From 7dfb9952dd4cc70f4f92e58506e837baff767c19 Mon Sep 17 00:00:00 2001 From: ZouJin Date: Fri, 22 Mar 2024 22:46:51 +0800 Subject: [PATCH] =?UTF-8?q?=E6=94=AF=E6=8C=81=E5=BC=B9=E7=AA=97=E8=87=AA?= =?UTF-8?q?=E5=8A=A8=E6=8D=A2=E8=A1=8C?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- VPet-Simulator.Core/Display/Main.xaml | 14 +++++++++----- VPet-Simulator.Core/Display/MainDisplay.cs | 2 +- VPet-Simulator.Core/Display/MainLogic.cs | 4 ++-- 3 files changed, 12 insertions(+), 8 deletions(-) diff --git a/VPet-Simulator.Core/Display/Main.xaml b/VPet-Simulator.Core/Display/Main.xaml index 2636d2c..b07c23d 100644 --- a/VPet-Simulator.Core/Display/Main.xaml +++ b/VPet-Simulator.Core/Display/Main.xaml @@ -9,14 +9,18 @@ MouseMove="MainGrid_MouseWave"> - - + + - diff --git a/VPet-Simulator.Core/Display/MainDisplay.cs b/VPet-Simulator.Core/Display/MainDisplay.cs index 2b3bf91..a39df10 100644 --- a/VPet-Simulator.Core/Display/MainDisplay.cs +++ b/VPet-Simulator.Core/Display/MainDisplay.cs @@ -484,7 +484,7 @@ namespace VPet_Simulator.Core {//连Nomal都没有, 证明是未完成的动画, 修改设置+退出游戏 Dispatcher.Invoke(() => { - LabelDisplay.Content = "未找到可播放动画, 已停止运行桌宠模块".Translate(); + LabelDisplayText.Text = "未找到可播放动画, 已停止运行桌宠模块".Translate(); LabelDisplay.Visibility = Visibility.Visible; IsEnabled = false; }); diff --git a/VPet-Simulator.Core/Display/MainLogic.cs b/VPet-Simulator.Core/Display/MainLogic.cs index 54dbfb6..5220847 100644 --- a/VPet-Simulator.Core/Display/MainLogic.cs +++ b/VPet-Simulator.Core/Display/MainLogic.cs @@ -120,7 +120,7 @@ namespace VPet_Simulator.Core labeldisplayhash = text.GetHashCode(); Dispatcher.Invoke(() => { - LabelDisplay.Content = text; + LabelDisplayText.Text = text; LabelDisplay.Opacity = 1; LabelDisplay.Visibility = Visibility.Visible; labeldisplaycount = time / 10; @@ -149,7 +149,7 @@ namespace VPet_Simulator.Core } Dispatcher.Invoke(() => { - LabelDisplay.Content = string.Format(text, labeldisplaychangenum1, labeldisplaychangenum2); + LabelDisplayText.Text = string.Format(text, labeldisplaychangenum1, labeldisplaychangenum2); LabelDisplay.Opacity = 1; LabelDisplay.Visibility = Visibility.Visible; labeldisplaycount = time / 10;