并提供访问 [该页面](https://github.com/LorisYounger/VPet) 的链接
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* 在相应页面(用户可以快捷访问)向用户告知动画文件来源并提供访问 [该页面](https://github.com/LorisYounger/VPet) 的链接
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* 当您完成以上要求后,您可以免费使用动画文件
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### 商用用途授权(高于10万或其他)
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* 请[邮件联系](mailto:zoujin.dev@exlb.org)我
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### 分发动画文件
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* 需要告知以上所有授权信息
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* 需要提供访问 [该页面](https://github.com/LorisYounger/VPet) 的链接
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* 分发动画文件时禁止任何付费/收费行为
|
@ -12,6 +12,13 @@ namespace VPet_Simulator.Core
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/// </summary>
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public class Setting : LpsDocument
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{
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public Setting(string lps) : base(lps)
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{
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}
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public Setting() : base()
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{
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}
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/// <summary>
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/// 窗体宽度
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/// </summary>
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|
@ -31,6 +31,42 @@
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\x64\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<DebugType>full</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<LangVersion>7.3</LangVersion>
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<ErrorReport>prompt</ErrorReport>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
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<OutputPath>bin\x64\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<LangVersion>7.3</LangVersion>
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<ErrorReport>prompt</ErrorReport>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\x86\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<DebugType>full</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<LangVersion>7.3</LangVersion>
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<ErrorReport>prompt</ErrorReport>
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||||
</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
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<OutputPath>bin\x86\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<Optimize>true</Optimize>
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||||
<DebugType>pdbonly</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<LangVersion>7.3</LangVersion>
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<ErrorReport>prompt</ErrorReport>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="LinePutScript, Version=1.5.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\LinePutScript.1.5.4\lib\net462\LinePutScript.dll</HintPath>
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|
@ -32,6 +32,46 @@
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
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<DebugSymbols>true</DebugSymbols>
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||||
<OutputPath>bin\x64\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
|
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<DebugType>full</DebugType>
|
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<PlatformTarget>x64</PlatformTarget>
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<LangVersion>7.3</LangVersion>
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<ErrorReport>prompt</ErrorReport>
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<Prefer32Bit>true</Prefer32Bit>
|
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
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<OutputPath>bin\x64\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
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<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
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<LangVersion>7.3</LangVersion>
|
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<ErrorReport>prompt</ErrorReport>
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<Prefer32Bit>true</Prefer32Bit>
|
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\x86\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<DebugType>full</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<LangVersion>7.3</LangVersion>
|
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<ErrorReport>prompt</ErrorReport>
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
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<OutputPath>bin\x86\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<LangVersion>7.3</LangVersion>
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<ErrorReport>prompt</ErrorReport>
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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|
@ -1,4 +1,5 @@
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using System;
|
||||
using Steamworks;
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||||
using System;
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using System.Collections.Generic;
|
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using System.IO;
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using System.Linq;
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@ -25,8 +26,34 @@ namespace VPet_Simulator.Windows
|
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public partial class MainWindow : Window
|
||||
{
|
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public readonly string ModPath = Environment.CurrentDirectory + @"\mod";
|
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public readonly bool IsSteamUser;
|
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public Setting Set;
|
||||
public MainWindow()
|
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{
|
||||
//判断是不是Steam用户,因为本软件会发布到Steam
|
||||
//在 https://store.steampowered.com/app/1920960/VPet
|
||||
try
|
||||
{
|
||||
SteamClient.Init(1920960, true);
|
||||
SteamClient.RunCallbacks();
|
||||
IsSteamUser = SteamClient.IsValid;
|
||||
////同时看看有没有买dlc,如果有就添加dlc按钮
|
||||
//if (Steamworks.SteamApps.IsDlcInstalled(1386450))
|
||||
// dlcToolStripMenuItem.Visible = true;
|
||||
}
|
||||
catch
|
||||
{
|
||||
IsSteamUser = false;
|
||||
}
|
||||
|
||||
//加载游戏设置
|
||||
if (new FileInfo(AppDomain.CurrentDomain.BaseDirectory + @"\Setting.lps").Exists)
|
||||
{
|
||||
Set = new Setting(File.ReadAllText(AppDomain.CurrentDomain.BaseDirectory + @"\Setting.lps"));
|
||||
}
|
||||
else
|
||||
Set = new Setting();
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||||
|
||||
InitializeComponent();
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||||
|
||||
//不存在就关掉
|
||||
@ -39,7 +66,7 @@ namespace VPet_Simulator.Windows
|
||||
}
|
||||
|
||||
var core = new GameCore();
|
||||
core.Setting = new Setting();
|
||||
core.Setting = Set;
|
||||
core.Controller = new MWController(this);
|
||||
core.Graph = new GraphCore();
|
||||
core.Save = new Save();
|
||||
|
@ -34,6 +34,46 @@
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\x64\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<LangVersion>7.3</LangVersion>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||
<OutputPath>bin\x64\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<LangVersion>7.3</LangVersion>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\x86\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<LangVersion>7.3</LangVersion>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
|
||||
<OutputPath>bin\x86\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<LangVersion>7.3</LangVersion>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Panuon.WPF, Version=1.0.1.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Panuon.WPF.1.0.1\lib\net48\Panuon.WPF.dll</HintPath>
|
||||
@ -75,6 +115,16 @@
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup Condition="'$(Platform)' == 'x86'">
|
||||
<Reference Include="Facepunch.Steamworks.Win32, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Facepunch.Steamworks.win32.2.3.3\lib\net46\Facepunch.Steamworks.Win32.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup Condition="'$(Platform)' == 'x64'">
|
||||
<Reference Include="Facepunch.Steamworks.Win64, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Facepunch.Steamworks.2.3.3\lib\net46\Facepunch.Steamworks.Win64.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Properties\AssemblyInfo.cs">
|
||||
<SubType>Code</SubType>
|
||||
@ -108,5 +158,13 @@
|
||||
<Name>VPet-Simulator.Core</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="steam_api.dll">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="steam_api64.dll">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
@ -1,5 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="Facepunch.Steamworks" version="2.3.3" targetFramework="net48" />
|
||||
<package id="Facepunch.Steamworks.win32" version="2.3.3" targetFramework="net48" />
|
||||
<package id="Panuon.WPF" version="1.0.1" targetFramework="net48" />
|
||||
<package id="Panuon.WPF.UI" version="1.1.6.5" targetFramework="net48" />
|
||||
</packages>
|
BIN
VPet-Simulator.Windows/steam_api.dll
Normal file
BIN
VPet-Simulator.Windows/steam_api.dll
Normal file
Binary file not shown.
