From 9f8edc1791a35e1c046ca9ed116287f8623a091f Mon Sep 17 00:00:00 2001 From: ZouJin Date: Tue, 24 Jan 2023 23:47:16 +0800 Subject: [PATCH] =?UTF-8?q?=E7=BB=9F=E4=B8=80=E8=B0=83=E5=BA=A6=E5=B0=BA?= =?UTF-8?q?=E9=87=8F=E4=B8=8E=E7=95=8C=E9=9D=A2=E4=BC=98=E5=8C=96?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- VPet-Simulator.Core/Display/Main.xaml.cs | 11 +- VPet-Simulator.Core/Display/MainDisplay.cs | 106 +++++++++--------- VPet-Simulator.Core/Display/MainLogic.cs | 35 +++--- VPet-Simulator.Core/Display/ToolBar.xaml | 4 +- VPet-Simulator.Core/Display/ToolBar.xaml.cs | 11 +- VPet-Simulator.Windows/MainWindow.xaml.cs | 3 - .../WinDesign/winGameSetting.xaml | 2 +- 7 files changed, 90 insertions(+), 82 deletions(-) diff --git a/VPet-Simulator.Core/Display/Main.xaml.cs b/VPet-Simulator.Core/Display/Main.xaml.cs index c5b57d3..4bc36ae 100644 --- a/VPet-Simulator.Core/Display/Main.xaml.cs +++ b/VPet-Simulator.Core/Display/Main.xaml.cs @@ -124,14 +124,11 @@ namespace VPet_Simulator.Core rasetype = -1; DisplayRaising(); } - else + else if (SmartMove) { - if (SmartMove) - { - MoveTimer.AutoReset = true; - SmartMoveTimer.Stop(); - SmartMoveTimer.Start(); - } + MoveTimer.AutoReset = true; + SmartMoveTimer.Stop(); + SmartMoveTimer.Start(); } } diff --git a/VPet-Simulator.Core/Display/MainDisplay.cs b/VPet-Simulator.Core/Display/MainDisplay.cs index d5d2879..fa263bb 100644 --- a/VPet-Simulator.Core/Display/MainDisplay.cs +++ b/VPet-Simulator.Core/Display/MainDisplay.cs @@ -79,7 +79,7 @@ namespace VPet_Simulator.Core /// public void DisplayTouchHead() { - if (Core.Save.Strength <= 50) + if (Core.Save.Strength <= DistanceMin) return; Core.Save.StrengthChange(-1); Core.Save.FeelingChange(1); @@ -215,7 +215,7 @@ namespace VPet_Simulator.Core public void DisplayWalk_Left() { //看看距离是否满足调节 - if (Core.Controller.GetWindowsDistanceLeft() > 400 * Core.Controller.ZoomRatio) + if (Core.Controller.GetWindowsDistanceLeft() > DistanceMax * Core.Controller.ZoomRatio) { walklength = 0; CountNomal = 0; @@ -233,9 +233,9 @@ namespace VPet_Simulator.Core private void DisplayWalk_Lefting() { //看看距离是不是不足 - if (Core.Controller.GetWindowsDistanceLeft() < 50 * Core.Controller.ZoomRatio) + if (Core.Controller.GetWindowsDistanceLeft() < DistanceMin * Core.Controller.ZoomRatio) {//是,停下恢复默认 or/爬墙 - switch (Function.Rnd.Next(3)) + switch (Function.Rnd.Next(TreeRND)) { case 0: DisplayFall_Left(() => @@ -258,13 +258,13 @@ namespace VPet_Simulator.Core } } //不是:继续右边走or停下 - if (Function.Rnd.Next(walklength++) < 5) + if (Function.Rnd.Next(walklength++) < LoopMin) { Display(GraphCore.GraphType.Walk_Left_B_Loop, DisplayWalk_Lefting); } else {//停下来 - switch (Function.Rnd.Next(3)) + switch (Function.Rnd.Next(TreeRND)) { case 0: @@ -295,7 +295,7 @@ namespace VPet_Simulator.Core public void DisplayWalk_Right() { //看看距离是否满足调节 - if (Core.Controller.GetWindowsDistanceRight() > 400 * Core.Controller.ZoomRatio) + if (Core.Controller.GetWindowsDistanceRight() > DistanceMax * Core.Controller.ZoomRatio) { walklength = 0; CountNomal = 0; @@ -313,9 +313,9 @@ namespace VPet_Simulator.Core private void DisplayWalk_Righting() { //看看距离是不是不足 - if (Core.Controller.GetWindowsDistanceRight() < 50 * Core.Controller.ZoomRatio) + if (Core.Controller.GetWindowsDistanceRight() < DistanceMin * Core.Controller.ZoomRatio) {//是,停下恢复默认 or/爬墙 - switch (Function.Rnd.Next(3)) + switch (Function.Rnd.Next(TreeRND)) { case 0: DisplayClimb_Right_UP(() => @@ -338,13 +338,13 @@ namespace VPet_Simulator.Core } } //不是:继续右边走or停下 - if (Function.Rnd.Next(walklength++) < 5) + if (Function.Rnd.Next(walklength++) < LoopMin) { Display(GraphCore.GraphType.Walk_Right_B_Loop, DisplayWalk_Righting); } else {//停下来 - switch (Function.Rnd.Next(3)) + switch (Function.Rnd.Next(TreeRND)) { case 0: @@ -375,7 +375,7 @@ namespace VPet_Simulator.Core public void DisplayCrawl_Left() { //看看距离是否满足调节 - if (Core.Controller.GetWindowsDistanceLeft() > 400 * Core.Controller.ZoomRatio) + if (Core.Controller.GetWindowsDistanceLeft() > DistanceMax * Core.Controller.ZoomRatio) { walklength = 0; Display(GraphCore.GraphType.Crawl_Left_A_Start, () => @@ -392,9 +392,9 @@ namespace VPet_Simulator.Core private void DisplayCrawl_Lefting() { //看看距离是不是不足 - if (Core.Controller.GetWindowsDistanceLeft() < 50 * Core.Controller.ZoomRatio) + if (Core.Controller.GetWindowsDistanceLeft() < DistanceMin * Core.Controller.ZoomRatio) {//是,停下恢复默认 or/爬墙 - switch (Function.Rnd.Next(3)) + switch (Function.Rnd.Next(TreeRND)) { case 0: DisplayClimb_Left_UP(() => @@ -417,7 +417,7 @@ namespace VPet_Simulator.Core } } //不是:继续右边走or停下 - if (Function.Rnd.Next(walklength++) < 5) + if (Function.Rnd.Next(walklength++) < LoopMin) { Display(GraphCore.GraphType.Crawl_Left_B_Loop, DisplayCrawl_Lefting); } @@ -433,7 +433,7 @@ namespace VPet_Simulator.Core public void DisplayCrawl_Right() { //看看距离是否满足调节 - if (Core.Controller.GetWindowsDistanceRight() > 400 * Core.Controller.ZoomRatio) + if (Core.Controller.GetWindowsDistanceRight() > DistanceMax * Core.Controller.ZoomRatio) { walklength = 0; Display(GraphCore.GraphType.Crawl_Right_A_Start, () => @@ -450,9 +450,9 @@ namespace VPet_Simulator.Core private void DisplayCrawl_Righting() { //看看距离是不是不足 - if (Core.Controller.GetWindowsDistanceRight() < 50 * Core.Controller.ZoomRatio) + if (Core.Controller.GetWindowsDistanceRight() < DistanceMin * Core.Controller.ZoomRatio) {//是,停下恢复默认 or/爬墙 - switch (Function.Rnd.Next(3)) + switch (Function.Rnd.Next(TreeRND)) { case 0: DisplayClimb_Right_UP(() => @@ -475,7 +475,7 @@ namespace VPet_Simulator.Core } } //不是:继续右边走or停下 - if (Function.Rnd.Next(walklength++) < 5) + if (Function.Rnd.Next(walklength++) < LoopMin) { Display(GraphCore.GraphType.Crawl_Right_B_Loop, DisplayCrawl_Righting); } @@ -491,7 +491,7 @@ namespace VPet_Simulator.Core public void DisplayClimb_Left_UP(Action ifNot = null) { //看看距离是否满足调节 - if (Core.Controller.GetWindowsDistanceLeft() < 100 * Core.Controller.ZoomRatio && Core.Controller.GetWindowsDistanceUp() > 300 * Core.Controller.ZoomRatio) + if (Core.Controller.GetWindowsDistanceLeft() < DistanceMid * Core.Controller.ZoomRatio && Core.Controller.GetWindowsDistanceUp() > DistanceMax * Core.Controller.ZoomRatio) { walklength = 0; CountNomal = 0; @@ -512,9 +512,9 @@ namespace VPet_Simulator.Core private void DisplayClimb_Lefting_UP() { //看看距离是不是不足 - if (Core.Controller.GetWindowsDistanceUp() < 100 * Core.Controller.ZoomRatio) + if (Core.Controller.GetWindowsDistanceUp() < DistanceMid * Core.Controller.ZoomRatio) {//是,停下恢复默认 