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支持小标显示对应宠物
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parent
f5f5c6e04c
commit
9c898a2b79
@ -43,6 +43,21 @@ namespace VPet_Simulator.Windows
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public bool IsSteamUser { get; }
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public LPS_D Args { get; }
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public string PrefixSave { get; } = "";
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private string prefixsavetrans = null;
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public string PrefixSaveTrans
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{
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get
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{
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if (prefixsavetrans == null)
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{
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if (PrefixSave == "")
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prefixsavetrans = "";
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else
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prefixsavetrans = '-' + PrefixSave.TrimStart('-').Translate();
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}
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return prefixsavetrans;
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}
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}
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public Setting Set { get; set; }
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public List<PetLoader> Pets { get; set; } = new List<PetLoader>();
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public List<CoreMOD> CoreMODs = new List<CoreMOD>();
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@ -1063,7 +1078,7 @@ namespace VPet_Simulator.Windows
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var modpath = new DirectoryInfo(ModPath + @"\0000_core\pet\vup");
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if (!modpath.Exists)
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{
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MessageBoxX.Show("缺少模组Core,无法启动桌宠\nMissing module Core, can't start up", "启动错误 boot error", Panuon.WPF.UI.MessageBoxIcon.Error);
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MessageBoxX.Show("缺少模组Core,无法启动桌宠\nMissing module Core, can't start up", "启动错误 boot error", Panuon.WPF.UI.MessageBoxIcon.Error);
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Close();
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return;
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}
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@ -1244,7 +1259,8 @@ namespace VPet_Simulator.Windows
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ClickTexts.Add(new ClickText("你知道吗? 鼠标右键可以打开菜单栏"));
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ClickTexts.Add(new ClickText("你知道吗? 你可以在设置里面修改游戏的缩放比例"));
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ClickTexts.Add(new ClickText("想要宠物不乱动? 设置里可以设置智能移动或者关闭移动"));
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ClickTexts.Add(new ClickText("有建议/游玩反馈? 来 菜单-系统-反馈中心 反馈吧"));
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ClickTexts.Add(new ClickText("这游戏开发这么慢,都怪画师太咕了"));
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//ClickTexts.Add(new ClickText("有建议/游玩反馈? 来 菜单-系统-反馈中心 反馈吧"));
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ClickTexts.Add(new ClickText("长按脑袋拖动桌宠到你喜欢的任意位置"));
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//"如果你觉得目前功能太少,那就多挂会机. 宠物会自己动的".Translate(),
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//"你知道吗? 你可以在设置里面修改游戏的缩放比例".Translate(),
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@ -1494,7 +1510,7 @@ namespace VPet_Simulator.Windows
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//加载图标
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notifyIcon = new NotifyIcon();
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notifyIcon.Text = "虚拟桌宠模拟器".Translate();
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notifyIcon.Text = "虚拟桌宠模拟器".Translate() + PrefixSave;
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ContextMenu m_menu;
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if (Set.PetHelper)
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@ -134,11 +134,15 @@ namespace VPet_Simulator.Windows
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int i = 1;
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while (true)
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{
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var page = await Steamworks.Ugc.Query.ItemsReadyToUse.GetPageAsync(i++);
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var page = await Steamworks.Ugc.Query.ItemsReadyToUse.GetPageAsync(i++);
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if (page.HasValue && page.Value.ResultCount != 0)
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{
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foreach (Steamworks.Ugc.Item entry in page.Value.Entries)
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{
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if (!NOCancel)
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{
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return;
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}
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if (entry.Directory != null)
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{
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Path.Add(new DirectoryInfo(entry.Directory));
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