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智能化重新归位
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@ -28,7 +28,6 @@ namespace VPet_Simulator.Core
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/// </summary>
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public void DisplayToNomal()
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{
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this.Core.Controller.ResetPosition();
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switch (State)
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{
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default:
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@ -378,6 +377,7 @@ namespace VPet_Simulator.Core
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break;
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case -1:
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rasetype = int.MinValue;
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Core.Controller.RePostionActive = !Core.Controller.CheckPosition();
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if (string.IsNullOrEmpty(name))
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Display(GraphType.Raised_Static, AnimatType.C_End, DisplayToNomal);
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else
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@ -485,8 +485,7 @@ namespace VPet_Simulator.Core
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return;
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}
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}
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m.MoveTimer.Enabled = false;
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m.Display(Graph, AnimatType.C_End, m.DisplayToNomal);
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StopMoving(m);
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return;
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}
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//不是:继续右边走or停下
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@ -504,6 +503,14 @@ namespace VPet_Simulator.Core
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return;
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}
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}
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StopMoving(m);
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}
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private void StopMoving(Main m)
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{
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if (m.Core.Controller.RePostionActive)
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m.Core.Controller.ResetPosition();
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m.Core.Controller.RePostionActive = !m.Core.Controller.CheckPosition();
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m.MoveTimer.Enabled = false;
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m.Display(Graph, AnimatType.C_End, m.DisplayToNomal);
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}
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@ -54,6 +54,10 @@
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/// 在边缘时重新靠边,防止被阻挡
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/// </summary>
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void ResetPosition();
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/// <summary>
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/// 判断桌宠是否靠边
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/// </summary>
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bool CheckPosition();
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/// <summary>
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/// 启用计算等数据功能
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@ -63,5 +67,10 @@
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/// 互动周期
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/// </summary>
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int InteractionCycle { get; }
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/// <summary>
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/// 是否启用边缘重新定位
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/// </summary>
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bool RePostionActive { get; set; }
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}
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}
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@ -111,30 +111,32 @@ namespace VPet_Simulator.Windows
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{
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mw.Dispatcher.Invoke(() =>
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{
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if (RePostionActive)
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if (GetWindowsDistanceUp() < -0.25 * mw.Height && GetWindowsDistanceDown() < System.Windows.SystemParameters.PrimaryScreenHeight)
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{
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if (mw.Core.Controller.GetWindowsDistanceUp() < -0.25 * mw.Height && mw.Core.Controller.GetWindowsDistanceDown() < System.Windows.SystemParameters.PrimaryScreenHeight)
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{
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mw.Core.Controller.MoveWindows(0, -mw.Core.Controller.GetWindowsDistanceUp() / mw.Core.Controller.ZoomRatio);
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}
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else if (mw.Core.Controller.GetWindowsDistanceDown() < -0.25 * mw.Height && mw.Core.Controller.GetWindowsDistanceUp() < System.Windows.SystemParameters.PrimaryScreenHeight)
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{
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mw.Core.Controller.MoveWindows(0, mw.Core.Controller.GetWindowsDistanceDown() / mw.Core.Controller.ZoomRatio);
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}
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if (mw.Core.Controller.GetWindowsDistanceLeft() < -0.25 * mw.Width && mw.Core.Controller.GetWindowsDistanceRight() < System.Windows.SystemParameters.PrimaryScreenWidth)
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{
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mw.Core.Controller.MoveWindows(-mw.Core.Controller.GetWindowsDistanceLeft() / mw.Core.Controller.ZoomRatio, 0);
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}
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else if (mw.Core.Controller.GetWindowsDistanceRight() < -0.25 * mw.Width && mw.Core.Controller.GetWindowsDistanceLeft() < System.Windows.SystemParameters.PrimaryScreenWidth)
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{
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mw.Core.Controller.MoveWindows(mw.Core.Controller.GetWindowsDistanceRight() / mw.Core.Controller.ZoomRatio, 0);
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}
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MoveWindows(0, -GetWindowsDistanceUp() / ZoomRatio);
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}
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else if (GetWindowsDistanceDown() < -0.25 * mw.Height && GetWindowsDistanceUp() < System.Windows.SystemParameters.PrimaryScreenHeight)
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{
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MoveWindows(0, GetWindowsDistanceDown() / ZoomRatio);
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}
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if (GetWindowsDistanceLeft() < -0.25 * mw.Width && GetWindowsDistanceRight() < System.Windows.SystemParameters.PrimaryScreenWidth)
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{
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MoveWindows(-GetWindowsDistanceLeft() / ZoomRatio, 0);
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}
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else if (GetWindowsDistanceRight() < -0.25 * mw.Width && GetWindowsDistanceLeft() < System.Windows.SystemParameters.PrimaryScreenWidth)
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{
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MoveWindows(GetWindowsDistanceRight() / ZoomRatio, 0);
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}
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});
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}
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public bool CheckPosition() => mw.Dispatcher.Invoke(() =>
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GetWindowsDistanceUp() < -0.25 * mw.Height && GetWindowsDistanceDown() < System.Windows.SystemParameters.PrimaryScreenHeight
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|| GetWindowsDistanceDown() < -0.25 * mw.Height && GetWindowsDistanceUp() < System.Windows.SystemParameters.PrimaryScreenHeight
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|| GetWindowsDistanceLeft() < -0.25 * mw.Width && GetWindowsDistanceRight() < System.Windows.SystemParameters.PrimaryScreenWidth
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|| GetWindowsDistanceRight() < -0.25 * mw.Width && GetWindowsDistanceLeft() < System.Windows.SystemParameters.PrimaryScreenWidth
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);
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public bool RePostionActive = true;
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public bool RePostionActive { get; set; } = true;
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public double ZoomRatio => mw.Set.ZoomLevel;
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