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旧版代码兼容
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@ -49,9 +49,11 @@
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</Button.ContentTemplate>
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</Button>
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<TextBlock x:Name="till" Grid.Row="1" Grid.ColumnSpan="5" Foreground="#FF4C4C"
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Text="{ll:Str 宠物已经生病\, 通过服用药物可以恢复}" TextWrapping="Wrap" x:FieldModifier="public" />
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Text="{ll:Str 宠物已经生病\, 通过服用药物可以恢复}" ToolTip="{ll:Str 宠物已经生病\, 通过服用药物可以恢复}" TextWrapping="Wrap"
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x:FieldModifier="public" />
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<TextBlock x:Name="tfun" Grid.Row="1" Grid.ColumnSpan="5" Foreground="#4caf50"
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Text="{ll:Str 已关闭数据计算\, 可放心挂机}" TextWrapping="Wrap" x:FieldModifier="public" />
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Text="{ll:Str 已关闭数据计算\, 可放心挂机}" ToolTip="{ll:Str 已关闭数据计算\, 可放心挂机}" TextWrapping="Wrap"
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x:FieldModifier="public" />
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<TextBlock Grid.Row="2" VerticalAlignment="Center" Text="{ll:Str 金钱}" />
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<TextBlock x:Name="tMoney" Grid.Row="2" Grid.Column="2" Foreground="{DynamicResource DARKPrimary}"
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Text="$100,000" />
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@ -120,13 +122,13 @@
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<MenuItem x:Name="MenuPanel" Padding="0" Header="{ll:Str 面板}" MouseEnter="MenuPanel_MouseEnter"
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MouseLeave="MenuPanel_MouseLeave" />
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<MenuItem x:Name="MenuInteract" Width="99" Padding="0" Header="{ll:Str 互动}" x:FieldModifier="public">
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<MenuItem Click="Sleep_Click" Header="{ll:Str 睡觉}" />
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<MenuItem Click="Sleep_Click" Header="{ll:Str 睡觉}" />
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<MenuItem x:Name="MenuStudy" Header="{ll:Str 学习}" ScrollViewer.VerticalScrollBarVisibility="Auto"
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pu:DropDownHelper.MaxHeight="100" x:FieldModifier="public"/>
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pu:DropDownHelper.MaxHeight="100" x:FieldModifier="public" />
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<MenuItem x:Name="MenuPlay" Header="{ll:Str 玩耍}" ScrollViewer.VerticalScrollBarVisibility="Auto"
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pu:DropDownHelper.MaxHeight="100" x:FieldModifier="public"/>
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pu:DropDownHelper.MaxHeight="100" x:FieldModifier="public" />
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<MenuItem x:Name="MenuWork" Header="{ll:Str 工作}" ScrollViewer.VerticalScrollBarVisibility="Auto"
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pu:DropDownHelper.MaxHeight="100" x:FieldModifier="public"/>
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pu:DropDownHelper.MaxHeight="100" x:FieldModifier="public" />
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<!--<MenuItem Header="说话" IsEnabled="False" />-->
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</MenuItem>
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<MenuItem x:Name="MenuDIY" Padding="0" x:FieldModifier="public" Header="{ll:Str 自定}" />
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@ -192,15 +192,14 @@ namespace VPet_Simulator.Windows.Interface
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/// 获取或设置在任务切换器(Alt+Tab)中是否隐藏窗口,重启后生效
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/// </summary>
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bool HideFromTaskControl { get; set; }
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/// <summary>
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/// 读写自定义游戏设置(给mod准备的接口)
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/// </summary>
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/// <param name="lineName">游戏设置</param>
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/// <returns>如果找到相同名称的第一个Line,则为该Line; 否则为新建的相同名称Line</returns>
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ILine this[string lineName] { get; set; }
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/// <summary>
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/// 更好买数据
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/// </summary>
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ILine BetterBuyData { get; }
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/// <summary>
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/// 游戏数据
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/// </summary>
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ILine GameData { get; }
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/// <summary>
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/// 联机允许交互
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/// </summary>
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@ -171,7 +171,7 @@ namespace VPet_Simulator.Windows.Interface
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public void LoadImageSource(IMainWindow imw)
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{
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ImageSource = imw.ImageSources.FindImage("food_" + (Image ?? Name), "food");
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Star = imw.Set.BetterBuyData["star"].GetInfos().Contains(Name);
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Star = imw.Set["betterbuy"].GetInfos().Contains(Name);
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LoadEatTimeSource(imw);
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}
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public void LoadEatTimeSource(IMainWindow imw)
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@ -500,9 +500,26 @@ namespace VPet_Simulator.Windows
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get => this["mutiplay"].GetBool("notouch");
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set => this["mutiplay"].SetBool("notouch", value);
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}
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public ILine BetterBuyData => FindorAddLine("betterbuy");
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public ILine GameData => FindorAddLine("gamedata");
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/// <summary>
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/// 读写自定义游戏设置(给mod准备的接口)
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/// </summary>
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/// <param name="lineName">游戏设置</param>
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/// <returns>如果找到相同名称的第一个Line,则为该Line; 否则为新建的相同名称Line</returns>
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ILine ISetting.this[string lineName]
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{
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get
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{
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if (lineName == "onmod")
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return new Line("onmod", "true");
