聊天API接口相关设置实现

This commit is contained in:
ZouJin 2023-09-04 16:45:32 +08:00
parent 00facd5bef
commit 88649bb146
5 changed files with 67 additions and 14 deletions

View File

@ -26,11 +26,11 @@ namespace VPet_Simulator.Windows.Interface
/// <summary>
/// 所有可用聊天API
/// </summary>
List<TalkBox> TalkAPI { get; }
List<ITalkAPI> TalkAPI { get; }
/// <summary>
/// 当前正在使用的TalkBox
/// </summary>
TalkBox TalkBoxCurr { get; }
ITalkAPI TalkBoxCurr { get; }
/// <summary>
/// 桌宠数据核心
/// </summary>

View File

@ -18,7 +18,7 @@ namespace VPet_Simulator.Windows.Interface
/// <summary>
/// 聊天API接口/显示类
/// </summary>
public abstract partial class TalkBox : UserControl
public abstract partial class TalkBox : UserControl, ITalkAPI
{
MainPlugin MainPlugin;
public TalkBox(MainPlugin mainPlugin)
@ -49,7 +49,7 @@ namespace VPet_Simulator.Windows.Interface
/// <summary>
/// 聊天设置
/// </summary>
public abstract void Setting();
public abstract void Setting();
private void tbTalk_KeyDown(object sender, KeyEventArgs e)
{
@ -68,5 +68,22 @@ namespace VPet_Simulator.Windows.Interface
MainPlugin.MW.Main.ToolBar.CloseTimer.Start();
}
}
public UIElement This => this;
}
public interface ITalkAPI
{
/// <summary>
/// 显示的窗口
/// </summary>
UIElement This { get; }
/// <summary>
/// 该聊天接口名字
/// </summary>
string APIName { get; }
/// <summary>
/// 聊天设置
/// </summary>
void Setting();
}
}

View File

@ -610,7 +610,7 @@ namespace VPet_Simulator.Windows
if (obj.DisplayType.Name == "music")
SteamFriends.SetRichPresence("steam_display", "#Status_Music");
else
SteamFriends.SetRichPresence("steam_display", "#Status_IDLE");
SteamFriends.SetRichPresence("steam_display", "#Status_IDLE(test)");
break;
}
}
@ -809,7 +809,7 @@ namespace VPet_Simulator.Windows
/// </summary>
public bool CloseConfirm { get; private set; } = true;
public List<TalkBox> TalkAPI { get; } = new List<TalkBox>();
public List<ITalkAPI> TalkAPI { get; } = new List<ITalkAPI>();
/// <summary>
/// 当前选择的对话框index
/// </summary>
@ -817,7 +817,7 @@ namespace VPet_Simulator.Windows
/// <summary>
/// 当前对话框
/// </summary>
public TalkBox TalkBoxCurr
public ITalkAPI TalkBoxCurr
{
get
{
@ -826,7 +826,30 @@ namespace VPet_Simulator.Windows
return TalkAPI[TalkAPIIndex];
}
}
/// <summary>
/// 移除所有聊天对话框
/// </summary>
public void RemoveTalkBox()
{
if (TalkBox != null)
{
Main.ToolBar.MainGrid.Children.Remove(TalkBox);
TalkBox = null;
}
if (TalkAPIIndex == -1)
return;
Main.ToolBar.MainGrid.Children.Remove(TalkAPI[TalkAPIIndex].This);
}
/// <summary>
/// 加载自定义对话框
/// </summary>
public void LoadTalkDIY()
{
RemoveTalkBox();
if (TalkAPIIndex == -1)
return;
Main.ToolBar.MainGrid.Children.Add(TalkAPI[TalkAPIIndex].This);
}
/// <summary>
/// 超模工作检查
/// </summary>
@ -852,5 +875,6 @@ namespace VPet_Simulator.Windows
}
return true;
}
}
}

View File

@ -117,7 +117,7 @@ namespace VPet_Simulator.Windows
}
if (Set.TopMost)
{
Topmost= true;
Topmost = true;
}
@ -496,6 +496,10 @@ namespace VPet_Simulator.Windows
LoadingText.Content = "正在加载CGPT".Translate();
switch (Set["CGPT"][(gstr)"type"])
{
case "DIY":
TalkAPIIndex = TalkAPI.FindIndex(x => x.APIName == Set["CGPT"][(gstr)"DIY"]);
LoadTalkDIY();
break;
//case "API":
// TalkBox = new TalkBoxAPI(this);
// Main.ToolBar.MainGrid.Children.Add(TalkBox);

View File

@ -878,7 +878,7 @@ namespace VPet_Simulator.Windows
// new winCGPTSetting(mw).ShowDialog();
// break;
case "DIY":
mw.TalkBoxCurr?.Setting();
break;
case "LB":
//Task.Run(() =>
@ -905,6 +905,10 @@ namespace VPet_Simulator.Windows
{
mw.Set["CGPT"][(gstr)"type"] = "LB";
}
else if (RBCGPTDIY.IsChecked == true)
{
mw.Set["CGPT"][(gstr)"type"] = "DIY";
}
//else if (RBCGPTUseAPI.IsChecked == true)
//{
// mw.Set["CGPT"][(gstr)"type"] = "API";
@ -925,18 +929,22 @@ namespace VPet_Simulator.Windows
// mw.TalkBox = new TalkBoxAPI(mw);
// mw.Main.ToolBar.MainGrid.Children.Add(mw.TalkBox);
// break;
case "DIY":
BtnCGPTReSet.IsEnabled = true;
mw.RemoveTalkBox();
BtnCGPTReSet.Content = "打开 {0} 设置".Translate(mw.TalkBoxCurr?.APIName ?? "Steam Workshop");
mw.LoadTalkDIY();
break;
case "LB":
mw.RemoveTalkBox();
BtnCGPTReSet.IsEnabled = true;
BtnCGPTReSet.Content = "初始化桌宠聊天程序".Translate();
if (mw.TalkBox != null)
mw.Main.ToolBar.MainGrid.Children.Remove(mw.TalkBox);
mw.TalkBox = new TalkSelect(mw);
mw.Main.ToolBar.MainGrid.Children.Add(mw.TalkBox);
break;
case "OFF":
default:
if (mw.TalkBox != null)
mw.Main.ToolBar.MainGrid.Children.Remove(mw.TalkBox);
mw.RemoveTalkBox();
BtnCGPTReSet.IsEnabled = false;
BtnCGPTReSet.Content = "聊天框已关闭".Translate();
break;