or/爬上面的墙 - switch (Function.Rnd.Next(3)) + switch (Function.Rnd.Next(TreeRND)) { case 0: DisplayClimb_Top_Right(); @@ -529,13 +529,13 @@ namespace VPet_Simulator.Core } } //不是:继续or停下 - if (Function.Rnd.Next(walklength++) < 8) + if (Function.Rnd.Next(walklength++) < LoopMid) { Display(GraphCore.GraphType.Climb_Left, DisplayClimb_Lefting_UP); } else {//停下来 - switch (Function.Rnd.Next(3)) + switch (Function.Rnd.Next(TreeRND)) { case 1: DisplayFall_Right(); @@ -553,7 +553,7 @@ namespace VPet_Simulator.Core public void DisplayClimb_Left_DOWN(Action ifNot = null) { //看看距离是否满足调节 - if (Core.Controller.GetWindowsDistanceLeft() < 50 * Core.Controller.ZoomRatio && Core.Controller.GetWindowsDistanceDown() > 400 * Core.Controller.ZoomRatio) + if (Core.Controller.GetWindowsDistanceLeft() < DistanceMin * Core.Controller.ZoomRatio && Core.Controller.GetWindowsDistanceDown() > DistanceMax * Core.Controller.ZoomRatio) { walklength = 0; CountNomal = 0; @@ -575,13 +575,13 @@ namespace VPet_Simulator.Core private void DisplayClimb_Lefting_DOWN() { //看看距离是不是不足 - if (Core.Controller.GetWindowsDistanceDown() < 50 * Core.Controller.ZoomRatio) + if (Core.Controller.GetWindowsDistanceDown() < DistanceMin * Core.Controller.ZoomRatio) {//是,停下恢复默认 MoveTimer.Stop(); DisplayNomal(); } //不是:继续or停下 - if (Function.Rnd.Next(walklength++) < 5) + if (Function.Rnd.Next(walklength++) < LoopMin) { Display(GraphCore.GraphType.Climb_Left, DisplayClimb_Lefting_DOWN); } @@ -597,7 +597,7 @@ namespace VPet_Simulator.Core public void DisplayClimb_Right_UP(Action ifNot = null) { //看看距离是否满足调节 - if (Core.Controller.GetWindowsDistanceRight() < 100 * Core.Controller.ZoomRatio && Core.Controller.GetWindowsDistanceUp() > 400 * Core.Controller.ZoomRatio) + if (Core.Controller.GetWindowsDistanceRight() < DistanceMid * Core.Controller.ZoomRatio && Core.Controller.GetWindowsDistanceUp() > DistanceMax * Core.Controller.ZoomRatio) { walklength = 0; CountNomal = 0; @@ -619,9 +619,9 @@ namespace VPet_Simulator.Core private void DisplayClimb_Righting_UP() { //看看距离是不是不足 - if (Core.Controller.GetWindowsDistanceUp() < 100 * Core.Controller.ZoomRatio) + if (Core.Controller.GetWindowsDistanceUp() < DistanceMid * Core.Controller.ZoomRatio) {//是,停下恢复默认 or/爬上面的墙 - switch (Function.Rnd.Next(3)) + switch (Function.Rnd.Next(TreeRND)) { case 0: DisplayClimb_Top_Left(); @@ -636,13 +636,13 @@ namespace VPet_Simulator.Core } } //不是:继续or停下 - if (Function.Rnd.Next(walklength++) < 5) + if (Function.Rnd.Next(walklength++) < LoopMin) { Display(GraphCore.GraphType.Climb_Right, DisplayClimb_Righting_UP); } else {//停下来 - switch (Function.Rnd.Next(3)) + switch (Function.Rnd.Next(TreeRND)) { case 0: DisplayFall_Left(); @@ -660,7 +660,7 @@ namespace VPet_Simulator.Core public void DisplayClimb_Right_DOWN(Action ifNot = null) { //看看距离是否满足调节 - if (Core.Controller.GetWindowsDistanceRight() < 100 * Core.Controller.ZoomRatio && Core.Controller.GetWindowsDistanceDown() > 400 * Core.Controller.ZoomRatio) + if (Core.Controller.GetWindowsDistanceRight() < DistanceMid * Core.Controller.ZoomRatio && Core.Controller.GetWindowsDistanceDown() > DistanceMax * Core.Controller.ZoomRatio) { walklength = 0; CountNomal = 0; @@ -682,13 +682,13 @@ namespace VPet_Simulator.Core