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return FindorAddLine(lineName);
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}
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set
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{
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if (value.Name == "onmod")
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return;
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AddorReplaceLine(value);
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}
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}
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public void SetZoomLevel(double level) => mw.SetZoomLevel(level);
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@ -34,6 +34,7 @@ using Image = System.Windows.Controls.Image;
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using System.Data;
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using System.Windows.Media;
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using System.Windows.Threading;
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using MessageBox = System.Windows.MessageBox;
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namespace VPet_Simulator.Windows
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{
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@ -1693,7 +1694,7 @@ namespace VPet_Simulator.Windows
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}
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catch (Exception e)
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{
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new winReport(this, "由于插件引起的游戏启动错误".Translate() + "\n" + e.ToString()).Show();
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Task.Run(() => MessageBox.Show(this, "由于插件引起的游戏启动错误".Translate() + "\n" + e.ToString()));
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}
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Foods.ForEach(item => item.LoadImageSource(this));
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Main.TimeHandle += Handle_Music;
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@ -390,7 +390,7 @@ public partial class MPFriends : WindowX, IMPFriend
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Foods.ForEach(item =>
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{
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item.ImageSource = ImageSources.FindImage("food_" + (item.Image ?? item.Name), "food");
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item.Star = mw.Set.BetterBuyData["star"].GetInfos().Contains(Name);
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item.Star = mw.Set["betterbuy"]["star"].GetInfos().Contains(Name);
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});
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Main.PlayVoiceVolume = mw.Set.VoiceVolume;
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@ -26,6 +26,7 @@ public partial class winWorkMenu : Window
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List<Work> ws;
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List<Work> ss;
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List<Work> ps;
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List<Work> starList;
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public void ShowImageDefault(Work.WorkType type) => WorkViewImage.Source = mw.ImageSources.FindImage("work_" + mw.Set.PetGraph + "_t_" + type.ToString(), "work_" + type.ToString());
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public winWorkMenu(MainWindow mw, Work.WorkType type)
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{
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@ -54,6 +55,7 @@ public partial class winWorkMenu : Window
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lbPlay.Items.Add(v.NameTrans);
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}
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tbc.SelectedIndex = (int)type;
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ShowImageDefault(type);
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}
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@ -82,7 +84,7 @@ public partial class winWorkMenu : Window
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{
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wDouble.IsEnabled = true;
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wDouble.Maximum = max;
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wDouble.Value = mw.Set.GameData.GetInt("workmenu_" + nowwork.Name, 1);
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wDouble.Value = mw.Set["workmenu"].GetInt("workmenu_" + nowwork.Name, 1);
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}
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}
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if (wDouble.Value == 1)
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@ -127,7 +129,6 @@ public partial class winWorkMenu : Window
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private void tbc_SelectionChanged(object sender, SelectionChangedEventArgs e)
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{
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ShowImageDefault((Work.WorkType)tbc.SelectedIndex);
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switch (tbc.SelectedIndex)
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{
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case 0:
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@ -139,13 +140,17 @@ public partial class winWorkMenu : Window
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case 2:
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btnStart.Content = "开始玩耍".Translate();
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break;
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case 3:
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btnStart.Content = "开始工作".Translate();
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return;
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}
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ShowImageDefault((Work.WorkType)tbc.SelectedIndex);
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}
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private void wDouble_ValueChanged(object sender, RoutedPropertyChangedEventArgs<double> e)
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{
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if (!AllowChange) return;
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mw.Set.GameData.SetInt("workmenu_" + nowwork.Name, (int)wDouble.Value);
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mw.Set["workmenu"].SetInt("double_" + nowwork.Name, (int)wDouble.Value);
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ShowWork(nowwork.Double((int)wDouble.Value));
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}
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@ -183,4 +188,9 @@ public partial class winWorkMenu : Window
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Close();
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}
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}
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private void lbStart_SelectionChanged(object sender, SelectionChangedEventArgs e)
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{
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}
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}
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