mirror of
https://github.com/LorisYounger/VPet.git
synced 2024-08-30 18:42:36 +00:00
修复UI报错问题
This commit is contained in:
@ -82,6 +82,9 @@ namespace VPet_Simulator.Core
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PetGrid2.Visibility = Visibility.Collapsed;
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PetGrid2.Visibility = Visibility.Collapsed;
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Task.Run(() =>
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Task.Run(() =>
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{
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{
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EventTimer.Elapsed += (s, e) => EventTimer_Elapsed();
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MoveTimer.Elapsed += MoveTimer_Elapsed;
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SmartMoveTimer.Elapsed += SmartMoveTimer_Elapsed;
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//while (!ig.IsReady)
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//while (!ig.IsReady)
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//{
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//{
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// Thread.Sleep(100);
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// Thread.Sleep(100);
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@ -111,10 +114,6 @@ namespace VPet_Simulator.Core
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DisplayNomal();
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DisplayNomal();
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});
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});
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});
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});
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EventTimer.Elapsed += (s, e) => EventTimer_Elapsed();
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MoveTimer.Elapsed += MoveTimer_Elapsed;
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SmartMoveTimer.Elapsed += SmartMoveTimer_Elapsed;
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}
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}
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private void Labledisplaytimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
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private void Labledisplaytimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
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@ -43,7 +43,7 @@ namespace VPet_Simulator.Core
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closePanelTimer = new Timer();
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closePanelTimer = new Timer();
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closePanelTimer.Elapsed += ClosePanelTimer_Tick;
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closePanelTimer.Elapsed += ClosePanelTimer_Tick;
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m.TimeUIHandle += M_TimeUIHandle;
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m.TimeUIHandle += M_TimeUIHandle;
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LoadWork();
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//LoadWork();
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}
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}
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public void LoadClean()
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public void LoadClean()
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{
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{
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@ -313,6 +313,8 @@ public partial class MPFriends : WindowX
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/// 播放关闭动画并关闭,如果10秒后还未关闭则强制关闭
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/// 播放关闭动画并关闭,如果10秒后还未关闭则强制关闭
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/// </summary>
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/// </summary>
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public void Quit()
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public void Quit()
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{
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try
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{
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{
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Main.Display(GraphType.Shutdown, AnimatType.Single, () => Dispatcher.Invoke(Close));
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Main.Display(GraphType.Shutdown, AnimatType.Single, () => Dispatcher.Invoke(Close));
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Task.Run(() =>
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Task.Run(() =>
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@ -322,6 +324,11 @@ public partial class MPFriends : WindowX
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Dispatcher.Invoke(Close);
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Dispatcher.Invoke(Close);
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});
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});
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}
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}
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catch
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{
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Close();
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}
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}
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/// <summary>
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/// <summary>
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/// 智能化显示后续过度动画
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/// 智能化显示后续过度动画
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@ -420,16 +427,20 @@ public partial class MPFriends : WindowX
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msg.Type = MSGType.Chat;
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msg.Type = MSGType.Chat;
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msg.SetContent(new Chat() { Content = cont, ChatType = (Chat.Type)talktype, SendName = SteamClient.Name });
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msg.SetContent(new Chat() { Content = cont, ChatType = (Chat.Type)talktype, SendName = SteamClient.Name });
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msg.To = SteamClient.SteamId;
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msg.To = SteamClient.SteamId;
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switch (talktype)
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switch (talktype)
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{
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{
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case 0:
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case 0:
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wmp.SendMessage(friend.Id, msg);
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wmp.SendMessage(friend.Id, msg);
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mw.Main.Say("{0} 悄悄地对你说: {1}".Translate(SteamClient.Name, cont));
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break;
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break;
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case 1:
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case 1:
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wmp.SendMessageALL(msg);
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wmp.SendMessageALL(msg);
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mw.Main.Say("{0} 对你说: {1}".Translate(SteamClient.Name, cont));
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break;
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break;
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case 2:
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case 2:
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wmp.SendMessageALL(msg);
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wmp.SendMessageALL(msg);
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mw.Main.Say("{0} 对大家说: {1}".Translate(SteamClient.Name, cont));
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break;
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break;
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}
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}
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});
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});
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@ -199,14 +199,18 @@ public partial class winMutiPlayer : Window
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}
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}
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}
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}
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}
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}
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GraphInfo lastgraph = new GraphInfo() { Type = GraphType.Common };
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private void Main_GraphDisplayHandler(GraphInfo info)
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private void Main_GraphDisplayHandler(GraphInfo info)
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{
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{
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if (info.Type == GraphType.Shutdown || info.Type == GraphType.Common || info.Type == GraphType.Move
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if (info.Type == GraphType.Shutdown || info.Type == GraphType.Common || info.Type == GraphType.Move
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|| info.Type == GraphType.Raised_Dynamic || info.Type == GraphType.Raised_Static || info.Type == GraphType.Default)
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|| info.Type == GraphType.Raised_Dynamic || info.Type == GraphType.Raised_Static)
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{
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{
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return;
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return;
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}
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}
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//如果是同一个动画就不发送
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if (lastgraph.Type == info.Type && lastgraph.Animat == info.Animat && info.Name == lastgraph.Name)
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return;
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lastgraph = info;
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MPMessage msg = new MPMessage();
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MPMessage msg = new MPMessage();
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msg.Type = MSGType.DispayGraph;
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msg.Type = MSGType.DispayGraph;
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msg.SetContent(info);
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msg.SetContent(info);
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@ -260,6 +264,7 @@ public partial class winMutiPlayer : Window
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}
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}
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private void LoopP2PPacket()
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private void LoopP2PPacket()
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{
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{
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while (isOPEN)
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try
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try
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{
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{
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while (SteamNetworking.IsP2PPacketAvailable())
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while (SteamNetworking.IsP2PPacketAvailable())
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@ -283,8 +288,6 @@ public partial class winMutiPlayer : Window
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Thread.Sleep(100);
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Thread.Sleep(100);
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}
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}
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Thread.Sleep(1000);
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Thread.Sleep(1000);
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if (isOPEN)
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LoopP2PPacket();
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}
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}
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catch
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catch
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{
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{
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