private void DisplayClimb_Righting_DOWN() { //看看距离是不是不足 - if (Core.Controller.GetWindowsDistanceDown() < 50 * Core.Controller.ZoomRatio) + if (Core.Controller.GetWindowsDistanceDown() < DistanceMin * Core.Controller.ZoomRatio) {//是,停下恢复默认 MoveTimer.Stop(); DisplayNomal(); } //不是:继续or停下 - if (Function.Rnd.Next(walklength++) < 5) + if (Function.Rnd.Next(walklength++) < LoopMin) { Display(GraphCore.GraphType.Climb_Right, DisplayClimb_Righting_DOWN); } @@ -704,7 +704,7 @@ namespace VPet_Simulator.Core public void DisplayClimb_Top_Right() { //看看距离是否满足调节 - if (Core.Controller.GetWindowsDistanceUp() < 100 * Core.Controller.ZoomRatio && Core.Controller.GetWindowsDistanceRight() > 400 * Core.Controller.ZoomRatio) + if (Core.Controller.GetWindowsDistanceUp() < DistanceMid * Core.Controller.ZoomRatio && Core.Controller.GetWindowsDistanceRight() > DistanceMax * Core.Controller.ZoomRatio) { walklength = 0; CountNomal = 0; @@ -721,9 +721,9 @@ namespace VPet_Simulator.Core private void DisplayClimb_Top_Righting() { //看看距离是不是不足 - if (Core.Controller.GetWindowsDistanceRight() < 50 * Core.Controller.ZoomRatio) + if (Core.Controller.GetWindowsDistanceRight() < DistanceMin * Core.Controller.ZoomRatio) {//是,停下恢复默认 or向下爬or掉落 - switch (Function.Rnd.Next(3)) + switch (Function.Rnd.Next(TreeRND)) { case 0: DisplayClimb_Right_DOWN(); @@ -739,7 +739,7 @@ namespace VPet_Simulator.Core } } //不是:继续or停下 - if (Function.Rnd.Next(walklength++) < 10) + if (Function.Rnd.Next(walklength++) < LoopMax) { Display(GraphType.Climb_Top_Right, DisplayClimb_Top_Righting); } @@ -756,7 +756,7 @@ namespace VPet_Simulator.Core public void DisplayClimb_Top_Left() { //看看距离是否满足调节 - if (Core.Controller.GetWindowsDistanceUp() < 100 * Core.Controller.ZoomRatio && Core.Controller.GetWindowsDistanceLeft() > 400 * Core.Controller.ZoomRatio) + if (Core.Controller.GetWindowsDistanceUp() < DistanceMid * Core.Controller.ZoomRatio && Core.Controller.GetWindowsDistanceLeft() > DistanceMax * Core.Controller.ZoomRatio) { walklength = 0; CountNomal = 0; @@ -773,9 +773,9 @@ namespace VPet_Simulator.Core private void DisplayClimb_Top_Lefting() { //看看距离是不是不足 - if (Core.Controller.GetWindowsDistanceLeft() < 50 * Core.Controller.ZoomRatio) + if (Core.Controller.GetWindowsDistanceLeft() < DistanceMin * Core.Controller.ZoomRatio) {//是,停下恢复默认 or向下爬 - switch (Function.Rnd.Next(3)) + switch (Function.Rnd.Next(TreeRND)) { case 0: DisplayClimb_Left_DOWN(); @@ -791,7 +791,7 @@ namespace VPet_Simulator.Core } } //不是:继续or停下 - if (Function.Rnd.Next(walklength++) < 10) + if (Function.Rnd.Next(walklength++) < LoopMax) { Display(GraphCore.GraphType.Climb_Top_Left, DisplayClimb_Top_Lefting); } @@ -808,11 +808,11 @@ namespace VPet_Simulator.Core public void DisplayFall_Left(Action ifNot = null) { //看看距离是否满足调节 - if (Core.Controller.GetWindowsDistanceDown() > 400 * Core.Controller.ZoomRatio && Core.Controller.GetWindowsDistanceLeft() > 400 * Core.Controller.ZoomRatio) + if (Core.Controller.GetWindowsDistanceDown() > DistanceMax * Core.Controller.ZoomRatio && Core.Controller.GetWindowsDistanceLeft() > DistanceMax * Core.Controller.ZoomRatio) { walklength = 0; CountNomal = 0; - //Core.Controller.MoveWindows(0, -Core.Controller.GetWindowsDistanceUp() / Core.Controller.ZoomRatio - 150); + //Core.Controller.MoveWindows(0, -Core.Controller.GetWindowsDistanceUp() / Core.Controller.ZoomRatio - 1DistanceMin); MoveTimerPoint = new Point(-Core.Graph.GraphConfig.SpeedFallX, Core.Graph.GraphConfig.SpeedFallY); MoveTimer.Start(); Display(GraphType.Fall_Left_A_Start, DisplayFall_Lefting); @@ -826,9 +826,9 @@ namespace VPet_Simulator.Core private void DisplayFall_Lefting() { //看看距离是不是不足 - if (Core.Controller.GetWindowsDistanceLeft() < 50 * Core.Controller.ZoomRatio || Core.Controller.GetWindowsDistanceDown() < 50 * Core.Controller.ZoomRatio) + if (Core.Controller.GetWindowsDistanceLeft() < DistanceMin * Core.Controller.ZoomRatio || Core.Controller.GetWindowsDistanceDown() < DistanceMin * Core.Controller.ZoomRatio) {//是,停下恢复默认 or向上爬 - switch (Function.Rnd.Next(3)) + switch (Function.Rnd.Next(TreeRND)) { case 0: DisplayClimb_Left_UP(() => @@ -852,7 +852,7 @@ namespace VPet_Simulator.Core } } //不是:继续or停下 - if (Function.Rnd.Next(walklength++) < 7) + if (Function.Rnd.Next(walklength++) < LoopMid) { Display(GraphCore.GraphType.Fall_Left_B_Loop, DisplayFall_Lefting); } @@ -871,11 +871,11 @@ namespace VPet_Simulator.Core public void DisplayFall_Right(Action ifNot = null) { //看看距离是否满足调节 - if (Core.Controller.GetWindowsDistanceDown() > 400 * Core.Controller.ZoomRatio && Core.Controller.GetWindowsDistanceRight() > 400 * Core.Controller.ZoomRatio) + if (Core.Controller.GetWindowsDistanceDown() > DistanceMax * Core.Controller.ZoomRatio && Core.Controller.GetWindowsDistanceRight() > DistanceMax * Core.Controller.ZoomRatio) { walklength = 0; CountNomal = 0; - //Core.Controller.MoveWindows(0, -Core.Controller.GetWindowsDistanceUp() / Core.Controller.ZoomRatio - 150); + //Core.Controller.MoveWindows(0, -Core.Controller.GetWindowsDistanceUp() / Core.Controller.ZoomRatio - 1DistanceMin); MoveTimerPoint = new Point(Core.Graph.GraphConfig.SpeedFallX, Core.Graph.GraphConfig.SpeedFallY); MoveTimer.Start(); Display(GraphType.Fall_Right_A_Start, DisplayFall_Righting); @@ -889,9 +889,9 @@ namespace VPet_Simulator.Core private void DisplayFall_Righting() { //看看距离是不是不足 - if (Core.Controller.GetWindowsDistanceRight() < 50 * Core.Controller.ZoomRatio || Core.Controller.GetWindowsDistanceDown() < 50 * Core.Controller.ZoomRatio) + if (Core.Controller.GetWindowsDistanceRight() < DistanceMin * Core.Controller.ZoomRatio || Core.Controller.GetWindowsDistanceDown() < DistanceMin * Core.Controller.ZoomRatio) {//是,停下恢复默认 or向上爬 - switch (Function.Rnd.Next(3)) + switch (Function.Rnd.Next(TreeRND)) { case 0: DisplayClimb_Right_UP(() => @@ -915,7 +915,7 @@ namespace VPet_Simulator.Core } } //不是:继续or停下 - if (Function.Rnd.Next(walklength++) < 7) + if (Function.Rnd.Next(walklength++) < LoopMid) { Display(GraphCore.GraphType.Fall_Right_B_Loop, DisplayFall_Righting); } diff --git a/VPet-Simulator.Core/Display/MainLogic.cs b/VPet-Simulator.Core/Display/MainLogic.cs index 74953df..0ccfa2d 100644 --- a/VPet-Simulator.Core/Display/MainLogic.cs +++ b/VPet-Simulator.Core/Display/MainLogic.cs @@ -10,6 +10,13 @@ namespace VPet_Simulator.Core { public partial class Main { + public const int DistanceMax = 100; + public const int DistanceMid = 100; + public const int DistanceMin = 50; + public const int LoopMax = 10; + public const int LoopMid = 7; + public const int LoopMin = 5; + public const int TreeRND = 4; public Timer EventTimer = new Timer(15000) { @@ -77,10 +84,9 @@ namespace VPet_Simulator.Core Dispatcher.Invoke(() => TimeUIHandle.Invoke(this)); if (DisplayType == GraphCore.GraphType.Default && !isPress) - switch (Function.Rnd.Next(Math.Max(23, Core.Controller.InteractionCycle - CountNomal))) + switch (Function.Rnd.Next(Math.Max(20, Core.Controller.InteractionCycle - CountNomal))) { case 0: - case 7: //随机向右 DisplayWalk_Left(); break; @@ -97,21 +103,26 @@ namespace VPet_Simulator.Core DisplayClimb_Right_DOWN(); break; case 5: - case 6: DisplayWalk_Right(); break; - case 8: + case 6: DisplayFall_Left(); break; - case 9: + case 7: DisplayFall_Right(); break; - case 10: + case 8: DisplayClimb_Top_Right(); break; - case 11: + case 9: DisplayClimb_Top_Left(); break; + case 10: + DisplayCrawl_Left(); + break; + case 11: + DisplayCrawl_Right(); + break; case 15: case 16: DisplayBoring(); @@ -119,15 +130,7 @@ namespace VPet_Simulator.Core case 18: case 17: DisplaySquat(); - break; - case 19: - case 20: - DisplayCrawl_Left(); - break; - case 21: - case 22: - DisplayCrawl_Right(); - break; + break; default: break; } diff --git a/VPet-Simulator.Core/Display/ToolBar.xaml b/VPet-Simulator.Core/Display/ToolBar.xaml index db7f1bd..40c2469 100644 --- a/VPet-Simulator.Core/Display/ToolBar.xaml +++ b/VPet-Simulator.Core/Display/ToolBar.xaml @@ -46,7 +46,9 @@ + Text="宠物已经生病, 通过服用药物可以恢复" /> + diff --git a/VPet-Simulator.Core/Display/ToolBar.xaml.cs b/VPet-Simulator.Core/Display/ToolBar.xaml.cs index f83302d..eff8c5c 100644 --- a/VPet-Simulator.Core/Display/ToolBar.xaml.cs +++ b/VPet-Simulator.Core/Display/ToolBar.xaml.cs @@ -51,7 +51,16 @@ namespace VPet_Simulator.Core { Tlv.Text = "Lv " + m.Core.Save.Level.ToString(); tMoney.Text = "$ " + m.Core.Save.Money.ToString("N2"); - till.Visibility = m.Core.Save.Mode == Save.ModeType.Ill ? Visibility.Visible : Visibility.Collapsed; + if (m.Core.Controller.EnableFunction) + { + till.Visibility = m.Core.Save.Mode == Save.ModeType.Ill ? Visibility.Visible : Visibility.Collapsed; + tfun.Visibility = Visibility.Collapsed; + } + else + { + till.Visibility = Visibility.Collapsed; + tfun.Visibility = Visibility.Visible; + } pExp.Maximum = m.Core.Save.LevelUpNeed(); pExp.Value = m.Core.Save.Exp; pStrength.Value = m.Core.Save.Strength; diff --git a/VPet-Simulator.Windows/MainWindow.xaml.cs b/VPet-Simulator.Windows/MainWindow.xaml.cs index 0744ec2..d6377da 100644 --- a/VPet-Simulator.Windows/MainWindow.xaml.cs +++ b/VPet-Simulator.Windows/MainWindow.xaml.cs @@ -156,9 +156,6 @@ namespace VPet_Simulator.Windows { Main.CleanState(); Main.DisplayNomal(); - })); - m_menu.MenuItems.Add(new MenuItem("屏幕居中", (x, y) => - { Left = (SystemParameters.PrimaryScreenWidth - Width) / 2; Top = (SystemParameters.PrimaryScreenHeight - Height) / 2; })); diff --git a/VPet-Simulator.Windows/WinDesign/winGameSetting.xaml b/VPet-Simulator.Windows/WinDesign/winGameSetting.xaml index 221dfa0..e7cd47d 100644 --- a/VPet-Simulator.Windows/WinDesign/winGameSetting.xaml +++ b/VPet-Simulator.Windows/WinDesign/winGameSetting.xaml @@ -478,7 +478,7 @@ 版本 激活 - + 杨远洛里斯 v1.0 (100) 已通过Steam[uid]激活服务注册