BIN
VPet-Simulator.Windows/steam_api64.dll
Normal file
BIN
VPet-Simulator.Windows/steam_api64.dll
Normal file
Binary file not shown.
42
VPet.sln
42
VPet.sln
@ -11,22 +11,36 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "VPet-Simulator.Windows", "V
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{7BD4CB1D-C8F3-4349-9BF0-CD11789130BA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{7BD4CB1D-C8F3-4349-9BF0-CD11789130BA}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{7BD4CB1D-C8F3-4349-9BF0-CD11789130BA}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{7BD4CB1D-C8F3-4349-9BF0-CD11789130BA}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{692CE45E-01A9-4500-8B1D-AFC0FE2767FA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{692CE45E-01A9-4500-8B1D-AFC0FE2767FA}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{692CE45E-01A9-4500-8B1D-AFC0FE2767FA}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{692CE45E-01A9-4500-8B1D-AFC0FE2767FA}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{B5C2DD17-735F-4F9F-82E4-B8692AEC03F1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{B5C2DD17-735F-4F9F-82E4-B8692AEC03F1}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{B5C2DD17-735F-4F9F-82E4-B8692AEC03F1}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{B5C2DD17-735F-4F9F-82E4-B8692AEC03F1}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{7BD4CB1D-C8F3-4349-9BF0-CD11789130BA}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{7BD4CB1D-C8F3-4349-9BF0-CD11789130BA}.Debug|x64.Build.0 = Debug|x64
|
||||
{7BD4CB1D-C8F3-4349-9BF0-CD11789130BA}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{7BD4CB1D-C8F3-4349-9BF0-CD11789130BA}.Debug|x86.Build.0 = Debug|x86
|
||||
{7BD4CB1D-C8F3-4349-9BF0-CD11789130BA}.Release|x64.ActiveCfg = Release|x64
|
||||
{7BD4CB1D-C8F3-4349-9BF0-CD11789130BA}.Release|x64.Build.0 = Release|x64
|
||||
{7BD4CB1D-C8F3-4349-9BF0-CD11789130BA}.Release|x86.ActiveCfg = Release|x86
|
||||
{7BD4CB1D-C8F3-4349-9BF0-CD11789130BA}.Release|x86.Build.0 = Release|x86
|
||||
{692CE45E-01A9-4500-8B1D-AFC0FE2767FA}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{692CE45E-01A9-4500-8B1D-AFC0FE2767FA}.Debug|x64.Build.0 = Debug|x64
|
||||
{692CE45E-01A9-4500-8B1D-AFC0FE2767FA}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{692CE45E-01A9-4500-8B1D-AFC0FE2767FA}.Debug|x86.Build.0 = Debug|x86
|
||||
{692CE45E-01A9-4500-8B1D-AFC0FE2767FA}.Release|x64.ActiveCfg = Release|x64
|
||||
{692CE45E-01A9-4500-8B1D-AFC0FE2767FA}.Release|x64.Build.0 = Release|x64
|
||||
{692CE45E-01A9-4500-8B1D-AFC0FE2767FA}.Release|x86.ActiveCfg = Release|x86
|
||||
{692CE45E-01A9-4500-8B1D-AFC0FE2767FA}.Release|x86.Build.0 = Release|x86
|
||||
{B5C2DD17-735F-4F9F-82E4-B8692AEC03F1}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{B5C2DD17-735F-4F9F-82E4-B8692AEC03F1}.Debug|x64.Build.0 = Debug|x64
|
||||
{B5C2DD17-735F-4F9F-82E4-B8692AEC03F1}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{B5C2DD17-735F-4F9F-82E4-B8692AEC03F1}.Debug|x86.Build.0 = Debug|x86
|
||||
{B5C2DD17-735F-4F9F-82E4-B8692AEC03F1}.Release|x64.ActiveCfg = Release|x64
|
||||
{B5C2DD17-735F-4F9F-82E4-B8692AEC03F1}.Release|x64.Build.0 = Release|x64
|
||||
{B5C2DD17-735F-4F9F-82E4-B8692AEC03F1}.Release|x86.ActiveCfg = Release|x86
|
||||
{B5C2DD17-735F-4F9F-82E4-B8692AEC03F1}.Release|x86.Build.0 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
Loading…
Reference in New Issue
Block a user